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The Knight Librarians is a new fighter subclass option for Dungeons & Dragons 5th edition.
It is thought that Ioun, himself, inspired the creation of the Knight Librarians...enhancing their physical prowess with limited divine abilities.
Whatever their true origins, these literary warriors are now known for building libraries -- bastions against ignorance, great and small -- in every... [click here for more] |
Dungeon Masters Guild |
$1.99
|
BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
The Baronies of Erlkazar, once a prosperous region of pastoral tranquility, is now a land of nightmares and dread. Bandit armies plague the region, terrorizing the populace and surrounding countries of Calimshan, Tethyr, Amn, and Turmish. Though these threats are terrifying enough, it is nothing compared to what awaits the people of Erlkazar at night.
In caves, tombs, and subterranean communities... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Dall'autore della Seconda Alba Nera:
Il Giuramento Dell'Inquisitore.
In questo supplemento, adattabile a qualsiasi ambientazione, troverai:
- 1 Nuovo Giuramento per il Paladino - Il Giuramento della Verità - 1 Nuovo Background - L'Inquisitore (utilizzabile con qualsiasi classe)
- 2 Nuovi Ordini Religiosi - Gli Zeloti di Tyr e il Sacro Ordine degli Inquisitori... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 An adventure for four to seven 5th-level characters
A desperate search for a missing Daggerford guildmaster leads characters to the legendary Ruins of Hastarl beneath the town of Secomber. Explore a rare map of Secomber inspired by Wizards and TSR publications dating back to the 1990s. Visit fourteen locations, including the legendary Seven-Stringed Harp, The Singing Sprite, and the tower... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Dungeons & Dragons (5th Edition) meets the wild, wild west in this short one-shot adventure created for 4-5 5th-level characters. The town of Rose Creek sits nestled in the far reaches of the desert. Here, life is simple- average townsfolk live their day-to-day lives, attempting to strike it rich out west. But without a lawmaster in every small town, robbers and thieves run rampant in the land,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
UPDATE! NOW INCLUDING ITALIAN TRANSLATION by Pinna Paolo
The annual celebration of the abolishment of the Great Law of Humanity is happening in Hillsfar. As the leader of the factions in the region, Elanil Elassidil must attend the event, however, she has a guest with her. Elanil is looking after a young girl, who the adventurers may have met before, and has summoned adventurers to... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A Ravenloft adventure module for four to six adventurers of levels 1-7
Based on the Lamordia lore presented in Van Richten’s Guide to Ravenloft, pgs. 138-143
Hey you! You liked Curse of Strahd right? Of course you did, most folks did. You probably went and bought Van Richten’s Guide to Ravenloft when that came out to learn about the other domains right? So did... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Called away from their cold cases to investigate a string of possible murders, will the party find the villain responsible, or will they accuse an innocent man?
In this twisted murder mystery, things may not be as they seem.
This is the fifth entry in an on-going series. Employed by the king as specially trained investigators, the Inquisition takes on secretive or difficult cases... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 Are you wondering what Bond motivated your newest player character to explore the depths of wildspace? Are you a DM looking for Ideals for your latest batch of NPCs? Finding Yourself in Wildspace is here to help! This product is tailor-made for spacefaring adventures and includes:
100 character traits
30 compelling ideals
40 bonds
30 unhelpful flaws
All of these have the potential to create... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The reclusive Marquis of Argenmont has invited a group of adventurers from across the land to his castle for a feast. He promises great rewards in exchange for assistance dealing with a serious threat to his lands. Unfortunately, things start to go wrong when guests go missing and, you've probably guessed it, this is a friggin 'MURDER MYSTERY. Break out the pipes and sleuthing hats, because players... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Feywild is a magical storybook land where nothing is ever as it seems. Use this list to generate one hundred different mystical encounters your players will experience while exploring the Feywild. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 An adventure for four to seven 5th-level characters
After a green hag arranges the kidnapping of a pregnant woman from Secomber, the town’s alchemist assembles a fabled charm to help the characters find her. First, the characters must hunt down the items required to build the charm, then they must trudge across the High Moor to Mishka's Warren, lair of the savage Urshani hobgoblin tribe... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Murder in Baldur's Gate is an adventure released in 2013, during the playtest period for D&D 5th edition. It is designed to be edition agnostic and as such the product itself doesn't feature any stat block for the monsters contained in the adventure. On the official Wizard of the Coast website there is a freely downloadable compendium which contains stat blocks for D&D 3.5, 4E and... [click here for more] |
Dungeon Masters Guild |
$2.50
|
In this new supplement for the Blood wars, you have introduced to the Quasit
The Quasit is the lowest demon in the power structure of the Abyss. Quasits spend most of their existence trying to hide from bigger, more powerful demons who like nothing more than eating them or tearing them in two. Quasits one genuine desire is to serve a powerful master and will go out of its... [click here for more] |
Dungeon Masters Guild |
$0.50
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Charm: "Hey, I’m Charm—your friendly guide satyr on this jolly jaunt through the Domains of Delight! You say you've been to the Feywild before? Well, I can guarantee you haven't seen domains such as these—strap in! We'll have so much fun together—so many different people to meet and magical places to explore!"
