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Necromancer of Zhentil Keep

Necromancer of Zhentil Keep


Zhentil Keep has lain dormant for decades, the destruction wrought upon it enough to keep even the bravest and most foolhardy away. But rumors and plots are stirring up things better left alone in the skeleton of the city, and the dead may not lay still for much longer. East from the Keep, the city of Phlan celebrates Reclamation Day, honoring those lost in the fight to take back their...   [click here for more]
Dungeon Masters Guild  $14.95 $12.71

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The Heir of Orcus: Verse I & II

The Heir of Orcus: Verse I & II


Two of the highest rated Adventurers League Modules ever in one awesome bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats. This bundle includes the following new features: A sneak peek of The Heir of Orcus: Verse III Background hooks for your Adventurers League characters with this storyline Upgraded layout These modules feature three...   [click here for more]
Dungeon Masters Guild  $14.95 $12.71

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'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure


BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
Dungeon Masters Guild  $9.99 $8.49

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The Master Mechanic's Steampunk Manual

The Master Mechanic's Steampunk Manual


"From the shadows of Victorian England, the genre of Steampunk takes the Age of Steam and throws it into overdrive, mixing dark intrigue and social conflict with technological wonders and a world of opportunity." Bring your D&D game into the Age of Steam with this 180 page expansion for 5th Edition Dungeons & Dragons!...   [click here for more]
Dungeon Masters Guild  $9.95 $8.46

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All My Products (Sebastian Baar)

All My Products (Sebastian Baar)


Get three products at a reduced price, including two adventures and one supplement! This bundle includes two adventures and one supplement: Beneath the Surface (an adventure for characters 1-4th level), Birds of Prey (an adventure for characters 5-10th level) and Crit & Miss (a supplement for critical hits and misses). While the actual cost of these three products...   [click here for more]
Dungeon Masters Guild  $8.99 $7.64

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Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)

Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Mind Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Do you have what it takes to unveil the psyche? It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence of the soul in Dungeons &...   [click here for more]
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Dragon Heist: Forgotten Tales

Dragon Heist: Forgotten Tales


Welcome back to Waterdeep! Dragon Heist: Forgotten Tales is a supplement that expands the replayability of Waterdeep: Dragon Heist by providing new content for the adventure. The multiple villains and seasons in Waterdeep: Dragon Heist make it an adventure that must be played multiple times to experience all the content. Dragon Heist: Forgotten Tales provides new challenges...   [click here for more]
Dungeon Masters Guild  $7.95 $6.76

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So You Want To Become A Warlock?

So You Want To Become A Warlock?


So You Want to Become a Warlock? Join famed Warlock Zyon Banholme for his inspirational seminar on the path to becoming beholden to a higher power in exchange for power. A 5th level all Warlock quest, no multiclassing, no Wizards, no Rogues, Rangers or Barbarians, just a nice selection of charismatic people who make questionable life choices! Someone or something is hunting Warlocks, find them...   [click here for more]
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So You Want To Become A Warlock?

So You Want To Become A Warlock?


So You Want to Become a Warlock? Join famed Warlock Zyon Banholme for his inspirational seminar on the path to becoming beholden to a higher power in exchange for power. A 5th level all Warlock quest, no multiclassing, no Wizards, no Rogues, Rangers or Barbarians, just a nice selection of charismatic people who make questionable life choices! Someone or something is hunting Warlocks, find them...   [click here for more]
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Waterdeep Dragon Heist: Zhentarim Hideout Map 1.1

Waterdeep Dragon Heist: Zhentarim Hideout Map 1.1


Zhentarim Hideout Map 1.1 of Waterdeep:Dragon Heist Contents: A multiple-level 20x30 battlemap depicting the Zhentarim warehouse hideout from Dragon Heist. The lower level features alleyways, the external yard, and the lower level of the warehouse. The upper level includes the balcony and offices, plus the street level outside. Included:...   [click here for more]
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The Anvilton Assassins

The Anvilton Assassins


While on a mission to act as Waterdeep's (or other city's) trade ambassadors to the Delimbiyr city of Anvilton, an assassination attempt is made on a local leader. Ironically, the evidence points to the adventurers, and they become criminals on the run. They must now try to clear their names and complete their diplomatic mission. Will they also learn who is behind the assassination? This multi-session...   [click here for more]
Dungeon Masters Guild  $6.99 $5.94

