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Vallaki Documents: Ephemera for Curse of Strahd

Vallaki Documents: Ephemera for Curse of Strahd


This ephemera pack includes postings for the Wolf’s Head Jamboree and Festival of the Blazing Sun (a special event) as well as a dinner invitation from Lady Wachter. Additionally, this pack includes a letter from Vasili von Holtz for Henrik van der Voort—the coffin-maker and current host of ravenous guests—explaining their business relationship. It also includes the...   [click here for more]
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{OAP} Outlandish Afflictions

{OAP} Outlandish Afflictions


Outlandish Adventure Productions presents: Outlandish Afflictions, two new Metamorphosis paths and six new Accursed Afflictions for OAP's Accursed Class! Metamorphosis Paths Suppression: Make more and easier use of your ability to suppress the debilitating effects of your ailments! Anathema: Use your curse magic to shut down spells affecting...   [click here for more]
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Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth

Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth


Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets can even be used in country Mulhorand set in the Forgotten Realm The trinkets presented in this supplement are inspirited by the Ancient Egyptian civilization with a little gothic...   [click here for more]
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Vile Traditions

Vile Traditions


UPDATE: Fantasy Grounds version now available! click here Plan on descending into Avernus? With the Vile Magic in this book you will be able to: Summon tortured souls from the hells to grab your victims! Conjure the winds of Cania & unholy flames to inflict hellish pain on your foes! ...   [click here for more]
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Swordsbreak Mine

Swordsbreak Mine


An abandoned, hallucination-causing mine is creating chaos for a small town. When the village children begin to go missing, adventurers are called in to stop the beast lurking in the dark. Long forgotten in the mountains, Swordsbreak Mine hungers for a feast. Swordsbreak Mine is a complete dungeon ready for use in any campaign or as a stand alone one-shot game for level 4-6 characters. This adventure...   [click here for more]
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MISTKICKERS: Ravenloft Sidekicks

MISTKICKERS: Ravenloft Sidekicks


Do you often walk alone, heaving a heavy sigh? Have you wandered down an alleyway at night, wishing you had brought a friend? Is there room in your life for a fanged accomplice? A bitter rival? MISTKICKERS is a DMsguild community project of gothic horror sidekicks guaranteed to make your life a misery. With 20 archetypes, you need...   [click here for more]
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Lost in Shadow

Lost in Shadow


Experience Lost Mine of Phandelver like you never have before, from another plane! Now a SILVER bestseller! This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from the other side of the veil. Some places look the same, some very different....   [click here for more]
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The Haunted Circus

The Haunted Circus


Who’s haunting the circus? A band of talented outcasts travel the countryside as the Circus Melange. But evil is afoot. The circus has been plagued by disappearances and hauntings that threaten to shut down the circus forever! Take your band of adventurers to the circus, where nothing is quite what it seems. Meet dozens of circus performers, shopkeepers, entertainers and food vendors as...   [click here for more]
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CCC-COS-01 The Only Way To Be Sure

CCC-COS-01 The Only Way To Be Sure


A small mining village near the edge of Thar goes silent. You are sent to investigate...and discover that the truth is much worse than expected. A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8.  Purchase includes: Full-color PDF of adventure Printer friendly PDF version...   [click here for more]
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College of Nightmares

College of Nightmares


While most Bards make a name for themselves singing songs of valor and telling stories of inspiration, there are some who find their magic in the macabre. Bards who study at the College of Nightmares bring to life horrors that haunt the night. Their words cause fear and alter reality, leaving their listeners broken and mad. They spread their stories in order that people remember there are horrors in...   [click here for more]
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The Pale Codex

The Pale Codex


This short one-shot is made for a Level-1 adventuring party of 4-6 Deep beneath the Grand Library lies an ancient building known only to a few. Known as The Black Library, it was once the lair of an evil and powerful necromancer. Long forgotten by most it contains many dark tomes guarded by servants to a long dead master. Amongst all the vile materials is the most dangerous of them all, The...   [click here for more]
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Ghost Town

