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Dread Metrol: Into the Mists - An Eberron / Ravenloft Crossover

Dread Metrol: Into the Mists - An Eberron / Ravenloft Crossover


Join Eberron setting creator Keith Baker for a journey through the Mists and into the domain of Dread Metrol. Explore one of the greatest cities of Khorvaire—a city now besieged by nightmares. In this book, Keith creates a bridge between the settings of Eberron and Ravenloft. Trapped in an endless war, Metrol has become a harsh realm where familiar elements take dark turns. In this besieged...   [click here for more]
Dungeon Masters Guild  $17.95

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EB-03 Where the Dead Wait

EB-03 Where the Dead Wait


CAN THEY BE STOPPED? On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don’t play out as expected.... This Tier 1 adventure is optimized for APL 3, and is the third adventure...   [click here for more]
D&D Adventurers League  $4.99

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The Fiend of Hollow Mine DMs Pack, Maps, and Handouts

The Fiend of Hollow Mine DMs Pack, Maps, and Handouts


A handy pack with all you need to run "The Fiend of Hollow Mine," from Journeys Through the Radiant Citadel. Save time hunting for maps and handouts and looking for key information. This pack includes advice on how to run the adventure plus: a single-page reference version of the Radiant Citadel adventure “The Fiend of Hollow Mine;” four developed NPC profiles for Serapio, Itzmin del Prado,...   [click here for more]
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The Cyre 1313, the Mourning Rail

The Cyre 1313, the Mourning Rail


The Cyre 1313, the Mourning Rail, first appeared in Van Richten’s Guide to Ravenloft as one of the less-detailed Domains of Dread. Combining the gothic horror of Ravenloft and the arcane industry of Eberron, the Cyre 1313 exists entirely onboard a corrupted lightning rail. Terrified, undead passengers haunt the metal carriages while the sinister Last Passenger hopes to preserve their secrecy at any...   [click here for more]
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The Black Lotus, An Adventure in Shankhabhumi (Radiant Citadel)

The Black Lotus, An Adventure in Shankhabhumi (Radiant Citadel)


A dark power grows as an evil druid seeks to wrest control of the rivers in Shankhabhumi from the riverines by imbuing a corpse lotus with riverine and human blood. Can the party stop the ritual and save the sacrifices?  Or will they lose all their treasure to lovelorn and status-seeking bullywug knight along the way? This adventure is set in the civilisation of Shankhabhumi from Journeys...   [click here for more]
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Codex Siberys 2: Planes & Prophecy

Codex Siberys 2: Planes & Prophecy


The Dragon Above presents… Codex Siberys II: Planes & Prophecy This second volume of the Silver best-selling Codex Siberys presents a host of new enemies and allies, offering unique and encounter-defining mechanics to shake up your gaming table. Each of the creatures in the Codex is built from the ground up with Eberron lore in mind, but they can certainly find a...   [click here for more]
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The Last Day of Sharn

The Last Day of Sharn


  The Last Day of Sharn takes you and your players on a wild ride through time and space, on a quest to save the characters' lives—and the whole of Sharn. Teeming with mind flayers, giff, gith, and time travel—this adventure is sure to mess with your brain—and not just because the mind flayers want to pry it out of your skull! A tier 2 adventure, optimized...   [click here for more]
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AE01-12 Lost in Dreams by Nausicaä Enriquez

AE01-12 Lost in Dreams by Nausicaä Enriquez


Can you navigate fairy-tale intrigues among fey and living nightmares without getting trapped in the tale? Fight your dreams in the twelfth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 7th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by...   [click here for more]
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AE01-08 March of Madness by Andrew Bishkinskyi

AE01-08 March of Madness by Andrew Bishkinskyi


Sealed deep below the Shadow Marches lies a gateway to the realm of madness itself. It must be kept closed at any cost. Test your sanity with the eighth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's...   [click here for more]
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Encounters in the Mournland

Encounters in the Mournland


A Fantasy Grounds VTT version of this module exists. If youare looking for that version - click here. In a single day, the nation of Cyre was covered in mists and everyone–and everything–living in it perished. Even the plant life withered and died. Years later, little has changed. Mists still cover the entire land and natural creatures no longer thrive: healing is slowed, plants are stunted,...   [click here for more]
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Blackwater Redux | An Eberron Campaign

