Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Theme
Intrigue   Remove Search Term
Advanced Search

 
 Hottest Intrigue
 
 Hottest Community Intrigue
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
An Empty Cage

An Empty Cage


When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry. Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Roots Run Deep

Roots Run Deep


Most people wouldn’t bat an eye at no one in the city of Shamveen having seen a rat or mouse in ten days, but Olivia Eriniur isn’t most people. A potent diviner, she’s seen the threads of fate weave themselves into a dangerous situation here and now, and has decided that it’s her job to do something about it. Her first step is getting a group of adventurers together to force the hand of...   [click here for more]
Dungeon Masters Guild  $2.49

Add to Dungeon Masters Guild Order  
CCC-DWB-Q01 Quarantine

CCC-DWB-Q01 Quarantine


Orc raids are commonplace in Faerun and the village of Mantera had learned to deal with that reality. However, that reality changed 2 nights ago when mysterious lights over an Orc encampment near the village heralded a new wave of undead and diseased orcish berserkers lead by strange priests. The village has been battered and many of its citizens are poisoned by their attacks. So a local priestess...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Drag & Drop #12: Rail, The Wizard Who is also a House

Drag & Drop #12: Rail, The Wizard Who is also a House


Drag & Drop #12 Rail, The Wizard Who is also a Houseg The Drag & Drop series delivers content DMs can insert into their already existing storylines to add to what’s already there, or to help find somewhere else to go with their party. The only thing you need to add this into your current storyline is:  a wide grassland that is somewhat near a large city, the...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Infernal Relatives

Infernal Relatives


This supplement offers goodies for Dungeon Masters and Players alike. For Players there are options to help build a character with an infernal family background whether you are the distant relative of an archdevil, or your parents' fiend patron sends you a card on your birthday every year. For Dungeon Masters this supplement offers tables of gifts that infernal beings may bestow upon their beloved...   [click here for more]
Dungeon Masters Guild  $1.49

Add to Dungeon Masters Guild Order  
How the Kami Stole Snowtide

How the Kami Stole Snowtide


Looking for a winter-themed adventure? Are you hoping for slightly haunted snowy woods, a detailed village filled with NPCs, quirky artificer items, and a terrifying BBEG? Then grab How the Kami Stole Snowtide! Players can help track down a kidnapped child, navigate the snowy woods, and solve the mystery of the Snowtide thief. As of now (12/24/19), the adventure is complete! Additonal updates, including...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Legend of the Otyugh

Legend of the Otyugh


Legend of the Otyugh Legend of the Otyugh is a short adventure for a party of four to six 1st-level characters. Plot Children from the swamplands grow up fearing the Otyugh: a mythical monster with enough apetite to swallow you whole. Many adults are less afraid. They view the Otyugh folklore as educational tales, warning youngsters not to venture too deep into the wetlands. But recently, the swamp...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Pilgrims of the Grave, The Emerald Legacy Part 1

Pilgrims of the Grave, The Emerald Legacy Part 1


Welcome to Weeping Brook, a small town in the east of Karrnath and home to the gothic estate of House Fruling. Here, an evening gala turns to a night of violence as echoes of the Last War come to haunt those who have tried to escape their past. This is a first level adventure in the Emerald Legacy series. In it there is intrigue as history is uncovered, and danger as an old menace rises...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Kobold Caper: A Waterdeep Adventure

The Kobold Caper: A Waterdeep Adventure


There's a stench in the air in Waterdeep. Above the normal scents of an urban hub like the City of Splendors, the city is alive with smells of open sewers and soot as Kobolds, unsatisfied with their place in big people society, have taken to the streets! What do they want? Justice! When do they want it? Now! A confrontation between the police and the kobolds seems inevitable. The only question is...   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
CCC - SQC - 03-02 Shiitake