Chance: "And I'm Chance, your grumpy... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 Books. Lots of "proper" ones. In this volume, we focus on libraries of the wealthiest people in the Realm: Royalty and Nobility. Family secrets, magic items, hidden inheritences, you don't know what you'll find when taking a book off the shelf in The Cormyr Royal Library! Make your D&D world more vivid by picking this supplement up today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Please, enjoy this Detective homebrew class available both in English and Ukrainian languages. A new class option for 5th edition Dungeons & Dragons.
Have you always dreamt about being a Sherlock Gnome? What about a Halfling Poirot? Or Nancy Drow? That´s a great chance to challenge your investigation skills and show your genius.
Mysteries and crimes surround us.
A killer who... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Blood Hunter Orders
The Orders presented in Awash in New Blood offer new and exciting options for your Blood Hunter to chose from. These options have been optimized to function with the Blood Hunter (2020) by Matthew Mercer available at DMsGuild and require the use of that document.
Awash in New Blood includes:
Order of the Dark Draught:... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Ever needed more from your maps?
What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps.
Included in this pack are 12 battle maps covering all combat areas in parts 14-16 of the fifth storyline of Oracle of War, Engines of War.
The maps cover -
Part 14: From Dust
Part 15: Dream Eater
Part 16:... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms!
Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here.
Many new subclasses and other player... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The Order of the Venomblooded, now updated by popular demand, features a new subclass for Matt Mercer's revised Blood Hunter class as well as the original 2016 version, plus nine new spells not included in the original! The Venomblooded are a secretive group of blood hunters who turn their own lifeblood to poison, using a combination of herblore and supernatural martial... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

A one shot adventure filled with mistery - a day that keeps restarting at midnight. A shadowy killer running about, an elf murdered in the white snow, and a deadly dungeon!
Discover the truth behind Lupton (pronounced Looptown), a village where the day restarts at midnight!
Adventurers find themselves amidst the snowy fields of Lupton, a small town of farmers. Suddenly, a chain... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 The forest can be a mysterious and sometimes dangerous place in a Fantasy world. You never know what is going to happen at every bend in the path. Use these 100 different encounters to generate some interesting encounters for players who are traveling through the woods. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 An adventure for four to seven 1st-level characters
A mysterious letter summons the characters to a deepnight meeting in Cryer's End, a tiny wine-making hamlet located one mile north of Daggerford. The party's exploration of the hamlet leads to the disruption of a burglary at the homestead of a missing Daggerford guildmaster.
Explore a campaign-specific version of Daggerford... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Warlock - Archoelementals Patrons
Archoelementals are powerful, unique elemental creatures, who often represent the Good and Evil sides of a given elemental energy. They are said to be among the most powerful elemental creatures in existence, each the master of great armies of elemental creatures, and each in control of great swaths of their elemental homeland.
