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Hollow Citadel

Hollow Citadel


The characters are servants, guards, and scholars in the service of Boyar Rygeir Morkvode, an aged ruler of a barren land called Viserik. They have served the citadel all their lives, elevated above the starving peasantry, yet it is a harsh and humorless life nonetheless. Viserik is an isolated land of foothills. A century ago, its priests declared their god was dead. No one remembers...   [click here for more]
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Honknado

Honknado


Buckle up, brave adventurers, for I bring you tales of a creature that will set your heart racing and send shivers down your spine—the dreaded Honknado! Picture a fearsome sight, a whirlwind of chaos and feathers that defies explanation. Legends speak of its origins as a mystery, a creature summoned by the very whims of nature itself. Some whisper that these enigmatic beings materialize to guard...   [click here for more]
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Huecuva: Fallen Priests Turned Undead

Huecuva: Fallen Priests Turned Undead


The classic monster from the 1st edition AD&D Fiend Folio, re-imagined for the 5th edition of D&D. Contains three new stat blocks for undead monsters of CR 3, 6, and 12, intended to play like evil clerics. Includes an extensive collection of lore compiled from every edition of the game, with ideas for using huecuva to build unique encounters and villainous plots that could form...   [click here for more]
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Hunger, Nausea, and the Adrenaline Rush

Hunger, Nausea, and the Adrenaline Rush


In this document I present three new dynamics guaranteed to keep your game fresh. Hunger and nauaea are both conditions meant to add a layer of realism, and the adrenaline rush is built to increase survivability in high-risk situations. ...   [click here for more]
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Hunt Blackhollow

Hunt Blackhollow


This short adventure lasts 2-3 hours and pits a party of four, 6th level characters against, Blackhollow, a werwolf cursed to wander without natural ways to return to his human form. Only magic can change him back, and only divine intervention can save him. Blackhollow has terrorized the countryside for many years. Will you try to break the curse or just put the beast out of its misery? ...   [click here for more]
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Incredible Creatures and How to Kill Them: Tooth Fairies

Incredible Creatures and How to Kill Them: Tooth Fairies


This one-page creature feature contains stats for the Tooth Fairy and the Tooth Fairy Swarm. ...   [click here for more]
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La Tumba de Nepthys

La Tumba de Nepthys


Una corta mazmorra para aventureros tier 3 hecha para el inktober de gremio de exploradores. ¿Que ocultaran las dunas a nuestros aventureros? ...   [click here for more]
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Lanham, the Unsleeping City - A Setting Guide

Lanham, the Unsleeping City - A Setting Guide


Lanham, the Unsleeping City provides everything a Dungeon Master needs to run a 5th Edition Dungeons & Dragons game in Lanham, a decadent city of industry and tradition where gothic and cosmic horror meet pulp adventure and mystery.  Navigate winding streets under the shadows of gothic towers while battling hordes of undead, parleying with political factions and uncovering secrets better...   [click here for more]
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Lich Class (5e)

Lich Class (5e)


It truly doesn't matter how you became a lich, what matters is what you choose to do now. A properly created Lich will always have a powered phylactery that sustains the Lich and reconstructs their body when they die, and the proper method for creating a lich is a closely guarded secret. However, there are many ways a "lesser lich" can be created. These liches have phylacteries that can be created...   [click here for more]
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Lycanthrope (variant)

Lycanthrope (variant)


This is a simple redesign of the werewolf to make it more dynamic as both an enemy and ally (you know...if it comes to that). The werewolf's curse specifically has been updated to be more interesting. It is now not as simple as pass/fail. Contracting lycanthropy does not necessarily turn you into a wolf man, but it may cause you to go insane, go bezerk, or even die (and yes, even become a werewolf...if...   [click here for more]
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Map Pack 01 - The Sorrows of Southsward Keep