Blackwater Redux | An Eberron Campaign


A Mad Journey on the Blackwater River Drugs dull the damages of the Last War; gold fuels the fires which might ignite the next. A band of ragtag mercenaries must venture into the putrid swamps of the Shadow Marches to topple the drug lords of Droaam. To achieve their goals, they may have to leave something of themselves behind; in the heart of darkness Blackwater Redux is an Eberron...   [click here for more]
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Oracle of War Battle Maps - The Complete Spoils of War

Oracle of War Battle Maps - The Complete Spoils of War


Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are 15 battle maps covering all combat areas in parts 1-4 of the first storyline of Oracle of War, Spoils of War. The maps cover - Part 1: The Night Land Part 2: Voice in the Machine...   [click here for more]
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Madness of Xoriat (5e)

Madness of Xoriat (5e)


Now Available for Fantasy Grounds! Far down in the twisting caverns of Khyber, monsters beyond imagination roam and hunt, untouched for centuries by the light of Eberron’s sky: mind flayers, beholders, dolgrims, dolgaunts, and a league of other creatures just as sinister and foul. These aberrations are the children of experimentation, the projects of ancient invaders from the realm of...   [click here for more]
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A Guide to Candlekeep Mysteries

A Guide to Candlekeep Mysteries


Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron? Then A Guide to Candlekeep Mysteries has got your back! This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips...   [click here for more]
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The Deathless Skies of Cyre

The Deathless Skies of Cyre


Take to the skies of the Mournland in The Deathless Skies of Cyre, a thrilling airship adventure set in Eberron. This 6-8 hour adventure, built for 4 or 5 players who are level 10, plunges the party into the Mournland and the ruined city of Metrol. Made for Dungeons & Dragons Fifth Edition, The Deathless Skies of Cyre is a lore-heavy adventure that is haunted by the history of...   [click here for more]
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Hoard of Symbiotes (5e)

Hoard of Symbiotes (5e)


"Hoard of Symbiotes" is a collection of 24 new parasite-like magic items for your campaigns, both Eberron-based and otherwise! These items fuse to the flesh, providing players with dark and unusual powers in exchange for the vessel of their bodies. Move with arachnid speed with the Belt of Skittering! Imitate your friends and foes with the Chrysalis Cloak! Slaughter those who dare stand before you...   [click here for more]
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Sora Esma's Tome of Urban Legends: 13 Across Eberron Folktales

Sora Esma's Tome of Urban Legends: 13 Across Eberron Folktales


Blessed by warding Olarune, but cursed by Ol’ King Nymm, there lopes a fearsome monster with hunger inside of him... The realm of Thelanis is woven with stories, each of which echoes on the Material Plane in a dizzying array of fairy tales and urban legends. While scholars and sages might dismiss these as fantastical archetypes, the wisest—and most long-lived—know that every story has a spark...   [click here for more]
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The Queen With Burning Eyes

The Queen With Burning Eyes


The Queen with Burning Eyes - a classic Dungeon magazine delve warped for 5th Edition Eberron The Queen with Burning Eyes is a Dungeons and Dragons adventure set in Sharn, the City of Towers, as detailed in Eberron: Rising from the Last War. A rash of disappearances near the bridge to The City of the Dead has the population on edge and the Deathsgate...   [click here for more]
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The Cannith Schematica

The Cannith Schematica


Locate a priceless artifact in this adventure for the world's greatest roleplaying game! Beneath the perilous wastes of the Mournland lies an abandoned magical workshop housing a priceless artifact. Bizarre monsters and malevolent forces lurk within, so only the most resourceful heroes will prevail! The Cannith Schematica is an Eberron: Oracle of War salvage...   [click here for more]
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Oracle of War Battle Maps - The Complete First Year

Oracle of War Battle Maps - The Complete First Year


Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this bundle are 70 battle maps covering all combat areas in parts 1-10 of Oracle of War, along with Epics 1&2 and Salvage Bases. The maps cover - Part 1: The Night Land Part 2: Voice In The...   [click here for more]
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The Legend of Sleepy Hollow

