Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















ThemeSettingFormatSpecial Collection
Horror   Remove Search Term
Nonspecific/Any Setting   Remove Search Term
PDF   Remove Search Term
May D&D Sale   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Community Titles in Your Current Selection
pixel_trans.gif
pixel_trans.gif
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price ▲ 
Anti-Paladin Class

Anti-Paladin Class


Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II (pp....   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
The Underling's Awakening

The Underling's Awakening


NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments. The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Tale Of Gnolls And Giants

A Tale Of Gnolls And Giants


An Adventure of differing length: The town of Brine-Spell has, for a long time, had a trade deal with the fierce Frost Giants of the western mountains. But on this occasion, they have failed to arrive! It is up to a group of adventurers to travel into the Western Mountains and unravel the mystery. Along the way battling fierce monsters and ravaging beasts. The Giants have disappeared! The Gnolls...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Beneath Fool's Keep

Beneath Fool's Keep


A 1 hour Fifth Edition Dungeons & Dragons encounter for all level characters suggested for all alignments  (1st draft; Standalone; Expandable)  A stand alone or sequel to the FREE adventure the Fool's Keep and possible prequel or sequel to The Fool's Keep Murders.  Also see my line of .99 modules/story line the Doom Portals or click on my name to see all the adventures.  And check out the...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Champions of the Outer Planes Warlock Patron the Bornless One

Champions of the Outer Planes Warlock Patron the Bornless One


Bring the Outer Planes to your table with this new Warlock Patron. In this new supplement for Outer Planes adventures, you are introduced to the Warlock Patron the Bornless One, who is a combination of psychic and eldritch magic with a dash wise sage thrown in. In Warlock Patron the Bornless One, you meet a Warlock who is a skilled spellcaster and seeker of the mysteries of the multiverse. Tasked...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Champions of the Underdark Sacred Oath Oath of the Kinslayer

Champions of the Underdark Sacred Oath Oath of the Kinslayer


Bring the Underdark to your table with this new Sacred Oath. In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth. In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with all...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Children of the Hills

Children of the Hills


A small, isolated town in the midst of turmoil...rumors of strange children in the night...raided farms and homes...and something else, biding its time, lurking beneath it all. "Children of the Hills" is a short investigative adventure for 4-6 characters of levels 3rd to 4th level. It can be placed into any setting as an excellent launching point for an extended campaign. In this adventure...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Nezaguul's Blasted Tome of Vile Artifacts

Nezaguul's Blasted Tome of Vile Artifacts


Another blasted tome from master Nezaguul featuring 12 of the most vile of artifacts, including weapons, armor, and magical items. This blasted tome also features Nezaguul's Table of Vile Attunement Effects for those adventurer's who dare attune to such devilish items. Included within the material is: Elrok, the Sundering Hammer Beatrice, Skull of the Goat Bogdue, Crown of Hatred and much...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Field Guide to Plants of the Necromantic Arts

Field Guide to Plants of the Necromantic Arts


UNLOCK THE SECRETS OF NECROMANTIC BOTANY! Fajour's Field Guide to Plants of the Necromantic Arts offers optional rules to incorporate unique dangers and aids to your campaign adventures. A blend between previously published material, real-world historical uses and newly designed options, the Field Guide is a collection of deadly, dangerous...   [click here for more]
Dungeon Masters Guild  $0.79

Add to Dungeon Masters Guild Order  
Trinkets of the Blood War

Trinkets of the Blood War


100 Trinkets from the Ageless War Add some blood and hellfire to your PC and NPCs alike with a little something extra at character creation or as quirky loot-- - be it pick-pocketing, dungeon-crawling or just ransacking. A hundred trinkets from fiends engaged in the Blood War. ...   [click here for more]
Dungeon Masters Guild  $0.88

Add to Dungeon Masters Guild Order  
Mystery at Alb

Mystery at Alb


For 3rd through 5th level characters. An uninhabited island with an ancient secret. You are hired to find out what happened on Alb. A group of men a went missing on the island. The island has ruins so ancient that no one alive knows their origins. The answer to the island’s secret might die with you.             ...   [click here for more]
Dungeon Masters Guild  $0.89

Add to Dungeon Masters Guild Order  
Ruins at Ganthorpe

Ruins at Ganthorpe


For 12th through 18th level characters. This is actually the first module I wrote. The ruins of Ganthorpe have been found, and you are lucky enough to be the first to investigate them. ...   [click here for more]
Dungeon Masters Guild  $0.89

