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Infernal Relatives

Infernal Relatives


This supplement offers goodies for Dungeon Masters and Players alike. For Players there are options to help build a character with an infernal family background whether you are the distant relative of an archdevil, or your parents' fiend patron sends you a card on your birthday every year. For Dungeon Masters this supplement offers tables of gifts that infernal beings may bestow upon their beloved...   [click here for more]
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La Tirannia dei Draghi. Guida alla Saga: Parte 1, Background

La Tirannia dei Draghi. Guida alla Saga: Parte 1, Background


In questa guida troverete tutto ciò che vi serve per gestire la vostra epica campagna di Tyranny of Dragons. Nota per presentare diversi problemi strutturali e richiedere molto lavoro da parte del DM intenzionato a proporla ai suoi giocatori, questa saga si compone di due avventure separate: Hoard of the Dragon Queen e Rise of Tiamat. Questa guida si propone di aiutare...   [click here for more]
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Story Masters' Guide to Large-Scale Battles

Story Masters' Guide to Large-Scale Battles


This is a guide for Dungeon Masters who want to run tactical combat with personal narrative front and center. It provides a narrative structure for large-scale battles and several scenarios that can be dropped into any campaign. ...   [click here for more]
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The Vermin

The Vermin


For centuries the ratfolk have lurked in the Undercity sewers unbeknownst to the citizens above. But soon their existence may be revealed... This monograph is a Grisly Eye Games' publication. Each monograph introduces grimdark options for your low fantasy campaigns. The Vermin introduces the ratfolk, a new monster for 1st-4th level player characters. This supplement includes four...   [click here for more]
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CCC-QCC2019-03 The Scarlet Divide

CCC-QCC2019-03 The Scarlet Divide


A contingent of Red Wizards has arrived in Hillsfar and is planning something. Rumors abound of a massive ritual being prepared to affect the entire city. Is their intent to help the city or harm it? And how is the First Lord involved? A Two to Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. This adventure premiered at Queen City Conquest in Buffalo, NY, on July 12, 2019. Queen...   [click here for more]
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DM Tools: Create "Real" settlements

DM Tools: Create "Real" settlements


As a dungeon master, creating towns or cities is a valuable tool to have under your belt. Unfortunately, you don't necessarily want it to take tens of hours each time. I have put a lot of time and effort into my own generation mechanics to save myself some time, so I have decided to share them with you. When you use this guide to create settlements, the result will be living, breathing settlements,...   [click here for more]
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WARFORGED!: The Interloper 2.0 - Day of Judication

WARFORGED!: The Interloper 2.0 - Day of Judication


Disguises and Deceit “We are so accustomed to disguise ourselves to others, that in the end, we become disguised to ourselves.”François de La Rochefoucauld The Interlopers From the Records of Ignys Byr, Leader of the Arbiters: When the Principle first told me of the Interlopers, I was disgusted. Even someone as twisted as the Lord of Blades would...   [click here for more]
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CCC-NUKE-01-01 The Blighted Sun

CCC-NUKE-01-01 The Blighted Sun


The secluded settlement of Sunboughs has enjoyed prosperity within the Moonsea for centuries. A trade agreement is threatened when a fierce enemy strikes, seeking to destroy the elves and thwart their time-honored agreement! Who will come to their aid?  This adventure is set in the Cormanthor Forest.  A four-hour adventure for Tier One characters. ...   [click here for more]
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The Floating Islands

The Floating Islands


An original one-shot adventure designed for 3-5 level 5 characters. Summary After the discovery of other planes by a group of mages named the Clairvoyant Arcane, many gateways appeared across the world. One such portal created what has come to be known as the Floating Islands of Avat'ar. These monuments of stone hover over the sea a few hours travel from...   [click here for more]
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CCC-DWB-Q01 Quarantine

CCC-DWB-Q01 Quarantine


Orc raids are commonplace in Faerun and the village of Mantera had learned to deal with that reality. However, that reality changed 2 nights ago when mysterious lights over an Orc encampment near the village heralded a new wave of undead and diseased orcish berserkers lead by strange priests. The village has been battered and many of its citizens are poisoned by their attacks. So a local priestess...   [click here for more]
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100 Nordic/Viking Encounters