Map Pack 01 - The Sorrows of Southsward Keep


A fully mapped three-story haunted keep and an abandoned cabin for you and your players to explore. battle maps covering 2 buildings and 15+ rooms. Made with professional assets in Dungeondraft. Grab the companion adventure, The Sorrows of Southsward Keep here! ...   [click here for more]
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Mike's Free Encounter #12: Shadowed Fields

Mike's Free Encounter #12: Shadowed Fields


This is the 12th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the Order of Salvation—Necroknights in the service of Durakor. CR 5+   The encounter includes: History/Background for the encounter. Encounter guide. New Monsters: Necroknight, Necroknight Captain, Necropriest, Necromancer, and Zombie Warhorse. New Magic Item: Bone Flail. Color...   [click here for more]
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Mike's Free Encounter #19: Corporagelida

Mike's Free Encounter #19: Corporagelida


This is the 19th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a corporagelida.   A corporagelida is a frozen nightmare. Its body consists of numerous corpses, chained together and frozen within ice. The joints are formed by breaks in the ice that reach the corpses within. The encounter includes: History/Background for the encounter. New...   [click here for more]
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Mike's Free Encounter #20: Frostcursed Headless

Mike's Free Encounter #20: Frostcursed Headless


This is the 20th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the Frostcursed headless masters.   The encounter includes: History/Background for the encounter. New Monsters: Frostcursed Headless Master and Headless Shield Bearer. Encounter guide. Color Map.   The companion ZIP file contains: JPEG and Campaign Cartographer versions...   [click here for more]
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Mike's Free Encounter #21: Frostcursed Forge

Mike's Free Encounter #21: Frostcursed Forge


This is the 21st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the master of the Frostcursed forge.   The encounter includes: History/Background for the encounter. New Monsters: Frostcursed Smith and Frostcursed Frostsmith. Encounter guide. Color Map.   The companion ZIP file contains: JPEG and Campaign Cartographer versions of...   [click here for more]
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Mike's Free Encounter #24: Dividuicorporis

Mike's Free Encounter #24: Dividuicorporis


This is the 24th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the divided flesh of the dividuicorporis. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.   The encounter includes: History/Background...   [click here for more]
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Mike's Free Encounter #35: Wind Chime

Mike's Free Encounter #35: Wind Chime


This is the 35th in an ongoing series aimed to provide the overworked DM with ready-to run encounters.  The intrepid adventures enter the woods to hunt, or be hunted by, the wind chime—an undead abomination crafted by vengeful druids. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets...   [click here for more]
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Mike's Free Encounter #3: Haunted Stones

Mike's Free Encounter #3: Haunted Stones


This is the third in an ongoing series aimed to provide the overworked DM with ready-to run encounters.  This encounter features the Haunted Stones, a weak point between the material plane and the Ashenfey. The encounter provides details of the Verdanfey and the Ashenfey as well as several new monsters of the Ashenfey ranging from the Asheneant to the Shuffling Husk. The companion ZIP file includes...   [click here for more]
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Mike's Free Encounter #5: Gnark Horse

Mike's Free Encounter #5: Gnark Horse


This is the fifth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. It includes a history/background for the encounter, a map, and monster stats. Everyone gets a chance to ride the pony in this encounter with the much misunderstood Gnark Horse. The companion ZIP files contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of...   [click here for more]
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Mike's Free Encounter #6: Ghost of Kella Thar

Mike's Free Encounter #6: Ghost of Kella Thar


This is the sixth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The heroic PCs have a chance to complete a job botched by the ghost hunter Cerellan Thel, that of destroying Kella Thar.  It includes a history/background for the encounter, a map, new magic items, and monster stats. The encounter is CR 9. The companion ZIP file contains JPEG versions of the...   [click here for more]
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Mike's Free Encounter #87: Tomb Remnants