Add to Dungeon Masters Guild Order  
Sorrow of Blackstone Ridge

Sorrow of Blackstone Ridge


For levels 1st through 3rd. Two towns divided and nearing war, you are hired to discover why the dead of the area are rising from the grave. Your adventure takes you from a subterranean town to a forlorn tomb in search of answers. This is a challenging test for low level characters. ...   [click here for more]
Dungeon Masters Guild  $0.89

Add to Dungeon Masters Guild Order  
Temple of the Spider Queen

Temple of the Spider Queen


An ancient evil has been awakened. You must find and face the Queen of Spiders before the people of Hilltop Springs are exterminated. This is a challenging adventure for characters between 10-12 levels.  ...   [click here for more]
Dungeon Masters Guild  $0.89

Add to Dungeon Masters Guild Order  
Under Helle Lake

Under Helle Lake


For 5th through 8th level characters. The third installment of adventures that take place in the world of Alberia. This one is a hybrid underwater/dungeon module. Be prepared to get wet and bloody! ...   [click here for more]
Dungeon Masters Guild  $0.89

Add to Dungeon Masters Guild Order  
The Ruin: A Warlock Patron

The Ruin: A Warlock Patron


A deep, gnawing hunger washes over you as the pact is complete: The Ruin has claimed you as its own. You now roam as an agent of entropy, consuming and decaying all you can. This is a homebrewed warlock patron, focused on the concepts of omniscience and entropy. Gameplay-wise, this should make a pretty decent support, and fall somewhere between a bard and a cleric in that sense. This is v1,...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
20 Magic Items for Vampire Slayers

20 Magic Items for Vampire Slayers


This document contains 20 new magic items for battling vampires, including: the amulet of the shining sun - for bringing sunlight into dark places, the trueform dagger - for putting a stop to a vampire's shapechange ability, the mace of redemption - for curing vampirism and restoring young vampires to their non-undead form, the slayer's scythe - an ancient artifact...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Barbarian: Path of the Chieftain

Barbarian: Path of the Chieftain


Tired of your barbarian being a mindless rage machine? Here is a barbarian path that highlights leadership ability, battlefield tactics, and leading your teammates to victory! ...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Lady Sepa and the Soul Weeper

Lady Sepa and the Soul Weeper


Get lost in the decaying kingdom of Lady Sepa, goddess of the harvest... For as long as the good people of Chult can remember Lady Sepa has visted them on the night of the final harvest. For the good she brings a tasty sweet, but for the wicked... She is decidely less kind. This year she has chosen the mayor of Mistvale, a small fishing villiage on the western coast of Chult, as her sacrifice,...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Oath of Blood - Paladin Oath

Oath of Blood - Paladin Oath


This oath is for those seeking to play the vampire knight, and by that I don't mean a vampire who is a knight, but a knight who has learned to apply the blood magic of vampires to destroy their enemies and protect their allies. This particular Paladin Oath gains some very powerful healing spells and abilities, as well as amplifying their damage output with necrotic damage.  As such, they are often...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Bloated Dead

The Bloated Dead


A one page quick encounter that introduces a new type of undead creature. For countless years, a cursed procession of coffins and mourners slowly walks dusty back roads. They search for a way to rid themselves of the dead. They have been cursed to carry the bodies until the creatures can finally be put to rest. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The College of Hexes - Bard College

The College of Hexes - Bard College


The College of Hexes is for bards who wish to dable in necromancy, and play in the shadowy realm of curses and other dark magics.  ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Fiendish Domain - Cleric Domain

The Fiendish Domain - Cleric Domain


Not all clerics follow the gods of the upper planes.  Some find their divine inspiration in the lower planes.  Others still will dedicate their lives to the study and control of fiends in order to turn them against each other.  The Fiendish Domain is for those clerics who seek power over fiends... or seek to curry their favour... ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Under the Skin

Under the Skin


While traveling, the heroes take shelter from a storm in an old mansion. This begins the chain of events that leads to an encounter with the LaCroix family, who are not what they seem. NOW IN SECOND EDITION! The first edition of Under the Skin was well received but as I began building more modules, I felt like it needed an update.  It was overwritten, and I was never satisfied with...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Barbarian Path of the Reaver

Barbarian Path of the Reaver


A Silver Best Seller! The Path of the Reaver is a Barbarian subclass focused on death, blood, and violence. You are a master of fear whose power grows as you become injured. No matter -- death is your ally! Nothing gets your adrenaline pumping like a fresh kill.  Excellent for players who want to play a Carrion Tribe barbarian from Eberron's Demon Wastes! Please check out...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Bard College Of Power (5e)

Bard College Of Power (5e)