100 Nordic/Viking Encounters


DNDSPEAK Proudly Presents: 100 NORDIC/VIKING ENCOUNTERS! One hundred different encounters for a nordic/viking campaign. ...   [click here for more]
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DDALCCC-DRUIDS-03 In Tents

DDALCCC-DRUIDS-03 In Tents


The Moonsea Army is all that stands between Phlan and the undead of the Necromancer Marzellus. You wait in tents, summoned for your loyalty, your bravery, your heroism, and perhaps even your gullibility. Can you remain unflappable, no matter the stakes! A 2-4 hour adventure for Tier 1 characters In Tents was inspired by Jeremy Hochhalter's Necromancer...   [click here for more]
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The Perfect Crime

The Perfect Crime


In the city of Waterdeep, the guildhall of the Financial Guild is known as one of the most secure places to keep money. Their fabled vault is one of the most secure ever made, nigh indestructible and requiring the assistance of the on-duty teller and both on-duty guards to open. These guards are hired from among the toughest heroes the Adventurer's Guild can provide, and are professionally trained...   [click here for more]
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Roots Run Deep

Roots Run Deep


Most people wouldn’t bat an eye at no one in the city of Shamveen having seen a rat or mouse in ten days, but Olivia Eriniur isn’t most people. A potent diviner, she’s seen the threads of fate weave themselves into a dangerous situation here and now, and has decided that it’s her job to do something about it. Her first step is getting a group of adventurers together to force the hand of...   [click here for more]
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The Coven Creek Horror

The Coven Creek Horror


Granny could just eat you up... An outbreak of disease in the small village of Coven Creek is believed to be the work of an ancient Green Hag that swore revenge on the village's founder more than a century ago. Paranoia and superstition have given way to mob justice and mass hysteria as a shadow of fear covers the village and brings it's darkest secrets to the surface. But just out of sight, an even...   [click here for more]
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Legend of the Otyugh

Legend of the Otyugh


Legend of the Otyugh Legend of the Otyugh is a short adventure for a party of four to six 1st-level characters. Plot Children from the swamplands grow up fearing the Otyugh: a mythical monster with enough apetite to swallow you whole. Many adults are less afraid. They view the Otyugh folklore as educational tales, warning youngsters not to venture too deep into the wetlands. But recently, the swamp...   [click here for more]
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CCC-AN-01 Secrets of Golden Fire

CCC-AN-01 Secrets of Golden Fire


An elusive school of monks and misfits traveling westward has smuggled itself into Melvaunt at a time of celebration, only to be cruelly ensnared by shadows from its fraught past. Will you help them hold back the darkness? ...   [click here for more]
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CCC-DES-02-02 On a Six-Fingered Trail

CCC-DES-02-02 On a Six-Fingered Trail


You are charged with rescuing Bea’s missing sextuplets and must bring their captors to justice. A walk in the park for brave adventurers, unless the trail extends beyond the darkness. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Enjoy hellish horror, inspired by "Out of the Abyss" and the Season 3 Adventurers League adventures, along with some of your favorite scary movies....   [click here for more]
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An Empty Cage

An Empty Cage


When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry. Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level...   [click here for more]
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How the Kami Stole Snowtide

How the Kami Stole Snowtide


Looking for a winter-themed adventure? Are you hoping for slightly haunted snowy woods, a detailed village filled with NPCs, quirky artificer items, and a terrifying BBEG? Then grab How the Kami Stole Snowtide! Players can help track down a kidnapped child, navigate the snowy woods, and solve the mystery of the Snowtide thief. As of now (12/24/19), the adventure is complete! Additonal updates, including...   [click here for more]
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Lathander's Chosen

