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An adventure for four to seven 2nd-level characters
Morninglow Tower’s priest is offering Shou Lung Trade Bars as a reward for stopping whoever or whatever is desecrating the bodies laid to rest in the catacombs beneath Daggerford. While battling the catacomb's dangers, the party has the opportunity to discover three magic items and a small treasure hoard of coins and gems. This module also... [click here for more] |
Dungeon Masters Guild |
$1.99
|
New Remastered Version with a cleaned-up PDF, DungeonDraft maps, and art by PastelVui
A family was murdered in their own home, and the murderers were never caught. Can somebody find the truth and bring a grieving soul peace?
The Investigation of Toecap's Tragedy is an Investigation style adventure for a party of four 1st level characters that will take them to level 3. There are... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An adventure for four to seven 3rd-level characters
All of the silver in Daggerford has gone missing. The characters are directed to the Silver Flood Inn—whose owners might just know where to find the precious element. The adventure leads them first to the legendary Sword Hills and then deep into a lost mine.
In additon to a classic crawl through the Underdark, this module contains an optional... [click here for more] |
Dungeon Masters Guild |
$1.99
|
During the Glorious Revolution, the genie warlords commanding Calimshan were overthrown--but their legacy remains. A ruin deep in the Calim Desert has been uncovered, and adventurers are needed to venture into its depths! Beyond the traps and creatures inside, the mighty efreeti Lord Jhakiz is awakening. Will the adventurers be able to survive the Prison of Lord Jhakiz?
The Prison of Lord Jhakiz... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
Journey to the Domain of Delight, Samsara and explore the mystery of the Honey Milk Village.
The denizens of Samsara have lost contact with the village of Honey Milk, adventurers are hired... [click here for more] |
Dungeon Masters Guild |
$4.99
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HONEYBEE MAYHEM
Rumors say that a mysterious monster appeared in Honeybrew town. The monster wanders around the town and spreads terror, and finally, two young dwarves got hurt by the beast. Can adventurers protect the village from this monster?
A Two -Hour Adventure for Tier 1 Characters. Optimized for APL 3.
CCC contents form Goblin-Latte Con Seoul, Korea.
It includes both... [click here for more] |
Dungeon Masters Guild |
$6.99
|
“All of us have our Static—our self-loathing, our anxieties, our grief. For some of us, though, it’s much stronger. It’s not something you can just wish away.”
An adventure optimized for four 3rd-level characters, i’ve been examines our relationships with mental health: the difficulty of vocalizing its reality, the importance of help and community, and the often... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Someone wants Landon Rigolo dead, and they have a poetic plan for vengeance. Thwart a theatrical assassination in the City of Splendors.
Your adventurers are tasked with protecting the bard Landon Rigolo from harm while working to apprehend a would-be assassin and their patron. Love’s Fickle Arrow can be run as part of Waterdeep: Dragon Heist, or adapted for any... [click here for more] |
Dungeon Masters Guild |
$4.49
|
Discounted! 300 is a magical number – just ask the Spartans! In celebration of hitting 300 downloads on my free adventure, Basilisk Isle, all my other adventures are discounted to just 300 pennies. Try out a new adventure and save some money too. Thanks for your support.
Summary: In the Mysteries of Lyrandar Lighthouse, Tier 1 PCs come together... [click here for more] |
Dungeon Masters Guild |
$3.00
|
An adventure for four to seven 4th-level characters
Members of Daggerford’s Watermen’s Guild have spotted giant rats in the town’s new sewer system. A long-time resident of Delimbiyr Vale named Sir Darfin Floshin suspects the rats are corrupt, shapeshifted guildmasters hiding from the justice that is due them.
In addition to a classic dungeon crawl through the sewers, this module contains... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Deep in the Reaching Woods a sinister plot, centuries in forming...
Ancient magic corrupted for vile and nefarious purpose...
Unexpected heroes uncover the machinations of...
The Dread of Dynwel is an adventure set in the Forgotten Realms and optimized for 4-5 players. The characters start as a down on their luck but somewhat experienced crew of adventurers with a wanted poster which pays a much-needed... [click here for more] |
Dungeon Masters Guild |
$14.95
|
A thrilling heroic-tier adventure for characters of levels 6-8.