The common perception of bards typically portrays them as mincing fops playing lutes and lyres and jotting down poetry, or capering fools entertaining others with pratfalls and buffoonery, or even as skulking knowledge brokers who engage in skullduggery in their pursuit of information. No matter which way you slice it, most bards will never enter the halls of glory the way that noble warriors do, for...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Deep Dweller Warlock Patron (5e)

Deep Dweller Warlock Patron (5e)


The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Hivemaster Ranger Archetype (5e)

Hivemaster Ranger Archetype (5e)


Feel that prickle on your skin? The buzz of wings in your ear? That itch scuttling across your foot? What if you were the master of that feeling? What if you were the ruler of the hive, and had the power to send a cloud of loyal insects to overwhelm your enemies?  There exist a conclave of rangers - Beastmasters, technically, but ones who have claimed dominion over a separate animal kingdom - who...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Lycanthropy and Werewolves

Lycanthropy and Werewolves


When the savage beast is united with the civility of a humanoid, the result is the mighty werewolf. Not all desire this gift and not all who posses it are in full control, but the werewolf's raw strength can not be denied! Hi all! This is another entry into my prestige class home brew options. Like the vampire, there is a "lite" version which is contracted as a disease, which you can then lean...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Monk Way Of Twisted Bones (5e)

Monk Way Of Twisted Bones (5e)


The skeleton is the framework upon which one's body rests, the structure that allows us to walk, fight, and speak. It protects our most delicate parts from harm, cradling them in its calcified lattice so that they will be guarded from outside forces. But these bones can be more; they can be as hard as adamantium, as sharp as a sword, as deadly as any weapon. All it takes is someone with the skill and...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Nezaguul's Blasted Tome of Magic Items

Nezaguul's Blasted Tome of Magic Items


Nezaguul's Blasted Tome of Magic Items features 20 deliciously diabolical magic items for use with 5th Edition D&D. The collection features 8 wondrous items, 7 pieces of armor, 3 weapons, a staff, and a wand. Inside you will find Nezaguul's Haunting Box, the Loincloth of Undying, the Urn of the Archfiend, and the Staff of Shackles. And of course, these items wouldn't be complete without Nezaguul's...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
One Shot - Killer Clown

One Shot - Killer Clown


This encounter is intended for 4-6 characters level 5-7. It’s a twisted, sick comedy of errors with dark humor. Freckles the Clown isn’t your typical adversary. Freckles is vicious, but the danger is covered with a humorous and ridiculous veneer. Clowns. Killer clowns. A psychotic clown who insists you join his puppet show. No, really, he insists. ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Prestige Path: Inquisitor of the Silver Flame

Prestige Path: Inquisitor of the Silver Flame


This was created by combining the 3.5e Church Inquisitor and the 4e Exorcist of the Silver Flame. “Three things cannot be long hidden: the sun, the moon, and the truth.” – Buddha No force stands in greater opposition to the world's evils than the Church of the Silver Flame. Its holy warriors are embroiled in an eternal war against demons, devils, lycanthropes,...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Prestige Path: Moonblooded

Prestige Path: Moonblooded


This was created by combining the 3.5e Animal Ancestry and the 4e Blood Moon Stalker. “Tonight, a full moon rises over the mountains. This is the night of the Lycan – my night.” – Moon Brother Stonestalker Several legends tell of the blood moon, a night, or sometimes a season, when the Primal Beast stalks the wilderness of the world in physical form. During the blood moon,...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Soul Mass Player Race (5e)

Soul Mass Player Race (5e)


The undead are seen as abominations by some, useful servants by others, and a troublesome nuisance by most. The creation of the undead involves the desecration of the physical, and in some instances the consumption of the immaterial. Souls bound into service make for some of the most potent undead creations, and some necromancers don't stop at just one. They siphon more and more souls from their afterlives...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Cerulean Sign

The Cerulean Sign


Alien aberrations from the Far Realm seek to invade this world. They have been faught off before, by ancient defenders wielding a sky-blue rune, but the wards are weakening. Things writhing and slick lurk just beyond sight, pushing at the boundaries of their cage. Visions appear. Psychic powers manifest. The Cerulean Sign rises. Within these pages, you will find information on the Cerulean Sign, a...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Grafter

The Grafter


Did you ever get jealous of those sweet abilities monsters have? This is no longer an issue! With the Grafter class you can slowly but surely become a monstrous abomination yourself with all the sweet perks it brings! This is a class for those who like to hunt down monsters for their parts and then use those parts in battle! The grafter class includes three archetypes: the monster, the symbiont and...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Vampirism & Vampires

