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The dirt path winds its way through a field of tangled vines. Although clearly once tended with great care, a corruption has since taken hold and the plants produce a blackened, fetid fruit. A strong smell of alcohol fills the air. At the center of the devastation stands a single druid wielding a crooked staff from which pulses a sickly green light. Behind her, the winery, wrapped tight in a weave... [click here for more] |
Dungeon Masters Guild |
$4.00
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A DM's guide to preparing for a truly excessive and immersive Curse of Strahd adventuring campaign
I've waited more than 30 years to run a Ravenloft camapign, and in 2021, I got my chance.
9 players. Many in different states. All playing via VTT.
How, then, to attract and keep their attention? How to use in-game artifacts to satisfy real-life curiosity? How to make Barovia seem, feel,... [click here for more] |
Dungeon Masters Guild |
$0.99
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Prepare your bows and daggers, it's time to hunt in the Feywild!
Get set to fill your Feywild and Material Plane with 10 new fey creatures, inspired by traditional dark fairy tales, complete with their own creature habitats, loot tables, magical items, and monster hunting adventures!
What Lies Within This Book?
Monster Hunts: Feywild presents a collection of... [click here for more] |
Dungeon Masters Guild |
$14.99
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Lamordia: The God Engine is a one-two session Ravenloft adventure intended for characters levels 1-3, designed by Meaghan J, host of The Dragonlance Canticle and That's So Ravenloft podcasts, and author of Shadow of the Black Rose.
Welcome to Lamordia, a land of snow and stitched flesh, where the unrestrained ambitions of doctors, scientists, and capitalists provide... [click here for more] |
Dungeon Masters Guild |
$4.99
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Curse of Strahd for Solo Adventurers is a supplemental guide for playing the famous adventure as a single player and character. This 23-page document features a step by step process for running the adventure module, nearly two dozen companions, an alternate character hook, and tactics for nearly all the monsters in the book.
If you struggle to get a group together to run your favorite adventure,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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SILVER BEST SELLER!
Curse of Strahd: Van Richten’s Protégé is a 5th edition (5e) Dungeons & Dragons (D&D) duet adventure module for a solitary 6th-level character and a DM, designed to advance the character to 10th-level. This is designed to prepare the character for entry into the Castle Ravenloft adventure. The Curse of Strahd Sourcebook and Core Rulebooks (Player’s... [click here for more] |
Dungeon Masters Guild |
$2.95
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In the fourth installment, we delve deeper into Asmodeus' insidious influence on the magic of the Prime Material Plane, detailing his perversion of spells from Hallucinatory Terrain to Maze.
Gleaning from prophecies and powerful divinations that the heroes might challenge his schemes, he finds himself intrigued by his playthings and their feeble struggles.
To satisfy... [click here for more] |
Dungeon Masters Guild |
$3.95
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"A fresh take on the Darklord of Barovia"
This compendium provides game statistics for nine enemies that appear in Curse of Strahd. The featured creatures have been reinterpreted with new stat blocks that offer a dynamic challenge with a more contemporary, action-oriented design.
Stat blocks include:
Strahd von Zarovich
Fiona Wachter
Vampire Spawn Thief, Mage, and Warrior
The Abbott
Baba... [click here for more] |
Dungeon Masters Guild |
$1.49
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Twelve days ago, the moon began to die.
Tides shifted and animals panicked. Temples and wizarding schools were thrown in disarray, trying to find the source before the moon disappears entirely. A band of heroes sails to the source of the disruption: an island cloaked in shadow, terrorized by a mysterious figure living in the woods...
