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Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
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This 11-page pdf includes 10 deep and detailed non-player characters that live and operate within the Icewind Dale or any other arctic region. This includes backstories, personality, a series of adventure hooks to involve your players, and a stat block for each of these characters. From Old Man Edgar, an elderly fisherman, to Faenah Brightooth, a gnomish master thief, to Rognod, a friendly frost giant.... [click here for more] |
Dungeon Masters Guild |
$1.99
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With a bit of a lack of Arctic themed magic items in Icewind Dale, this file will help you add some magical flair to your game, be it Icewind or any other winter themed world! Anywhere from a magic snowball all the way to a gift from a goddess. Including a couple throw backs to R.A. Salvatore's "The Crystal Shard"!
~I've completely integrated DnDbeyond support!~ Do you want to add... [click here for more] |
Dungeon Masters Guild |
$1.25
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A Predatory Buzz
The party is sent to a mysterious mountain peak in search of magical ambrosia, the royal jelly created by a hive of giant predatory bees to feed their massive, carnivorous Queen. Ascend the mountain, unravel the secret origin of ambrosia, and sneak through the enormous hive of carrion bees to claim your prize... Or become the Carrion Queen's next meal!
A 2-4... [click here for more] |
Dungeon Masters Guild |
$2.95
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Tales speak of a monstrous creature that lurks in the forests around the small hamlet of Pinewood; dragging hapless victims screaming into the grim grey mists that surround the village each night. As simple as monster hunts go, this one seemed straightforward enough. "Probably a werewolf, or something similar". Captain Price said, reloading his rifle and checking the chamber for silver bullets.... [click here for more] |
Dungeon Masters Guild |
$3.99
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"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."
Module Description
Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &... [click here for more] |
Dungeon Masters Guild |
$5.99
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"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."
Module Description
Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &... [click here for more] |
Dungeon Masters Guild |
$7.99
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Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own.
Clash with frost giants, duel remorhazes, and solve frigid mysteries... [click here for more] |
Dungeon Masters Guild |
$1.99
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A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters
The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole. Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling dangers of this icy landscape. At the... [click here for more] |
Dungeon Masters Guild |
$3.95
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Maps, advice, & more for Rime of the Frostmaiden: Chapter 5
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
Things get real for the characters in Chapter... [click here for more] |
Dungeon Masters Guild |
$3.95
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"Questa striscia di terra innevata e inospitale è afflitta da orribili sciagure che si annidano nei posti più improbabili. Ci auguriamo che questa guida porti divertimento e terrore sul tuo tavolo da gioco."
Descrizione del Modulo
Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata è una raccolta di 12 uniche side stories per personaggi... [click here for more] |
Dungeon Masters Guild |
$5.99
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Blood Secrets is a one-shot mystery-based adventure for 1st-4th level characters.
Strange lights in the night herald the return of an ancient threat.
Can you discover the secret of Songsteel Manor before it’s too late? ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Within the arctic lands of Icewind Dale, a vampire lives in an ancient tower made from ice and the bones of giants, dragons, and mammoths. Tired of the incessant howling of the cold wind as her only visitor, she subdued a small family of yetis to become her companions, promising them full bellies.
This short adventure introduces several new creatures and two new magic items:
Yeti Vampire Spawn
Yeti... [click here for more] |
Dungeon Masters Guild |
$2.95
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Maps, advice, & more for Rime of the Frostmaiden: Chapter 6
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
This download, which covers Chapter 6 of... [click here for more] |
Dungeon Masters Guild |
$1.95
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Update Note: Whispering Wind now has a screenreader version for accessibility.
Season's Greeting from the Deadliest Place on the Prime Material Plane!
It's the most wonderful time of the year! Oh the demons from hell and the NPCs yelling oh dear! Yes the ho-ho-ho-horROR is HEEEEERE!
A chill runs up your spine...
Welcome to the Whispering Wind, weary traveller.... [click here for more] |
Dungeon Masters Guild |
$9.95
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Christmas with the Flumphs takes place in the world of the Forgotten Realms setting in 1489 DR. Walton Fizzleblimp, an extremely rich goblin, and candy-maker extraordinaire from Waterdeep has sent one of his delivery teams to the frozen reaches of Icewind Dale to deliver as many presents & candy as they can to the residents of Ten-Towns from their sleigh, pulled by flumphs!
Unfortunately, a... [click here for more] |
Dungeon Masters Guild |
$0.73
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Corpsecrafters are artificers bent towards necromancy. Each creates its own guardian blaspheme, customized with unique abilities. This volume presents all you need to add a touch of necromancy to any artificer, plus the corpsecrafter specialization, the embalmer's tools, a few spells, and NPC stats as well.
Please send comments or corrections to: tom.of.vile.darkness@gmail.com
Note that the full... [click here for more] |
Dungeon Masters Guild |
$1.95
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Now for Fantasy Grounds!
Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming on the eastern side of the valley lies the Halls of Black Ice, where an evil plagued the mind of many dwarves, culminating in a civil war. Recently, a new foe has found a home in these abandoned... [click here for more] |
Dungeon Masters Guild |
$4.95
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Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming on the eastern side of the valley lies the Halls of Black Ice, where an evil plagued the mind of many dwarves, culminating in a civil war. Recently, a new foe has found a home in these abandoned halls. With the help of some brave heroes,... [click here for more] |
Dungeon Masters Guild |
$3.95
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Ulkred the necromancer covets the Androma diamonds. An effort was made to smuggle them out of his reach by hiding them in a disguised mead caravan traveling from Good Mead to Easthaven. However, Ulkred seems to be a step ahead and has attacked the caravan and taken the diamonds. Now the only one who knows where Ulkred hides is an insane old man who lives beneath the foothills of the Spine of the World.... [click here for more] |
Dungeon Masters Guild |
$3.00
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A young elf woman returns to Lonelywood, the scene of her family’s murder. But necromancy is in the air as the undead walk the roads. Can the adventurers rescue her and help her find closure?
A 2 or 4 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Lonelywood, one of the Ten-Towns in Icewind Dale, and is based on the Do You Know the Way To Lonelywood? hook from the... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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A ceremorph gnome squidling has lost his parents! It’s not normally your “thing”, but you find yourselves looking into his big mopey squidling eyes and you can’t help yourselves. Part One of the Reaching through Space and Time Series of adventures.
A Four-Hour Adventure for Tier 2 Characters.
Optimized for APL 10.
... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
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After the encounter with a strange child and his family, it is time for a little rest in Easthaven. A party of trappers return to Easthaven speaking of attacks by walking dead and large tentacle creatures. Time to investigate this strange report and see what threat it may be to the town of Easthaven.
Part Two of the Reaching through Space and Time Series of Adventures.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
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Strange lights in the forest, claw marks on the doors of regular citizens, and worst of all; their beloved pets are being attacked and killed. The town of West Easthaven is under attack by unknown forces for nefarious reasons. Can our adventurers put together the clues to make sense of these strange events or will the citizens continue to be terrorized by these odd disturbances?
The first of five... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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Undead pour from an abandoned keep in The Frozen North, threatening the already tenuous balance of life in the Ten-Towns, as an unlikely benefactor seeks heroes in hopes of turning this keep into a future stronghold. Secrets and dangers await the heroes as they venture out into the unforgiving cold to find A New Place to Call Home. The second of five adventures in the To Survive the Night series which... [click here for more] |
Dungeon Masters Guild |
$5.00
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Morale in the small village of Goodenow has fallen to an all-time low with the suspicious death of the star goat-ball player on the eve of a big match. When a shadowy enemy begins to target a local team of bonesetters, the mystery deepens. Is it game over in Goodenow?
The third of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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A lottery held under suspicious circumstances. A Paladin trying to do the right thing. Can the adventurers find the truth in time? The fourth of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. DC_PoA Seed: Holy Auril, Mother of Cod ... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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When arcane experimentation creates artifacts that ensnare the mind and beguile the senses, only the bravest of adventurers can resist the toxic temptation of desecration and darkness and travel to this lair of evil to defeat it. Lies are brought to bear and secrets are revealed when adventurers dare to shed light on a Shard of Hope. The fifth of five adventures in the To Survive the Night series... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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A 4 hour Dungeons & Dragons adventure for 1st-4th level characters!
A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late?
The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey and... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
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The fortress prison of Revel's End is a panopticon where guards watch the every movement of every prisoner. So how did one of their prisoners end up all the way in Targos? ...and what else has slipped from their gaze?
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale and leads the party to Revel's End, a high-security prison.
The... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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When warped creatures emerge from the Lonelywood Forest, you're tasked to contain them. But how will you confront what uncountable others refuse to?
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale, in the Lonelywood Forest.
The adventure includes:
One full-color VTT-friendly map for the final area.
A printer-friendly... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Dougan's Hole is known to be the smallest and most insular member of the Ten Towns, a perfect target for petty thieves. However, recently crimes have been getting worse. Citizens have gone missing overnight. The townsfolk of Dougan's Hole are on high alert, travelers being their main suspect for the recent tragedies. An adventure featuring kobolds in a trench coat and Part 1 of Rise of Silverclaw.... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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As you touch the doll, goosebumps run up your arm. In the corner of the room, in the darkest shadow, you hear a tiny giggle...
From the playtesters: "I had a blast! This adventure has a great balance of role-play, exploration and combat!" "Super Creepy!"
Return to seeing the world through a child's eyes, when fear was real. Little Miss Paren... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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In the town of Easthaven, a group of adventurers is tasked on a routine mission to resupply an expedition to the Reghed Glacier. But everything is not quite as it seems, and it's not long before the chronographer's misfortunes become apparent.
A 4 Hour Adventure for Tier 1 Characters (optimized for APL 3).
A Dungeoncraft adventure for the Plague of Ancients Campaign (Season 10) of Adventurers League,... [click here for more] |
Dungeon Masters Guild |
$3.85
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A Tier 2 (APL 8), four hour adventure. Based on the seed: "This Seems Familiar" from the Dungeoncraft program.
