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In the vast expanse of the cosmos, there are countless planets, each with their own unique ecosystem and inhabitants. Some of these creatures are familiar, resembling the flora and fauna of Earth, while others are utterly alien, defying all our preconceived notions of what life can be. This manual is your guide to the many creatures that inhabit the strange and often dangerous worlds... [click here for more] |
Dungeon Masters Guild |
$17.95
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What's more heroic than saving the world?
You have found the notebook and journal of Sir Alkian Bowguard, a knight of the highest honor and with an unbreakable code of chivalry. At least, he likes to boast about that. Or... liked is probably the more accurate word.
Sir Alkian's Guide to Surviving the Apocalypse is a guidebook for those who are looking to run apocalyptic... [click here for more] |
Dungeon Masters Guild |
$12.95
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This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
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After the Time of Troubles and before the return of Netheril the art of necromancy flourished, and Kazerabet, Philosopher-Queen of Ysawis, wrote the definitive guide to necromancy. These pages contain over 70 classic spells updated from earlier editions for use in your 5th Edition campaign, whether it is set in the Forgotten Realms or Ravenloft or beyond. You'll find benign or white necromancy spells... [click here for more] |
Dungeon Masters Guild |
$3.95
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 Unleash the Beast Within: Play the Werebeast!
Are you tired of playing the same old heroes? Do you crave a connection to the raw, untamed power of the wild? Step into the skin of the Werebeast, a new Dungeons & Dragons class born from the very essence of nature!
The Curse of the Primal Kin
Long ago, ancient spirits known as the Wild Pact fused their essence with mortal protectors to defend the... [click here for more] |
Dungeon Masters Guild |
$1.99
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THE ALIEN DREAD DOMAIN OF BLUETSPUR IS EVER HUNGRY FOR MORE VICTIMS, AND IT DOES NOT LET ITS PREY ESCAPE SO EASILY.
While investigating the home of a mysterious scholar of the abnormal, the characters are mysteriously transported into the winding tunnels of Mount Makab, a giant mountain within... [click here for more] |
Dungeon Masters Guild |
$1.99
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Experience Curse of Strahd like never before with Barovian Born and Raised—a grim reimagining of Curse of Strahd in which the country's saviors are not strangers from beyond the Mists, but native Barovians who have had enough. Stand boldly against the Devil Strahd as a human, dusk elf, or even goliath, and bring justice to Castle Ravenloft—or join the countless heroes... [click here for more] |
Dungeon Masters Guild |
$7.99
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Tables for Quests, Rumors, Locations, Encounters and Treasures in the Ghost Fields
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Frost, Gloom, Spirits and Wolves. There is also a separate Fantasy Grounds Version.
An adventure area as standalone module or in campaign involving arctic, ghosts, winter, frontiers, Icewind Dale or starting adventurers.... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.40
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In the final installment of the horrifying SJ-DC-HBI Hardy & Beholder Investigations arc- the Reckoning- players will take a shady delivery from BRAL to REFUGE in MERCANE SPACE. A strange gambling den built into a Flying Pyramid has been orbiting Refuge and attracting visitors from across the Verse. Its proprietor, le gentilhomme LOUIE P GARVAL... [click here for more] |
Dungeon Masters Guild |
$3.99
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Hardy & Beholder Investigations: The Hitchiker is the second module of a three part series arc that can be played as stand alone titles. On a ship full of wounded survivors limping towards Bral, an uninvited guest stirs horror for the crew! This 2-4 hour adventure for Tier I characters (optimized for APL 3) will see players:
Learn about KARPRI, the beautiful yet hostile fourth planet... [click here for more] |
Dungeon Masters Guild |
$3.99
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Kaskur Spearsong and those loyal to him, in an attempt to show Old Goat what actual leadership looks like, entered Xorvintroth to rescue the missing clan members and bit off more than they could chew. However, they found something other than their kin in the ruins of the ancient Abeiran city—and unwittingly brought it back with them. Will their foolish endeavors spell the end of the Thuunlakalaga... [click here for more] |
D&D Adventurers League |
$8.99
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A Dark Horror Journey on the Blackwater River
Drugs dull the damages of the Last War; gold fuels the fires which might ignite the next. A band of ragtag mercenaries must venture into the putrid swamps of the Shadow Marches to topple the drug lords of Droaam. To achieve their goals, they may have to leave something of themselves behind; in the heart of darkness Blackwater Redux... [click here for more] |
Dungeon Masters Guild |
$14.95 $10.47
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Now Available for Fantasy Grounds!
