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The Lost Lord

The Lost Lord


The local lord was always a bit odd. When his young son died he became a recluse. Years have passed and most of the lord’s manor staff have been laid off. He stopped accepting visitors, and now nobody has seen him in months. What’s going on up at the manor and who can the town call upon in their time of need? ...   [click here for more]
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Liars Abound

Liars Abound


Liars' night approaches! The holiday of Mask and Leira, of liars and tricksters, beloved throughout the realms! The city of Waterdeep prepares a vast celebration, with feasts, jack-o-lanterns, tricks and pranks, and illusionists and stage magicians putting on performances. Adults replace the money in their pockets with candy and other treats for a tenday beforehand, and children, both skilled and unskilled,...   [click here for more]
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Adventuring From Beyond The Veil

Adventuring From Beyond The Veil


This supplement provides player character options for undead characters. Optional rules for playing death knights, liches, and vampires can be found within. For any player who has wanted to explore undeath through their character or any DM who needs to provide a drastic consequence for player actions, the door is now open. ...   [click here for more]
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Le Manoir Nerastrim

Le Manoir Nerastrim


Le manoir Nerastrim est une aventure individuelle conçu pour des personnages de niveau 1-3. Cette aventure est un peu plus longue que la moyenne et prend en moyenne 6-8 heures dépendement des choix que font vos joueurs durant leur exploration du manoir. C'est une merveilleuse aventure pour agrémenter une soirée d'Halloween ou pour complémenter une campagne plus englobante....   [click here for more]
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Being Neighborly

Being Neighborly


The seventh in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Old Stumbleduck's Hoard (A 5e adventure for levels 1-3)

Old Stumbleduck's Hoard (A 5e adventure for levels 1-3)


Fonkin Fodor, the famed adventurer better known to his friends as "Old Stumbleduck" retired years ago to a manor in the Greenfields. He built up a home for himself and his niece and stored all the items too rare, precious or dangerous to sell in a large warehouse. This home became a common stopover for traders looking to buy or sell rare or exotic items and for adventurers looking for advice or guidance....   [click here for more]
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Sailboat Racers Sing This Song

Sailboat Racers Sing This Song


The sixth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Combat Medic: A Virtuous Archetype from As Above, So Below

Combat Medic: A Virtuous Archetype from As Above, So Below


The Combat Medic is a subclass option for rogues. It was originally published in As Above, So Below, as the heavenly choice for rogues. It is a healing focused archetype, making use of allies' hit dice and even performing minor surgery! If you enjoy this archetype, check out the full version of As Above, So Below,...   [click here for more]
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My Kind of Party

My Kind of Party


The sixteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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A Bard's Day Off

A Bard's Day Off


A Bard’s Day Off Have you seen our bard?   For this adventure it would be best to have a bard in the party. While not necessary the adventure is designed around having 1 or more bards in the group. The adventure hook somewhat depends on the party’s bard going missing. Although you can have the party notice other bards disappearing. The...   [click here for more]
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Sacred Alliances — Português

Sacred Alliances — Português


Looking for the English version? ¿Buscando la versión en Español? Sacred Alliances: Um Guia de Devoção para D&D Em Forgotten Realms, vários deuses formaram alianças sólidas ao longo dos anos graças aos aspectos em comum dos seus port­fólios, aproveitando a reestruturação divina que ocorreu durante o evento...   [click here for more]
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In Search of Star Fissure Crystal

In Search of Star Fissure Crystal


The party is hired to procure a small sample of a rare crystal. But in order to find their mark, they’ll need to form new partnerships and travel into forbidden territory, beyond the town of Gemstone. In the ruins of a long-shuttered mine, the party will need to explore their surroundings to find a key hiding in plain sight. Deep in the earth, the party won’t find gems and minerals alone;...   [click here for more]
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Gunpowder Domain

Gunpowder Domain


A cleric domain centered around the use of firearms. ...   [click here for more]
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Knights & Knaves of Ahlamabad

Knights & Knaves of Ahlamabad


A collection of character customization options, spun out of CopperHorde’s Arabian Nights-inspired heist adventure Child-God of the Violet Temple! This budget-priced eight-page addendum includes: The ANK’HABUT. A new playable race of humanoid spiders who have been subtly weaving their webs of power for centuries, guiding the destiny of the city from the shadows. The FURII....   [click here for more]
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The Rise of Althia

