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DDAL-DRW-19 Fall the Cold Night

DDAL-DRW-19 Fall the Cold Night


DDAL-DRW-19 Fall the Cold Night In trying to undo the characters’ sabotage, the Red Wizards have ripped wide the portal to the Far Realm. Father Llymic’s brood swarms forth and the Elder Evil hears their call. Part One of the Frozen Worlds series of adventures. A four hour adventure for 17th through 20th level characters. Optimized for: APL 18 Content Warnings: Far Realm effects, body...   [click here for more]
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DDAL-DRW-20 The Death of Szass Tam

DDAL-DRW-20 The Death of Szass Tam


DDAL-DRW-The Death of Szass Tam Szass Tam arrives in Xorvintroth! Just as you were about to secure victory, the Regent of Thay is poised to turn things back in his favor. However, if Szass Tam is there to set things right, that means he’s out in the open, and the rebel Zulkir Dar’lon Ma has a plan! Part Two of the Frozen Worlds series of adventures. A four hour adventure for 17th through 20th...   [click here for more]
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DDAL-DRW-INT-02 Watchers of the Trollclaws 1

DDAL-DRW-INT-02 Watchers of the Trollclaws 1


DDAL-DRW-INT-02 Watchers of the Trollclaws Caravan merchants traveling the Winding Water speak of a ruin that has risen from the muck of the Trollclaws. Its walls are covered with carved eyes that glow in the moonlight and weep an unnatural fog during the day. What treasures await you within? Part Two of the Red Seeds series of adventures. A Two-Hour Adventure for 1st through 4th-Level Characters....   [click here for more]
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DDAL08-13 The Vampire of Skullport

DDAL08-13 The Vampire of Skullport


Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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DDAL09-12 The Breath of Life

DDAL09-12 The Breath of Life


An archdevil has invited you to a ball, and though it’s likely a trap, it’d be rude to decline. Dara, however, is keen on attending, since this fiend’s most treasured possession is the bejeweled skull of a dead angel. Dara believes that the artifact holds the secret to accessing a long-dormant reliquary. Ready to crash a party? Part One of the Call for Aid series of adventures. A Four-to-Six-Hour...   [click here for more]
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DDAL09-13 The Swarmed Heart

DDAL09-13 The Swarmed Heart


Covered in bees! The peace of Mahadi’s Emporium is shattered as a swarm of hellwasps has descended upon it. Since this is odd behavior for hellwasps, Dara senses a higher power at work and asks you to discover the truth about the creatures’ attacks. Are you up to the task, or will you just end up getting stung? Part Two of the Call for Aid series of adventures. A Four-to-Six-Hour Adventure...   [click here for more]
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DDAL09-14 The Vast Emptiness of Grace

DDAL09-14 The Vast Emptiness of Grace


The divine spark has been returned to Verwyyr and Raskamedies and the time has come to return to the Material plane in search of an ancient artifact once belonging to Ilmater himself. Beneath the holy city of Elturel lay a reliquary—the Dolorous Adytum. What dark secrets lay within? It’s time to find out. Part Three of the Call for Aid series of adventures. A Four-to-Six-Hour Adventure...   [click here for more]
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DDAL09-15 Maddening Screams

DDAL09-15 Maddening Screams


The final resting place of the Hellrider company known as the Bloody Hooves has been found. Unfortunately, the Canyon of Screams is well beyond the reach of safe haven, so you must protect Dara behind enemy lines with no one to count on but yourselves. Her holy mission, and your very souls, are at stake. Part One of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for Tier 3...   [click here for more]
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DDAL09-16 Honors Unforseen

DDAL09-16 Honors Unforseen


Accompanying the Chosen of Ilmater and baring the newly discovered Ward of Faithfulness, you proceed further into the tomb of the Bloody Hooves. Time is running short. Zariel’s forces hunt for you even now. Part Two of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13). ...   [click here for more]
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DDAL09-17 In the Hand

DDAL09-17 In the Hand


Your quest to return the Bloody Hooves is nearly at an end. Only the company’s commander remains and then you’ll be ready to ride to the rescue of fallen Elturel! Part Three of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13). ...   [click here for more]
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DDAL09-18 Consequences of Choice

DDAL09-18 Consequences of Choice


The soul of the commander of the Bloody Hooves has been spirited away by Zariel’s lieutenant, General Everbleed. The Bloody Hooves are in disarray and will not be the fighting force Dara had hoped without the iron will of their commander to direct them. To find them amid the battlefields of Avernus, you are going to need help. Hopefully you have made some friends in the Nine Hells. A Four to Six-Hour...   [click here for more]
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DDAL09-19 Fang and Claw