Far down in the twisting caverns of Khyber, monsters beyond imagination roam and hunt, untouched for centuries by the light of Eberron’s sky: mind flayers, beholders, dolgrims, dolgaunts, and a league of other creatures just as sinister and foul. These aberrations are the children of experimentation, the projects of ancient invaders from the realm of... [click here for more] |
Dungeon Masters Guild |
$9.95
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One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Death House (Curse of Strahd)
Battlemaps
Includes battlemaps for: All house levels (20x20), Dungeon levels (30x30)
Accrurate to the map and description of Death House from Curse of Strahd.
Includes
A pdf with 300dpi images ready for A4 printing
A set of 300dpi full size jpeg files, for poster printing
A set of 72dpi... [click here for more] |
Dungeon Masters Guild |
$9.50
|
Ravenloft: Carnival of Lost Souls Campaign Guide is a guide for Dungeon Masters who bought our other products from the Carnival of Lost Souls campaign series.
It connects together all the modular one-shots we released previously into one grand campaign. It also offers guidance about expanding the scope of the campaign with your own ideas.
Ravenloft: Carnival... [click here for more] |
Dungeon Masters Guild |
$3.99
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While you were attending to other matters, Alanik dispatched a team of operatives to Barovia. The team has gone silent, and Alanik fears the worst. You have been tasked with discovering the fate of the lost team and completing their mission. If you can avoid the attention of Count Strahd von Zarovich, all the better. The sixth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure... [click here for more] |
D&D Adventurers League |
$9.99 $6.99
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Prezzo promozionale valido solo per un periodo limitato!
Questo volume introduce vari mostri non morti, alcuni riadattati dalle precedenti edizioni del gioco, alcuni del tutto inediti. Questi temibili avversari sono pronti per essere inseriti nelle vostre avventure!
All'interno troverete:
- 21 schede mostro
- 22 illustrazioni in alta qualità
La versione per Fantasy Grounds (inglese) è disponibile... [click here for more] |
Dungeon Masters Guild |
$4.95
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The ancient floating Netherese City of Ythryn had eight magical towers, one for each school of magic. Now the towers, along with the city, lie trapped in a frozen tomb. The wizards of this great city are either long dead or have lost their minds to madness. Yet the towers still hold powerful magic waiting to be tapped.
This supplement contains EIGHT expansions to the locations in Ythryn with... [click here for more] |
Dungeon Masters Guild |
$11.95
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This Chapter 5 overhaul of Vecna Eve of Ruin replaces chapter 5 with an epic horror-heist for a Rod piece that runs from Krezk to the Amber Temple, where characters will have to face pandemonium between Strahd, the Ulmist Inquisition, the Priests of Osybus, and the natural horrors of Barovia. This Chapter 5 overhaul truly embraces the horrific and dark nature of barovia and is an excellent new adventure... [click here for more] |
Dungeon Masters Guild |
$5.99
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The corrupt town guard of the Styes refuse to help when a mysterious monster begins to slaughter the residents of Hopen'er Asylum, an old decrepit mental aslyum. A call is put out for any adventurers willing to defeat this mosnter and save Hopen'er before it falls any further into madness...
From the author of Murder on the Primewater Pleasure comes The Horrors Beneath Hopen'er... [click here for more] |
Dungeon Masters Guild |
$2.00
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You’ve revealed the mastermind behind the disappearances in River’s Shelter, and confrontation is imminent! But is the puppet master merely a puppet himself? If so, who is pulling the strings and to what end?
The fourth in the Ravenloft: Mist Hunters series of adventures.
An adventure for 4th-level characters.
CONTENT WARNING: Swarms of insects, claustrophobic suffocation, gaslighting... [click here for more] |
D&D Adventurers League |
$9.99
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From the creative team that brought you Animal Sidekicks:
Do you want to play Curse of Strahd, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Ravenloft campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
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Deck of Many Horrors introduces a new way to use the tarokka deck (or a deck of regular playing cards, if you don’t have one) by providing you with a collection of events, encounters, NPCs, and items optimized for spontaneously generating new situations to invigorate your game.
You can use Deck of Many Horrors to spice up a session at any time with a simple draw of a card. Each outcome is designed... [click here for more] |
Dungeon Masters Guild |
$4.35
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THIS PRODUCT IS ELECTRUM BEST SELLER. THANK YOU FOR YOUR SUPPORT!
High quality and detailed realistic battlemap of various locations of Barovia for random encounters. Reusable and versatile artwork where Dungeon Masters can decide which part of the map has cover, elevation, is difficult terrain, hiding spot, etc.