The characters wake up in a cave, inside a hidden valley full of dangers. Their armour, weapons, and gear have all been stolen. They will need to find, or craft new items, while trying to defeat or avoid the threats that lurk in Murder Valley: for a cult of Malar makes its home here, and... [click here for more] |
Dungeon Masters Guild |
$3.00
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Monster hunter Ko Windcrester has tasked you to help in his mission to stop the hauntings in the town of Easthaven. Investigate the strange events, find the buried secrets both past and present. Part 1 of the Coins of The Elder Evils.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
DungeonCraft Seed: Once Bitten, Ice Shy.
Written... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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Easthaven is in the midst of a crime wave, thieves have stolen from a dozen homes, businesses and even the temples have been ransacked. While Captain Arlaggath is also dealing with a bloody set of murders, adventurers have been called in. It’s now a race against time, before Easthaven must pay the ultimate sacrifice.
Part 2 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 1 Characters.... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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Supplies for the town of Easthaven, especially the honey mead have not arrived. The vice-captain of Easthaven recruits brave adventurers to brave the frigid wilds of Icewind Dale, to find the merchants. Out in the cold, an ancient horrors awaits.
Part 3 of the Coins of the Elder Evil.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
DungeonCraft Seed: Do You Know the Way to Lonely... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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Admiral Catsup, master of the ship, Dark Countess, has died. His legal assets and will are to be administered at his manor. Adventurers are hired to enforce the legal terms of his will. A wide-eyed gnome wearing little more than rags wanders into the manor muttering the same phrase over and over again: “It survives...it survives…”
Part 4 of the The Coins of the Elder Evils
A Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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The day before the Goat-Ball Grand Final between the Bryn Shander Owlbears and the Easthaven Elementals ends in tragedy. Investigating the death, leads adventurers to a conspiracy in the isolated prison of Revel’s End.
Part 5 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
DungeonCraft Seed: Goat-ball!
An Adventure by Steven Truong
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Easthaven is disturbed by terrifying noises, and morning light shows formidable tracks in the snow. Can you discover what is terrorizing the town?
Part 6 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 6.
DungeonCraft Seed: My, What Big Feet You Have
An Adventure by Steven Truong
Adventure League Module Season 10
This product includes:
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Idris Battlehammer hires adventurers to escort him to Easthaven, however a deadly force and cult is hunting the magical engineer. Hopefully a journey to the Archivist’s Tower will hold answers.
Part 7 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
DungeonCraft Seed: Caravanning
An Adventure by Steven Truong
Adventure League Module Season 10... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of horrors pouring forth from a smashed keep, and they quake when speaking of the armored monster and its horrible appetites.
Part 8 of the Coins of The Elder Evils.
A Four-Hour Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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A gnome squidling has been thrown from his crashed ship, Id Ryboslav and is lost in Icewind Dale! He needs help getting home before he starts to get too hungry. Deep in the mountain two forces are preparing for war.
Part 9 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 9.
DungeonCraft Seed: The Littlest Squidling
Adventure by Steven Truong
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Hanging upside down from the ceiling of a massive ice cave inhabited by a pair of abominable yetis and their tykes is not where you expected to end up. Afterwards you are tasked by the Archivist to find the final Coin of The Elder Evils. Journey to The Lost Isle, brave its trials and stop the cults from ending the world.
Part 10 of the Coins of The Elder Evils.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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The town of Termalaine has been beset by one misfortune or another for the past tenday, ever since the last group of adventurers left town. Find out what they left behind and put a stop to it! A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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With the Frostmaiden’s grasp over Icewind Dale crushing spirits and snuffing out hope, the frozen north is a dismal place. No one has answers, and no one can say for sure when Auril’s curse will be lifted, so it’s only to be expected that political devilment seems to have thrived in these times. When a wealthy merchant in Bryn Shander requests help on behalf of a friend, who knows what long hidden... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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Ihr Kuss ist so kalt wie Eis und wenn du nicht vorsichtig genug bist, wird sie dich für immer in ihrem Reich festhalten.
Der Kuss der Winterkönigin ist ein Winterabenteuer mit Horrorelementen, welche eine Reise ins Feywild beinhaltet. Es basiert lose auf dem Märchen 'Die Schneekönigin' von Hans Christian Andersen.
Es ist am besten für DM's geeignet,... [click here for more] |
Dungeon Masters Guild |
$3.95
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HINTERGRUND
Die Helden müssen sich den Plänen einer Drow-Priesterin von Lolth entgegenstellen, oder ihre Menschlichkeit verlieren.
Um ihre eigenen Dämonen zu besiegen reisen sie bis in die Hölle. Dort hoffen sie die Kelche, die die Dämonen kontrollieren,
zu vernichten.
Dieses eigenständige Abenteuer kann auch alternativ als Prequel zur Baldurs Gate: Abstieg nach Avernus... [click here for more] |
Dungeon Masters Guild |
$5.29
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Maps, advice, & more for Rime of the Frostmaiden: Chapter 7
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
In Chapter 7: Doom of Ythryn, the epic... [click here for more] |
Dungeon Masters Guild |
$3.95
|