The Legend of Sleepy Hollow


THE LEGEND OF SLEEPY HOLLOW A literary classic by Washington Irving — warped — for 5th Edition Dungeons & Dragons.   CELEBRATING THE 200th ANNIVERSARY OF THE WASHINGTON IRVING MASTERPIECE! The Legend of Sleepy Hollow is an adventure in storytelling suitable for beginning players...   [click here for more]
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Sharn Notice Boards: After Dark

Sharn Notice Boards: After Dark


Sharn Notice Boards: After Dark is a collection of four quests and two bounty hunts. The themes are mostly gruesome and tragic, hence the fitting subtitle. Each quest introduces at least one interesting inhabitant of Sharn to the characters, leads them into diverse areas, and offers seeds for future adventures relating to the mission or client. To run these quests, you need a copy of the Player’s...   [click here for more]
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Sora Esma's Dread Keepsakes

Sora Esma's Dread Keepsakes


Ghastly commodities and strange momentos ready to be reaped from Sora Esma's Dread Keepsakes Sora Esma, the sagacious hobgoblin crone, has found her course through the mists and gloom to the once proud heart of Cyre- the grim realm now known as Dread Metrol. Sora Esma's Dread Keepsakes bridges...   [click here for more]
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Deep Below Sharn: A one-shot adventure in Eberron

Deep Below Sharn: A one-shot adventure in Eberron


The party wakes up in an ancient dungeon cell, deep below the city of Sharn. They have no idea how they got there, and they see cultists leading other prisoners away. Will the players confront the nefarious cult, or flee with their lives? Deep Below Sharn is a two- to four-hour "one shot" adventure for level 4 characters set in the realm of Eberron. It uses a modular...   [click here for more]
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Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2

Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2


Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal...   [click here for more]
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The Most Dangerous Game

The Most Dangerous Game


The Most Dangerous Game A literary classic warped for 5th Edition. After catastrophic shipwreck in Xen’drik’s Thunder Sea, a party of aspiring monster hunters is marooned on a rugged and isolated jungle island, surrounded by raging seas, treacherous rocks, and hostile sea devils. Stranded and bereft of even the simplest of weaponry, the adventurers must survive challenging and...   [click here for more]
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Escape from the Cyre 1313

Escape from the Cyre 1313


The Mists of Ravenloft encroach once again, bringing the electrical terror called Cyre 1313. Trapped inside the Mourning Rail, will the party be able to uncover the mystery of the elusive Last passenger and escape? Or will they meet their end to the horrors that lurk inside the moving iron prison? Can they evade the strange crew and...   [click here for more]
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Gulgo-13 | An Eberron Salvage Mission for Oracle of War

Gulgo-13 | An Eberron Salvage Mission for Oracle of War


Gulgo-13 is a four to five-hour salvage mission designed for three to seven 1st - 5th level characters and is optimized for five characters with an average party level (APL) of 3. This adventure is created in accordance with the Oracle of War: Salvage Bases and Missions supplement and is legal for D&D Adventurers League play when used as part of the Oracle of War campaign. To run...   [click here for more]
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Steel Elysium | An Eberron Adventure

Steel Elysium | An Eberron Adventure


Evil brews in the messy guts of Sharn, the undercity known as Khyber's Gate. A transcended warforged named Radix amasses an army of warforged shells by transplanting their souls into freshly cast, mortal bodies. A small grain of sand in Radix’s gearbox might yet save Sharn from a devastating attack. Steel Elysium is a 4 to 6 hour adventure designed for four to six 4th to 6th level...   [click here for more]
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Magic Sword: An Eberron Story Seed

Magic Sword: An Eberron Story Seed


The Magic Sword waits beyond space and time, waiting for those moments when a hero can shift the balance between light and darkness. It is tended by three immortals, who must choose those champions and guide them in their battles. What evil draws the Magic Sword to Eberron? Magic Sword: An Eberron Story Seed brings the story of the...   [click here for more]
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Mournland Salvage Operation

Mournland Salvage Operation


House Cannith has a simple task for you: travel to their enclave of Forgehome and retrieve a few magical items for them. You'll be paid well for the task, and any other things you find along the way are yours for the taking. There's just one catch: Forgehome is in the Mournland. And none of the living members of Cannith know what horrible experiments they were working on there. Mournland Salvage is a...   [click here for more]
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Oracle of War Battle Maps - Where The Dead Wait

