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Let’s go to Hell! This adventure gives Dungeon Masters all the tools they need in order to provide their players with a quintessential taste of Hell: its dangers and its temptations. How does it achieve that? By equipping you with a series of thoughtful and challenging encounters that feature: terrifying monsters, thorny diplomatic situations, and psychological manipulations. Indeed, you will... [click here for more] |
Dungeon Masters Guild |
$0.99
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In the thrilling finale to the Menzoberranzan Excursion Trilogy, the heroes must assassinate a drow matron mother, choose the next ruler of House Freth, and ultimately decide the face of Menzoberranzan, the iconic City of Spiders!
Endgame follows the events of The Drider's Revenge and Devious Designs. The heroes have maneuvered through politics and conflict between... [click here for more] |
Dungeon Masters Guild |
$3.99
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Thwart a Mastermind, Save The City!
This classic Eberron adventure takes the PCs from The Last War to a day of rememberence in Sharn. When the heroes stick their nose where it doesn't belong, they accidentally create their worst enemy.
The Mark of Prophecy was originally released in 2009 as a 4th edition adventure for 1st-level PCs. It was created for the Eberron Campaign Guide.
This adventure coversion... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The night started with a simple mission to entertain nobles at their mansion, but now you find yourself on a zeppelin with no memory of how you got there. As you piece together your memories, you realize that danger lurks around every corner. Can you solve the mystery before it's too late?
This D&D 5e adventure takes you on a thrilling ride through a world of intrigue and deception. Use gumshoe... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry.
Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level 1... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A 1st-level one-shot adventure great for introducing new players to the game featuring undead, wizardly traps and an epic fight with a magical guardian!
(Click on “Full-size Preview” to view the entire product before purchasing. I appreciate your support!)
This adventure is designed to be a brief introduction to the game and has thus... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Step right up!
This spooky carnival area is full of marvelous attractions, from high-flying aerial feats performed by a faerie dragon to the mysterious exhibit known only as The Creature. Have fun, but remember: buyer beware.
This supplement can be used as a one-shot or an addition to your existing campaign.
What's inside?
Inside, you’ll find a unique, separate... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A party of adventurers searches the papers on a desk and finds... nothing. Sound familiar? All those papers couldn't possibly be blank, could they? Now they don't have to be! Tasha's Corkboard of Notes has 100 unique notes to be found around your world. Whether you're trying to find a way to leave clues, add flavor to your world, or come up with more plot ideas, these notes are here to help!
Notes... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Dragon Games
Now available for Fantasy Grounds Unity!
Dragons are respected throughout the realms for their longevity and immense power. A single dragon can wreak havoc on entire regions. Kingdoms have assembled entire armies in order to vanquish troublesome dragons only to have those armies obliterated by a few blasts of the dragon’s breath. They have a fearsome and near legendary reputation,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Bring the Underdark to your table with this new Sacred Oath.
In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth.
In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with all... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Can Your Heroes Help Mordenkainen Defeat an Old Foe from Greyhawk?
Mysterious dead magic zones are popping up in areas consecrated to gods, with deadly consequences. Can you get to the bottom of it before more lives are lost?
A Four/Six Hour Adventure for Tier 3 Characters. Optimized for APL 13.
A Race Against Time, to Prevent Disaster in the Forgotten Realms. A Disaster Birthed in Greyhawk...
Let's... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Murder! Not the most uncommon thing in the underdark, but this one the characters have been brought in to solve before it's even taken place. And several demonic cults seem to be involved!
This is a mystery in the style of MURDLE by G. T. Karber (go check it out if you haven't!) meaning it's a puzzle which can be solved with nothing but old fashioned logical deduction. This one has a healthy serving... [click here for more] |
Dungeon Masters Guild |
$3.99
|
THE NINE OF HIMDAL
The Nine of Himdal is an 8-12 hour adventure for level 5 up to level 15 party's in the DnD 5e system. It balances the three pillars of adventure so that every group can find their preferred taste.