CCC - SQC - 03-02 Shiitake


As news of gruesome murders begin to die down within the walls of Hillsfar, reports of deaths in the farmland reach the Senate. Coincidences or is there a bigger evil behind all this? A 2-Hour to 4Hour Adventures for Tier 2 Characters. Optimized for APL 8. Prequel: CCC-SQC-03-01 Consumption https://www.dmsguild.com/product/295761/CCCSQC00301-Consumption?affiliate_rem=878642 Sequel: CCC-SQC-03-03...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
CCC-DES-02-02 On a Six-Fingered Trail

CCC-DES-02-02 On a Six-Fingered Trail


You are charged with rescuing Bea’s missing sextuplets and must bring their captors to justice. A walk in the park for brave adventurers, unless the trail extends beyond the darkness. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Enjoy hellish horror, inspired by "Out of the Abyss" and the Season 3 Adventurers League adventures, along with some of your favorite scary movies....   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Social Combat

Social Combat


These rules allow for debates to be much more in depth than a single Persuasion vs Insight roll. It allows for wordplay battles with similar complexity to the swordplay battles more commonly focused on in these games. It makes traits like Alignment and Ideals mechanically relevant rather than mere flavor choices. These rules will not be for everyone, but for certain playstyles they can be invaluable....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Angus' Guide to Amn

Angus' Guide to Amn


From Aurora's Clearing House, we present Angus MacGuinyss, most respected Minotaur authority on Faerun travel, as he and associates present to the world the wonders of Amn. Amn is a place of greed and opportunity and within these pages, you can read the sites and spectacle of the nation that Waukeen built. ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Lhazaar's Truth

Lhazaar's Truth


Lhazaar’s Truth The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits,...   [click here for more]
Dungeon Masters Guild  $4.49

Add to Dungeon Masters Guild Order  
Rais from Avernus I - A Tale of Two Cults

Rais from Avernus I - A Tale of Two Cults


This module is a reskinning of several products pertaining to the Original Storyline “Baldur’s Gate: Descent Into Avernus”. The story is retold by focusing on two queens of cosmological weight: Tiamat, who resents having lost the rulership of the first layer of Baator and does not appreciate the theft of her hoard performed by the Cultists of the Dead Three & Crys, a cleric of Bahamut who...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
The Trickster's Tower

The Trickster's Tower


A side story, a one-shot, a diversion in an otherwise forgetable urban setting. The Trickster's Tower may take 2 minutes, 3 days or your party might be stuck forever in an illusion preying on their greed or they could all meet their demise at the hands of a herd of tiny centaurs. Endure the traps and trials of the tower and uncover its history and mystery in the process. Challenge your party with...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Devil's in the Details | Mini Adventure

The Devil's in the Details | Mini Adventure


A Wandering Pilgrim Product Arriving in Lonia, the party will soon find themselves embedded in a sinster plot of fiendish influence. As the city slowly devolves into madness, the players must race agaisnt the clock and unravel the mystery of who is behind this fiendish plot! But, as any aspiring detective knows, the Devil's in the Details! "The Devil's in the Details"...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Blood of the Sands - The Paw of Bast: A New Archetype for Rogues

Blood of the Sands - The Paw of Bast: A New Archetype for Rogues


Powerful Paws “In ancient times cats were worshipped as gods; they have not forgotten this.” – Terry Pratchett The Mother of Felines Bast is both a mother and destroyer, a healer and murderer. It is rather fitting than that her holy animal is the cat: both cuddly and loving, but also sadistic and predatory. Across the world, small cults devoted to Bast and her dual nature stay hidden,...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
CCC-DES-02-03 Those Who Eat

CCC-DES-02-03 Those Who Eat


Finding themselves on a foggy bank alongside the Moonsea, the adventurers must dive into sunken ruins to save six innocent children from the God Who Eats. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Enjoy hellish horror, inspired by "Out of the Abyss" and the Season 3 Adventurers League adventures, along with some of your favorite scary movies. This is the third in a three-part...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
The Cult of the Dragon