Ghost Town


Rumors abound of a town in Cyre untouched by the Mournland. The truth is much stranger than anyone imagined. Ghost Town is a wilderness and urban exploration/horror adventure for Tier 2 characters. It can be completed in approximately 4 hours of play. This adventure is salvage mission legal for the Adventurer's League campaign Oracle of War. The...   [click here for more]
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Hellish Items (5e)

Hellish Items (5e)


Deep in the burning fields and ashen lakes of the Nine Hells, magic ebbs and flows like water from a cracked reservoir, and is shaped by the devilish inhabitants into tools and weapons of fiendish potency. Seek them out, adventurers--they are a boon in your journey into darkness. This title includes 31 new magic items themed around the Nine Hells and their archdevils, such as the Avernus Warflag,...   [click here for more]
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Standing Forlorn

Standing Forlorn


presenting The sands of time flow strangely in Forlorn, a land of dark druids, fractured histories and tortured souls. From the depths of Castle Tristenoira, a sinister shadow chokes the life from the earth, and none can stand against it.  In a journey of grimalkin, ghosts and goblyns, brave adventurers must parley with the dead, unravel ancient curses...   [click here for more]
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Ravenloft Gazetteer: Lamordia Volume One

Ravenloft Gazetteer: Lamordia Volume One


DOMAIN: LAMORDIA VOLUME ONE: WHAT MAKES A MONSTER Return to the Mists with the Ravenloft Gazetteer. This atlas updates and brings forward to 5th edition some of the Domains of Dread from past editions. This volume explores the towns of Lamordia, a domain of mad science, environmental catastrophe and oppressive pollution. This volume contains: - A primer on...   [click here for more]
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The Blood Violin

The Blood Violin


Can You Overcome the Music? Aspen Calliope, son of Ilydia and Bran Calliope, is now the master of the house. His parents, nobles in the city of Casteon, sent him and his steward/music teacher Dusk to their summer home ahead of them and would follow after. A terrible storm swept their ship to the depths and they were lost. Once word had gotten to Aspen, he fell into a terrible grief....   [click here for more]
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Harrowspire

Harrowspire


Altar of the Chained God Far from the prying eyes of city dwellers, a spiked tower looms, like a great stone fang. What foul secrets does it hold? Who—or what—makes this forbidding place their home? Harrowspire is a 4-6 hour adventure for 4th to 6th level characters. Inside the Harrowspire you'll find: Six new monsters to...   [click here for more]
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Ravenloft Gazetteer: Odiare

Ravenloft Gazetteer: Odiare


DOMAIN: Odiare "Come Out and Play" Return to the Mists with the Ravenloft Gazetteer. This Ravenloft supplement revises and expands upon material from past editions, including module RM2 - "The Created", bringing the dark domain of Odiare into 5th edition, for a grim fairy tale that will make sure you never look at a teddy bear in the same way again. Best suited to...   [click here for more]
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The Most Dangerous Game

The Most Dangerous Game


The Most Dangerous Game A literary classic warped for 5th Edition. After catastrophic shipwreck in Xen’drik’s Thunder Sea, a party of aspiring monster hunters is marooned on a rugged and isolated jungle island, surrounded by raging seas, treacherous rocks, and hostile sea devils. Stranded and bereft of even the simplest of weaponry, the adventurers must survive challenging and...   [click here for more]
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Oracle of War Battle Maps - Where The Dead Wait

Oracle of War Battle Maps - Where The Dead Wait


New maps now available same day as module release! Ever needed more from your maps?  What better way to experience the new Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are 3 battle maps covering all combat areas in part 3 of Oracle of War, Where The Dead Wait. All maps are...   [click here for more]
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Mythic Boss Fights: Strahd of Mythic Proportions

Mythic Boss Fights: Strahd of Mythic Proportions


The master of Castle Ravenloft and the ruler of Barovia, Strahd Von Zarovich is a name known among hunters, adventurers, and loreseekers alike. So when a party finally faces this dreaded creature, the rumored first vampire, it only makes sense that he lives up to the reputation. Enter Mythic Strahd. While many similarities to his vampiric root remain true, the changes are designed to make Strahd...   [click here for more]
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{WH} Squashlings! A pumpkin-headed race of tricks and treats!