Upon their travels our mighty worthy warriors stumble upon a small village. A signpost reveals it's name to be Himdal. Arriving into town they see Half-Orcs plowing... [click here for more] |
Dungeon Masters Guild |
FREE
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I'm sure you had the chance to fight, chat and even make friends with many creatures from many mythologies during your sessions. Even in the Monster Manual, one of the most basic resources, there are traces of creatures from multiple mythologies. But until now, I have not been able to see anything belonging to Turkish Mythology in any official source, in a third-party book, or as the subject of homebrew.... [click here for more] |
Dungeon Masters Guild |
$1.60
|
Silent Villains
Five rogue NPC villains with stats, roleplaying tips, and tactics
Ashen Bloodmoon took no pleasure in her business. Murder could get dirty. And she was good at it. Always had been. The days of killing farm animals were long gone, however, and now she stalked Groden Swiftcloak, one of the the rising star adventurers of the North. Ashen set into motion towards... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The circus is in town! This normally brings a great deal of excitement, but in this case, can only bring disaster for the unsuspecting townsfolk. The circus is cursed by a lich and its performances are used to gather life force to empower the dark caster. The carnies seem normal enough by day, but at night turn into dangerous spirits. Can you cleanse them of this curse and save... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Hey Adventurers!
Here is my approach on the maps for the awesome, the creepy, the bestselling Oneshot „The Haunt“, which is available on the DmsGuild. But of course, you can use this maps for basically any haunted house. My players had a blast. I hope you do too.
very detailed
300px quality, 30x30
supersmall filesize... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Brides of Strahd have seen countless adventurers slaughtered over the centuries. They have even helped, from time to time. Last time was different. These adventurers did something that touched each of the Brides’ icy hearts, and when they died something snapped. The Brides are done with Strahd’s tyranny, control, and abuse. They will finish what the adventurers started. Each Bride has a connection... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"I vow I'm up to no good."
A different kind of paladin subclass and a new way to right wrongs.
The Oath of the Trickster calls upon paladins to preserve the sacred mysteries, to speak truths to the powerful, to mock and humiliate the arrogant and oppressive, to bring hope and joy to sufferers, and to foster wonder, surprise, confusion, amusement, and enlightenment.
Includes everything you need to... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to Random Encounters Appendix I: Barovia, the first in a series of manuals showcasing the various dark landscapes and spooky regions of the Ravenloft Campaign Setting.
Within this book, you will find all you need to set-up dark and dastardly encounters for your Gothic heroes as they traverse the deadly mists of this accursed land...
The following... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Welcome to Dragonmark Heirs volume 1, an NPC portfolio for the 5th edition ruleset of Dungeons and Dragons. A trio of NPCs are presented here for integration in the world of Eberron, all tied to a different Dragonmarked house. They all have 3 stat blocks, for the NPCs to grow with your player characters. These are all exceptional individuals, and may serve as nemeses or potential short term allies.... [click here for more] |
Dungeon Masters Guild |
$0.50
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This cloak-and-dagger oneshot adventure takes our players on a top-secret mission deep under Mount Muedini to the drow city of Ragno. Designed for 6th-8th level characters, the players are all members of a clandestine assassin's guild known as the Sacred Satsujin.
Will the assassins be able to fulfill their duty successfully? Will they use stealth, deception, disguise, or a combination of all three?... [click here for more] |
Dungeon Masters Guild |
$1.99
|
!!! ALL PROCEEDS AFTER WOTC’S LICENSING FEE (75% OF PURCHASE PRICE) GO TO CHILD’S PLAY CHARITY !!!
You are stranded in a lonely mountain hut with a bunch of strangers. A blizzard rages outside. You will have to leave soon. Winter knows no mercy. Can you gather enough food and furs to survive the journey? Can you navigate your way towards shelter before night falls on the icy plains?... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Alien aberrations from the Far Realm seek to invade this world. They have been faught off before, by ancient defenders wielding a sky-blue rune, but the wards are weakening. Things writhing and slick lurk just beyond sight, pushing at the boundaries of their cage. Visions appear. Psychic powers manifest. The Cerulean Sign rises.
Within these pages, you will find information on the Cerulean Sign, a... [click here for more] |
Dungeon Masters Guild |
$1.00
|
10 More Homebrewed Creatures to Add to Your Games.
Welcome to 'Breadinc's Book of Beasties 2!'
Within this handy little PDF is a simple pack of homebrewed monsters that I've used in campaigns, from the electrifying Sparking Zombie to the gargoyle-summoning Stonespeaker. Each monster has been designed for use in quests for players around levels 3-8, although you could add... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Brand new challenges for DMs and Players
There’s always more wonder to be found, even if you think you’ve seen everything; in new, twisted monsters that disquiet and dismay; in comforting items and experiences to take the edge off and make you smile, and in confusing encounters with chaotic beings that beguile and bewilder. All this and more awaits…
Dreams,... [click here for more] |
Dungeon Masters Guild |
$12.95
|
SACRED ALLIANCES
Over the years, the gods formed alliances to increase their power and area of influence, but none would be possible without devotees. Although not all gods have formed alliances, since many of them are extremely chaotic in their essence, which makes such pacts impossible to be formed. Taking that in consideration, only the most organized religions have created... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This adventure is the third in a trilogy. Part 1, Dreams of Undeath, is pay what you want.
