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Second Glance

Second Glance


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams -  Haddiwe Vol, Witch of the Snakewood Continue your duet campaign or add something new! Wake up in a druid colony...   [click here for more]
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Murder on The Primewater Pleasure

Murder on The Primewater Pleasure


You recently did Gellan Primewater, a local merchant from the Town of Saltmarsh, a great service by recovering property deeds worth a large sum of money, long thought to be lost. In return, Gellan is throwing you a party on his cruise ship, the *Primewater Pleasure*. .... Then, in the midst of festivities, a scream. One of the guests is found murdered, and the weekend cruise...   [click here for more]
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Waterdeep: Expanded Faction Missions

Waterdeep: Expanded Faction Missions


Waterdeep: Expanded Faction Missions A complete rewrite of all the Faction Missions listed in Chapter 2 of Waterdeep: Dragon Heist! Brand new content that follows the spirit of those missions if not the letter, with each mission providing new, deeper looks at the city of splendors. You'll find lots of little threads that connect to other parts of the city, other...   [click here for more]
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A Keye Without A Locke

A Keye Without A Locke


“Never steal from a Boromar, unless you’re eager to see what’s beneath Sharn’s clouds.” “A Keye without a Locke” is an adventure for 5th-level characters that takes place in the dramatic world of Eberron. This adventure can focus on roleplaying, problem-solving, or combat: depending on how they want to try and save Locke.  This adventure was made possible by the 2020...   [click here for more]
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100 Fantasy Drugs

100 Fantasy Drugs


One hundred different fantasy drugs that are illegal in most planes of reality. ...   [click here for more]
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100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)

100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)


One hundred fun Gnomish inventions that get the job done one way or another. Results may vary. ...   [click here for more]
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The False Hydra

The False Hydra


In a small town, an aberration is quickly growing, feasting on the local's flesh and memories while protected by its ability to exist unseen and unnoticed. Will the adventurers realize something strange is happening? Will they be able to save the town? This is a reference guide for running a false hydra. It is best suited for a party of 3-5 adventurers of level 4-6, however, it can be adjusted to...   [click here for more]
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100 Non-Combat Random Encounters (On the Road)

100 Non-Combat Random Encounters (On the Road)


Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out...   [click here for more]
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It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting

It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting


It’s a Zoo in There! is an urban adventure for 2nd-4th level characters offering multiple paths of exploration leading to a chilling ethical dilemma with multiple endings depending on the choices your players make.  As a single-session adventure for low level characters, It’s a Zoo in There! is a great fit for chapter 2 of the hardcover adventure Waterdeep:...   [click here for more]
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100 Non-Combat Random Encounters (Urban)

100 Non-Combat Random Encounters (Urban)


Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ...   [click here for more]
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Fun for the People

Fun for the People


Fun for the people This Adventure Module Collection Contains: A detailed campaign setting & lore for a wandering fair Three complete one shot adventure modules A ruleset on how to fairly judge competitions between players A ruleset on how to handle drunkeness or getting drunk A ruleset for creating a Doppelganger race in D&D 5e A ruleset for how to run a siege …...   [click here for more]
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Il Forte dell'Alba Grigia

Il Forte dell'Alba Grigia


Calatevi in questa oscura avventura ambientata nel Forte dell'Alba Grigia: l'accademia militare dell'Aquila di Sangue. Riuscirete a svelare il mistero che circonda l'inspiegabile guarigione del vostro Capitano? Oppure resterete a guardare, impotenti, mentre un esercito di creature corrotte spazza via tutto ciò che vi è rimasto di più caro? Il destino della cittadina Saarland e forse di tutta...   [click here for more]
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The Order of the Apex for Blood Hunters [D&D 5e (2020)]

The Order of the Apex for Blood Hunters [D&D 5e (2020)]


The Order of the Apex for Blood Hunters [D&D 5e (2020)] The Order of the Apex trains Blood Hunters to become the ultimate predators. Initiates train their bodies to endure prolonged hunts and hone their skills to combat the most dangerous of prey across the realms. Become the top predator in the the far realms and join the Order of the Apex with your Blood Hunter! Artwork...   [click here for more]
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Antipaladin's Booklet (5e)

Antipaladin's Booklet (5e)