{WH} Squashlings! A pumpkin-headed race of tricks and treats!


By silver knife and candlelight, harvest moon lit like a lantern hanging high, you were given life. Carved from a simple gourd, vines became your body, and mischief your purpose. Now you wander the countryside, dispensing tricks and treats as you see fit, cackling at each caper you pull upon the likes of unsuspecting townsfolk. But, you are not cruel, only devious. You have been known to be amiable,...   [click here for more]
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Oath of The Veiled Shadow: a Paladin Subclass

Oath of The Veiled Shadow: a Paladin Subclass


Oath of The Veiled Shadow: A Paladin Subclass Choose this burden of darkness, as penance for all that bask in the glorious light of the day. Cover ones eyes eternally as an act of devotion, & in return be granted the powers of the shadow so as to fight back against the dark evils that it bears. In this unique subclass develop a paladin that does not draw its...   [click here for more]
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Trinkets of the Undead Vol. 1 A Vampire Lord

Trinkets of the Undead Vol. 1 A Vampire Lord


Trinkets of the Undead Vol. 1 A Vampire Lord This supplement introduces 75 new trinkets that you may find in a vampires’ castle The first in a series exploring the trinkets you might find in the lairs of undead creature. The trinkets presented in this supplement are inspirited by gothic horror and the fantasy genre and will bring an additional layer of...   [click here for more]
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CCC-CIC-15 Den Of The Dead Witch

CCC-CIC-15 Den Of The Dead Witch


All the mothers of Windy Valley are plagued by foul dreams as mining operations uncover a lost level of the dungeons beneath the ruins of the Tempest Mage’s tower. Evil stirs and heroes are called on to reveal its source.  A Two- to Four-Hour D&D Adventurers League Adventure for Tier 1 Characters; optimized for APL 3. Brought to you by Cold Iron Conventions and Fair Play Game Store.  06/23/20...   [click here for more]
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The Ghostly Library

The Ghostly Library


Welcome to Gothic Earth. It's neither our world, nor the Ravenloft you know, but it offers you the best - or worst - of both. Roughly parallel to our Earth in the mid to late 19th century, if every lurking terror conceived of by Edgar Allan Poe, M.R. James, and H.P. Lovecraft were true, Gothic Earth is a very different way to play D&D. This adventure is part body horror, part ghost story,...   [click here for more]
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The Malicious Murders at Montfare Manor

The Malicious Murders at Montfare Manor


The thieves guild plot to steal Prince Luffendurn's pendant during his weeklong birthday celebration out in the country estate of Montfare Manor. But unknown to them, the Montfare's ancestral home has been turned into a nightmarish landscape wrought by a violent act of jealous rage. As members of the group put together by the thieves guild, players head towards Montfare Manor posing as children entertainers...   [click here for more]
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Grave Concerns - Waterdeep Faction Adventure

Grave Concerns - Waterdeep Faction Adventure


Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting! The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. ...   [click here for more]
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La Seconda Alba Nera

La Seconda Alba Nera


"Campagna veramente ottima. la sto giocando con un gruppo di nuovi giocatori e la stiamo trovando molto divertente e accattivante, grazie anche alle atmosfere cupe e dark. Consigliatissima." Omar P. "Un'avventura scritta in maniera ottima ricca di aspetti narrativi e con grande cura per i particolari. Trovo che la storia si intrecci perfettamente con gli scontri in modo da ottenere un...   [click here for more]
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Heart Hunt