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Birds of Prey

Birds of Prey


Prepare yourselves for an elaborate heist in this winter-themed adventure! 30 years ago, The War for the Silver Marches devestated the region, splitting the realm and devestating several cities. In the wake of Sundabar's recapture at the end of the War, a young drow woman escapes to the Nether Mountains, fleeing the city that slew her parents. Through the winter winds, a duergar finds the drow...   [click here for more]
Dungeon Masters Guild  $5.99 $5.09

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CCC-AETHER-01-01 The Heir of Orcus: Verse I

CCC-AETHER-01-01 The Heir of Orcus: Verse I


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like...   [click here for more]
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CCC-AETHER-01-02 The Heir of Orcus: Verse II

CCC-AETHER-01-02 The Heir of Orcus: Verse II


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience...   [click here for more]
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Amnesia: Forgotten & Forsworn

Amnesia: Forgotten & Forsworn


This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels. The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this...   [click here for more]
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Shopkeeper NPCs

Shopkeeper NPCs


Populating your world with life-like characters is essential to helping it come alive, but it's not easy to come up with them - especially on the fly. This document includes 48 NPCs across 24 professions, each with a quest prompt to help you integrate them into your world. Especially when shopping, these characters can help your session feel like it takes place in a living, breathing world - and you...   [click here for more]
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{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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CCC-HATMS 02-01 Illithid Activities

CCC-HATMS 02-01 Illithid Activities


Reports of an Illithid in the area south of Hillsfar have the Emerald Enclave and the Harpers on the trail of a mind flayer. The mind flayer is suspected to be Klondrus Imdree which has been presumed dead for quite sometime but is he? The call has come out for heroes to investigate and see what can be learned by his appearance. This is a 4-Hour adventure for Tier 2...   [click here for more]
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The Investigation of Toecap's Tragedy

The Investigation of Toecap's Tragedy


A family was murdered in their own home, and the murderers were never caught. Can somebody find the truth and bring a grieving soul peace? The Investigation of Toecap's Tragedy is an Investigation style adventure for a party of four 1st level characters that will take them to level 3. There are 5 chapters, each of which should take around 2 hours to play. Each chapter can also be played as a standalone...   [click here for more]
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The Crucified Man

The Crucified Man


A group of adventurers are brought into the final act of an ancient mystery – an old man with ancient regrets seeking their aid to undo the tragic missteps of his youth. A long imprisoned menace in now loose in he world, and the party are asked to hunt it down and destroy it, ending the old man’s nightmares of The Crucified Man. This adventure takes a party of adventurers...   [click here for more]
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The Blood Harvest - (5e) Horror Adventure

The Blood Harvest - (5e) Horror Adventure


The Blood Harvest is a short Horror-Mystery Adventure. perfect for Halloween, or anyone enjoying a hard, spooky challenge. This 6-8 hour long Adventure for 4-5th level characters can stand on its own or create a horrific detour to an existing game. The Adventurers will have to uncover the mysteries and horrors of Golden Fields and eventually race against the clock to save teh village from a witch's...   [click here for more]
Dungeon Masters Guild  $5.00 $4.25

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A Zib For Your Thoughts

A Zib For Your Thoughts


One person's trash is sometimes another's treasure. In this case, it’s also an opportunity for you to go on an excursion across the Tenth District, tracking down a client's very specific request…in thoughts. A 5th edition Dungeons & Dragons adventure for 2nd-level characters, set in Ravnica. Pre-generated characters are also included. Want to create and publish your own Ravnica...   [click here for more]
Wizards of the Coast  $4.99 $4.24

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CCC-DES-01-02 A Sanity Never Questioned

CCC-DES-01-02 A Sanity Never Questioned


"Jeny Greenteeth gives you a letter that must reach its far-off destination, with frightening consequences if it doesn't make it there by nightfall. Jeny knows one way to accomplish this, but her method of travel isn't for the weak of spirit. All magic has a price, dearies, and these magics may have you doubting your sanity. Part 2 in the 'At Jeny's Request' series." A four-hour Adventurers League...   [click here for more]
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CCC-FC3-03 Tales of Estirwald: The Fun House

CCC-FC3-03 Tales of Estirwald: The Fun House


CCC-FC3-03 Tales of Estirwald: The Fun House “Randel Malark Ambledragon was a magician of impressive renown. Rumour has it that before he became a travelling magician, he was a VERY successful adventurer. He settled down in Estirwald until one day he and his mansion simply disappeared. Now his mansion is back and rumours are flying all over the place. Are you courageous, daring,...   [click here for more]
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CCC-GAD01-01 Broken Blade