The Rise of Althia


After uncovering a plot by a group of Netherese wizards, the adventurers must devise a way to thwart a dangerous attack on Evereska. The final installment in the story arc that began with The Ancient Relic of Netheril and continued with The Scimitar Spires, this adventure is also playable as a standalone adventure. The previous two adventures in this story can be found on DMs Guild here: https://www.dmsguild.com/product/259310/The-Ancient-Relic-of-Netheril...   [click here for more]
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Warden of the Weave

Warden of the Weave


Chosen by the great Mystra, Wardens of the weave seek to defend the very fabric of the natural world magic. Utilizing the powerful, and dangerous, magic the entirety of the world thrives on, Wardens work to defend the weave from those who would attempt to control, or, worse, unravel it. Often, they seek out areas of overtly strong wild or dead magic, performing the necessary rituals to heal the weave,...   [click here for more]
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3 Calimshan Backgrounds (5e)

3 Calimshan Backgrounds (5e)


3 Calimshan Backgrounds for fifth edition is exactly what you'd expect: three new player backgrounds. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, three new kinds of player backgrounds come to light: Drudgehunter: when servants flee their masters, a drudgehunter...   [click here for more]
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Highward Hold Dungeon Maps

Highward Hold Dungeon Maps


Highly detailed, realistic style battle-maps of an old fortress built on a snowy mountain, now a home to monsters! Contains 3 maps, and the dungeon has 5 levels each with their own unique characteristics. Also includes a 3-page PDF with some ideas on how to make use of the dungeon's features for your own campaign. Each map is 1260×2520px in size (18×36 tiles at 70px each.) This is the...   [click here for more]
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Surviving Subterfuge

Surviving Subterfuge


The eighth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Homebrew Bestiary #2

Homebrew Bestiary #2


PDF includes two creatures, the Stikini, a shapechanging witch that turns into an owl at night to kill and eat its victims, and the lightning bird, a legendary creature that is thought to cause lightning storms and feed on the blood of its victims. These can be used as separate encounters or put together as a witch and familiar. ...   [click here for more]
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Farseer

Farseer


Farseer Un Farseer ha la capacità innata di vedere le esperienza passate dei suoi antenati, di un grande evento storico o di altri eventi e creature, attingendo da un contenitore psichico universale che permea il piano astrale chiamato inconscio collettivo; esso contiene quella parte dell'inconscio che è comune a tutti gli umanoidi e le esperienze vissute. In altri termini si potrebbe...   [click here for more]
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The Villa Heist

The Villa Heist


The Villa Heist is a self-contained adventure that will see the party infiltrating a costume party at the island getaway of a renowned alchemist. The goal: find the alchemist's vault and clean it out. Plan, execute, and escape from the most daring heist ever attempted. My pitch to Players: Do you want to play a heist adventure? Of course you do....   [click here for more]
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Escort

Escort


My third offering. I'm thinking a party of 4 or so 4th level players would fit well, but adjust as necessary. This is an adventure set in the Forgotten Realms Sword Coast. An offer you couldn’t refuse. The wrong place at the wrong time. You and a few others who happened to, just then, be passing through the threshold of Greenest are nearly trampled by a small squad of mounted town guard...   [click here for more]
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Feudal Japanese NPCs

Feudal Japanese NPCs


An assortment of NPCs suitable for a campaign set in East Asia or inspired by Japanese fantasy. ...   [click here for more]
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The Wastes of Time

The Wastes of Time


The Wastes of Time, our fourth D&D setting, is filled with opportunity and danger. This harsh desert landscape had been of little interest to most, yet a recent landslide has revealed a powerful material that has attracted miners and cultists alike. This material, dragonstone, answers the age old question – what happens when dragons have long gone, but the digested remains...   [click here for more]
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The Verdant Scourge

The Verdant Scourge


The Scourge Coven plan to unleash the demons of the Abyss. Why? Because it'll fun, obviously. Taking place in the Western Heartlands of the Sword Coast, the adventure begins in the city of Baldur's Gate where the party must foil a heist. From there, the party seek answers for the strange thefts being drawn deeper and deeper into the Coven's plot. Will they have the wit and power to stop the hags? ...   [click here for more]
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Sacred Alliances — A Fourfold Juncture of Knowledge Supplement