Not all heroes are righteous — none of them is incorruptible. With the Antipaladin and the Oath of the Archdevils, you’ll be the antihero of the world’s greatest roleplaying game. Oath of the Archdevils The most terrible enemy is the one you called brother. Corrupted by sin and thirst of power, mad or beguiled by the lord of hell promises, some paladins abandon the way of light...   [click here for more]
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The Heart of Shatterkeel Reef

The Heart of Shatterkeel Reef


A shroud is descending on the Teardrop Isles. Darkness infects the minds of the townsfolk, causing them to turn on one another. The pirate queen Liliana Ravenswood is desperate to find the source of the curse. However, Cimmek Fron, her closest friend and ally, has doubts about Liliana’s motivations. An expedition to the dangerous and mysterious Shatterkeel Reef could deliver the answers they seek,...   [click here for more]
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The Axolitl and Riverlands Encounters

The Axolitl and Riverlands Encounters


Make a splash with the newest release of the Axolitl! A small aquatic race native to fresh water riverlands and exotic swamps! This 5 page PDF includes: - Stats of the unique Axolitl race, containing everything you need to make your own 5e Axolitl characters! - Two riverlands inspired creatures. The Neontra, a freshwater humanoid species that survives in schools of their own kind, and the Manatee,...   [click here for more]
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XP Rewards

XP Rewards


So often, players go unrewarded for anything but combat.  Built around the idea of the three pillars, this article seeks to help DMs reward players for taking part in: Combat Exploration Role Play This article even includes tables for easy reference so DMs can ensure they are awarding XP at a rate which keeps up with their players as they level.  ...   [click here for more]
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The Malicious Murders at Montfare Manor

The Malicious Murders at Montfare Manor


The thieves guild plot to steal Prince Luffendurn's pendant during his weeklong birthday celebration out in the country estate of Montfare Manor. But unknown to them, the Montfare's ancestral home has been turned into a nightmarish landscape wrought by a violent act of jealous rage. As members of the group put together by the thieves guild, players head towards Montfare Manor posing as children entertainers...   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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Eberron Battlemaps - Lightning Rail, version 2

Eberron Battlemaps - Lightning Rail, version 2


This is a collection of Lightning Rail battlemaps suitable for Eberron or any other fantasy world with a magically propelled train. All maps are provided as png files, with or without grid, and as an object, ready for use in roll20 or other online platforms. The maps include: - Engine cart - Kaboos cart - Booth cart - Dining cart - First class cart - Standard passenger cart - Budget passenger...   [click here for more]
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Nightmares - A One Shot Adventure

Nightmares - A One Shot Adventure


Nightmares is a one shot adventure designed as a filler story arc for any campaign. It can also be used as a one shot adventure with new characters. It is designed for 2-6 players and can be modified to fit the DMs needs (as per their campaign.) It is very easy to set up (1 hour max) and all resources (including monster stats) are included. ...   [click here for more]
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The Bolstered Bestiary: Rogues

The Bolstered Bestiary: Rogues


The Bolstered Bestiary is a miniature monster manual that expands on the existing slew of monsters found across 5th Edition.  Providing adversaries with more diverse skillsets and challenge ratings that give any adventuring party a run for their money.  This latest release puts a focus on everyone's favorite backstabbers: The Rogues. What this document contains:  29 Creature Statblocks that elaborate...   [click here for more]
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The Secret Agent Archetype for Rogues [D&D 5e (2020)]

The Secret Agent Archetype for Rogues [D&D 5e (2020)]


The Secret Agent Archetype for Rogues [D&D 5e (2020)] Rogues that become secret agents for kings, tyrants, or the gods themselves are masters of getting the job done with their wits, whether that be sneaking in and retrieving a rare artifact or silencing an enemy of the state, nothing stops a secret agent from completing their mission, sometimes not even death. Hide in the...   [click here for more]
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100 Urban Encounters

100 Urban Encounters


DNDSPEAK Proudly Presents: 100 URBAN ENCOUNTERS! One hundred different situations that your players can encounter while in a busy city street. ...   [click here for more]
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Nat20 - Devil's Contract

Nat20 - Devil's Contract


Content by Nat20. This is a Devil's Contract written with all the legalese and complexity that I could muster. This can be a useful tool if you want to show your players the consequences of dealing with a devil. This outlines, in great detail, all the terms of the contract and it has plenty of room for you to fill in the blanks to make the contract work for your unique situation. It can also be used...   [click here for more]
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A Day of Dungeons Vol. 1