This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take... [click here for more] |
Wizards of the Coast |
$11.99
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Welcome to Gothic Earth!
Gothic Earth, first revealed in 1994 with the release of the Masque of the Red Death and Other Tales boxed set, allows D&D players to enter a dark vision of our own world in the 1890s. The classic setting came to 5th Edition last year with the release of the Masque of the Red Death Player's... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Discounted! 300 is a magical number – just ask the Spartans! In celebration of hitting 300 downloads on my free adventure, Basilisk Isle, all my other adventures are discounted to just 300 pennies. Try out a new adventure and save some money too. Thanks for your support.
Troubles are brewing in Talenta
In the ocean of grass, noir intrigue and politics seethe... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Welcome to Tethyr. At the southern end of the Sword Coast, this region is as plentiful as it is beautiful. The Rhindaun dynasty has ruled peacefully for generations, but not everyone believes they are the best rulers. A noble's scheme has come to fruition, and Princess Ysabel has been kidnapped! Unable to trust those closest to her, Queen Anais needs adventurers to come to her daughter's aid. But can... [click here for more] |
Dungeon Masters Guild |
$4.95
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Shadows in Shallow Waters is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 5th level adventurers, with advice on how to adapt the encounters for lower levels. This adventure can be treated as a one-shot campaign, or applied to any setting that includes a coastal or aquatic setting.
The Islands of Laquama provide peaceful respite for... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.50
|
Scourge of the Nightingale
The Complete Saga
This product contains all three of the Scourge of the Nightingale adventures listed below.
This is a PDF module. If you are looking for the Fantasy Grounds VTT - click here.
A Song of Love: A masked menace terrifies the region, raiding villages... [click here for more] |
Dungeon Masters Guild |
$18.95
|
Wild in Moonlight is an exhilarating one-shot adventure for Dungeons & Dragons 5th Edition, designed for 4-6 players of 3rd level. In this quest, the party discovers a terrifying secret in the small village of Silverbrook. Someone has been cursed and turned into a monster that the village calls the “Night Beast”. The party is faced with one question, can they unravel the mystery, break the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Starting life as a novice adventurer isn't easy - experienced adventurers are always sweeping the jobs right out from under your players' noses. But when a beggar turns up at a tavern having lost his father to a group of criminals, someone's gotta do something, even if it means standing up against one of the most dangerous crime syndicates in the city...
Six Stones serves as an... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This product is a Roll20 AddOn adventure.
"Simply put, this is one of the most unique adventures I've ever read."
"...twists that turn the classic bandit clearing cliche on its head,..."
The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Fledgling wizards are being struck down in Thentia, the City of Mages.Rumors tie the deaths to the reappearance of an ancient artifact, the Bright Sword.Can adventurers solve the mystery of the mage slayings before the body count rises?
A 2- to 4-Hour adventure for 1st to 4th level characters.
This adventure features a balance of all pillars of play, including an optional puzzle. Maps and magic... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Spiretop: Intrigue in the Aarakocra City is a 3-4 hour one-shot for four 3rd level adventurers. While designed as a mystery containing social and combat encounters, this adventure can also be run as a purely social adventure at any level.
Explore the city of Spiretop, experience the beauty of the Dawn Chorus Ball, and uncover a mystery.
Each year, at... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Your party will meet Rory, a wizard participating in the WWE competition (Wizards Wrestling Each other) who needs someone to watch over their house; including feeding the fish and chickens, and watering the plants. The party will soon find themselves in treacherous waters without a lifevest. To make it out alive, they'll need to work together to solve the mysteries of the deep unknown.
A Wrestling... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Having stopped the Raiders operating out of the Cloakwood along the Coast way, the players return to Baldur’s gate to return their prisoner to Belynne Stelmane, and learn of a slavers operation she would like them to sniff out and break up in her continued bid for political clout.