Sacred Alliances — A Fourfold Juncture of Knowledge Supplement


Procurando pela versão em Português? Sacred Alliances — A Fourfold Juncture of Knowledge Supplement The second of a series of supplements for Sacred Alliances, a Piety Guide for D&D 5E. Inside it you will find: - History of The Fourfold Juncture of Knowledge; - Juncture's Bases of Operations...   [click here for more]
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Something Wicked This Way Comes

Something Wicked This Way Comes


Beware Adventurers! Here lies a selection of creepy classes and feats perfectly suited for turning up the horror element of your game just in time for Halloween! ...   [click here for more]
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Black Road Report: The Night Shift

Black Road Report: The Night Shift


Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the...   [click here for more]
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Intercepted

Intercepted


Within this book, you will find a collection of 12 sidequest hooks in the form of letters that might never reach their destination. Whatever twist of fate has prevented their delivery, it is now up to you to see that they find their way. Or maybe your party will use whatever information lies within to their own advantage. The book contains instructions for printing and aging these letters to be used...   [click here for more]
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Truly, Madly, Deeply-Module 3

Truly, Madly, Deeply-Module 3


Heaven is a Place on Faerûn Part 3 of the Truly, Madly, Deeply Series (you do not have to have played/run the previous modules to enjoy this one) After speding three months in Berdusk, newly-appointed Harpers still feel like strangers living in an unfamiliar town. Having finished their apprenticeship and parted ways with their mentors the night before, the new recruits decided to sleep...   [click here for more]
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Order Of The Red Knights

Order Of The Red Knights


Hello, this is my first work here! :) This product includes a short backstory on the Order of The Red Knights. It includes 2 statblocks the Order's leader (CR 8) and member's (CR 4) that I have created plus 1 official statblock. Thank you for your time, I hope it will give you some ideas! :) ...   [click here for more]
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The One Light

The One Light


Terrify and confound your playes with the enlightened Illithid. The One Light and his cult of Unity serve only peace, which puts them at odds with noble lords and tax collectors who feel they have other obligations to attend to. Whether trying to capture, kill or protect the One Light and his menagerie of converts, characters of all levels will need to develope tactics for working around the calming,...   [click here for more]
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Truth Domain: A 5e Cleric Archetype

Truth Domain: A 5e Cleric Archetype


Even In Lies, There is Truth to be Found Truth goes hand in hand with justice, and thusly there are many gods that represent truth. For those that devote themselves to these gods and gain their blessings, they may find themselves a Cleric of the domain of truth. This is a 5th edition cleric archetype based off of the ideas of gods of truth and a possible assembly of powers granted...   [click here for more]
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The Reblighted: An Arboreal Race for D&D 5E

The Reblighted: An Arboreal Race for D&D 5E


Th Reblighted are a people shrouded by mystery. Caught between the worlds of flora and fuana, this noble race stands tall, as the world moves around them. Perfect for the player who wants to try their hand at a green thumb. ...   [click here for more]
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Let's Play "Stuff-Stuff"

Let's Play "Stuff-Stuff"


Let's Play "Stuff-Stuff" is a setting-neutral, 4-6 hour adventure for a party fifth level characters. "Sunhearth is neither the richest nor the largest Halfling settlement, but it used to be safe. Nobody saw the Hill Giants coming and nobody could stop them. “Let’s play stuff-stuff” was the last thing Wenry heard, as the giants dragged all of the villagers away; it was then that...   [click here for more]
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All My Products (Sebastian Baar)

All My Products (Sebastian Baar)


Get three products, including two adventures and one supplement! This bundle includes two adventures and one supplement: Beneath the Surface (an adventure for characters 1-4th level), Birds of Prey (an adventure for characters 5-10th level) and Crit & Miss (a supplement for critical hits and misses). The two adventures can be played consecutively, offering a vague...   [click here for more]
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Carceres et Dracones: Quis Custodiet Ipsos Custodes?

Carceres et Dracones: Quis Custodiet Ipsos Custodes?