Heart Hunt


Heart Hunt A horror-themed murder mystery for 3rd-level characters Exactly 13 years after the hanging of alleged serial killer Vick Valentine, the string of grisly murders suddenly resumes. Has Vick Valentine returned from the grave to continue stealing hearts, or is there something more sinister afoot? Heart Hunt is a horror-themed murder mystery adventure designed for four to six 3rd level characters....   [click here for more]
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Soul Spells and Curses

Soul Spells and Curses


Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these...   [click here for more]
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Adventure Anthology II

Adventure Anthology II


P.B. Publishing Presents: Adventure Anthology 2! This is the 2018 collection of adventures released by P.B. Publishing and Loot the Room. We have pulled together 6 of our best selling and critically acclaimed Dungeons & Dragons adventures. - Follow us on Twitter: @pbpublishing1 & @pangalactic For only $12.95 (50% cheaper...   [click here for more]
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Nightmares - A One Shot Adventure

Nightmares - A One Shot Adventure


Nightmares is a one shot adventure designed as a filler story arc for any campaign. It can also be used as a one shot adventure with new characters. It is designed for 2-6 players and can be modified to fit the DMs needs (as per their campaign.) It is very easy to set up (1 hour max) and all resources (including monster stats) are included. ...   [click here for more]
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Grazilaxx's Guide to Undead Ancestries

Grazilaxx's Guide to Undead Ancestries


Grazilaxx's Guide to Undead Ancestries converts some of the most popular undead races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system. Included in this product: - A quick summary of the "Grazilaxx System" (you don't have to buy the original). - Seven undead races...   [click here for more]
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Follow the Lights

Follow the Lights


Follow the Lights This One Shot Adventure Module contains: The story for a single adventure Builds for a new monster Build and Background for a NPCs Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story While many know legends or stories about mythical artefacts granting immortality, the gnomish...   [click here for more]
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The Vampire Class

The Vampire Class


The Vampire Class (5e) "Listen to them, the children of the night. What music they make!" -Bram Stoker, Dracula The Vampire class attempts to highlight the diversity of each vampires skill set, and to provide subclass options for some of the most popular archetypes: the ancient bloodline, the cassanova, the energy vampire, and the shapeshifter. Whether...   [click here for more]
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Trinkets of the Undead Vol. 2 The Ancient Lich

Trinkets of the Undead Vol. 2 The Ancient Lich


Trinkets of the Undead Vol. 2 The Ancient Lich This supplement introduces 100 new trinkets that you may find in a Liches Lair The second in a series exploring the trinkets you might find in the lairs of undead creature. The trinkets presented in this supplement are inspirited by gothic horror and the fantasy genre and will bring an additional layer of depth to...   [click here for more]
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The Heir of Orcus: Verse I & II

The Heir of Orcus: Verse I & II


The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats. This bundle includes the following new features: A sneak peek of The Heir of Orcus: Verse III Background hooks for your Adventurers League characters with this storyline Upgraded...   [click here for more]
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CCC-UK-3 The Tainted Grove

CCC-UK-3 The Tainted Grove


WATCH OUT FOR THINGS THAT GO BUMP IN THE NIGHT! Everyone in Moonfern Ford knows to avoid the Tainted Grove, a place of darkness and evil amidst the sylvan beauty of Cormanthor. When a young hunter goes missing in the forest, things in the village take a dark turn. The Tainted Grove is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 3rd-level...   [click here for more]
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The Wolves of Autumn

The Wolves of Autumn


The wolves of autumn is a lvl5 one shot adventure with pumkin spice.  ...   [click here for more]
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Cravenhal - Adventure Guide (5e)

Cravenhal - Adventure Guide (5e)


This is my first submitted adventure, it wouldn't be possible without the countless support from my players and those who took the time to read through it. Time to delve into the home of the morose, Cravenhal! 47 page adventure book 20+ NPC's and monster stat blocks 9 magical items 5 contained adventures This adventure is designed for a party of 4 to 6 adventurers taking them from...   [click here for more]
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Spooky Encounters - Encounter Tables for Horror or Halloween