Mike's Free Encounter #87: Tomb Remnants


This is the 87th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the remnants of the tomb which might be a jumble of animated bones, undead slime, or an unliving miasma. When the ancient D’Aroine people faced extinction because of their inability to reproduce, some of their great wizards constructed a vessel to sail between worlds. After a...   [click here for more]
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Mike's Free Encounter #98: Dr. Deathwhisker

Mike's Free Encounter #98: Dr. Deathwhisker


This is the 98th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs get a chance for an appointment with Dr. Deathwhisker, a very special undead cat. While the PCs might wish to befriend the bad doctor, they might also wish to destroy him. But they shall find this difficult since he has “nein” lives. This encounter can be used as a means for PC to...   [click here for more]
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Mirror Mirror

Mirror Mirror


Tired and weary adventurers seek refuge in a cabin in the woods, only this cabin is not what it seems. This adventure takes a group of level 3 players on a trip to the darkerside of the Feywild.  This is an adventure written as part of the RPG writing course. ...   [click here for more]
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Mist Rat - A CR 7 Beast

Mist Rat - A CR 7 Beast


I needed to create a giant rat for my game, and needed it to be terrifying for a higher level party, so here we are, send a few dozen of these at your level 7 party and watch them squeal in terror! ...   [click here for more]
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Moke's Witch Class: Craft Idols and Conjure Spirit Familairs

Moke's Witch Class: Craft Idols and Conjure Spirit Familairs


Moke's Witch Class - A Conjurer and Item Based Spellcasting Class for 5th Edition Dugeons & Dragons Witches can be diabolical, clever, and disturbing. Stories of their abilities go back as far as magic exists, some confusing them for Warlock or Druids, in truth, their magical origin lies somewhere inbetween. While protection of nature could be a motive for...   [click here for more]
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Monster's Orb

Monster's Orb


MAGIC ITEM: MONSTER'S ORB - GO FORTH AND ENTRAP THEM ALL! This is a magic item that will allow you to fulfill your dreams of becoming the very best. This magic sphere can be used to capture the soul of a monster and release it later to fight alongside you and your party.  Beast Companion and Familiar: If your character is a ranger with a beast companion, or another...   [click here for more]
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Murmur through the Cracks

Murmur through the Cracks


Murmur through the Cracks This One Shot Adventure Module contains: The story for a single adventure An intriguing mystery for your players to solve Builds for 4 new monsters Builds for multiple tough NPCs Detailed maps of the city of Samin and some key locations Ideas for special combat encounters and a final boss fight The Story Even a decade after...   [click here for more]
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Mythic Encounters: The Bullywug Ascendant

Mythic Encounters: The Bullywug Ascendant


The Bullywug Ascendant Bullywug are a swamp-dwelling creature of varying repute. Some humanoid civilizations call them primitive, others call them backwards, but neither is close to the truth. Bullywug are a voracious race, that exists with an insatiable hunger. They strip-feed off the land around them and devastate the wetland marshes in which they thrive, forcing them to move like locusts....   [click here for more]
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Netherbroker: Α Roghish Archetype

Netherbroker: Α Roghish Archetype


Why should Lords of the Nine Hells, Alien Gods and Immortal Spirits of the Feywild prematurely gift their powers for free to pompous doofuses that ultimately hinder their masters' plans, when there are expert agents for hire available with instant profits? Warlocks step aside as there is a new kind of Rogue in town willing to sacrifice much more for the blessings of these...   [click here for more]
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Night Breaker Conclave

Night Breaker Conclave


Rangers who walk the Night Breaker path learn the ancient ways of infusing light into their arrows and themselves in order to dispel magical darkness and foil the schemes of creatures that rely on it for nefarious deeds. These rangers can be found honoring their ancient tradition of lifting spirits through simple acts of joy and couragous acts of valour with a smile on their face, often in places where...   [click here for more]
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Oath of the Consecrator

Oath of the Consecrator


Some paladins feel the need to specialize in one area: the eradication of the Undead.  The Oath of the Consecrator gives a fun Role Play aspect to your paladin that wants to not only destroy the Undead, but stop them from getting up in the first place. ...   [click here for more]
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Oath of the Occult - A Paladin Subclass