DDAL09-19 Fang and Claw


Zariel’s deputy, General Everbleed, has fled with Commander De La Reue’s soul only to be captured by Yeenoghu’s brood! Dara implores you to recover the commander, though his soul has been taken to a most unusual place. Part One of the Red Hunt series of adventures. A Four to Six-Hour Adventure for 17th through 20th Level Characters. ...   [click here for more]
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DDAL09-20 Where Devils Fear to Tread

DDAL09-20 Where Devils Fear to Tread


The commander’s soul has been cast through the portal into the Death Dells. You must follow into the lair of Yeenoghu and rescue the commander before the Beast of Butchery devours him! Part Two of the Red Hunt series of adventures. A Four to Six-Hour Adventure for 17th through 20th Level Characters. ...   [click here for more]
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DDAL10-10 Burying the Past

DDAL10-10 Burying the Past


DDAl10-10 Burying the Past  A Plague of Ancients Adventure The bombs are constructed, the plans laid. The only thing remaining is the easy part: stealing into an ancient, alien city full of nightmarish creatures from beyond the limits of sanity, setting the bombs, and escaping the city without getting caught before they detonate. Simple! Part Ten of the Plague of Ancients Series of Adventures....   [click here for more]
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DDEP10-02 Song of Spears

DDEP10-02 Song of Spears


Kaskur Spearsong and those loyal to him, in an attempt to show Old Goat what actual leadership looks like, entered Xorvintroth to rescue the missing clan members and bit off more than they could chew. However, they found something other than their kin in the ruins of the ancient Abeiran city—and unwittingly brought it back with them. Will their foolish endeavors spell the end of the Thuunlakalaga...   [click here for more]
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EB-03 Where the Dead Wait

EB-03 Where the Dead Wait


CAN THEY BE STOPPED? On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don’t play out as expected.... This Tier 1 adventure is optimized for APL 3, and is the third adventure...   [click here for more]
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RMH-01 The Final Curtain

RMH-01 The Final Curtain


Over dinner, a friendly face asks you to venture to Emherst, a quirky village in Kartakass, in search of a missing person. No sooner do you arrive, than villagers start winding up dead. Who is behind the murders? The second in the Ravenloft: Mist Hunters series of adventures. An adventure for 3rd-level characters. CONTENT WARNING: Murder, death by suffocation and poisoning, fire,...   [click here for more]
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RMH-02 Back to the Front

RMH-02 Back to the Front


Your quarry has been located, meaning that returning them to Alanik Ray is just a matter of getting to them. Unfortunately, a never-ending horde of zombies stands between them and you—can you complete your mission?   The third in the Ravenloft: Mist Hunters series of adventures.   An adventure for 3rd-level characters.  CONTENT WARNING: Violent despotism, execution by...   [click here for more]
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RMH-03 The Amber Dirge

RMH-03 The Amber Dirge


Your benefactor, Alanik Ray, has dispatched you to Har’Akir to investigate rumors of the White Oasis. Residents of the nearby River’s Shelter are all dying and seek to cleanse themselves in the oasis’s waters as hauntingly beautiful reed pipe music accompanies their passing. Something isn’t quite right, however. Are there more nefarious deeds afoot?  The third part of the Ravenloft:...   [click here for more]
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RMH-04 The Amber Secret

RMH-04 The Amber Secret


You’ve revealed the mastermind behind the disappearances in River’s Shelter, and confrontation is imminent! But is the puppet master merely a puppet himself? If so, who is pulling the strings and to what end? The fourth in the Ravenloft: Mist Hunters series of adventures. An adventure for 4th-level characters. CONTENT WARNING: Swarms of insects, claustrophobic suffocation, gaslighting...   [click here for more]
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RMH-05 Unexpected Hospitality

RMH-05 Unexpected Hospitality


While you were attending to other matters, Alanik dispatched a team of operatives to Barovia. The team has gone silent, and Alanik fears the worst. You have been tasked with discovering the fate of the lost team and completing their mission. If you can avoid the attention of Count Strahd von Zarovich, all the better. The sixth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure...   [click here for more]
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RMH-06 Amber Reclamation

RMH-06 Amber Reclamation


Your investigations have led you to the peaks of Mount Ghakis, and the Amber Temple— an ancient resting place of terrible evil—lay before you. With any luck, the missing investigator is inside and their work complete. Unfortunately, luck doesn’t seem to have been working in their favor so far. The seventh in the Ravenloft: Mist Hunters series of adventures. An adventure for 5th level characters....   [click here for more]
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RMH-07 The City of Dreams