CCC-GAD01-01 Broken Blade


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and...   [click here for more]
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CCC-NUKE-01-01 The Blighted Sun

CCC-NUKE-01-01 The Blighted Sun


The secluded settlement of Sunboughs has enjoyed prosperity within the Moonsea for centuries. A trade agreement is threatened when a fierce enemy strikes, seeking to destroy the elves and thwart their time-honored agreement! Who will come to their aid? This D&D Adventure is set in the Cormanthor Forest. A four-hour adventure for first through fourth level characters. ...   [click here for more]
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CCC-OCC-01 Red War: Housekeeping

CCC-OCC-01 Red War: Housekeeping


The dawn of the final day arrives: The Red War looms on the horizon, and nothing can stop what is to come. But in those early hours before carnage begins, a group of adventurers are tasked with a covert operation to remove sensitive information left behind by the factions and sow subterfuge. Will internal and external influences keep them from completing their missions? A 4-6 Hour Adventure for Tier...   [click here for more]
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DDAL-ELW00 What's Past is Prologue

DDAL-ELW00 What's Past is Prologue


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. What's Past is Prologue is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW00. Sharn, City of Towers. They reach into the...   [click here for more]
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DDAL-ELW01 Murder in Skyway

DDAL-ELW01 Murder in Skyway


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. Murder in Skyway is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW01. On a dark and stormy night, the characters discover a dead body...   [click here for more]
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DDAL-ELW03 The Cannith Code

DDAL-ELW03 The Cannith Code


The Cannith Code is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW03. To crack a secret code, the characters trace the gnome who formulated the cipher. When they learn he’s been imprisoned in a high-security compound, they launch the jailbreak of the century to bust him out. This adventure is appropriate...   [click here for more]
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DDAL-ELW04 Jack of Daggers

DDAL-ELW04 Jack of Daggers


Jack of Daggers is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW04. Caught between House Phiarlan and a criminal syndicate, the characters delve into the city’s underworld to discover who’s hiring killers for their dirty work. Things get out of control fast – and what could be faster than a...   [click here for more]
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DDAL-ELW05 Against the Lightning

DDAL-ELW05 Against the Lightning


Against the Lightning is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW05. An assassin’s trail lures the characters into a lethal deathtrap. But who wants them dead... and why? In the City of Towers, the person holding all the answers is usually the one holding the dagger to your back. This adventure is...   [click here for more]
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DDAL-ELW06 A Holy Visit

DDAL-ELW06 A Holy Visit


A Holy Visit is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW06. When the Church of the Silver Flame visits Sharn’s finest inn, it’s a chance for the characters to infiltrate and ask hard questions. But they’re not the only ones looking for answers. This adventure is appropriate for characters...   [click here for more]
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DDAL-ELW07 Blades of Terror

DDAL-ELW07 Blades of Terror


Blade of Terror is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW07. What secret cargo is House Cannith hiding in an airship bound for Wroat? A simple heist at 30,000 feet turns deadly when a new threat rises out of the Mournland! This adventure is appropriate for characters level 5 - 10 and optimized for level...   [click here for more]
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DDAL-ELW08 The Kundarak Job

DDAL-ELW08 The Kundarak Job


The Kundarak Job is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW08. One of Sharn’s most influential figures is hiding something… inside a House Kundarak vault. To acquire the answers they need, the characters must break into one of Sharn’s most secure locations AND get out alive. This adventure...   [click here for more]
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DDAL-ELW09 Searching for Secrets

DDAL-ELW09 Searching for Secrets


Searching for Secrets is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW09. Sharn’s undercity, the Cogs, hides a devastating secret that could reignite the Last War. As agents of the Lord of Blades tighten the noose around the characters’ necks, the characters search for the entrance to a hidden forge....   [click here for more]
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DDAL-ELW10 The Killing Blade

DDAL-ELW10 The Killing Blade


The Killing Blade is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW10. As the embers of the Last War ignite across the City of Towers, House Deneith enlists the characters to uncover a terrorist base of operations and storm the compound before it’s too late. This adventure is appropriate for characters...   [click here for more]
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DDAL-ELW11 Secrets Below

DDAL-ELW11 Secrets Below


Secrets Below is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW11. In a secret lab beneath the city, the characters face mechanical horrors and an even more dangerous truth. To survive, they must make a choice that impacts all of Khorvaire! This adventure is appropriate for characters level 5 - 10 and optimized...   [click here for more]
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DDAL00-08 Layers Upon Layers