Spooky Encounters - Encounter Tables for Horror or Halloween


Encounter tables for haunted mansions, ruined graveyards, dark woods, secret cults and misty roads. Tables using the monster manual mostly for low levels (1-4) but support for mid levels (5-8). Includes... Haunted House Tables (Low level encounters, mid level encounters, haunted gardens, gremlins and goblins, spider encounters) Sites of the Dead Tables (Low level...   [click here for more]
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Champions of the Blood War Arcane Tradition: Diabolist

Champions of the Blood War Arcane Tradition: Diabolist


Bring the Blood Wars to your table with this new Arcane Tradition. In this new supplement for the Blood Wars, you are introduced to the diabolist, a wizard who has sold their soul to the Devils of the Nine Hells for great power. Able to conjure the fires of the nine hells at whim, the diabolist can lay waste to their enemies with fire and infernal spells. The diabolist seeks one thing...   [click here for more]
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Curse Of Strahd Magic Item Handouts

Curse Of Strahd Magic Item Handouts


Magic Item Handouts for players in Dungeon & Dragons 5e Curse of Strahd Module. This includes all magic items found in the Curse of Stahd module, except the Scroll of Remove Curse.  I left that item out, per reddit user MandyMod's reccomendations in her "Fleshing Out Curse of Strahd" series.  Low on coin? Follow me on Twitter (twitter.com/lukalock) to see the next time...   [click here for more]
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Murmur through the Cracks

Murmur through the Cracks


Murmur through the Cracks This One Shot Adventure Module contains: The story for a single adventure An intriguing mystery for your players to solve Builds for 4 new monsters Builds for multiple tough NPCs Detailed maps of the city of Samin and some key locations Ideas for special combat encounters and a final boss fight The Story Even a decade after...   [click here for more]
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DotMM Companion(Fantasy Grounds): Bundle 1

DotMM Companion(Fantasy Grounds): Bundle 1


Now for Fantasy Grounds! "Filling in the gaps in the core books, this is another brilliant work by Wyatt!" - David R., purchaser of Halaster's Game "You'd be madder than Halaster if you didn't BUY THESE SUPPLEMENTS!" - Travis C., purchaser of DotMM Companion 1 "AMAZING. One of the most useful tools to create fun and interesting aspects of DOTMM, this is a must buy...   [click here for more]
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CCC-KUMORI-03-01 Protégé of the Trampling Forest

CCC-KUMORI-03-01 Protégé of the Trampling Forest


ENnie award 2020 nominated "Best Organized Play" CCC-KUMORI-03-01 Protégé of the Trampling Forest Genre: SciFi, Action Gameplay Duration: 2-4 hours Optimized: APL 3  Players have the opportunity to transform into animals and problem-solve non-combat solutions. DMs are provided helpful reference links and guidance...   [click here for more]
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Crypt of the Archmage (5e)

Crypt of the Archmage (5e)


The secret lies inside you all, with which to paint me on the wall. Forge a key of ruby-red, but what will be must then be dead. Crypt of the Archmage is an adventure for Dungeons and Dragons Fifth Edition, designed to mimic the style of Advanced Dungeons and Dragons modules from the 1970s! Enter the dungeonous crypt of the Archmage, battling puzzles,...   [click here for more]
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Grimm Encounters III

Grimm Encounters III


Grimm Encounters III Fear the Ten If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 10 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell, or for your yearly Halloween...   [click here for more]
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WARFORGED!: The Xorforged - A Bestiary and Racial Guide

WARFORGED!: The Xorforged - A Bestiary and Racial Guide


The xorforged are lost relics of a bygone war between the giants and drow of Xen’Drik and Quori of Dal Quor, a war that raged in the physical and planar worlds. Records recovered from lost Xor vaults deep within the bowels of Xen’Drik – close to the Dragon Below – and stored in the Halls of Ion by the Arbiters are all that remain of these creatures. Rumored to have been mutant hybrids of daelkyr,...   [click here for more]
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