RMH-07 The City of Dreams


Entrusted with greater responsibility, you’ve been dispatched to I’Cath to find the Urn of Dreams. There, you must navigate the city and find a way into the Palace of Bones—the home of the domain’s Darklord. To accomplish this, you’ll need help from unlikely sources. Whatever you do, though, don’t fall asleep. The eighth adventure in the Ravenloft: Mist Hunters series of adventures....   [click here for more]
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RMH-08 The Palace of Bones

RMH-08 The Palace of Bones


The Urn of Dreams lies somewhere within the Palace of Bones, and you’ve been tasked with finding it. Along the way, you learn you aren’t the only ones in pursuit of the elusive artifact. To have any hope of recovering the urn before your mysterious rival, you must discover the palace’s secrets, and use them to your advantage. The ninth in the Ravenloft: Mist Hunters series of adventures. An...   [click here for more]
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RMH-09 The Deadliest Game

RMH-09 The Deadliest Game


Rumors tell of a jungle shrine in the domain of Valachan, and Alanik has asked you to brave the dangers within in search of the vestige that sleeps within an amber sarcophagus. While the jungle is the clearest danger, you'll have far deadlier things to contend with than beasts and plants. The tenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 6th level characters....   [click here for more]
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RMH-10 Scion of Darkness

RMH-10 Scion of Darkness


The island of Kiru is visible in the distance, and within the jungles that blanket it, the temple that you seek. The jungle doesn’t rest, however, and neither should you; with death fast on your heels, you must set off in pursuit of your quarry. The eleventh adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters. CONTENT WARNING: horror, gore (blood,...   [click here for more]
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RMH-11 Calling Upon the Dead

RMH-11 Calling Upon the Dead


A séance among friends new and old leads the investigation somewhere deeper and darker than ever before. Conjuring the restless spirits of slain adventurers, you rely on them to guide you to the next piece of the puzzle. The twelfth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters. CONTENT WARNING: death of loved ones, grief, undead imprisonment...   [click here for more]
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RMH-12 Beneath the New Star

RMH-12 Beneath the New Star


Newfound knowledge brings you to the domain of Darkon. Alanik is certain Azalin Rex is behind the dark plot, but time is running out to stop them. The detective charges you with venturing to the ruins of Castle Avernus to learn what you can. Hopefully, it isn’t too late. The thirteenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters. CONTENT...   [click here for more]
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RMH-EP-01 The Grand Masquerade

RMH-EP-01 The Grand Masquerade


You are approached by Alanik Ray, a master investigator working on behalf of a secret society. Seeking agents to aid in the search for a missing scholar, he asks that you attend the Grand Masquerade—a great ball in the city of Port-à-Lucine. Hope you brought your dancing shoes! The first epic adventure in the Ravenloft: Mist Hunters series of adventures. A four-hour epic adventure for 1st-level...   [click here for more]
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RMH-EP-02 A Darklord's Denouement

RMH-EP-02 A Darklord's Denouement


The true mastermind behind the dark plot you’ve been investigating has been revealed. Bathed in the crimson light of the King’s Tear, Alanik, Kabe, and a host of adventurers from countless Domains of Dread, stand ready to put an end to his profane aspirations. But will it be enough? The three-hour epic conclusion in the Ravenloft: Mist Hunters series of adventures. An adventure for 8th-level characters....   [click here for more]
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"At Jeny's Request" Campaign Bundle [BUNDLE]

"At Jeny's Request" Campaign Bundle [BUNDLE]


This special bundle product contains the following titles. CCC-DES-01-01 Finding the Rabbit Hole Regular price: $4.99 Bundle price: $3.49 Format: PDF Pirates are pillaging and raiding more than usual along the Stojanow River and its tributaries, prompting Aya Glenmiir to invite help from renowned adventurers. The journey toward Greenhall is complicated by deeper...   [click here for more]
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"RaJ'Elm's Tome of Banished Traditions"

"RaJ'Elm's Tome of Banished Traditions"


The RaJ'Elm's Tome of Banished Traditions supplement for D&D5e contains additional content for players and DMs under the form of 4 forbidden and frowned upon subclasses aswell as 4 new spells to add new mechanics and flavour into your games. Secluded, solitary, tribal, powerful are the adjective defining these magic practitioner. They weave old and forgotten spells and magical abilities centered...   [click here for more]
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"Sarayath's School of Necromancy"

"Sarayath's School of Necromancy"


Sarayath's School of Necromancy In this title you'll find : 11 new original and powerful spells of the Necromancy school for many classes, 3 new feats in line with the life and death thematic, 1 new background directing your hate or interest for undead creatures, 4 new monsters and potential familiars/ally. ...   [click here for more]
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"The Grove of Cernunnos" Series [BUNDLE]

"The Grove of Cernunnos" Series [BUNDLE]