DDAL00-08 Layers Upon Layers


At long last, the first of my Admin Only Adventures is up on the DM's Guild. I'm kicking it off with 2018's offering, DDAO-19 Layers Upon Layers! During the liberation of Szith Morcane, the factions found an unlikely friend in an agent of evil. Now, that alliance has been put to the test—and the factions are in search of souls brave (or foolish) enough to venture to the mysterious depths of...   [click here for more]
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Unearthed Folios Module 1

Unearthed Folios Module 1


Two noble households are at war. The magistrate of the Trades Ward has decreed that further escalation of the conflict will be punishable by death. In response, both families have hired mercenaries to act as their blades in the streets. Pick a side, do what you do best, and stay alive. Sex, violence, intrigue, chaos, and untrue love awaits. Welcome back to Waterdeep. Welcome to Shakespeare’s...   [click here for more]
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Black Road Report: The Night Shift

Black Road Report: The Night Shift


Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the...   [click here for more]
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Dungeons and Depth: Tortured Souls Character Pack

Dungeons and Depth: Tortured Souls Character Pack


*ON SALE till March 31st! $8.95 regular price!* Want to introduce new Players to DnD 5e without dragging them through character creation? Need a pool of pre-mades for a quickstart or one-off game? Looking for inspiration for new character and story ideas? Or need a pool of fully fleshed out NPCs on-hand just in case? Dungeons and Depth character packs are much more than just stat builds....   [click here for more]
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Urban Archetypes: 30 Urban-Themed Subclasses

Urban Archetypes: 30 Urban-Themed Subclasses


Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character. A summary of each subclass can be found below. Barbarian Path of the Stonefist Brawler. Consumed by fire and fury, these barbarians find themselves at home in hand-to-hand...   [click here for more]
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The Verdant Scourge

The Verdant Scourge


The Scourge Coven plan to unleash the demons of the Abyss. Why? Because it'll fun, obviously. Taking place in the Western Heartlands of the Sword Coast, the adventure begins in the city of Baldur's Gate where the party must foil a heist. From there, the party seek answers for the strange thefts being drawn deeper and deeper into the Coven's plot. Will they have the wit and power to stop the hags? ...   [click here for more]
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Cruel Summer: An expansion for Waterdeep: Dragon Heist

Cruel Summer: An expansion for Waterdeep: Dragon Heist


PLEASE NOTE: THIS SUPPLEMENT REQUIRES WATERDEEP: DRAGON HEIST Cruel Summer is an extension to Waterdeep:Dragon Heist which continues the Summer story arc and the tale of the Cassalanters, with lots of emphasis on mystery solving, investigation and intrigue. After the Cassalanter's Founders' Day celebration ends in death and destruction,...   [click here for more]
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The Rise of Althia

The Rise of Althia


After uncovering a plot by a group of Netherese wizards, the adventurers must devise a way to thwart a dangerous attack on Evereska. The final installment in the story arc that began with The Ancient Relic of Netheril and continued with The Scimitar Spires, this adventure is also playable as a standalone adventure. The previous two adventures in this story can be found on DMs Guild here: https://www.dmsguild.com/product/259310/The-Ancient-Relic-of-Netheril...   [click here for more]
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The Scimitar Spires

The Scimitar Spires


A follow-up to the adventure The Ancient Relic of Netheril which can also be played as a standalone. A plot by a group of Netherese wizards has been uncovered. If there’s any hope of stopping it, the adventurers must find the wizards’ base of operations and investigate their activities in the Scimitar Spires range. If you'd like to play the fist adventure in this series prior to starting...   [click here for more]
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The Bog of Enoren Titchwillow - The Hag's Hexcrawls

The Bog of Enoren Titchwillow - The Hag's Hexcrawls


The Bog of Enoren Titchwillow is a 3-4 hour adventure for characters of levels 8-10. Enter the undead-infested bog of the night hag Enoren Titchwillow if you wish to unlock the secrets of forbidden lore, or discover the fate of a captured dragon! In these 20-pages of adventure you'll find: An amazing map of a terrifying swamp domain designed by Jennifer...   [click here for more]
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The Malady Codex II: Diseases of the Mind

The Malady Codex II: Diseases of the Mind


Click on the Illithid to discover two Mindlfayer-caused diseases, as a preview for this Malady Codex! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s...   [click here for more]
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Lhazaar's Truth

Lhazaar's Truth


Lhazaar’s Truth The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits,...   [click here for more]
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