Isle of the Dying... [click here for more] |
Dungeon Masters Guild |
$3.95
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Locate a priceless artifact in this adventure for the world's greatest roleplaying game! Beneath the perilous wastes of the Mournland lies an abandoned magical workshop housing a priceless artifact. Bizarre monsters and malevolent forces lurk within, so only the most resourceful heroes will prevail! The Cannith Schematica is an Eberron: Oracle of War salvage... [click here for more] |
Dungeon Masters Guild |
$3.95
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A COMPLETE GUIDE TO THE LEGENDARY CASTLE AND ITS MASTER
The Barovia Gazetteers present a series of location guides for running Curse of Strahd. These guides are designed to augment the existing campaign with background information, character profiles, additional encounters and scenario hooks, and tips for running the game. The goal is to create a rich, immersive Barovian... [click here for more] |
Dungeon Masters Guild |
$3.50
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Gothic Trinket Documents is the latest in a series of Curse of Strahd ephemera documents I'm producing intended to help immerse your players in the gothic world of Ravenloft. Included you will find the printable PDF for the following handouts:
01-02 A picture you drew as a child of your imaginary friend (6 variations on spooky and one Ireena)
13-14 The... [click here for more] |
Dungeon Masters Guild |
$0.95
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The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical... [click here for more] |
Dungeon Masters Guild |
$4.25
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A distress call from a lost spelljammer requires the assistance of experienced adventurers. Brave the wilds of the dead wildspace system known as Nostia, and discover why the ship went missing seven years ago. The giff know precious little, but promise rich rewards. A four hour adventure balanced for 5 characters with an average party level of 13, inspired by the 90s cult classic horror movie "Event... [click here for more] |
Dungeon Masters Guild |
$4.99
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The party embarks on a journey like no other as they stumble upon the eerie Carnival. A chance encounter with a mysteriously acquired flyer leads them to the unsettling realization that this eerie spectacle has arrived in the town of Cursevale, looming ominously over its modest skyline. The carnival’s allure is undeniable, its charm irresistible, yet the air is heavy with foreboding as whispers of... [click here for more] |
Dungeon Masters Guild |
$3.99
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Spooky One-Shot Tables for Characters, Locations, Creatures and Complications
Tables visible in Previews under the product image.
Roll on tables to give ideas for One-Shot Adventures with a spooky theme for halloween or horror-themes.
Includes d20 tables for ...
Characters and Locations (The characters are..., one or more character complications, the spooky adventure... [click here for more] |
Dungeon Masters Guild |
$1.00
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Sins of the Past
"Few brave souls dare to visit the City of the Dead at night. Some might say that tales of nighttime horrors are for children, but the wise folk know better"
Three members of the Jackals gang, famous grave robbers, are found murdered in the City of the Dead cemetery in Waterdeep. Their wounds are horrible, and their jaws are completely destroyed.
City... [click here for more] |
Dungeon Masters Guild |
$2.49
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Worship a Great Old One Patron and unlock its unique features!
Dramatis Personae: Great Old One Patrons includes:
17 Variant Great Old One class features! Customize your warlock of the Great Old One to represent an specific entity such as The Worm that Walks or The Leviathan. Each strange entity is different, and so are they warlocks!
Each Great Old One... [click here for more] |
Dungeon Masters Guild |
$4.99
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Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting!
The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. ... [click here for more] |
Dungeon Masters Guild |
$2.95
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Ship of Horror
The Gothic
Conversion
Requires the AD&D RA2 Ravenloft
Adventure Ship of Horror, to play
by Igor Comunale
Horrible hauntings, cruel curses, dark secrets...this is no pleasure cruise! The mists of Ravenloft know no boundaries and observe no rules. One way or another, they always get what they want -... [click here for more] |
Dungeon Masters Guild |
$3.99
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Tables for Quests, Rumors, Locations, Encounters and Treasures in Spider Woods
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Drow, Druids, Fungi and Goblins
An adventure area as standalone module or in campaign involving forests, spiders, spooky, woodlands or starting adventurers.
Includes d20 tables for ...
Introducting the... [click here for more] |
Dungeon Masters Guild |
$2.00
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COPPER BEST SELLER!
Session Zero: Phantoms of Dusk Island is a 5th Edition (5e) Dungeons & Dragons (D&D) session zero adventure module for a group or solitary character of APL level 1. The Basic Rules or Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) are required to run this adventure.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A COMPLETE GUIDE TO THE MONSTER HUNTER AND HIS BASE
The Barovia Gazetteers present a series of location guides for running Curse of Strahd. These guides are designed to augment the existing campaign with background information, character profiles, additional encounters and scenario hooks, and tips for running the game. The goal is to create a rich, immersive Barovian... [click here for more] |
Dungeon Masters Guild |
$2.00
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Asmodeus nears completion of his dark work upon the Player's Handbook, his malevolent influence pervading spell after spell. Even legendary wizards of the realm, such as Mordenkainen and his apprentice Bigby, find themselves powerless to halt this spread of corruption. The Dark Lord's maleficence relentlessly undermines the fabric of magic throughout the multiverse, leaving many to wonder about the... [click here for more] |
Dungeon Masters Guild |
$3.95
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"Maledictus Sanguine" is a supplement that offers an arsenal of 38 new spells, including spells exclusive to Clerics, Sorcerers, Warlocks, and Wizards. It also introduces the Bloodbinder's Kit, essential for casting the powerful spells of this school. With rules for multiclassing and adaptable lore, players can explore the dark mysteries and moral dilemmas of this sinister magic school. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Queen with Burning Eyes - a classic Dungeon magazine delve warped for 5th Edition Eberron
The Queen with Burning Eyes is a Dungeons and Dragons adventure set in Sharn, the City of Towers, as detailed in Eberron: Rising from the Last War. A rash of disappearances near the bridge to The City of the Dead has the population on edge and the Deathsgate... [click here for more] |
Dungeon Masters Guild |
$2.99
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In the furthest reaches of the Astral Sea, a horde of new beings emerges...