This adventure is a continuation of It Always starts in a Tavern, but will contain suggestions for... [click here for more] |
Dungeon Masters Guild |
$2.25
|
This module is a reskinning of several products pertaining to the Original Storyline “Baldur’s Gate: Descent Into Avernus”. The story is retold by focusing on two queens of cosmological weight: Tiamat, who resents having lost the rulership of the first layer of Baator and does not appreciate the theft of her hoard performed by the Cultists of the Dead Three & Crys, a cleric of Bahamut who... [click here for more] |
Dungeon Masters Guild |
$1.99
|
People in the small, peaceful village of Maplegrove have noted strange happenings during the past few weeks. The baker wakes up to find the dough already rising. Gossip travels twice as fast. A mother hears the laughter of her daughter in two different rooms. Fearing a haunting – or worse – the villagers put out a call for help.
This adventure provides 4-6 hours of mystery and misdirection... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Synopsis
Step into a world of darkness with "Endmost Dawn," an adventure that will test your bravery and ingenuity. The story follows Guth Medship, a craftsman who has contracted vampirism. Trapped in a cage he is sentenced to burn at sunrise. His daughter, Dawn, is imprisoned too. She was sentence for harboring “evil”. She will watch her father burn then meet her fate by starvation. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Originally set in Phandalin. This adventure will see your Player Characters investing in an abandoned tavern, investigating a besieged Dwarven brewery that will have them thinking on their feet and tackling an optionally combat heavy dungeon crawl through a pub filled with monsters. Then after all that hard work, opening night will be an absolute disaster as the PCs awaken an ancient vampire below... [click here for more] |
Dungeon Masters Guild |
$3.99
|
When a collection of rare books disappears from a wealthy landlord’s vault, adventurers are dispatched to sleuth out the thief and bring the tomes back home. But perhaps some knowledge is better buried than claimed… A collection of four 1 hour adventures for Tier 1 Characters. Optimized for APL 3.
In this series of short intro modules, the adventurers' hunt for the mysterious thief will... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This module is designed as a “Choose Your Own Adventure” style story, and is weighted heavily with improvisation. The success of this module will depend entirely on your willingness to contribute and collaborate. As you read this, there is no beginning, middle or end that is written. You and your party will determine these together as you complete the module.
This module provides you with the... [click here for more] |
Dungeon Masters Guild |
$1.26
|
Something Baa-aad is Happening.
In this 2-3 hour adventure for 1st or 2nd level characters, the sheep of the Button farmstead have gone feral. Sporting glowing red eyes and a taste for flesh, the Button sheep pose a threat to their former owners and the characters alike!
...That's the whole description. Vaguely inspired by the black comedy horror films Black... [click here for more] |
Dungeon Masters Guild |
$1.95
|
An old school adventure from Cawood Publishing, makers of over 30 bestselling 5E products! A Knight of the Unicorn has gone missing! The heroes must chase down this troublemaker. Meet with the local steward and go on a quest to apprehend the knight. The town of Daggerford needs help from a brave party of adventurers! However, not all is as it appears...
A good introductory... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Moonsea Children’s Hospital is now open, and a small town has sprung up around Elua’s Lighthouse. The townsfolk share stories about strange occurrences in the area that they attribute to the fiendish creatures that escaped during the hospital’s benefit gala. Possibly it is all just rumors, but a peculiar and lonely child at the hospital may hold the answers. A 2-4 Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Time for the Heist of your life!!!
Occult activity is on the rise around the town of Pinepass. Nobody has an idea why, but recently a shady individual was caught making their way through town toting an ancient book that is putting off a powerful, magical aura. With the culprit in custody, investigations have begun to discern what secrets hidden away in the pages of the book. These secrets are not... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Discover The Secret of Sharlo Tan in this richly detailed Tier 1 adventure
She was a sorceress. She was a scholar. She was a spy. And she left behind a legendary trove of treasure, guarded by riddles, secrets, and the passage of time.
But it isn’t an ancient rumor that has the people of Rivesby on edge. The hobgoblins of the Lamellar Banner have encamped less than a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Product Details
2-4 hour cosmic horror adventure for four to six third-level characters.
Map of the Gallery of Perfection
Clear and easy to follow rules
Completely setting neutral, all you need is a city
New monster, the Curator
Two new magic items: The Gildblade and the Curator's Mask
You'll do nicely, your sins shall slake Her insatiable thirst for a time. But She is... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The first in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to their new Spelljammer campaign!