A Day of Dungeons Vol. 1


A collection of single-page adventures and dungeons to be run alone or included in any campaign. ...   [click here for more]
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Escape from the Temple of Dawn

Escape from the Temple of Dawn


Can you escape  the Temple of Dawn? Adventurers! It is I, the renowned explorer Dungeon Delver Jim! You may have heard of me. I've recently uncovered an ancient calendar that points to a secret Yuan-Ti temple off the coast of Chult, and I need a daring group of adventurers like yourselves to go in first... I mean explore it with me. If you accept, there will be untold riches...   [click here for more]
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Into The Abyss (one shot adventure)

Into The Abyss (one shot adventure)


Outline: The time has come for the players to confront the demon lord Abraxas in his lair within the Abyss. To do so, the players must embark on a perilous journey deep into the Abyss, with danger and disaster nipping at their heels the entire way and no time to waste. The finale of the four one shot adventures that comprise The Instruments of Fate, Into The Abyss also is playable...   [click here for more]
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Curse of Strahd: Deed to the Old Bonegrinder

Curse of Strahd: Deed to the Old Bonegrinder


Deed to the Old Bonegrinder windmill, found in the Death House in Curse of Strahd. Included files: PDF of Deed with white background for printing Image file of "aged" Deed for use as a digital handout in VTT Many thanks to reddit user Johnswizzle for his original comment providing the majority of the plain text to work from, and reddit user BadlyDrawnGrrl for posting a photo of her family's antique...   [click here for more]
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100 Murder Mystery Plot Hooks

100 Murder Mystery Plot Hooks


DNDSPEAK Proudly Presents:  100 MURDER MYSTERY PLOT HOOKS! One hundred plot hooks to help you run your own whodunits. ...   [click here for more]
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100 Things You Find In A Haunted House

100 Things You Find In A Haunted House


One hundred spooky finds that your players can come across while exploring a haunted house. ...   [click here for more]
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Unlicensed Enchantment - A short adventure for Waterdeep: Dragon Heist

Unlicensed Enchantment - A short adventure for Waterdeep: Dragon Heist


There is a rogue enchanter at work in Waterdeep. Help the Watchful Order of Magists and Protectors hunt them down, or perhaps strike a deal with the scofflaw mage. Unlicensed Enchantment is an investigation themed adventure, designed to be played as part of Waterdeep: Dragon Heist, but can also be run during any adventure set in the City of Splendors. It can be used as a bonus mission for...   [click here for more]
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Shopkeeper NPCs

Shopkeeper NPCs


Populating your world with life-like characters is essential to helping it come alive, but it's not easy to come up with them - especially on the fly. This document includes 48 NPCs across 24 professions, each with a quest prompt to help you integrate them into your world. Especially when shopping, these characters can help your session feel like it takes place in a living, breathing world - and you...   [click here for more]
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100 Meals Made From Monster Parts

100 Meals Made From Monster Parts


DNDSPEAK Proudly Presents: 100 MEALS MADE FROM MONSTER PARTS! One hundred delicious meals created from the leftover parts of slain monsters. ...   [click here for more]
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Cosmolyths a Race for D&D 5e

Cosmolyths a Race for D&D 5e


A cosmic inspired race for D&D Fifth Edition. Includes 7 unique subraces, each focusing on a nature of the cosmos: The Solaish, the blazing suns that light the days; The Lunara, the stoic moons that watch over the night; The Naisent, that hold the infinite plane upon which the universe exists; The Jutari, that are of the giant planets of choatic winds and infinite...   [click here for more]
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The Keeper Class: Bind with a Symbiote, Transform & Terrify Your Enemies!

The Keeper Class: Bind with a Symbiote, Transform & Terrify Your Enemies!