Watch out for the air-leeching fouling phantom. Fend off the dreaded shadow creations of a sinister vampirate shadowlord. Learn the secrets of the ranks of a mysterious dohwar society. Tangle with a squadron of cosmoknights commanded by a charming Rogue Corsair. Beware the cameloid nomad's... [click here for more] |
Dungeon Masters Guild |
$1.99
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New Combat Actions for the Creatures in Curse of Strahd
Available Now on Roll20!
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso,... [click here for more] |
Dungeon Masters Guild |
$2.95
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IMPROVE YOUR ITEMS WITH UNIQUE CURSES! USE NEW ITEMS TO ADD MYSTERY TO YOUR GAME! RETURN THE FUN TO YOUR ADVENTURES!
This product contains:
160 Curses for Items. My remarkable tome finally puts the world back in balance. Never again must you fear to be bored by just another magic item! I - Fhamzax the Fantastic - became aware of their unfinishedness and added the required... [click here for more] |
Dungeon Masters Guild |
$4.95
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"Enough time for one more story. One more story, before dawn, just to keep us warm."
Fog Over Saltmarsh is a ghostly adventure for Saltmarsh inspired by John Carpenter's classic nautical horror film, The Fog. The adventure is designed for three tiers of challenge covering PCs of level 1-6, to be played in 1-2 sessions.
Can your PCs save the people of Saltmarsh... [click here for more] |
Dungeon Masters Guild |
$0.99
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7 Hand Drawn Stock Weapons
Need weapons for a character that's a little rough around the edges? Maybe some loot from a massive, axe weilding fiend? Then you've come to the right place! Each weapon has a LOT of wear and tear, a lack of luster, and more than a few rough edges. Ive drawn up 7 different weapons, varying in size and style, for your role playing use! Enjoy!... [click here for more] |
Dungeon Masters Guild |
$0.50
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The area known as Godswalk Keep has been showing signs of activity. Are the Bloodreavers really working towards bringing back Garagos and restoring him to divine status? Only true heroes of the Border Kingdoms can stop them. This is a Tier 4 adventure optimized for APL 18, and is a stand alone adventure for the Border Kingdoms.
A Four-Hour Adventure for Characters of 17th – 20th Level ... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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More of them. There are more of them out there now. At least six from what I can see, and they're all laughing. One of them looks vaguely similar to 'Prezi... It might just be a fascimile or my mind playing tricks on me.
If that is her, then 'Prezi is long gone.
It's time to terrify the Astral Sea as a space clown. Laugh your way through space, slip past your enemies,... [click here for more] |
Dungeon Masters Guild |
$1.99
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"This adventure was a lot of fun to run, and my players really enjoyed it!" "A great experience. All of the players had a great time!" "I really enjoyed running this and barely had to do any prep!" "We had a blast with this!" Track down Jack the Ripper in this unique Dungeons & Dragons experience! This adventure uses standard D&D 5E rules and contains everything... [click here for more] |
Dungeon Masters Guild |
$1.95
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FALKOVNIA HAS ONLY HAD TO FACE THE UNDEAD THAT WANDER FORTH FROM THE MISTS. WHAT WILL ITS SOLDIERS DO ONCE THEY BEGIN TO RISE FROM THE VERY LAND ITSELF?
After General Vladeska Drakov, Falkovnia’s militaristic ruler, loses contact with Hatzimvas Hospital outside the capitol’s walls, she gathers a group of capable soldiers to investigate what has happened. Little do these soldiers... [click here for more] |
Dungeon Masters Guild |
$1.99
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A bracer, a dagger, some crystals and potions, what more could an adventurer need?
This pack includes 15 different pieces of artwork intended to add a professional flare to the inside of your publications!
Each purchase includes a zip file containing:
15 300 DPI pngs
limitless possibilties for story telling!
Any and all use of the artwork purchased... [click here for more] |
Dungeon Masters Guild |
$2.00
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This product nets you additional encounter maps to be use in the Curse of Strahd module. All of them located in the dreadful land of Barovia, the first Domain of Dread from Ravenloft setting.