Oath of the Occult - A Paladin Subclass


"The world is full of strange and dark magic, both of which are powerful forces when drawn upon by a willing mind. Some adventurers seek out or are forced into deals with evil entities and find themselves warped by their magical oath. Paladins who swear the Oath of the Occult find themselves oathbound to entities such as hag covens, devils, and other dark beings. The exact specifications of this oath...   [click here for more]
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Offbeat Encounters: The Auger Rats

Offbeat Encounters: The Auger Rats


In the mood to add some Stranger . . . um . . . stuff to your campaign? In this excerpt from Offbeat Encounters, a distraught young woman claims rats have overtaken her village. The woman’s story is incomplete – she is in fact controlled by the rats, who are in need of fresh victims. They plan control a settlements’ worth of hosts, in a ploy that could restore an ancient fey power to life –...   [click here for more]
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On Her Majesty’s Pest Control Service

On Her Majesty’s Pest Control Service


On Her Majesty's Pest Control Service This One Shot Adventure Module contains: The story for a single adventure Tips on how to run a introduction session for new TTRPG players Builds for several new monsters Build and Background for a NPC Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story Like most large...   [click here for more]
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One Page Patrons: The Stranger

One Page Patrons: The Stranger


The Stranger Across the cosmos, across the universe, there is a being known only as the Stranger. Whether appearing as an old woman in rags, a young man in antique refinery, or a shapeless being of magical energy; the Stranger comes bearing powers to those when they need it most, selecting they who have been the subject of great injustice or inequity. For somewhere deep in the past, the Stranger themselves...   [click here for more]
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Otherworldly Patron - The Demilich

Otherworldly Patron - The Demilich


Warlock Otherworldly Patron: The Demilich The Demilich; A powerful Lich that has evolved beyond the need for a a physical body. One has granted you powers, and allows you to use them in exchange for your eternal service. This title includes a Warlock subclass focusing on becoming one with the undead. Gain the power to transform into undead monsters and become ethereal like a ghost....   [click here for more]
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Pact of the Weave Walker

Pact of the Weave Walker


A pact has been made What if the someone wanted to make a deal with an otherworldly being? What would that look like and how would it change them?  This warlock subclass hopes to answer those questions. Based on Whisper of The Weave Walker, a horror adventure, this PDF includes new class features and table of possible ways your character is influenced by their cosmic...   [click here for more]
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Pacts and Familiars

Pacts and Familiars


Pact of the Eldritch Weapon Create an animated weapon that you control in combat, and stab your foes from a safe distance! Pact of the Lantern Seek out forgotten knowledge in ancient ruins with a magical lantern that can reveal that which is hidden, with little help from the local ghosts. Spectral Hand (familiar form) A mage hand given sentience. These magical beings are a must-have companion for...   [click here for more]
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Paladin - Oath of the Abyss

Paladin - Oath of the Abyss


The night ist darkest just before the dawn. The Oath of the Abyss is a curse, a journey that leads to one of two possible destinations -- salvation or perdition. Paladins who follow this oath walk the thin line that separates light from dark, hope from desperation, and sanity from madness. Unlike other paladins, they are tempted by evil against their will. This lure often stems from places...   [click here for more]
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Paranormal Investigator Background

Paranormal Investigator Background

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Personaggi Pregenerati per La Seconda Alba Nera

Personaggi Pregenerati per La Seconda Alba Nera


Nel file sono presenti 4 Schede per Personaggi Pre-generati di 1° livello, per fornire un utile spunto ai giocatori nell'avventura: "La Seconda Alba Nera". Esse contengono nuovi Tratti, Ideali, Legami e Difetti e 4 backstories originali per collegare i giocatori alla storia. La Seconda Alba Nera è un'avventura Dark-Fantasy di oltre 30 ore che accompagna un gruppo di...   [click here for more]
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Pre-generated characters for The Second Black Dawn