Not all power is wholly natural… Keepers are adventurers who, by fate or fortune, find and bind with a symbiote - an entity (either organic, mechanical, or arcane) of great power. Through their symbiotic bond, the symbiote & adventurer gain strength together, able to assume a Hybrid form of remarkable power. A keeper’s strength doesn’t come from studying books or years of training, but from...   [click here for more]
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An Alphabet of Rare Magic Items

An Alphabet of Rare Magic Items


TWENTY-SIX WONDROUS ITEMS FOR ADVENTURERS WHO REALLY DO MEAN IT THIS TIME From the very fine folks who brought you Alphabets of Common and of Uncommon Magic Items… introducing the obvious next step, An Alphabet of Rare Magic Items! Weirder and wilder than ever before, these all new, all original wondrous items of arcana range from an exploding jewellery piece and...   [click here for more]
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Random Roads: The Tourney at Burgian's Crossing

Random Roads: The Tourney at Burgian's Crossing


Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the...   [click here for more]
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The Isle of Ages: Wrath of the Infernal Three

The Isle of Ages: Wrath of the Infernal Three


Does closing your eyes and believing really make the nightmare feel less real? On the island of Aegis, a clever night hag hunts down players and their caravan as they journey across a god-forsaken desert to keep a powerful artifact hidden from an ancient coven of hags. The only things standing in their way are dangerous beasts, a relentless climate, and strange desert dwellers....   [click here for more]
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The Untouchables of Sharn - Gli Intoccabili di Sharn

The Untouchables of Sharn - Gli Intoccabili di Sharn


This one-shot adventure is set in Sharn, the City of Towers. The characters are part of an investigative unit of Sharn Watch, known as the Untouchables, which fights organized crime. It is a tribute to the crucial scenes of a masterpiece movie of the 80s, The Untouchables, whose story, set in Chicago during the Prohibition years, is transposed in Eberron,...   [click here for more]
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Graves of Neverwinter

Graves of Neverwinter


This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms. Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left. This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're...   [click here for more]
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The Shadow of the Circus

The Shadow of the Circus


The Shadow of the Circus is a one-shot adventure, meant to be played by a 6th-level party! -- Shorttly after the ringmaster of the circus was murdered, a mysterious figure was spotted on the shows. Called the Shadow, it was sabotaging the performances. Can the party discover what is going on on the Circus? Besides the adventure, you will find six new statblocks and two new magical itens! There...   [click here for more]
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Coup Do You Know?

Coup Do You Know?


Coup Do You Know? A 6-12 hour adventure for 3rd level characters Adventurers are summoned by Queen Wilhelmina of Amur for a quick escort job when they are swept up in her plot to usurp the throne. All she needs them to do is get the church, the military, and her in-laws onside and then help her kill her husband. Content Warning Adult Themes and Violence....   [click here for more]
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Lady Waverly's Last Party

Lady Waverly's Last Party


You have been coordially invited to the Waverly Estate for a masquerade bonanza. Your mission at the party? To eliminate the Lord and the Lady without being discovered. Infiltrate the estate, find the answers to the political questions you have been given, determine the fate of the Lord and the Lady, and most importantly: survive the night undetected.  This is a 6-8 hour 5e adventure designed...   [click here for more]
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Esmeraldas Schwimmender Zirkus

Esmeraldas Schwimmender Zirkus


Esmeraldas Schwimmender Zirkus Ein schwimmender Zirkus ist aufgetaucht. Gerüchte sagen, dass sich unter den Zirkusleuten böse Kreaturen verbergen, die für einige Tote und Verschwundene verantwortlich sein sollen. Erkundet das Zirkusschiff, lernt Artisten, Crew und Gäste kennen und findet heraus was dem Vermissten zugestoßen ist! Ein Abenteuer für 4 SpielerInnen der 3. Stufe....   [click here for more]
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Amnesia: Forgotten & Forsworn

Amnesia: Forgotten & Forsworn


This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels. The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this...   [click here for more]
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Cupid vs Cubus

Cupid vs Cubus


An Incubus and a Cupid fight over a man's soul, and try to get their Tiefling and Aasimar descendants to join them in the fight. Can the party convince the Tiefling and Aasimar to join their side before the Incubus discovers them? This adventure includes a new celestial stat block for Cupids and a new Aasimar Subrace for those that want to be descendants of cupids! It is designed for 4 characters...   [click here for more]
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Last Hiss

Last Hiss


Snake Nee'rok is transforming. Only Sora Teraza, one of the powerful Daughters of Sora Kell in Droaam, can help. Will he be able to get help in time or will the transformation take place before the adventurers' very eyes? ...   [click here for more]
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The Horn of Plenty - A Basic Rules Adventure

The Horn of Plenty - A Basic Rules Adventure


Enter the world of Dungeons & Dragons without spending a penny! This fourth-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM! Will You Right a Wrong? When a powerful magic item is stolen from a wealthy farming...   [click here for more]
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