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Now Available! This is the follow-up to my 5-star conversions of The Forgotten Forge and Shadows of the Last War.
Intrigue and excitement await as you travel across Khorvaire in search of a legendary sword.
This classic Eberron adventure takes the PCs from Sharn to the gnomish nation of Zilargo and beyond, as they travel by airship and lightning rail in search of a rogue secret agent.
Whispers... [click here for more] |
Dungeon Masters Guild |
$5.99
|
RIDE WITH THE DINOSAURS!
Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of... [click here for more] |
D&D Adventurers League |
$4.99
|
SOMETHING IS ROTTEN IN THE STATE OF NEW CYRE
Prince Oargev of New Cyre knows the location of the secret Cyran creation forge, but a grim litany of recent disasters has shaken his throne: plague, treachery, recession, and insurgency. This intelligence could buy him a chance to rebuild anew, but who’ll be his highest bidder? Optimized for APL 17, this is the first in a quartet... [click here for more] |
D&D Adventurers League |
$4.99
|
The Cyre 1313, the Mourning Rail, first appeared in Van Richten’s Guide to Ravenloft as one of the less-detailed Domains of Dread. Combining the gothic horror of Ravenloft and the arcane industry of Eberron, the Cyre 1313 exists entirely onboard a corrupted lightning rail. Terrified, undead passengers haunt the metal carriages while the sinister Last Passenger hopes to preserve their secrecy at any... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Within these pages you will find bars, thieves' hideouts, restaurants, and more. All of them designed to breath life into your adventures in Baldur's Gate.
Includes
Full Color PDF
Printer Friendly PDF
22 locations
Map of the Red Fence Slaughterhouse and Thieves Hideout, ready for printing or your digital tabletop of choice.
5 NPC stat blocks
Every location includes descriptive... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Cannith Code is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW03.
To crack a secret code, the characters trace the gnome who formulated the cipher. When they learn he’s been imprisoned in a high-security compound, they launch the jailbreak of the century to bust him out.
This adventure is appropriate... [click here for more] |
Dungeon Masters Guild |
$4.99
|
On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret production facilities for their most lucrative trade commodity, sweet honeyfish mooncakes. With time running out the dohwar require adventurers with a particular set of skills to... [click here for more] |
Dungeon Masters Guild |
$3.99
|
At the request of a stranded djinni, you have three days to steal a diamond from the enchanted vaults of the Modern Artworks Museum. Investigate its defenses, disable magical wards, bamboozle the staff, battle a golem, and escape with the prize! The reward: a single wish - the power to bring about almost anything you desire.
A one-shot adventure for 6th-9th level characters, designed to take... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"I said right from the very beginning: this is going to end badly. But I never imagined it would be this horrible..." — Mydith Ryc, survivor of the High Walls Massacre
A wandering prophet comes to a High Walls refugee camp on the outskirts of Sharn. He carries a message that brings people hope but also deepens the rift between communities. His sermons... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Puzzling Tiemple of Flummox Heist is a linear dungeon crawl utilizing word puzzles and riddles written in the English language.
Challenge your players and their characters with a brainteasing mix of puzzles, combat, and roleplay in this one-shot adventure for characters of 3rd, 4th, 5th, or 6th level which will delight fans of escape rooms and solve-at-home mystery adventures. Characters... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Our beloved Volo has invited guests far and wide to celebrate the release of his new book: Volo’s Enchiridion to Making Friends. Unfortunately for Volo, one of his guests plans to murder him! Volo’s Guide to Getting Murdered is a murder mystery one-shot that ties in directly with Waterdeep: Dragon Heist!
This adventure is designed for characters of 4th or 5th level!
Volo’s Guide to Getting... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Your Descent Into Hell
Isn't Done Yet
This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here.
Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.
Featuring... [click here for more] |
Dungeon Masters Guild |
$15.95
|
Jack of Daggers is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW04.
Caught between House Phiarlan and a criminal syndicate, the characters delve into the city’s underworld to discover who’s hiring killers for their dirty work. Things get out of control fast – and what could be faster than a high-speed... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Against the Lightning is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW05.
An assassin’s trail lures the characters into a lethal deathtrap. But who wants them dead... and why? In the City of Towers, the person holding all the answers is usually the one holding the dagger to your back.
This adventure is... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Prisoner 13 (Keys from the Golden Vault - Adventure 4)
GM Resources Pack
Includes battlemaps for: Revel's End (interior and exterior, plus tower), Jolly Pelican ship (with interior)
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure.
... [click here for more] |
Dungeon Masters Guild |
$8.50
|
Trinkets of Strixhaven
This supplement introduces 100 new trinkets that you may find exploring the magical university of Strixhaven.