Lathander's Chosen


In a small town, the citizens have been going missing for the past four months. They always return after a few days, but never know what happened while they were gone. The citizens are always uninjured, but appearing to be slightly older than they were when they went missing. ...   [click here for more]
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Dragon Heist Paper Miniatures (Chapter 2)

Dragon Heist Paper Miniatures (Chapter 2)


The next chapter of Dragon Heist Miniatures by Pow Minis arrives! Yippee! This is the biggest chapter in the book in terms of characters, so it comes with the most different minis of all! Some examples of included characters: Mirt the Moneylender (pictured on the cover!), Lif the Poltergeist, Skeemo Weirdbottle, Bugbears, Ziraj the Hunter Beholder Zombie, and many more! Even Haldar the drunken elf...   [click here for more]
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CCC - SQC - 03-02 Shiitake

CCC - SQC - 03-02 Shiitake


As news of gruesome murders begin to die down within the walls of Hillsfar, reports of deaths in the farmland reach the Senate. Coincidences or is there a bigger evil behind all this? A 2-Hour to 4Hour Adventures for Tier 2 Characters. Optimized for APL 8. Prequel: CCC-SQC-03-01 Consumption https://www.dmsguild.com/product/295761/CCCSQC00301-Consumption?affiliate_rem=878642 Sequel: CCC-SQC-03-03...   [click here for more]
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Drag & Drop #7: The Byaleth of Bleak Tower

Drag & Drop #7: The Byaleth of Bleak Tower


Drag & Drop #7 The Byaleth of Bleak Tower The Drag & Drop series delivers content DMs can insert into their already existing storylines to add to what’s already there, or to help find somewhere else to go with their party. The only thing you need to add this into your current storyline is: a town where you can put a drunken former adventurer who knows about a...   [click here for more]
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The Rebel Phantoms: Pact of the Mask

The Rebel Phantoms: Pact of the Mask


A Persona 5 inspired warlock pact, The Rebel Phantoms: Pact of the Mask comes with a new pact, several patron spells, and a list of patrons. Combining a warlock's charismatic spellcasting with a rogue's stealthiness, The Rebel Phantoms build is best suited for urban adventures. ...   [click here for more]
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Barrow Bound: Eberron

Barrow Bound: Eberron


Barrow Bound: Eberron The reamins of an ancient hobgoblin daimyo frim the Dhakaani Empire has been discovered in a museum in Korranberg, and you have been dispatched by your clan leaders to recover his body. Upon doing so, you make your way back to the ceremonial barrow where he shall be laid to rest, only to be waylaid. Is it simply angry bandits looking to sell the corpse at a sideshow,...   [click here for more]
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EBERRON: Phiarlan Catalogue

EBERRON: Phiarlan Catalogue


The sequel of a bestseller supplement! Now focused on 'artistic' items! Did you always wonder what sort of things can be bought in a Phiarlan enclave? Your search is over! In this small supplement for your 5E Eberron campaign, you will find description&stats for the following not-so-mundane items: Sound Suppressor Antenna Helmet Ceramic...   [click here for more]
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The Kobold Caper: A Waterdeep Adventure

The Kobold Caper: A Waterdeep Adventure


There's a stench in the air in Waterdeep. Above the normal scents of an urban hub like the City of Splendors, the city is alive with smells of open sewers and soot as Kobolds, unsatisfied with their place in big people society, have taken to the streets! What do they want? Justice! When do they want it? Now! A confrontation between the police and the kobolds seems inevitable. The only question is...   [click here for more]
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CCC-DWB-ESR-01 An Enchanting Shade of Red

CCC-DWB-ESR-01 An Enchanting Shade of Red


A rash of mysterious kidnappings of local wizards has been reported throughout the city of Phlan. The watch caught a lucky break and was able to catch the culprit: A Red Wizard of Thay. A Two Hour adventure for T1 Characters ...   [click here for more]
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Social Combat

Social Combat


These rules allow for debates to be much more in depth than a single Persuasion vs Insight roll. It allows for wordplay battles with similar complexity to the swordplay battles more commonly focused on in these games. It makes traits like Alignment and Ideals mechanically relevant rather than mere flavor choices. These rules will not be for everyone, but for certain playstyles they can be invaluable....   [click here for more]
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Pilgrims of the Grave, The Emerald Legacy Part 1