It's intended for online play, but it can be printed out and used on the tabletop.... [click here for more] |
Dungeon Masters Guild |
$3.00 $2.10
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Entrusted with greater responsibility, you’ve been dispatched to I’Cath to find the Urn of Dreams. There, you must navigate the city and find a way into the Palace of Bones—the home of the domain’s Darklord. To accomplish this, you’ll need help from unlikely sources. Whatever you do, though, don’t fall asleep.
The eighth adventure in the Ravenloft: Mist Hunters series of adventures.... [click here for more] |
D&D Adventurers League |
$9.99
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Ialos (Vecna Eve of Ruin Chapter 4)
Battlemaps
Includes battlemaps for: Ialos ruined village and mill (30x40), ossuary (10x10). Includes exterior view of mill.
Includes
A pdf with 300dpi images ready for A4 printing
A set of 300dpi full size jpeg files, for poster printing
A set of 72dpi (140x140px) jpeg for Roll20 & other... [click here for more] |
Dungeon Masters Guild |
$5.50
|
 "Each player must accept the cards life deals him or her; but once they are in hand, he or she alone must decide how to play the cards in order to win the game." (Voltaire)
You understand that magic is a configuration of chaos. It is the random shuffling of the deck. And it is the ordered display of cards on a table. So how do you make sense of it? If you were a cleric, then you would say it's... [click here for more] |
Dungeon Masters Guild |
$1.99
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The final resting place of the Hellrider company known as the Bloody Hooves has been found. Unfortunately, the Canyon of Screams is well beyond the reach of safe haven, so you must protect Dara behind enemy lines with no one to count on but yourselves. Her holy mission, and your very souls, are at stake. Part One of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for Tier 3... [click here for more] |
D&D Adventurers League |
$4.99
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For the month of December, we will be donating all our profits from Tomb of Annihilation product sales to No Kid Hungry.
According to the USDA, more than 11 million children in the United States live in "food insecure" homes. That phrase may sound mild, but it means that those households don't have enough food for every family member to lead a healthy life. And that... [click here for more] |
Dungeon Masters Guild |
$7.95 $5.57
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This D&D 5e supplement will provide you with ways to enhance your Ravenloft games by introducing brand new curses and diseases customized for the Domains of Dread. You can fit them into your game to add additional challenges and lore to your party.
Contents
A beautifully laid out 23-page PDF containing stunning artwork and:
The product provides:
8 diseases
9 curses
2 new statblocks
3 new... [click here for more] |
Dungeon Masters Guild |
$4.99
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Curse of Strahd is a popular campaign for D&D 5e. Herein, I have reproduced the original battle maps to scale for the DM's out there who are struggling to make these maps themselves. All maps can be printed in full colour for in person games, or can be used for VTT. Details for scaling are described within the accompanying document.
The only maps NOT included are those of Castle Ravenloft. I will... [click here for more] |
Dungeon Masters Guild |
$5.31
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Rumors tell of a jungle shrine in the domain of Valachan, and Alanik has asked you to brave the dangers within in search of the vestige that sleeps within an amber sarcophagus. While the jungle is the clearest danger, you'll have far deadlier things to contend with than beasts and plants.
The tenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 6th level characters.... [click here for more] |
D&D Adventurers League |
$9.99
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 VECNA: Dawn of Ruin Bundle Tag & Extras
Quick Q&A Information, more will be updated if required ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Your investigations have led you to the peaks of Mount Ghakis, and the Amber Temple— an ancient resting place of terrible evil—lay before you. With any luck, the missing investigator is inside and their work complete. Unfortunately, luck doesn’t seem to have been working in their favor so far. The seventh in the Ravenloft: Mist Hunters series of adventures. An adventure for 5th level characters.... [click here for more] |
D&D Adventurers League |
$9.99
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Children of the Night: Revised
Challenge your players with more than 80 new or updated monsters designed for the Ravenloft campaign setting.
This book includes numerous monsters from Ravenloft Monstrous Compendium Volume I&II and Ravenloft Monstrous Compendium Volume III, all updated to 5th Edition rules.
5 Minute Workday Publishing and the Fraternity of... [click here for more] |
Dungeon Masters Guild |
$3.50
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This is the PDF version. You may find the Roll20 version HERE.
Welcome to “Dante’s Guide to Hell”, a collection inspired by the timeless masterpiece, Dante Alighieri’s "Divine Comedy". Abandon all hope, ye who enter here.