Vampirism & Vampires


Vampirism & Vampires adds a tiered approach to the adventurers interaction with vampires, starting with contracting a debilitating disease, escalating to become a powerful thrall, and if the hero so wishes, undergoing the vampiric conversion ritual to become a true vampire. Becoming a vampire is presented as a prestige class where levels are doled out as the DM feels appropriate. If taken...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Champions of the Blood War Arcane Tradition: Diabolist

Champions of the Blood War Arcane Tradition: Diabolist


Bring the Blood Wars to your table with this new Arcane Tradition. In this new supplement for the Blood Wars, you are introduced to the diabolist, a wizard who has sold their soul to the Devils of the Nine Hells for great power. Able to conjure the fires of the nine hells at whim, the diabolist can lay waste to their enemies with fire and infernal spells. The diabolist seeks one thing...   [click here for more]
Dungeon Masters Guild  $1.25

Add to Dungeon Masters Guild Order  
The Haunting of Valentyne Manor

The Haunting of Valentyne Manor


Enter a cycle of endless terror... Over seventy years ago Valentyne Manor bore witness to a horrible atrocity. A curse hangs over the site where a family was torn apart. Every hour their murders are played out by tormented spirits in a macabre exhibition. Can your heroes solve the manor's riddle or will they be doomed to join the ghostly procession? The Haunting of Valentyne Manor...   [click here for more]
Dungeon Masters Guild  $1.49

Add to Dungeon Masters Guild Order  
A Haunting in Brenton

A Haunting in Brenton


A fun horror/suspense adventure for your party, easy to drop in to any campaign or play as a one-off.  Your adventurers find themselves drawn into a small hamlet in a secluded valley. Very quickly, it becomes obvious that this seemingly quiet town has a dark past, and the party has become caught up in it. They’ll have to unravel the mystery of what happened in Brenton, and once they do, defeat...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
The Fleshwarpers

The Fleshwarpers


Why settle for what your momma gave ya? In these pages, you'll unearth the secrets of flesh grafting, the powerful (and unsettling) art worked by fleshwarpers. Stick a flumph scent gland under your arms. Replace your guts with an otyugh's. Stick some antennae on your head, or a tentacle in your chest. Get brand new bones!  As a DM, you can use these to flavor your monsters and NPC's. As a player,...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Crypts, Tombs and Haunted Houses Vol. 1

Crypts, Tombs and Haunted Houses Vol. 1


4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play. Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house? All the undead suitable...   [click here for more]
Dungeon Masters Guild  $1.59

Add to Dungeon Masters Guild Order  
Adventure: Carnival of Synn

Adventure: Carnival of Synn


NOT EVERY TIEFLING IS WICKED... BUT THIS ONE IS!  Use this adventure to introduce Curse of Strahd to your players or transport them to the realm of Ravenloft. #Map of Barovia included# Carnival of Synn is a 3rd level adventure designed for 4 to 6 players. The adventurers are traveling The Long Road, between Triboar and Longsaddle, when they come across...   [click here for more]
Dungeon Masters Guild  $2.95 $1.95

Add to Dungeon Masters Guild Order  
Aboard the Osmorton

Aboard the Osmorton


Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Adrift

Adrift


Adrift is a high-level one-shot horror adventure designed for characters levels 13-16 and is expected to take 4-6 hours. A great deal of the time is due to the fact that higher level combat can go quite long compared to combats at lower levels. The horror aspect in this adventure comes from some of the menacing creatures your players will face - such as the deadly corpse angler and a swarm of hallucinogenic...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Into the Frozen Wastes

Into the Frozen Wastes


Into the Frozen Wastes is a one-shot horror adventure designed for characters levels 7-10 and is expected to take 3-5 hours. This adventure is a combination of fighting against the deadly wrath of nature and a set of four undead horsemen that seek to raise an army of the dead. The players will be forced to find ways to stay warm, survive an avalanche, scale a wall of ice, and other challenges as they...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Kill a prince. Start a war.

Kill a prince. Start a war.


This cloak-and-dagger oneshot adventure takes our players on a top-secret mission deep under Mount Muedini to the drow city of Ragno. Designed for 6th-8th level characters, the players are all members of a clandestine assassin's guild known as the Sacred Satsujin. Will the assassins be able to fulfill their duty successfully? Will they use stealth, deception, disguise, or a combination of all three?...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Return of the Gol'Goroth

Return of the Gol'Goroth


The Return of the Gol'Goroth is a one-shot horror adventure for characters levels 9-12 and is expected to take 4-6 hours. This is a sequel to The Cult of the Gol'Goroth, so be sure you have completed the first part before you venture down this path. You can find the adventure available for free at this link. In this adventure, your party faces off against the Gol'Goroth in its awakened state. It is...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 96 items) Result Pages:  1  2  [Next >>] 
Select Page Number