The city of Thaliost, like the rest of Thrane, is ruled by of the CHURCH OF THE SILVER FLAME. The undead-revering faith of the BLOOD OF VOL, based in nearby Karrnath, has a substantial following in the city. Conflicts between followers of the two faiths... [click here for more] |
Dungeon Masters Guild |
$2.99
|
People in Salvation are dying of fright. You've been having strange dreams. Something is wrong with the sleeping world. What is it?
Visions of Salvation is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3.
This is a beta test. There might be small errors, and I haven't included any images in the main rulebook yet. If you spot an error, please... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The people of the seaside fey village of Linamnam-Itez can’t seem to get along lately. Dato Pat-Is tasks you adventurers to get to the bottom of the matter before things escalate between neighbors!
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 4.
CONTENT WARNINGS: violence, malicious gossip, spreading fake news, petty intrigue, bad neighbors
This product contains... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Trinkets of Mephistopheles
This supplement introduces 101 New Trinkets inspired by Mephistopheles, the lord of the 8th, and his cults on the material plane.
The trinkets presented in this supplement were created with the idea of bringing an additional layer of depth to any adventure containing Mephistopheles or his cults. The trinkets can be easily... [click here for more] |
Dungeon Masters Guild |
$1.50
|
WBW-DC-BIRE-02 Clues and Confrontations
With the recent passing of Lupa, Luster, his assistant, is in dire straits and is hoping that someone can figure out what happened here. Was there foul play involved? Was it an accident? Was it natural causes?
This AL-legal 4-hour adventure is for 1st to 4th level characters (optimized for APL 3) and uses a custom... [click here for more] |
Dungeon Masters Guild |
$4.99
|
I'm sure you had the chance to fight, chat and even make friends with many creatures from many mythologies during your sessions. Even in the Monster Manual, one of the most basic resources, there are traces of creatures from multiple mythologies. But until now, I have not been able to see anything belonging to Turkish Mythology in any official source, in a third-party book, or as the subject of homebrew.... [click here for more] |
Dungeon Masters Guild |
$1.60
|
Journey to Barrenland, a Domain of Delight inspired by folk songs (Forró)
An inhospitable land where towering cacti forest provides shelter from the scorching sun.
Stubborn albeit altruistic fey gather in small communities to survive the arid and rugged terrain.
Defend yourself in a fey trial
Every year, the denizens of the Domain of Delight known as Barrenland gather in celebration.
Champions... [click here for more] |
Dungeon Masters Guild |
$2.99
|
All the maps you need to run the AL adventure RMH-04 - The Amber Secret in any VTT, optimized for Roll20 grid.
This bundle includes 3 maps, all colorful, and their dd2vtt assets for the dynamic lights for any possible encounter in the module:
Quarry
Heart of the Cradle - Shower of Insects
Heart of the Cradle - Among the Reeds
If you liked those maps, you can contact at my email (sassofrassoroll20@gmail.com) for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Bring Kara-Tur the eastern realms to your table with this new Martial Archetype.
In this new supplement for Kara-Tur the eastern realms, you are introduced to the elite military warriors of the Shou Lung empire
In Martial Archetype: Imperial Dragon Knight, you meet a fighter who is skilled at swordsmanship and the martial arts fight but is also a diplomat and a general in the making... [click here for more] |
Dungeon Masters Guild |
$0.50
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A disease is spreading around the town of Melvaunt, causing boils and festering marks to form on townsfolk and travelers alike. The local guard believes that this disease is of unnatural origin, and has issued a call for brave adventurers to investigate the matter. Can you find the source of the plague, or will you simply fall as another victim? Part one of the Hordes of Thar Saga.
A Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In this city-based mystery adventure for low-level parties, your heroes will meet Mazzy Fentan from the Baldur's Gate series, now a retired gallery owner in Waterdeep. She hopes fledgling adventurers will come to her gallery to learn about monsters that lurk in dungeons and beyond. But one of her paintings has been stolen and she asks your visiting... [click here for more] |
Dungeon Masters Guild |
$10.00
|
A scheming, long-form encounter for parties level 8-11.