The Cult of the Dragon


I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat. Any feedback would be appreciated! ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Waterdeep Underground Fight Club

Waterdeep Underground Fight Club


Waterdeep Underground Fight Club is a section of the Grappler's Handbook that serves as both a guide for running a grappling style tournament and an encounter that lets your players compete in an underground tournament. The tournament is made to appear legitimate enough, with rules and guidelines that make it seem safe, but when competitors are grievously hurt or the rules broken, does anyone pay...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Old Min's Swamp

Old Min's Swamp


A note tied to a roadsign leads the party to a small, swampy town that has seen better days. To stop the fog that has been halting the town's food growth, the party will have to venture in to the swamp and snuff out the source. This 1Sheet adventure can serve as a one-shot or a quick quest in your larger campaign. It can take anywhere from 2-4 hours and is meant for a 5th-7th level party (4-6p) playing...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Social Combat

Social Combat


A band of heroes stands before a frightened crowd. They must rally the village to gather resources and prepare to defend against the coming marauders. Dissenting voices call for retreat, others border on panic. The adventurers exhort them to steel their will and follow their cunning plan. A paladin stands before the magistrates, ready to present a case. Her roguish friend is in trouble...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
CCC-DWB-ESR-01 An Enchanting Shade of Red

CCC-DWB-ESR-01 An Enchanting Shade of Red


A rash of mysterious kidnappings of local wizards has been reported throughout the city of Phlan. The watch caught a lucky break and was able to catch the culprit: A Red Wizard of Thay. A Two Hour adventure for T1 Characters ...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
B1 The Rogue Knight

B1 The Rogue Knight


An old school adventure from Cawood Publishing, makers of over 30 bestselling 5E products! A Knight of the Unicorn has gone missing! The heroes must chase down this troublemaker. Meet with the local steward and go on a quest to apprehend the knight. The town of Daggerford needs help from a brave party of adventurers! However, not all is as it appears... A good introductory...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
What the Ruins Kept

What the Ruins Kept


‘What the Ruins Kept’ is a combat-heavy module about cleansing the MacDreary Keep of its spectral inhabitants and retrieving the body of a, presumed dead, young man foolish enough to enter the ruins. Massacred by bandits a century prior, the MacDreary family and their staff’s spirits have been trapped in various forms of undeath in what are now known as the cursed ruins of the MacDreary...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
Paladin: Oath of the Trickster

Paladin: Oath of the Trickster


"I vow I'm up to no good." A different kind of paladin subclass and a new way to right wrongs. The Oath of the Trickster calls upon paladins to preserve the sacred mysteries, to speak truths to the powerful, to mock and humiliate the arrogant and oppressive, to bring hope and joy to sufferers, and to foster wonder, surprise, confusion, amusement, and enlightenment. Includes everything you need...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Barrow Bound: Eberron

Barrow Bound: Eberron


Barrow Bound: Eberron The reamins of an ancient hobgoblin daimyo frim the Dhakaani Empire has been discovered in a museum in Korranberg, and you have been dispatched by your clan leaders to recover his body. Upon doing so, you make your way back to the ceremonial barrow where he shall be laid to rest, only to be waylaid. Is it simply angry bandits looking to sell the corpse at a sideshow,...   [click here for more]
Dungeon Masters Guild  $6.00

Add to Dungeon Masters Guild Order  
Drag & Drop #13: King of Sorrows Warlock Patron

Drag & Drop #13: King of Sorrows Warlock Patron


Drag & Drop #13 King of Sorrows Warlock Patron The Drag & Drop series delivers content DMs can insert into their already existing storylines to add to what’s already there, or to help find somewhere else to go with their party. The only thing you need to add this into your current storyline is:  a warlock in need of a patron. Features...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Boros Uprising