You have promised to help your patron... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Trinket of Skullport
This supplement introduces 100 new trinkets that you may find in the infamous city of Skullport
The trinkets presented in this supplement are inspired by the dark city of Skullport and was created to bring an additional layer of depth and world-building to the Forgotten Realms. Many of the trinkets are designed as plot devices to inspire side... [click here for more] |
Dungeon Masters Guild |
$1.00
|
- The Poisoner -
This flavorful supplement contains :
- Details of the poisoner subclass, in a thematic layout with illustrations.
- 12 new poisons usable in many ways thanks to your archetypes features.
- Customization options to fit your character, from ruthless assassin to charismatic deceiver.
- A printer friendly version.
Click on the title that interests you to open... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A dangerous delve into an undead who-dun-it!
Someone, or something, is stealing bodies from the temple crypt. The priest suspects it’s two of her seven acolytes and has asked you to solve the mystery then deal with the threat!
This four-hour adventure is playable with any number of players up to seventy-two total party levels as each combat encounter explains how to scale the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Throughout time, communities have share stories about prowling monsters to scare or caution each other. What if the monsters in these stories were more real than anyone ever knew?
Bumps in the Night presents twelve creatures from folklore and urban legend, reconceptualising them for a fantasy setting. Embody these creatures to live up to their tales, retell the story in a more sympathetic... [click here for more] |
Dungeon Masters Guild |
$3.99
|
After a long day of travel, you stop for a rest on the side of the road near a grove. Just as you set your pack down and take a seat on a rock, an unusually large fox darts out of the bushes, grabs your bag in its jaws, and sprints off into the trees. It's so fast you've no chance to react. Having only just sat down you've had little rest, but now you must give chase or lose your gear.
A... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Sidekicks of Ravnica introduces a diverse selection of sidekick characters to join your adventurers, each accompanied with original art.
Each guild is represented, with at least 2 sidekicks, each from the iconic ranks and cultures of each guild, including an Izzet Scorchbringer guard, a Golgari Ochran assassin, a Gruul Tattoo artist and much more!
Who says the guilds should get all the... [click here for more] |
Dungeon Masters Guild |
$5.00
|
 The second installment of my Eberron Heroic Chronicle series, the Breland Heroic Chronicle allows you to fill out your character’s backstory from the nation of Breland by adapting the Heroic Chronicle system seen in Explorer’s Guide to Wildemount. Breland is a nation of industry and intrigue and is ideal for those who are focusing their characters on artifice, noir, or espionage. Who will you be?... [click here for more] |
Dungeon Masters Guild |
$1.50
|
I want you to steal that.
The man in red points up across the square towards a colossal figure. Looming over the area is the God Catcher, one of the Walking Statues of Waterdeep. Its left hand and right foot are pressed against the ground as if it's trying to pull itself up. Its right arm is raised high into the sky, reaching out towards a large sphere.
... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Skullport: Shadow of Waterdeep
Now for Fantasy Grounds!
As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth.
"This... [click here for more] |
Dungeon Masters Guild |
$11.95
|
An ancient dwarven ruin near Hillsfar has been attracting the attention of Thayans and elemental cultist. Now Alanax, the only good Thayan wizard, has requested your help to explore this ruin. What mysteries are held within these old dwarven walls?
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Part 1: CCC-BWM-07-01 The Beast Beneath
https://www.dmsguild.com/product/309754/CCCBWM00701-The-Best-Beneath?affiliate_rem=878642... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 An adventure for four to seven 2nd-level characters
Morninglow Tower’s priest is offering Shou Lung Trade Bars as a reward for stopping whoever or whatever is desecrating the bodies laid to rest in the catacombs beneath Daggerford. While battling the catacomb's dangers, the party has the opportunity to discover three magic items and a small treasure hoard of coins and gems. This module also... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Surprise your players with new, original and strange magic items and monsters!
Explore a collection of marvelous and mind-boggling magic items & monsters in this supplement for the world's greatest roleplaying game, written from the perspective of the equally marvelous merchant Mecis!
Mecis' Manual of Magix is a D&D 5e supplement full of unique and extraordinary... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This adventure is for 4 to 5 players of 2nd Level. It is designed to be run in one session over the course of three to four hours.