The trinkets presented in this supplement are inspired by the wonders and mysteries of the magical University of Strixhaven. They will bring an additional layer of depth to any Strixhaven based campaign. Many of the curiosities are... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The Kundarak Job is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW08.
One of Sharn’s most influential figures is hiding something… inside a House Kundarak vault. To acquire the answers they need, the characters must break into one of Sharn’s most secure locations AND get out alive.
This adventure is... [click here for more] |
Dungeon Masters Guild |
$4.99
|
MURDER DOESN'T STOP AT THE GRAVE
With the rise of Tiamat threatening to destroy the world, the undead masters of Thay have approached the Council of Waterdeep to discuss the possibility of an alliance. But the Dragon Queen has agents everywhere, even in a remote keep on the Thayan frontier. A vampire noblewoman has been killed, and the characters are the prime suspects. To clear... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to the Lhazaar Principalities, a rugged nation of pirates and privateers.
This comprehensive supplement expands on the internal politics of the Lhazaar Principalities, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes farther in depth than previous entries in the series at almost three times the content, an original... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Blade of Terror is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW07.
What secret cargo is House Cannith hiding in an airship bound for Wroat? A simple heist at 30,000 feet turns deadly when a new threat rises out of the Mournland!
This adventure is appropriate for characters level 5 - 10 and optimized for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Holy Visit is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW06.
When the Church of the Silver Flame visits Sharn’s finest inn, it’s a chance for the characters to infiltrate and ask hard questions. But they’re not the only ones looking for answers.
This adventure is appropriate for characters level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Secrets Below is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW11.
In a secret lab beneath the city, the characters face mechanical horrors and an even more dangerous truth. To survive, they must make a choice that impacts all of Khorvaire!
This adventure is appropriate for characters level 5 - 10 and optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
|
31 immersive subclasses created for the world of Eberron!
This supplement is crafted with love by three bestselling Eberron designers, and features beautiful full-color art for each subclass by Olie Boldador, Juno Viinikka, and more.
For the Fantasy Grounds conversion, click here.
For a discounted bundle including both PDF and FG versions, click here.
Artificer
Crystal... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This product is a PDF. If you wish to purchase the Fantasy Grounds version of The Felicity Triskelion click here
Peren, a guildless Devkarin collector of obscure relics has gone missing. The elf of shadow is in deep debt to the Orzhov as well as to the Rakdos performer, Ophyira. To... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Roll20 version available now, check it out here
The Revenge of The Crows is a mystery adventure for a party of 4th level characters. It takes place in the farming village of Woodview but can be completely restyled for fitting your own scenario and campaign.
The village of Woodview is in danger. The scarecrows that protect the farms are mysteriously disappearing and returning possessed... [click here for more] |
Dungeon Masters Guild |
$1.74
|
Searching for Secrets is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW09.
Sharn’s undercity, the Cogs, hides a devastating secret that could reignite the Last War. As agents of the Lord of Blades tighten the noose around the characters’ necks, the characters search for the entrance to a hidden forge.
This... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Killing Blade is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW10.
As the embers of the Last War ignite across the City of Towers, House Deneith enlists the characters to uncover a terrorist base of operations and storm the compound before it’s too late.
This adventure is appropriate for characters level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
21 Freaky Forest Encounters
21 encounters plus two new monsters for use in 5th edition Dungeons & Dragons
Written by Dimitri Lambermont & Remko van der Heul
Art by Wouter Florusse.
21 fun and freaky forest encounters, and two completely new monsters you can throw at your party
Welcome traveler, to the deep dense forests of the realms. What hides under the green leaves?... [click here for more] |
Dungeon Masters Guild |
$2.49
|
This to-the-point supplement expands on the internal politics of Q'barra, a nation in the Eberron campaign setting. Topics include New Galifar, Hope, House Tharashk, and the Scales.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of the setting, influenced by the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"That sorceress of his, Nahm-Din, is very dangerous. It would be best if you don't talk to her, don't look at her, or better yet, don't linger in the same room as her. " - Vivienne Good morning, agents! Today’s special is larceny. A Waterdhavian merchant who goes by the name of Arnould Gerin plans to sell the Great Wyrm during his son’s birthday celebration. It is your mission to... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This to-the-point supplement expands on the internal politics of the Talenta Plains, a nation in the Eberron campaign setting. Topics include the tribes, the crossroads of factions that cross the plains, and the environment.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Can you heist the Stone of Golorr during an extravagant ball? Or will you be caught up in the hosts' diabolical schemes? Either way it’s bound to be a Devil of a Night!