Pre-generated characters for The Second Black Dawn


Included in the file are four 1st level pre-generated characters suitable for use with "The Second Black Dawn" The characters have original Traits, Ideals, Bonds and Flaws, plus original backstories to connect them to the plot. You can find "The Second Black Dawn" here: https://www.dmsguild.com/product/280370/The-Second-Black-Dawn?view_as_pub=1...   [click here for more]
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Probleme an Board der Nostromo - Ein Sci-Fi Oneshot für D&D 5e

Probleme an Board der Nostromo - Ein Sci-Fi Oneshot für D&D 5e


Eine Crew wird angeheuert das Raumschiff Nostromo zu bergen. Offiziell war die Nostromo angeheuert worden um einen Asteroiden zu einer nahegelegenen Kolonie zu Transportieren um sie dort für Rohstoffe abzubauen. Vor einem Monat hat sie einen Notrufsignal abgegeben und seit dem herrscht Funkstille. Bei diesem Oneshot bekommen fünf Spieler*innen geheime Rolle zugeteilt und versuchen, zusätzlich zur...   [click here for more]
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Rise of the Necromancer

Rise of the Necromancer


Now a PLATINUM seller! And over 52,000 downloads - Holy avernus thank you all so much! Thank you all for the continued support with this one shot - in the top 40 most popular of "pay what you want" titles. This is amazing I am eternally greatful! Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique...   [click here for more]
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Risen of the Rotbog - A short encounter for 2nd level characters

Risen of the Rotbog - A short encounter for 2nd level characters


In the fetid waters of the Rotbog, the Wraith’s Breath lies wrecked. Those squalid remains were once the proud vessel of the Dread Pirate Ghostbeard, during his fanatical pursuit of the Lost Gold of Tagua. Whether he found a piece is not known, though it is said that a mere touch of the treasure can infect one’s soul with the ‘Gold’s Will’ – a compulsion to reunite the scattered...   [click here for more]
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Ruins on the Borderlands

Ruins on the Borderlands


Explore a creepy old mansion inspired by classic literature.  Investigate the cosmic mysteries surrounding this place and delve into the secrets below the House on the Borderlands. Based on the 1908 novel by William Hope Hodgson, this adventure has the party return to the House on the Borderlands and discover the manuscript and secrets left by the Recluse.  Characters will discover the secrets...   [click here for more]
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Rules Of Nature

Rules Of Nature


Rules Of Nature is a survival/exploration adventure written for D&D fifth edition. A party of merchants strays off their path and ends up in the jungle basin: a hostile, mystical piece of dense jungle, where ancient horrors have twisted nature. Exploring to find a way out, they slowly realize that they are not the only people in the basin, as a man-eating tribe skulks them, preparing for their...   [click here for more]
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Scale the Spire

Scale the Spire


Scale the Spire This modular One Shot Adventure Module contains: The story for a single adventure Additional rules to create a modular, rogue-like dungeon crawl experience in 5e 18 random events for traversing a magical dungeon Builds for 21 new monsters and fights Builds and ideas for 18 new boss battles Loot-tables for 3 dozen new potions, magical weapons and magical...   [click here for more]
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Scooby-Doo, Goosebumps, and Coraline

Scooby-Doo, Goosebumps, and Coraline


Tips, Suggestions, and Best Practices for running Horror-Themed games for younger players (ages 8-12).   ...   [click here for more]
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Scorching Fury

Scorching Fury


Get ready for a fiery inferno of an adventure, because the Scorching Fury is here to bring the heat straight from the depths of the abyss! This giant red fiend will tower over your party, its razor-like claws slicing through flesh and steel with equal ease, leaving behind a trail of fiery destruction. With its truesight, this fiend can see through any trickery, so don’t even think about trying to...   [click here for more]
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