Oracle of War Battle Maps - Where The Dead Wait


Ever needed more from your maps?  What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are 3 battle maps covering all combat areas in part 3 of Oracle of War, Where The Dead Wait. All maps are high res and perfectly reproduced from the detailed descriptions in Where...   [click here for more]
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Taste NRG9000 | An Eberron 1099 YK Adventure

Taste NRG9000 | An Eberron 1099 YK Adventure


A cyberpulp and technoir adventure, featuring the gorb collective and fizzy drinks. Nothing good ever came from the sewers. We are not about to change that now. Taste NRG9000 is a Dungeon & Dragons adventure optimized for four to six characters. The characters can begin the adventure on 1st or 2nd level without needing to rebalance the encounters. To run the adventure,...   [click here for more]
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Dancing in the Moonlight: Feats of Lycanthropy

Dancing in the Moonlight: Feats of Lycanthropy


Not every werewolf story is about a curse.  In mythology from all over time and all over the world, transforming into a wolf was a deliberate and often beneficial power. History is full of stories where the wolf is even explicitly heroic. Moreover, curse mechanics in 5th edition are often opaque and difficult to implement at the table. Now any character can have lycanthropy as a class feature! Lycanthropy...   [click here for more]
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Ghost Town

Ghost Town


Rumors abound of a town in Cyre untouched by the Mournland. The truth is much stranger than anyone imagined. Ghost Town is a wilderness and urban exploration/horror adventure for Tier 2 characters. It can be completed in approximately 4 hours of play. This adventure is salvage mission legal for the Adventurer's League campaign Oracle of War. The...   [click here for more]
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Corpsecrafters - Kazerabet's Art of Necromancy Volume VI

Corpsecrafters - Kazerabet's Art of Necromancy Volume VI


Corpsecrafters are artificers bent towards necromancy. Each creates its own guardian blaspheme, customized with unique abilities. This volume presents all you need to add a touch of necromancy to any artificer, plus the corpsecrafter specialization, the embalmer's tools, a few spells, and NPC stats as well. Please send comments or corrections to: tom.of.vile.darkness@gmail.com Note that the full...   [click here for more]
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WARFORGED!: The Xorforged - A Bestiary and Racial Guide

WARFORGED!: The Xorforged - A Bestiary and Racial Guide


The xorforged are lost relics of a bygone war between the giants and drow of Xen’Drik and Quori of Dal Quor, a war that raged in the physical and planar worlds. Records recovered from lost Xor vaults deep within the bowels of Xen’Drik – close to the Dragon Below – and stored in the Halls of Ion by the Arbiters are all that remain of these creatures. Rumored to have been mutant hybrids of daelkyr,...   [click here for more]
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The Clockwork Horror: A Warlock Patron

The Clockwork Horror: A Warlock Patron


The Clockwork Horror is a new Warlock Patron choice for Dungeons & Dragons 5th edition. --- Hello and salutations, friend! Are you feeling run down? Can’t keep up with the day-to-day demands of modern society? Were you injured in a recent Great War? Well, then perhaps you’d consider making a pact with a Clockwork Horror Patron near you.  Imagine being able to move with the greatest of...   [click here for more]
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The Banners of Breland: an Eberron adventure in the Mournland

The Banners of Breland: an Eberron adventure in the Mournland


After an expedition into the Mournland reveals that it may be safe to approach the Glowing Chasm, adventurers are tasked with braving the twisted horrors of the Mournland in search of banners from 6 Brelish platoons who never returned from war. But it seems like the Mournland itself has different plans for the heroes. Will it even let them leave? The Banners of Breland is an Eberron...   [click here for more]
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Prestige Path: Inquisitor of the Silver Flame

Prestige Path: Inquisitor of the Silver Flame


This was created by combining the 3.5e Church Inquisitor and the 4e Exorcist of the Silver Flame. “Three things cannot be long hidden: the sun, the moon, and the truth.” – Buddha No force stands in greater opposition to the world's evils than the Church of the Silver Flame. Its holy warriors are embroiled in an eternal war against demons, devils, lycanthropes,...   [click here for more]
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WARFORGED! Redux: Six Warforged Schema