Once every year, the nobility of Waterdeep set aside politics and trade for an evening of entertainments. The Starlit Revels—a name that pales before the grandeur of these affairs—will this year be held by House... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This to-the-point supplement expands on the internal politics of Zilargo, a nation in the Eberron campaign setting. Topics include gnomish families, the Triumvirate and the Trust, Korranberg, Trolanport, Zolanberg, Pylas Pyrial, Dragonroost, and local politics.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This product is a PDF module. If you wish to purchase the Fantasy Grounds version of Trostani Discordant, please click here.
In the aftermath of the Assault on Precinct Four, an Azorius precognitive mage has a terrible vision regarding the strange relic known as the felicity triskelion. To... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A purr-fect short adventure to run in-between ongoing urban campaigns, or if you’re looking for something to run while some of your players are away.
Set in the city of Waterdeep characters are asked to help a kitten find her home. Spend a morning playing with cute kitties at the Homeward Bookshop, cross paths with Zhentarim rivals, and uncover the mystery of this curious kitten. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of the Eldeen Reaches, a nation in the Eberron campaign setting. Topics include governance, rebels, planar influence, lycanthropic scars, and a special generic NPC called the Gleaner.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-09 VILE BOUNTY Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why. Part One of the Shadow Games series of adventures.
A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8
CONTENT WARNINGS: abduction, enslavement (forced labor, combat), imprisonment, natural disasters (earthquake,... [click here for more] |
D&D Adventurers League |
$7.99
|
With the dreaded felicity triskelion in hand, the party is faced with the most important choice of their lives. The consequences of their actions will be felt across Ravnica.
Crosstown Couriers is part six of the Secrets of the Triskelion campaign for use with Guildmasters' Guide to Ravnica and is set in various locations in the Tenth District.
While Crosstown... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Tier 4 [4-Hour Planescape Dungeoncraft]
Vecna's army has launched a relentless assault on the Fortress of Memories in the Shadowfell. The endless army of the undead is fueled by concentrated magic of unprecedented power. Can you save the multiverse from Vecna?
Soul and Shadow is a four-hour adventure for characters of levels 17-20.
Inside you’ll find:
An adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This to-the-point supplement expands on the internal politics of Breland, a nation in the Eberron campaign setting. Topics include parliament, the crown, local politics, and how to run a political adventure or campaign.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In this heist-themed adventure, the characters need to scout the Noble Mansion during the Silvertide ball, infiltrate it at night, and bring their target to a safe house. But, as with most things in the City of Towers, it is not as straightforward as it appears at first sight...
It was the kind of night when my favorite moon was hiding behind a veil of clouds as if it knew better than to cast... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This to-the-point supplement expands on the internal politics of Thrane, a nation in the Eberron campaign setting. Topics include the Church of the Silver Flame, the crown, Thaliost, local politics, and flamic artifacts.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Welcome to Valenar, an isolated nation occupied by an elven army.
This comprehensive supplement expands on the internal politics of Valenar, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes in depth on not only the country of Valenar, but the Tairnadal elves who conquered it.
"For the glory of our ancestors!" - High King... [click here for more] |
Dungeon Masters Guild |
$3.95
|
KRYPTGARDEN ASCENDANT
Once more a shadow is rising in Kryptgarden.
Claugiyliamatar, the ancient green dragon who resides within the forest, grows restless.
Her plans are approaching fruition, and the only threat to them might be from a small group of adventurers that she has had dealings with before.
Travel through Claugiyliamatar’s forest domain, fight the denizens of the ancient... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This to-the-point supplement expands on the internal politics of Aundair, a nation in the Eberron campaign setting. Topics include the royal family, the Royal Eyes, the Last War, Aundair's Army and Navy, the Korth Edicts, education, and local politics. This supplement also includes three third level spells ideal for large battlefield combat, plus an illustrated family tree of the royal family.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Cirria's Gambit delivers a fun, sandbox-style adventure with resources, tables, and encounters that could prove useful to DMs well beyond the scope of the one-shot. [...] The production values are unimpeachable [...] 4/5"—Tal Aviezer for... [click here for more] |
Dungeon Masters Guild |
$5.95
|
There’s no rest for the wicked when you’re planning to steal from the dead.
Infiltrate Fort Bones in the sixth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 4th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This to-the-point supplement expands on the internal politics of Karrnath, a nation in the Eberron campaign setting. Topics include the royal family, the warlords, the blood of vol, and local politics. The supplement features one new spell and two new magic items.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Fai Chen reveals that a draft of the Hellriders’ original attack plan might still exist, and it won’t be easy to get it. If you can recover these, it would be extremely helpful in your quest to locate their remains and free their spirits. It might very well be a suicide mission, though when you’re in Avernus, what isn’t? Fortunately, the wily merchant has just the plan for a group of heroes... [click here for more] |
D&D Adventurers League |
$4.99
|