The players are invited to Triassic Park, a groundbreaking dinosaur theme park, for a special tour. However, when the park's security systems fail and chaos ensues as the dinosaurs break free. The players must navigate dangerous encounters, corporate espionage, and... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Lawful Disorder:
Frozen Victims Unit
A serial killer is stalking the unsavory citizens of Baldur's Gate and freezing them solid! Discover who or what is responsible for these chilling crimes and unravel the killer's twisted motivations in this adventure for Baldur's Gate: Descent into Avernus!
A 3-5 hour Dungeons & Dragons 5th Edition adventure for... [click here for more] |
Dungeon Masters Guild |
$2.95
|
LIVE THE EXCITING LIFE OF AN ADVENTURER!
FREE TRAINING PROVIDED!
WANT TO KNOW MORE?
New posters advertising free training for adventurers have appeared around the town of Melvaunt. Is this just a training facility or something more sinister? The only way to find out is to go!
A 2- to 4-Hour adventure for 1st to 4th level characters, with 1-hr options for new players.
This... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Harpers' Heist is a pulp fiction mashup of intrigue, burglary, and undead combat!
Join the mysterious Harper organization to extract a spy marked for death, break into an impenetrable bank vault, and crush a cultist cell bent on purging the world in a flood of undead.
This adventure is balanced for 4-5 players (APL 3). It includes 5 custom maps (Gridded, Non-gridded and DM versions of each)... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 An adventure for four to seven 4th-level characters
After years of subjugation to the Urshani hobgoblin clan, the town of Secomber’s fate is finally at hand, and it may depend on a melodic puzzle left behind by a mysterious wizard who disappeared a century ago. Submerse your party in a quest to awaken Amelior Amanitas's legendary golems and command them on the battlefield.
Explore a rare... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A small, isolated town in the midst of turmoil...rumors of strange children in the night...raided farms and homes...and something else, biding its time, lurking beneath it all.
"Children of the Hills" is a short investigative adventure for 4-6 characters of levels 3rd to 4th level. It can be placed into any setting as an excellent launching point for an extended campaign.
In this adventure... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 “Of course it’s a trap…but how else do you expect to catch me?”
In Episode IV, the Inquisitors are faced with an unfortunate reality: corruption within the ranks of the Inquisition itself. Tracking down one of their own as a suspect, they may not like what they find...or rather, what finds them.
Another entry in our growing portfolio of murder mystery adventures, this entry... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 An adventure for four to seven 3rd-level characters
All of the silver in Daggerford has gone missing. The characters are directed to the Silver Flood Inn—whose owners might just know where to find the precious element. The adventure leads them first to the legendary Sword Hills and then deep into a lost mine.
In additon to a classic crawl through the Underdark, this module contains an optional... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Ever needed more from your maps?
What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps.
Included in this pack are 4 battle maps covering all combat areas in part 5 of Oracle of War, A Century of Ashes.
All maps are high res and perfectly reproduced from the detailed descriptions in A Century of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 An adventure for four to seven 3rd-level characters
The recluse wild elves in the Laughing Hollow have seized a cultist smuggling humanoid remains up the River Shining. The Wild Elf King, Melandrach, originally introduced in N5 Under Illefarn (1e), believes that whatever this new cult is up to threatens the entirety of the vale. The king wishes to turn the cultist over for questioning.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Fey Day comes but once a year, a day of revelry and fun as the veil between our world and the Feywild grows thinner than ever. There are extravagant parties all across the city of Waterdeep, with people dressed in fantastical costumes and alcohol flowing freely. And of course, the carnival is in town!
But unfortunately this year you'll be missing it. While the carnival parades all throughout... [click here for more] |
Dungeon Masters Guild |
$1.95
|

The Way of the Manifestation grants you the incredible power to manifest your psyche into a warrior figure that will fight alongside you. Manifestations represent the characteristics and personalities of their masters, and as such, are all very distinct from one another, with powers ranging from pure physical might to very specialized abilities like healing and possessing other creatures. As you... [click here for more] |
Dungeon Masters Guild |
$2.99
|