Boros Uprising


A Boros Captain has recently taken over an outpost in Precinct Four. From the outpost, the captain has started to take aggressive action towards their own Boros and the other guilds. These aggressive actions have caught the attention of the guild leaders and a summit has been called in the Transguild Promenade. A 2-hour Ravnica adventure for 1st level characters Boros Uprising features something...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Waterdeep: Dragon Heist - Winter Thievery

Waterdeep: Dragon Heist - Winter Thievery


Hlal, the copper dragon goddess of wit and trickery, made an announcement ahead of this year’s Winter Solstice festivities: while the citizens of Waterdeep are distracted by their Simril parties, Hlal is going to break past the Dragonward, sneak through the city, and drop a copper dragonscale down one hundred of the city’s most deserving chimneys. In the wealthy Sea Ward,...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Druid Subclass: Necrobotany

Druid Subclass: Necrobotany


Have you ever wanted to take the raw power of the living and the dead and bring them together? Have you dreamed of not only looting that dead body but studying it and discovering all of it's secrets? This is the class for you. Taking up the Necrobotanist will mean that you represent the Anti-Druid and will forever be in poor favor with the Druid Circles of your world. Are you prepared to sacrifice...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Races of Ravnica: Children of Rakdos

Races of Ravnica: Children of Rakdos


Bring Ravnica to your table with these two new player races In this new supplement for Ravnica, you are introduced to the Half-demon and Rakdos Imp In Children of Rakdos, you meet the Half-demon whose Abyssal ancestry brings them one step closer to Rakdos himself. Many of the important leaders of the Guild of Rakdos are or were half-demons. The Rakdos Imps are chaos in small packages....   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
The Wayfinder Foundation's Register of Extraordinary Individuals (Fantasy Grounds)

The Wayfinder Foundation's Register of Extraordinary Individuals (Fantasy Grounds)


This product is for the Fantasy Grounds virtual tabletop—click here if you prefer an old school PDF! If you want to rock both a PDF and the FG version—check out this discounted bundle!     The Wayfinder Foundation was founded by Lord Boroman ir’Dayne as a philanthropic trust—but it is essentially a professional networking service...   [click here for more]
Dungeon Masters Guild  $12.95

Add to Dungeon Masters Guild Order  
Big Trouble in Little Karrnath

Big Trouble in Little Karrnath


This adventure is the third in a trilogy. Part 1, Dreams of Undeath, is pay what you want. The city of Thaliost, like the rest of Thrane, is ruled by of the CHURCH OF THE SILVER FLAME. The undead-revering faith of the BLOOD OF VOL, based in nearby Karrnath, has a substantial following in the city. Conflicts between followers of the two...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
The Sawbones: A Medical Roguish Archetype

The Sawbones: A Medical Roguish Archetype


The Sawbones: Patch up your allies and harvest monster parts! This roguish archetype is an intelligence-based healer that can surgically harvest battle-ready organs from monsters. You have trained yourself in the science of medicine. The Sawbones learns every inch of physical anatomy, and uses it to heal their allies and hit their enemies where it hurts most. Back-alley doctors, battlefield medics,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
CCC-GSP-MON01-01 Shadows of Despair

CCC-GSP-MON01-01 Shadows of Despair


When a young maiden is lured into the woods by a shadowy creature, her father suspects something is amiss and pleads for the aid of benevolent adventurers to solve the mystery. (A Four-Hour Adventure for Tier 2 Characters (Levels 5-10). Optimized for APL 7. Official adventure/content for D&D 5e Adventurer's League.) ...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Drag & Drop #7: The Byaleth of Bleak Tower

Drag & Drop #7: The Byaleth of Bleak Tower


Drag & Drop #7 The Byaleth of Bleak Tower The Drag & Drop series delivers content DMs can insert into their already existing storylines to add to what’s already there, or to help find somewhere else to go with their party. The only thing you need to add this into your current storyline is: a town where you can put a drunken former adventurer who knows about a...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
The Vermin