WARFORGED! Redux: Six Warforged Schema


WARFORGED! Redux Author's Note Hey there folks! Cam here! When the first WARFORGED! title dropped in 2020, it came from my very deep deep love of the warforged race from Eberron, and allowed me a chance to bring to life some classic robots from pop culture alive as warforged subraces. However, these were some of my earliest work on the Guild, so, two years later, I really wanted to go back into them...   [click here for more]
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A Crimson Carol

A Crimson Carol


A Crimson Carol a Holidanger Adventure and an Eberron Salvage Mission   Ebon’ezar ir’Scrüge, a mean and heartless corpse dealer, has decided to shed the last of his humanity by becoming an everlasting lich. His sole employee, the warforged Ratchet, is afraid of being sacked if his boss become a tireless undead creature capable of working without rest. The adventurers...   [click here for more]
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No Way Out but Through - An Eberron Adventure

No Way Out but Through - An Eberron Adventure


Keep your wits about you when you enter the arcane wasteland... Five years ago the Mourning took place. The nation of Cyre was engulfed in a heavy, grey mist, transforming everything within it. Few were able to escape and it sent the entire nation into a state of shock. A scar upon Khorvaire, a place twisted by magic, the Mournland is rarely traveled, until now.  Ready...   [click here for more]
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Chrome On The Range

Chrome On The Range


Warforged are falling ill inside the Mournland! Answer a canine construct's call for help and meet Hasp and Knuckle, two warforged pacifist salvagers who have been stricken ill by a mysterious affliction. You will navigate strange flora, dangerous and mutated fauna, and a Cannith artificer's dark guilt in order to put things right again (or, as right as they can be inside the Mournland). Cover art...   [click here for more]
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Ripper Class

Ripper Class


The rain creates a rhythmic melody on the roads of the Ivory Hall district, interrupted only by the footsteps of the rushing city guards. Then they see the body and the guards approach carefully. Another body has been left in the street. Another Gnome, clad in jewels and fine clothes. Another iron coin, stamped with the letter M. Another victim claimed by the Iron Merchant. Serial...   [click here for more]
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Buried at Adder Bay

Buried at Adder Bay


A BODY HAS BEEN FOUND IN THE HARBOR Designed for an adventuring party of three to five 1st-level characters, Buried at Adder Bay is a Dungeons & Dragons murder mystery in the Eberron setting, centered in the frontier nation of Q'barra. The adventure begins with the discovery of a body in the harbor and ends with a confrontation with the culprit. By the end of the adventure the players...   [click here for more]
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Domain of Dread: Cyre

Domain of Dread: Cyre


There are many theories about what happened to the nation of Cyre. This is but a what if. What if Cyre became a Domain of Dread? In this document, you will find all you need to use Cyre as a Domain of Dread in a Ravenloft campaign. Update 1.2: Added some a sidebar about Cyre 1313. ...   [click here for more]
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Barbarian Path of the Reaver

Barbarian Path of the Reaver


A Silver Best Seller! The Path of the Reaver is a Barbarian subclass focused on death, blood, and violence. You are a master of fear whose power grows as you become injured. No matter -- death is your ally! Nothing gets your adrenaline pumping like a fresh kill.  Excellent for players who want to play a Carrion Tribe barbarian from Eberron's Demon Wastes! Please check out...   [click here for more]
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Spirit of Halloween, Artificer: Mad Scientist Specialty

Spirit of Halloween, Artificer: Mad Scientist Specialty


Halloween is the perfect time for the Mad Scientist to make an appearance.  Experimenting is their spice of life.  Enjoy this Halloween special subclass.  Let me know your thoughts with a comment and a review. ...   [click here for more]
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Ersatz Dungeon

Ersatz Dungeon


Through some hideous oversight in magic item cataloguing, the ersatz eye – the finest invention Dr. Jorn Steenson has ever created – has been classified as a “common” magic item. The self-proclaimed genius artificer has taken this classification as a personal affront and means to seek vengeance on account of it. A dastardly mini-dungeon that is easy to drop into any adventure and guarantees...   [click here for more]
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