Title |
Publisher |
Price |
"Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!" -- Critical Role creator Matt Mercer on Ravenloft Archetypes I: Nightmares of Barovia. Ravenloft Archetypes II: The Core Domains Adventurer’s Guide aims to do everything for Ravenloft that the Sword Coast Adventurer’s Guide did... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Welcome to Gothic Earth!
Gothic Earth, first revealed in 1994 with the release of the Masque of the Red Death and Other Tales boxed set, allows D&D players to enter a dark vision of our own world in the 1890s. The classic setting came to 5th Edition last year with the release of the Masque of the Red Death Player's... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Alien aberrations from the Far Realm seek to invade this world. They have been faught off before, by ancient defenders wielding a sky-blue rune, but the wards are weakening. Things writhing and slick lurk just beyond sight, pushing at the boundaries of their cage. Visions appear. Psychic powers manifest. The Cerulean Sign rises.
Within these pages, you will find information on the Cerulean Sign, a... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Nullifier
The nullifier is a new class from The Copper Sanctum. The class is designed to drain the power from others to empower themselves. The class includes four archetypes.
Arcane Abolisher
Arcane Abolisher nullifiers are skilled at shutting down arcane casters.
Divine Defiler
Divine Defiler nullifiers focus on preventing divine casters from fulfilling their potential.
Martial Maligner
Martial... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Impostor
The impostor is a new class from The Copper Sanctum. The class is capable of taking on any role, though perhaps not quite as well as a class who's focused on that role. The class includes five archetypes.
The Aspect of Battle
Impostors who follow the Aspect of Battle emulate barbarians, fighters, and monks.
The Aspect of Devotion
Impostors who follow the Aspect of Devotion emulate clerics,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Have you ever wanted to mix the rich sophistication of Aristocratic Houses, Vampire Clans, An Empire very similar to the Byzantine Empire, Slavic Mythology, Alchemy and Runes into a setting. Do you miss the days of sophisticated Vampires playing court politics or the intrigue of ruthless monster hunters paid to slay deadly beasts by using their sword and wits alone. This setting is perfect for the... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Primordial Patrons
Four new Otherworldly Patron options are included in this offering from The Copper Sanctum: The Ancestors, The Everstorm, The Formless, and The Mother Fungus.
Update: Now includes a new pact boon and several eldritch invocations specifically designed for the Primordial Patrons.
The Ancestors
Connect with those who came before and channel the power of your heritage. The... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Ways of Balance
Four new monastic tradition options are included in this offering from The Copper Sanctum: the Way of Harmonious Spirit, the Way of Petals, the Way of the Heavenly Fist, and the Way of the Stick. This supplement takes equal parts inspiration from real martial arts, ancient myths, and modern fantasy to deliver a diverse lot of deadly archetypes.
The Way of Harmonious Spirit
Inspired... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Magic of Identity
Four new Arcane Tradition options are included in this offering from The Copper Sanctum: Hematurgy, Leximancy, Numerology, and Signumancy.
Hematurgy
Blood is the most primal of identifying methods. A signature penned in blood holds far more power than one in ink. The bond of blood is strong. Through intense study and occasional madness, Hematurgists have discovered methods of unlocking... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Rascals, Rapscallions & Reprobates
Four new roguish archetypes are included in this offering from The Copper Sanctum: the Silvertongue, Tactician, Thug, and Whisper. This supplement dabbles in a few different varieties of roguery.
Silvertongue
The Silvertongue is a master wordsmith, capable of incapacitating a foe without ever laying a finger on them.
Tactician
The Tactician has mastered the... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Bring Lex and Pax to the peoples of Theros
When Theros seemed lost after a divine cataclysm, the people of Aeterna, led by its Senate through the arms of its armies, brought the light that dispelled the darkness of an Erebos tyranny. All roads lead to Aeterna, whose laws are the most developed and brought about the Pax Aeternum to Theros. But rivalries between the private armies of Aeternian generals,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In the mood to add some Stranger . . . um . . . stuff to your campaign?
In this excerpt from Offbeat Encounters, a distraught young woman claims rats have overtaken her village. The woman’s story is incomplete – she is in fact controlled by the rats, who are in need of fresh victims. They plan control a settlements’ worth of hosts, in a ploy that could restore an ancient fey power to life –... [click here for more] |
Dungeon Masters Guild |
FREE
|
Hazardous Heritages
Five new sorcerous origin options are included in this offering from The Copper Sanctum: Blood of the Battlefield, Blood of the Sphinx, Elemental Lineage, Fiendish Birthright, and Medusan Legacy. This supplement sifts through some sources with deadly origins.
Blood of the Battlefield
The Blood of the Battlefield flows through the veins of these sorcerers. Infused with the magical... [click here for more] |
Dungeon Masters Guild |
$4.49
|