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Ruins of Kurn

Ruins of Kurn


Use these ruins as a burial ground or part to an underground keep. Map inclused 2 chest, coffins, destroyed barrels, and large rooms for battles. Best used with scale 60x60 For more maps check out Dungeon Mate maps. ...   [click here for more]
Dungeon Masters Guild  $0.25

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Travel Montage - Fantasy Grounds

Travel Montage - Fantasy Grounds


Travel Montage “You travel a few days and arrive at your location.” NOPE Your PCs must travel through miles of forest, hills, and mountains to reach their goal. Besides the occasional wandering monster, how do you liven up the trip without side tracking them, boring them or taking up too much time? We were never a big fan of “you travel for 4 days and arrive at...   [click here for more]
Dungeon Masters Guild  $0.50

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Sacred Alliances for Fantasy Grounds

Sacred Alliances for Fantasy Grounds


If you are looking for the spanish or portuguese version, please click on the language links. Sacred Alliances: a Piety Guide for 5E Forgotten Realms is a polytheistic setting, where most of its inhabitants worship and pray to the gods before doing any­thing else. These manners have been addressed in sever­al supplements of previous editions, as well as in endless novels....   [click here for more]
Dungeon Masters Guild  $1.95

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Sacred Alliances for Fantasy Grounds — Español

Sacred Alliances for Fantasy Grounds — Español


Si buscas la versión en inglés o portugués, clica en los links de los idiomas Sacred Alliances: Manual de Devoción 5E En Forgotten Realms, varios dioses forjaron alianzas sólidas a lo largo de los años debido a los aspectos en común de sus portafolios, aprovechando la restructuración divina que ocurrió durante el cataclismo...   [click here for more]
Dungeon Masters Guild  $1.95

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Sacred Alliances for Fantasy Grounds — Português

Sacred Alliances for Fantasy Grounds — Português


Caso esteja procurando a versão em inglês ou espanhol, clique nos links dos idiomas. Sacred Alliances: Guia de Devoção 5E Em Forgotten Realms, vários deuses formaram alianças sólidas ao longo dos anos graças aos aspectos em comum dos seus port­fólios, aproveitando a reestruturação divina que ocorreu durante...   [click here for more]
Dungeon Masters Guild  $1.95

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Azoth's Well (A level 5-7 adventure)

Azoth's Well (A level 5-7 adventure)


The party has been asked to help the town of Azoth's Well recover from a recent earthquake. As they do their work, something more is afoot and it turns out that an aboleth is breaking loose under the nearby temple and forcing townsfolk to serve its evil ends. The files include maps in color and blue and white, set up for VTT play. This is the second in the A to Z One-Page series, going through...   [click here for more]
Dungeon Masters Guild  $1.99

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VeX's Random Riddle Generator

VeX's Random Riddle Generator


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Random Riddle Generator Have you ever been in the middle of a session and suddenly need a nice riddle for your players? Do you wish you had a collection of fantasy-themed and fitting riddles right at the press of a button? Don't you hate searching a the internet for fitting...   [click here for more]
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Highward Hold Dungeon Maps

Highward Hold Dungeon Maps


Highly detailed, realistic style battle-maps of an old fortress built on a snowy mountain, now a home to monsters! Contains 3 maps, and the dungeon has 5 levels each with their own unique characteristics. Also includes a 3-page PDF with some ideas on how to make use of the dungeon's features for your own campaign. Each map is 1260×2520px in size (18×36 tiles at 70px each.) This is the...   [click here for more]
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CCC-GAD01-01 Broken Blade

CCC-GAD01-01 Broken Blade


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-ODFC02-02 Palace of the Efreeti

CCC-ODFC02-02 Palace of the Efreeti


A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so. Now updated to Version 2.0, with improved, full-color maps! A four-hour adventure for 5th - 10th level characters....   [click here for more]
Dungeon Masters Guild  $4.99

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Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)

Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Mind Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Do you have what it takes to unveil the psyche? It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence of the soul in Dungeons &...   [click here for more]
Dungeon Masters Guild  $5.49

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CCC-AETHER-01-01 The Heir of Orcus: Verse I

CCC-AETHER-01-01 The Heir of Orcus: Verse I


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like...   [click here for more]
Dungeon Masters Guild  $5.95

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CCC-AETHER-01-02 The Heir of Orcus: Verse II

CCC-AETHER-01-02 The Heir of Orcus: Verse II


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience...   [click here for more]
Dungeon Masters Guild  $5.95

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The Heir of Orcus: Verse I & II

The Heir of Orcus: Verse I & II


The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats. This bundle includes the following new features: A sneak peek of The Heir of Orcus: Verse III Background hooks for your Adventurers League characters with this storyline Upgraded...   [click here for more]
Dungeon Masters Guild  $14.95

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Reborn Flame Trilogy [BUNDLE]

Reborn Flame Trilogy [BUNDLE]


This special bundle product contains the following titles. CCC-GAD01-01 Broken Blade Regular price: $4.99 Bundle price: $3.99 Format: PDF On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a...   [click here for more]
Dungeon Masters Guild  $14.97 $11.97

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Hellbound Heists (Fantasy Grounds)

Hellbound Heists (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Your Descent Into Hell Isn't Done Yet Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign. Featuring 29 new monsters, 23 new items, one new background and innumerable...   [click here for more]
Dungeon Masters Guild  $37.95

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