This special bundle product contains the following titles. Court of the Pixie Queen Regular price: $3.19 Bundle price: $2.39 Format: PDF The Pixie Queen is Dead! The tiny pixie kingdom of Calabeag has been thrown into crisis by the shocking murder of their beloved queen. Framed for the crime, your party will be forced to search through the palace to find the...   [click here for more]
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(5e, Lvl 8) Fall of House Flaengin

(5e, Lvl 8) Fall of House Flaengin


Once a respected noble family, House Flaengin has fallen into ill repute. Their once proud name uttered only in hushed tones by fearful villagers living in the shadow of the family’s undead-infested ancestral manor. With that evil now beginning to venture beyond the manor’s decrepit walls, brave adventurers are called upon to end House Flaengin’s perverted legacy.  Level Scaling: This...   [click here for more]
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(Landscape) DM/GM Screen Supplement Descent Into Avernus

(Landscape) DM/GM Screen Supplement Descent Into Avernus


The perfect Dm/GM screen supplement for Baulder’s Gate: Descent into Avernus. This Landscape Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Descent into Avernus campaign smoother than ever before. This screen includes: D&D 5e Conditions D&D 5e Damage Severity by Level D&D 5e Travel pace rules  District random encounter...   [click here for more]
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(Portrait) DM/GM Screen Supplement Descent Into Avernus

(Portrait) DM/GM Screen Supplement Descent Into Avernus


The perfect Dm/GM screen supplement for Baulder’s Gate: Descent into Avernus. This Portrait Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Descent into Avernus campaign smoother than ever before. This screen includes: D&D 5e Conditions D&D 5e Damage Severity by Level D&D 5e Travel pace rules  District random encounter...   [click here for more]
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10 Icewind Dale Backgrounds

10 Icewind Dale Backgrounds


Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below!  ...   [click here for more]
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10 Icewind Dale NPCs

10 Icewind Dale NPCs


This 11-page pdf includes 10 deep and detailed non-player characters that live and operate within the Icewind Dale or any other arctic region. This includes backstories, personality, a series of adventure hooks to involve your players, and a stat block for each of these characters. From Old Man Edgar, an elderly fisherman, to Faenah Brightooth, a gnomish master thief, to Rognod, a friendly frost giant....   [click here for more]
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10 Paper Textures - Stained and Bloody

10 Paper Textures - Stained and Bloody


Direquest presents: 10 Paper Textures - Stained & Bloody! Visually elevate your products with these handcrafted paper textures! This set include 10 paper textures, some are splattered with blood and all are stained to perfection. Try these titles below! Each were created specifically to be paired with this one! Like...   [click here for more]
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100 Dark Gifts

100 Dark Gifts


One hundred different dark gifts that always come with a price......   [click here for more]
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100 Demon Lords

100 Demon Lords


One hundred terrifying demon lords that will bring wreck and ruin to your players!  ...   [click here for more]
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100 Demon Lords

100 Demon Lords


DNDSPEAK Proudly Presents:  100 DEMON LORDS! One hundred descriptions of the most evil, vile, and terrible lords and ladies of the Nine Hells. ...   [click here for more]
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100 Desert Locations

100 Desert Locations


One hundred amazing landmarks and locations that your players will stumble across while traveling through a desert! ...   [click here for more]
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100 Dungeon Dressings

100 Dungeon Dressings


Use this d100 chart to randomly generate seemingly mundane things that one might find while exploring a deep, dark dungeon. They will give intrigue to empty rooms and open spaces. Who knows, some of them might even be pretty useful to your players! ...   [click here for more]
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100 Evil and Banned Books

100 Evil and Banned Books


While exploring the many magical libraries within your fantasy world, your players will eventually come across a book that may have been written for nefarious purposes. Use this d100 list to generate a random evil and banned book. ...   [click here for more]
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100 Fantasy Drugs

100 Fantasy Drugs


One hundred different fantasy drugs that are illegal in most planes of reality. ...   [click here for more]
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100 Magical Items (and Where to Find Them)

100 Magical Items (and Where to Find Them)


100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile....   [click here for more]
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100 Nordic/Viking Encounters

100 Nordic/Viking Encounters


DNDSPEAK Proudly Presents:  100 NORDIC/VIKING ENCOUNTERS! One hundred different encounters for a nordic/viking campaign. ...   [click here for more]
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100 Opening Words

100 Opening Words


100 OPENING WORDS From the minds of Matteo Ruggiero, Andrea Garrone and Matteo Airaghi comes the idea of distributing 100 narrative cues, which can be used by anyone to quickly set the start of their game sessions. Choose a track (or roll 1d100) and start developing! Being part of a community also means embellishing it, from time to time, giving...   [click here for more]
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