Pilgrims of the Grave, The Emerald Legacy Part 1


Welcome to Weeping Brook, a small town in the east of Karrnath and home to the gothic estate of House Fruling. Here, an evening gala turns to a night of violence as echoes of the Last War come to haunt those who have tried to escape their past. This is a first level adventure in the Emerald Legacy series. In it there is intrigue as history is uncovered, and danger as an old menace rises...   [click here for more]
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Arcane Tradition: Red Wizard

Arcane Tradition: Red Wizard


This arcane tradition is for players that wish to play as one of the Red Wizards of Thay. The subclass best fits an evil campaign but while the majority of Red Wizards of Thay would be evil or neutral, it is plausible that a young wizard having started their training has broken away to join an adventuring party. Not all Red Wizards of Thay are devout followers of Szass Tam.  Any feedback is always...   [click here for more]
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What the Ruins Kept

What the Ruins Kept


‘What the Ruins Kept’ is a combat-heavy module about cleansing the MacDreary Keep of its spectral inhabitants and retrieving the body of a, presumed dead, young man foolish enough to enter the ruins. Massacred by bandits a century prior, the MacDreary family and their staff’s spirits have been trapped in various forms of undeath in what are now known as the cursed ruins of the MacDreary...   [click here for more]
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Blood of the Sands - The Paw of Bast: A New Archetype for Rogues

Blood of the Sands - The Paw of Bast: A New Archetype for Rogues


Powerful Paws “In ancient times cats were worshipped as gods; they have not forgotten this.” – Terry Pratchett The Mother of Felines Bast is both a mother and destroyer, a healer and murderer. It is rather fitting than that her holy animal is the cat: both cuddly and loving, but also sadistic and predatory. Across the world, small cults devoted to Bast and her dual nature stay hidden,...   [click here for more]
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CCC-DES-02-03 Those Who Eat

CCC-DES-02-03 Those Who Eat


Finding themselves on a foggy bank alongside the Moonsea, the adventurers must dive into sunken ruins to save six innocent children from the God Who Eats. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Enjoy hellish horror, inspired by "Out of the Abyss" and the Season 3 Adventurers League adventures, along with some of your favorite scary movies. This is the third in a three-part...   [click here for more]
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Soul Jars of Fortune (mini campaign)

Soul Jars of Fortune (mini campaign)


Outline: Mysterious enemies and strange events in Waterdeep herald the return of an ancient threat. The party must piece together the clues to unravel a millennia old mystery, and prevent a disaster that threatens the souls of all living mortals. An extended adventure designed for 5th to 8th level characters, with two or three levels' worth of content and milestone based levelling. ...   [click here for more]
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The Wayfinder Foundation's Register of Extraordinary Individuals (Fantasy Grounds)

The Wayfinder Foundation's Register of Extraordinary Individuals (Fantasy Grounds)


This product is for the Fantasy Grounds virtual tabletop—click here if you prefer an old school PDF! If you want to rock both a PDF and the FG version—check out this discounted bundle!     The Wayfinder Foundation was founded by Lord Boroman ir’Dayne as a philanthropic trust—but it is essentially a professional networking service...   [click here for more]
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Rais from Avernus I - A Tale of Two Cults

Rais from Avernus I - A Tale of Two Cults


This module is a reskinning of several products pertaining to the Original Storyline “Baldur’s Gate: Descent Into Avernus”. The story is retold by focusing on two queens of cosmological weight: Tiamat, who resents having lost the rulership of the first layer of Baator and does not appreciate the theft of her hoard performed by the Cultists of the Dead Three & Crys, a cleric of Bahamut who...   [click here for more]
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Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
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Lhazaar's Truth

Lhazaar's Truth


Lhazaar’s Truth The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits,...   [click here for more]
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Esoteric Techniques