The Vermin


For centuries the ratfolk have lurked in the Undercity sewers unbeknownst to the citizens above. But soon their existence may be revealed... This monograph is a Grisly Eye Games' publication. Each monograph introduces grimdark options for your low fantasy campaigns. The Vermin introduces the ratfolk, a new monster for 1st-4th level player characters. This supplement includes four...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Shadows in Shallow Waters

Shadows in Shallow Waters


Shadows in Shallow Waters is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 5th level adventurers, with advice on how to adapt the encounters for lower levels. This adventure can be treated as a one-shot campaign, or applied to any setting that includes a coastal or aquatic setting. The Islands of Laquama provide peaceful respite for...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Infernal Binding Contract

Infernal Binding Contract


Looking for a contract sure to please any infernal being? Penned with the bile of a lawyer and written on human skin, this 2-page contract is crafted to ensure the ultimate advantage of the infernal party. It was written by putting a fiendish twist on real employment contract legalese. The document avoids the use of the ignorant and pejorative "D word" (devil). This product includes pdfs with textured...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Mr. Porter's Saltmarsh Skullduggeries

Mr. Porter's Saltmarsh Skullduggeries


Mr. Porter is now fully operational in Saltmarsh! Ten more heists bundled together in one convenient package, climaxing in a confrontation with deadly, misunderstood foe. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of Saltmarsh and come out with a fistful or two of coin. Can...   [click here for more]
Dungeon Masters Guild  $19.99

Add to Dungeon Masters Guild Order  
Anti-Paladin Class

Anti-Paladin Class


Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Who Am I?!

Who Am I?!


When your Dungeon Master asks you for your character's backstory, now you can say with confidence "I DON'T KNOW" "Who Am I?!" is a brand new supplement that provides a background and feats for players who want to play the trope of a character with no memory of who they are. Amnesia is a go-to answer for many players tasked with backstory demands in Dungeons & Dragons,...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Dungeon Meowster's NPC Codex

Dungeon Meowster's NPC Codex


This is a collection of in-depth NPCs that can easily be fit into any campaign;They are fully developed and can add another layer of depth to your fantasy world. Unfortunately it’s all too common that the NPCs that are supposed to be the backbone of a TTRPG, can easily begin to blend together; Players start treating them as Innkeeper #10 and generic blacksmith #3. That is what I started to experience...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Adventure High: Secret of the Ooze - 1st Tier Adventure (5e)

Adventure High: Secret of the Ooze - 1st Tier Adventure (5e)


Adventure High: The Secret of the Ooze "It is the night of the big school graduation dance! Excitement, fun, and hormone fueled tomfoolery is destined, but there is just one small problem. The party is stuck in detention! Things couldn’t be worse... or could they? Something strange has decended upon the halls of Adventure High. Something disgusting. Something...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Coast of Despair

Coast of Despair


“Coast of Despair” is a full length adventure that will take players from level 1-4 and is designed for four players. The waves, both above and below, can be a treacherous place. The oceans can also be a place that few adventurers have visited, both in character and the players around the gaming table. This adventure will allow players to experience the possibilities that can present...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Rebel Phantoms: Pact of the Mask

The Rebel Phantoms: Pact of the Mask


A Persona 5 inspired warlock pact, The Rebel Phantoms: Pact of the Mask comes with a new pact, several patron spells, and a list of patrons. Combining a warlock's charismatic spellcasting with a rogue's stealthiness, The Rebel Phantoms build is best suited for urban adventures. ...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
The Eyes Of Mystra: A Ranger Archetype and Background

The Eyes Of Mystra: A Ranger Archetype and Background


The Eyes of Mystra act as troubleshooters, eliminating other-worldly creatures such as demons and devils that escaped unfortunate or irresponsible wizards and wreaked havoc on the natural balance of magic. While traditional rangers range the boundaries between the natural part of the Realms and the civilized parts of Realms, protecting one from the other. As an Eye of Mystra, you range between boundaries...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Displaying 401 to 450 (of 912 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number