The product contains a full-preview that shows each unique map.
License
You may use these maps for both personal and commercial use. They can be altered,... [click here for more] |
Dungeon Masters Guild |
$7.95
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The promise of treasure led you here...
"You enter the cave, jagged walls slick with seawater and made slippery by moss and clinging seaweed. The smell brings to mind the pungent odor of fish and brine, but there is something else as well, something foul and stinking. You walk deeper, the darkness enveloping you as you explore this seaside cavern. That's when you feel it, like... [click here for more] |
Dungeon Masters Guild |
$14.95
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Dark Patrons Collection
You find yourself indebted to a dark entity that hungers for power and death. This collection of dark entitiys offer new playstyles, role-play oppertuinities and goals for Warlocks to seek out.
The Archdevil - A lord of the hells seeks to make you his champion on the Material Plane, a messenger of his power. Once you are strong enough you will herald... [click here for more] |
Dungeon Masters Guild |
$2.99
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HORRORS OF MOUNT THRONDOR
A Dungeons & Dragons adventure of exploration and madness for character levels 11 to 16
Many centuries ago, the dwarven kingdom of Sarphil stretched out across the Galena Mountains east of the Moonsea. They dug for the precious metals hidden beneath the rocky terrain, and they established numerous cities and settlements to aid in their excavation and manufacturing efforts.... [click here for more] |
Dungeon Masters Guild |
$14.99
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Touch of Death
Conversion
Requires the AD&D RA3 Ravenloft
Adventure Touch of Death, to play
by Igor Comunale
The Mists of Ravenloft envelop you once again. When you realize where they've taken you, it's too late. You find yourself in the burning wastelands of Har'Akir—where nothing is as it seems. The desert is a powerful foe, but... [click here for more] |
Dungeon Masters Guild |
$3.99
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A ship appears at the edge of the system, and then another, and another, decelerating from spelljamming speed...
"Hard to port! Man the turrets!" shouts your naval captain, "Scramble rider squads!" The sound of hooves thunders, reverberating throughout the ship as the space cavalry battalion charges out of the cargo hold, shimmering hooves carrying the flying... [click here for more] |
Dungeon Masters Guild |
$1.99
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A haunted house, a missing person, and a hint of wild fey magic. This is a 8-12 hour adventure balanced for character levels 7-9.
CW: witches, ghosts, rats, mild body horror, death
In the kingdom of Norland in the Moonshae Isles, King Keethan rules by the will of Torm the True, though in Glen Dourn folk still hold true to the old ways—a dense and... [click here for more] |
Dungeon Masters Guild |
$3.95
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Vampire bites are not the most common bites but are among the most concerning ones. After you notice two puncture marks on your neck, which most often occurs in the morning, you must immediately apply leeches to suck out the vampire spit. Vampirism is transmitted by the vampire’s saliva. The more you can get rid of, the better. — from "Barovian Home Remedies" by Sorine Hagi Gone... [click here for more] |
Dungeon Masters Guild |
$4.95
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Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth
This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets can even be used in country Mulhorand set in the Forgotten Realm
The trinkets presented in this supplement are inspirited by the Ancient Egyptian civilization with a little gothic... [click here for more] |
Dungeon Masters Guild |
$0.50
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The party is supposed to travel a lot during first two chapters of Icewind Dale: Rime of the Frostmaiden official adventure. This document will help DMs to determine travel time on the fly.
All quests from Chapter 1 and Chapter 2 grouped in the tables depending on the city where the party gets them.
Calculations are based on the information and maps... [click here for more] |
Dungeon Masters Guild |
$0.99
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A COMPLETE GUIDE TO THE WIZARD OF WINES, YESTER HILL, ARGYNVOSTHOLT, AND BEREZ
The Barovia Gazetteers present a series of location guides for running Curse of Strahd. These guides are designed to augment the existing campaign with background information, character profiles, additional encounters and scenario hooks, and tips for running the game. The goal is to create... [click here for more] |
Dungeon Masters Guild |
$2.95
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Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal... [click here for more] |
Dungeon Masters Guild |
$3.99
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This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Not all Tieflings are of Infernal descent. Some are born of Bloodlines touched by some of the vilest Demon Princes of the multiverse. With these 8 new subraces for the Tiefling race, you can now play one of them! Charm your foes with the power of Graz'zt, control Orcus' power of undeath or gain the oozing abilities of Juiblex! All that and more, in this supplement for D&D 5e.
Abyssal... [click here for more] |
Dungeon Masters Guild |
$0.50
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