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CCC-ODFC02-02 Palace of the Efreeti

CCC-ODFC02-02 Palace of the Efreeti


A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so. Now updated to Version 2.0, with improved, full-color maps! A four-hour adventure for 5th - 10th level characters. This...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-MAG01-01 Mischief at the Festival

CCC-MAG01-01 Mischief at the Festival


The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder. Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs,...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-GAD01-01 Broken Blade

CCC-GAD01-01 Broken Blade


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and...   [click here for more]
Dungeon Masters Guild  $4.99

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Skullport: Shadow of Waterdeep (Fantasy Grounds)

Skullport: Shadow of Waterdeep (Fantasy Grounds)


Skullport: Shadow of Waterdeep Now for Fantasy Grounds! As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth. "This...   [click here for more]
Dungeon Masters Guild  $11.95

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Baron of Blood's Codex Vampirica

Baron of Blood's Codex Vampirica


The Baron of Blood, Artor Morlin, has long been a historian of vampiric lore, artifacts, and beasts. He boasts grand libraries in his lair beneath the streets of Waterdeep and has recently decided to unlock the vault. In his generosity, he has compiled his collected knowledge into this book. He now offers it to you... Within, you will find a trove of new rules options for all character classes in...   [click here for more]
Dungeon Masters Guild  $9.99

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The Surrounded

The Surrounded


Queen Raedra Obarskyr of Cormyr summons a group of heroes from various realms to combat an evil Red Dragon. Among those who answer the call are two knights, a priest, and a wizard. However, not all of these so-called "heroes" have pure intentions. "The Surrounded" is a captivating one-shot adventure that promises to immerse your players in intrigue and devious schemes, keeping them on edge throughout...   [click here for more]
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Heart & Bone

Heart & Bone


A 1st-level one-shot adventure great for introducing new players to the game featuring undead, wizardly traps and an epic fight with a magical guardian! (Click on “Full-size Preview” to view the entire product before purchasing. I appreciate your support!) This adventure is designed to be a brief introduction to the game and has thus...   [click here for more]
Dungeon Masters Guild  $2.00

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Rescue at Brightwell

Rescue at Brightwell


An eccentric military unit, trapped behind enemy lines, must save their comrade from an enemy Lieutenant willing to do anything to make it out of this war alive. Rescue at Brightwell is a DUNGEONS&DRAGONS fifth edition military-themed heist intended for a unit of four to six characters of 3rd or 4th level. In this adventure, your players take on the role of...   [click here for more]
Dungeon Masters Guild  $3.95

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The King in Yellow -- A Warlock Patron

The King in Yellow -- A Warlock Patron


The forbidden play, The King in Yellow, has driven folk to madness and destruction. Naturally, some of you want in on it. Inspired by the works of Ambrose Bierce, Robert E. Chambers, and H.P. Lovecraft, this warlock patron also comes complete with two new Eldritch Invocations and a new artifact, the eponymous play itself. Have you seen the Yellow Sign? ...   [click here for more]
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Birds of Prey

Birds of Prey


Prepare yourselves for an elaborate heist in this winter-themed adventure! 30 years ago, The War for the Silver Marches devestated the region, splitting the realm and devestating several cities. In the wake of Sundabar's recapture at the end of the War, a young drow woman escapes to the Nether Mountains, fleeing the city that slew her parents. Through the winter winds, a duergar finds the drow girl,...   [click here for more]
Dungeon Masters Guild  $2.15

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Merchant Beware!

Merchant Beware!


A booming mining town... Growing rivalries between merchants... Merchant Beware! is an adventure where a group of young adventurers are hired to find and rescue the missing daughter of a powerful merchant. This adventure is for a group of 4 level 1 characters. It is easily adaptable to any Dungeons & Dragons setting and will take 2-3 hours to play. This is the first of a series...   [click here for more]
Dungeon Masters Guild  $2.99

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The Anvilton Assassins

The Anvilton Assassins


While on a mission to act as Waterdeep's (or other city's) trade ambassadors to the Delimbiyr city of Anvilton, an assassination attempt is made on a local leader. Ironically, the evidence points to the adventurers, and they become criminals on the run. They must now try to clear their names and complete their diplomatic mission. Will they also learn who is behind the assassination? This multi-session...   [click here for more]
Dungeon Masters Guild  $6.99

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The Scimitar Spires

The Scimitar Spires


A follow-up to the adventure The Ancient Relic of Netheril which can also be played as a standalone. A plot by a group of Netherese wizards has been uncovered.  If there’s any hope of stopping it, the adventurers must find the wizards’ base of operations and investigate their activities in the Scimitar Spires range. If you'd like to play the fist adventure in this series prior to starting this...   [click here for more]
Dungeon Masters Guild  $3.99

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The Rise of Althia

The Rise of Althia


After uncovering a plot by a group of Netherese wizards, the adventurers must devise a way to thwart a dangerous attack on Evereska.  The final installment in the story arc that began with The Ancient Relic of Netheril and continued with The Scimitar Spires, this adventure is also playable as a standalone adventure. The previous two adventures in this story can be found on DMs Guild here: https://www.dmsguild.com/product/259310/The-Ancient-Relic-of-Netheril...   [click here for more]
Dungeon Masters Guild  $2.99

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All My Products (Sebastian Baar)

All My Products (Sebastian Baar)


Get three products, including two adventures and one supplement! This bundle includes two adventures and one supplement: Beneath the Surface (an adventure for characters 1-4th level), Birds of Prey (an adventure for characters 5-10th level) and Crit & Miss (a supplement for critical hits and misses). The two adventures can be played consecutively, offering a vague enough...   [click here for more]
Dungeon Masters Guild  $2.72

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Pendilly's Nominally Enchanted Items - Volume 2

Pendilly's Nominally Enchanted Items - Volume 2


More of Pendilly's less than lethal (well, some of these can pack a punch) enchanted items. A great collection to use on NPC's while role playing or in combat. Also, take a look at: Formaggio's Font Pendilly's Nominally Enchanted Items (volume 1) The Anvilton Assassins ...   [click here for more]
Dungeon Masters Guild  $2.50

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The Pit and the Fiend - Part three of the Sunken Tomb of Voldesh campaign

The Pit and the Fiend - Part three of the Sunken Tomb of Voldesh campaign


Welcome to the final installment of the Sunken Tomb of Voldesh! Follow Flizel and his cast of NPCs deal with the magical tome and the evil drow that seeks to gain its powers. Inturn she has plans to use it to tap a great fiends powers and make them her own! Your players will visit Cormyr and many towns and cities within the country along their way.  The party, if successful will gain a few powerful...   [click here for more]
Dungeon Masters Guild  $9.95

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