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of the Rock of Bral and come out with a fistful or two of coin. Can your characters... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Dr. Rudolph Van Richten and his network of investigators have hunted and put an end to numerous creatures of the night across the Domains of Dread. But some foes are more elusive than others, and will require the aid of heroes to put an end their reign of terror and close out these open cases.
Features:
2 unique villains to serve as recurring foes, as well as a campaign... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A member of House Vadalis is looking for someone to pen her letters of affection to a royal prince. The search for a ghostwriter leads to new revelations and love that transcends time and space.
LETTERS FROM THE HEART is an event-based adventure set in Sharn the City of Towers. It is suitable for 2nd or 3rd level characters and takes approximately three to four hours of... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The festival of Greengrass is fast approaching, and a scavenger hunt has been scheduled to take place that day in the town of Lighthouse, organized by a noble in nearby Hillsfar. Something more seems to be going on here though. Between a missing aide and overly competitive rival teams, this doesn’t seem to be your standard entertainment. But it’s only a game. Or is it? A Two-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Flowers in the Dead House is a 3-4 hour urban adventure for 1st-4th level characters.
An ancient curse has fallen over the righteous Kelemvor's Dead House!
Among the infested corpses, a mystery awaits to be solved.
Inside Flowers in the Dead House , you'll find:
A mystery-centered urban adventure.
A setting-neutral proposal, with guidance... [click here for more] |
Dungeon Masters Guild |
$2.95 $0.99
|
There's a stench in the air in Waterdeep. Above the normal scents of an urban hub like the City of Splendors, the city is alive with smells of open sewers and soot as Kobolds, unsatisfied with their place in big people society, have taken to the streets! What do they want? Justice! When do they want it? Now!
A confrontation between the police and the kobolds seems inevitable. The only question is... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Welcome to the Felidae Library
A building sits in the shadowy copses of a deep forest, abandoned and decaying but for the magical servants within.
Among the books walk cats of every size and colour, seemingly drawn here for safety and solace.
Some among the cats are ill-fated adventurers, polymorphed into feline form.
For a curse rests upon the library, a curse... [click here for more] |
Dungeon Masters Guild |
$2.49
|
A Malevolent presence has taken residence in the village of Mourningmire and adventurers have just one night to track it down before it claims the entire village.
Using wine that helps them see into the spirit realm and a fortune that makes each play of this adventure totally unique, players will have the chance to navigate an ancient evil presence that dwells just below the village surface.
A 30... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Lhazaar’s Truth
The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits, wild beasts,... [click here for more] |
Dungeon Masters Guild |
$4.49
|
If you would like the pdf/Roll20 version, go here. If you buy this pdf and decide you want the Roll20 version, you will find a discount link in the pdf.
Prince Andru entrusts you with a perilous mission to recover a dangerous artifact that has gone missing in a hidden laboratory. Prepare to explore the depths of the secret lab, unravel its mysteries, and emerge victorious!
In this captivating adventure,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In the highest circles of power, a dance of death begins. Caught in a web of intrigue and mystery, the first innocent blood spilled merely foreshadows what is to come. Adventurer, can your mind pierce the encroaching webs deviously spun all about you?
The Mystery of the Red Death is an intrigue-centered murder-mystery adventure for a party of four to six PCs of about 3-4th level. Taking place in... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The favorite to win the speakership of Good Mead has reason to fear for the safety of her sister, whom she believes has been kidnapped to be exploited for her magical capabilities. She hires the party to bring her home.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Uses the Dungeoncraft seed A Dark Horse. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Not Everyone Is As They Seem
Many moons ago, an ambitious family of merchants with new wealth sought to expand their reach. They quickly abutted Lord Alyx’s dominion. Alyx, a very territorial noble, wished nothing more than to maintain their keep. So, they did what any conniving aristocrat would do and tricked the family with a false trade deal. Instead of meeting their... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A BODY HAS BEEN FOUND IN THE HARBOR
Designed for an adventuring party of three to five 1st-level characters, Buried at Adder Bay is a Dungeons & Dragons murder mystery in the Eberron setting, centered in the frontier nation of Q'barra. The adventure begins with the discovery of a body in the harbor and ends with a confrontation with the culprit. By the end of the adventure the players... [click here for more] |
Dungeon Masters Guild |
$3.95
|