Test the faith of one of your player characters in a dream-haunted plot spanning multiple sessions. A coven of night hags sets to turn a good-hearted hero into their own personal assassin. The only way to stop them? A psychic showdown inside a shifting dreamscape!
- Seven pages of sinister schemes
- Tips for naming, modifying, and customize... [click here for more] |
Dungeon Masters Guild |
$1.60
|
The Lost Temple of New Thundertree
Now available for Fantasy Grounds Unity!
In ruins since the eruption of Mt. Hotenow, Thundertree is finally being rebuilt. The Lords’ Alliance is particularly interested in restarting a lucrative logging trade, but the bureaucratic wood-elf ambassador of Neverwinter Wood isn’t convinced. A mission to check on construction at New Thundertree and help with diplomacy... [click here for more] |
Dungeon Masters Guild |
$2.95
|
It was supposed to be a simple escort mission. A two-week first class all expense paid lightning rail ride across Khorvaire. But a murderer on board had to go and spoil it all.
A one shot, 4-6 hour Murder Mystery adventure set in Eberron, designed for characters of 5th level.
Eberron is rife with secretive political alliances and intrigue at every turn and you've fallen right... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A 3-4 hour Eldritch mystery far to the North of Icewind Dale.
The unease penetrates deep in the heart of the town of Wildereach. Amalgamous bodies have been found, frozen, roaming, howling. A cloaked figure looms, suspected of snatching townsfolk when the midnight sun hits its darkest points. A creature of the deep tries to stop all that enter it's domain. Many strange happenings, here in Wildereach,... [click here for more] |
Dungeon Masters Guild |
$3.95
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An elusive school of monks and misfits traveling westward has smuggled itself into Melvaunt at a time of celebration, only to be cruelly ensnared by shadows from its fraught past. Will you help them hold back the darkness? ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
What Do I Get?
1 New toxic Rogue Archetype - The Poisoner
Detailed notes regarding balancing the class against existing antipoison game rules.
1 NPC Statblock for a Trained Poisoner
We have tried to create a subclass with a defined niche, that has a reason for wanting to adventure in the wilderness but is most at home in a, roleplay heavy, urban intrigue campaign. The poisoner is the thinking man’s... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The 13th Age core book contains the lovely sentence, "if you really want [an epic tier linguist feat], you know what you want for it better than we do." This is my wholly self-indulgent attempt to bring some linguistic nerdery into the world of Eberron, here to give Eberron all the hushed conversations in foreign languages and the frantic attempts to translate ancient inscriptions of the genres on... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Cleric & The Wyrmiing is an exciting modular add-on adventure for Dragon of Icespire Peak and Lost Mine of Phandelver. It is designed to be an additional connecting adventure if you want to continue your current starter campaign with other adventures set in the Forbidden Realm such as Tyranny of Dragons, Storm King's... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The town of Pikemaster needs help. Despite the frequent witch burnings, the problem only seems to get worse: bandits, dragons, goblins, inquisitors, and witches. A lot of witches. Add an aging baron of dubious sanity and his lovely daughter, leaving it up to you to unravel the many threads that will take you far beyond Pikemaster.
This campaign of exploration, investigation, and planar travel will... [click here for more] |
Dungeon Masters Guild |
$10.00 $7.00
|
Mr. Porter is now fully operational in Saltmarsh! Ten more heists bundled together in one convenient package, climaxing in a confrontation with deadly, misunderstood foe.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of Saltmarsh and come out with a fistful or two of coin. Can... [click here for more] |
Dungeon Masters Guild |
$19.99
|
The Sawbones: Patch up your allies and harvest monster parts!
This roguish archetype is an intelligence-based healer that can surgically harvest battle-ready organs from monsters.
You have trained yourself in the science of medicine. The Sawbones learns every inch of physical anatomy, and uses it to heal their allies and hit their enemies where it hurts most. Back-alley doctors, battlefield medics,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Wandering Pilgrim Product
Arriving in Lonia, the party will soon find themselves embedded in a sinster plot of fiendish influence. As the city slowly devolves into madness, the players must race agaisnt the clock and unravel the mystery of who is behind this fiendish plot! But, as any aspiring detective knows, the Devil's in the Details!
"The Devil's in the Details"... [click here for more] |
Dungeon Masters Guild |
$1.50
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