Carceres et Dracones: Quis Custodiet Ipsos Custodes? is an adventure in Ancient Rome for the 5th Edition of Dungeons and Dragons. This adventure, Quis Custodiet Ipsos Custodes?, is intended for between four and six players, and it should ideally take between three and four hours to play. It is a one-shot, and thus it may be played without reference to any larger campaign. The game...   [click here for more]
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Sacred Alliances — A Divine Trinity of Justice Supplement

Sacred Alliances — A Divine Trinity of Justice Supplement


Procurando pela versão em Português? Sacred Alliances — A Divine Trinity of Justice Supplement The first of a series of supplements for Sacred Alliances, a Piety Guide for D&D. Inside it you will find: - History of The Divine Trinity of Justice; - Trinity's Bases of Operations in the Heartlands:...   [click here for more]
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Hijinks in Hihearth

Hijinks in Hihearth


Hijinks in Hihearth is the first adventure a larger campaign set in the Forgotten Realms mythos. Adventurers will find themselves caught up in the affairs of a small village under the protection of Lord several days travel away. This is a story of village life amid goblins, orcs, deception, and intrigue. Total play time is estimated at 5 hours. ...   [click here for more]
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The Dynasty: An Otherwordly Patron for Warlocks

The Dynasty: An Otherwordly Patron for Warlocks


Loayalty to the Throne This otherworldly patron brings a new dimension to Warlocks. The Dynasty patron provides a warlock with the tools and powers necessary to carry out the very ideals of a nation. Serving quite frequently as court advisors or diplomats, these warlocks represent the true might of the crown and will summon forth powerful commands to exact their will. Featured  ...   [click here for more]
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Raven's Feast

Raven's Feast


Raven's Feast is an intermediate adventure for 3-5th level characters. This is a continuation of the storyline that begins with Hijinks in Hihearth, but can be played as a stand alone adventure. In this adventure the players are on a quest to end the raids on local villages. Players will encounter bandits, bargain with lords, and of course explore dungeons. ...   [click here for more]
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Arclords Three-Dragon Ante: Dice Gambit

Arclords Three-Dragon Ante: Dice Gambit


Three-Dragon Ante is a card game published by WoTC and is included as a gaming set in the 5E PHB. This ruleset, loosely based on the card game rules, is intended to be a “game-within-a-game” with which characters can have proficiency. This version plays faster than the official card game, but is more in-depth than skipping past actually playing a mini-game by merely rolling checks...   [click here for more]
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Sacred Alliances — A Nefarious Coalition Supplement

Sacred Alliances — A Nefarious Coalition Supplement


Procurando pela versão em Português? The fourth of a series of supplements for Sacred Alliances, a Piety Guide for D&D 5E. Inside it you will find: - History of The Nefarious Coalition; - Coalition's Bases of Operations in the Heartlands: Gore's House, Temple dedicated to Bhaal in southern...   [click here for more]
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Roguish Archetype: Shadow Adept

Roguish Archetype: Shadow Adept


While all rouges work best in the shadows, you have learned to harness their magic and bend them to your will. Rouges of this archetype learn to see through darkness, become invisible in shadow, and call shadowy servants from departed enimies. At higher levels, they are able to sap their opponent's strength, extinuish flames and quench light around them, and swap places with their...   [click here for more]
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Sacred Alliances — A Manifesto of Natural Harmony Supplement

Sacred Alliances — A Manifesto of Natural Harmony Supplement


Procurando pela versão em Português? Sacred Alliances — A Manifesto of Natural Harmony Supplement The third of a series of supplements for Sacred Alliances, a Piety Guide for D&D 5E. Inside it you will find: - History of The Manifesto of Natural Harmony; - Manifesto's Bases of Operations in...   [click here for more]
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Silence the Screaming

Silence the Screaming


The ninth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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[V1.5] Oyster Society

[V1.5] Oyster Society


This adventure is meant as a small adventure in a City environment for an party of 4- 6 players around level 9. Originally used as an encounter like “we help you and you help us” situation during a session within the city of Thay in the Forgotten Realms world. It is a social adventure with very little fighting and lots of talking. Contains Complete...   [click here for more]
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Balarustaire's Tome of Shadows - 5e Shadow Archetypes for Every Class

Balarustaire's Tome of Shadows - 5e Shadow Archetypes for Every Class


Lord of the Darkness, Balarustaire Provides for His Disciples This pdf document includes a shadow themed archetytpe for every standard class in the Player's Handbook that doesn't already have one. The classes that already have a shadow archetype and are therefore not included in the title are Monk, Ranger, and Sorcerer. Leave a review and let me know what you think! Check out...   [click here for more]
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Physician - Background

Physician - Background


Physicians have a passion for making the sick well. That passion may stem from a kind heart or an intellectual drive, but their patients benefit either way. ...   [click here for more]
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