Esoteric Techniques


Explore the eastern-themed weapon styles and variant rules! This book contains the following: -Two new Actions, two new Skills and four new Feats -A set of variant rules -Iajitsu duel rules -20 new or modified weapons and shields -19 new or modified armor pieces (page 8-10) -Extended spellcasting for cleric, druid and ranger for character levels 1-10 -Eight weapon styles and four mystic ways- new...   [click here for more]
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Angus' Guide to Amn

Angus' Guide to Amn


From Aurora's Clearing House, we present Angus MacGuinyss, most respected Minotaur authority on Faerun travel, as he and associates present to the world the wonders of Amn. Amn is a place of greed and opportunity and within these pages, you can read the sites and spectacle of the nation that Waukeen built. ...   [click here for more]
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The Trickster's Tower

The Trickster's Tower


A side story, a one-shot, a diversion in an otherwise forgetable urban setting. The Trickster's Tower may take 2 minutes, 3 days or your party might be stuck forever in an illusion preying on their greed or they could all meet their demise at the hands of a herd of tiny centaurs. Endure the traps and trials of the tower and uncover its history and mystery in the process. Challenge your party with...   [click here for more]
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Who Am I?!

Who Am I?!


When your Dungeon Master asks you for your character's backstory, now you can say with confidence "I DON'T KNOW" "Who Am I?!" is a brand new supplement that provides a background and feats for players who want to play the trope of a character with no memory of who they are. Amnesia is a go-to answer for many players tasked with backstory demands in Dungeons & Dragons,...   [click here for more]
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The Creature Catchers

The Creature Catchers


A wizard was swindled on a deal to buy a rare Blue Dragon Wyrmling from a ring of monster smugglers, and has hired the party to infiltrate their base and steal the dragon themselves. Characters must investigate the whereabouts of the criminals’ hidden base, sneak inside, and then overcome both the monster smugglers and the smuggled monsters. This adventure can be run in any setting and is the perfect...   [click here for more]
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The Devil's in the Details | Mini Adventure

The Devil's in the Details | Mini Adventure


A Wandering Pilgrim Product Arriving in Lonia, the party will soon find themselves embedded in a sinster plot of fiendish influence. As the city slowly devolves into madness, the players must race agaisnt the clock and unravel the mystery of who is behind this fiendish plot! But, as any aspiring detective knows, the Devil's in the Details! "The Devil's in the Details"...   [click here for more]
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Coast of Despair

Coast of Despair


“Coast of Despair” is a full length adventure that will take players from level 1-4 and is designed for four players. The waves, both above and below, can be a treacherous place. The oceans can also be a place that few adventurers have visited, both in character and the players around the gaming table. This adventure will allow players to experience the possibilities that can present...   [click here for more]
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Waterdeep: Dragon Heist - Winter Thievery

Waterdeep: Dragon Heist - Winter Thievery


Hlal, the copper dragon goddess of wit and trickery, made an announcement ahead of this year’s Winter Solstice festivities: while the citizens of Waterdeep are distracted by their Simril parties, Hlal is going to break past the Dragonward, sneak through the city, and drop a copper dragonscale down one hundred of the city’s most deserving chimneys. In the wealthy Sea Ward,...   [click here for more]
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Possessed by Disease

Possessed by Disease


The town of Shamveen hasn't been the same since the Portal was stabilized. Usually it's small things, little monsters that can be swatted aside. But this time... dozens of people are dead, either burned up from the inside or transmuted into salt, and they can't be resurrected or cured. Olivia Eriniur, potent diviner and self-appointed guardian of the town, needs your help to uncover the source...   [click here for more]
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Old Min's Swamp

Old Min's Swamp


A note tied to a roadsign leads the party to a small, swampy town that has seen better days. To stop the fog that has been halting the town's food growth, the party will have to venture in to the swamp and snuff out the source. This 1Sheet adventure can serve as a one-shot or a quick quest in your larger campaign. It can take anywhere from 2-4 hours and is meant for a 5th-7th level party (4-6p) playing...   [click here for more]
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