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CCC-AETHER-01-01 The Heir of Orcus: Verse I

CCC-AETHER-01-01 The Heir of Orcus: Verse I


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like...   [click here for more]
Dungeon Masters Guild  $5.95 $4.46

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CCC-AETHER-01-02 The Heir of Orcus: Verse II

CCC-AETHER-01-02 The Heir of Orcus: Verse II


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience...   [click here for more]
Dungeon Masters Guild  $5.95 $4.46

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CCC-GAD01-01 Broken Blade

CCC-GAD01-01 Broken Blade


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and...   [click here for more]
Dungeon Masters Guild  $4.99 $3.74

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The Heir of Orcus: Verse I & II

The Heir of Orcus: Verse I & II


The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats. This bundle includes the following new features: A sneak peek of The Heir of Orcus: Verse III Background hooks for your Adventurers League characters with this storyline Upgraded...   [click here for more]
Dungeon Masters Guild  $4.99 $3.74

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Travel Montage - Fantasy Grounds

Travel Montage - Fantasy Grounds


Travel Montage “You travel a few days and arrive at your location.” NOPE Your PCs must travel through miles of forest, hills, and mountains to reach their goal. Besides the occasional wandering monster, how do you liven up the trip without side tracking them, boring them or taking up too much time? We were never a big fan of “you travel for 4 days and arrive at...   [click here for more]
Dungeon Masters Guild  $0.50 $0.38

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DM Notes & Maps for Temple of Asmodeus 6.2 for Waterdeep: Dragon Heist (single)

DM Notes & Maps for Temple of Asmodeus 6.2 for Waterdeep: Dragon Heist (single)


Expansion & Maps / DM Notes for WOTC adventure Waterdeep: Dragon Heist. Over 160 man hours of labor went into this project! by John W. [Verified Purchaser] Date Added: 03/07/2019 22:42:19 Me and my players absolutly love the maps. I am using it right now in my campaign and it is perfect! Rating: [5 of 5 Stars!] It's...   [click here for more]
Dungeon Masters Guild  $2.00 $1.50

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Ruins of Kurn

Ruins of Kurn


Use these ruins as a burial ground or part to an underground keep. Map inclused 2 chest, coffins, destroyed barrels, and large rooms for battles. Best used with scale 60x60 For more maps check out Dungeon Mate maps. ...   [click here for more]
Dungeon Masters Guild  $0.25 $0.19

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Sacred Alliances for Fantasy Grounds

Sacred Alliances for Fantasy Grounds


If you are looking for the spanish or portuguese version, please click on the language links. Sacred Alliances: a Piety Guide for 5E Forgotten Realms is a polytheistic setting, where most of its inhabitants worship and pray to the gods before doing any­thing else. These manners have been addressed in sever­al supplements of previous editions, as well as in endless novels....   [click here for more]
Dungeon Masters Guild  $2.95 $2.21

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