Within the pages of this Monster Manual, we delve beyond the poetic verses and explore the monstrous... [click here for more] |
Dungeon Masters Guild |
$12.95
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The Missing One-Eyed Cat is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 10st-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a sequel to Before the Stroke of Midnight. It can also be played as a mini adventure in... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
You’ve been hired aboard a dohwar merchant ship as extra security for an upcoming conference. The last few days have been quiet, almost relaxing as the Uspo rockets across Wildspace, that is until the ship is ripped unceremoniously from spelljamming speed. What lies before you is the massive form of a derelict Whaleship, a long forgotten hulk drifting silently through parts unknown. The ship appears... [click here for more] |
Dungeon Masters Guild |
$3.99
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The island of Kiru is visible in the distance, and within the jungles that blanket it, the temple that you seek. The jungle doesn’t rest, however, and neither should you; with death fast on your heels, you must set off in pursuit of your quarry.
The eleventh adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters.
CONTENT WARNING: horror, gore (blood,... [click here for more] |
D&D Adventurers League |
$9.99
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Vallaki is Burning takes place in the immediate aftermath of St Andral’s Feast: Strahd’s plot has come to fruition, his vampire spawn have profaned the venerable church, and the devil himself has appeared, attacked, and very possibly killed Father Lucien.
All of Vallaki is in chaos, its citizens in frantic terror, their delusions of security tumbling down around them as they... [click here for more] |
Dungeon Masters Guild |
$3.50
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 The Great Old Ones are older than time, always hungering and yearning for power. In the blink of an eye they could shatter reality and turn their followers into a meaty ooze.
The items held within are not for the faint of heart, sound of mind, or those that wish to sleep without incessant nightmares. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Enter the dark and twisted world of Skullport with this map guide, perfect for adventurers seeking to explore the city's notorious haunts.
This Supplement is made for the players, to have a usable map and not to forget all the possible 70+ Locations and NPCs.
DotMM Companion (Dungeon of The Mad Mage)
From the human and bugbear barracks to the tower... [click here for more] |
Dungeon Masters Guild |
$1.50
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Your quest to return the Bloody Hooves is nearly at an end. Only the company’s commander remains and then you’ll be ready to ride to the rescue of fallen Elturel! Part Three of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13). ... [click here for more] |
D&D Adventurers League |
$4.99
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DDAL-DRW-INT-02 Watchers of the Trollclaws
Caravan merchants traveling the Winding Water speak of a ruin that has risen from the muck of the Trollclaws. Its walls are covered with carved eyes that glow in the moonlight and weep an unnatural fog during the day. What treasures await you within?
Part Two of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters.... [click here for more] |
D&D Adventurers League |
$7.99
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A 2-4 hour devilish dungeon crawl for 1st-5th level characters
Temple of the Broken Prince is a self-contained adventure that scales cleanly for parties from 1st through 5th level. Removing a cursed sword from a demonic temple places the party in an uncomfortable alliance with a devil, who coerces them into helping him destroy the... [click here for more] |
Dungeon Masters Guild |
$4.95
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What’s a few secrets between friends? In this supplement, you will find new background secrets to be used in your game. The secrets are geared towards being used in the Icewind Dale: Rime of the Frostmaiden adventure.
These secrets are tailor made for Icewind Dale: Rime of the Frostmaiden and will give you players new hooks to the adventure.... [click here for more] |
Dungeon Masters Guild |
$0.50
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"Ghosts are bad/but the one that's cursed/is the Headless Horseman/he's the worst"
The PCs journey to the peaceful farming village of Sleepy Hollow, only to discover that the nearby woods are stalked by the legendary phantom of Sleepy Hollow, the Headless Horseman. The PCs must unravel the mystery of the Horseman's reawakening, before more people lose their heads....
Sleepy Hollow is a setting... [click here for more] |
Dungeon Masters Guild |
$1.99
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Morgantha and her coven make for one of the most terrifying encounters in the Curse of Strahd. Typically occurring early in the game, few players live to tell the tale, and those that do are often afflicted with the Night Hag’s most crippling curse… the Nightmare Haunting.
Unfortunately, as memorable a set piece as Bonegrinder is, the mechanics of the Nightmare Haunting leave a lot of fun roleplaying... [click here for more] |
Dungeon Masters Guild |
$3.50
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Encounter tables for haunted mansions, ruined graveyards, dark woods, secret cults and misty roads.
Spooky Tables for Creature Encounters
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters. There is also a separate Fantasy Grounds Version.
Encounters for adventures and campaigns in haunted mansions, ruined graveyards, dark woods, secret cults and misty... [click here for more] |
Dungeon Masters Guild |
$3.00
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