Title |
Publisher |
Price |
100 quests for less than a copper apiece!
Suitable for:
Side Quests!
One Shots!
Entire Campaign Arcs!
Get your creative juices flowing and follow where the adventure takes you. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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With the dreaded felicity triskelion in the hands of the Dimir, the party must find the accursed spies before they open the terrible device. Should they fail, the consequences of their actions will be felt across Ravnica.
Whisper Agents is part seven of the Secrets of the Triskelion campaign for use with Guildmasters' Guide to Ravnica and... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Updated! New art, better template, four new weapons, and an ink-friendly version! Thank you for all of your support in making Artifacts of Avernus a best-seller!
Artifacts of Avernus includes 50 original magical items that adventurers might find in the Nine Hells. Arranged around devilish contracts, the Blood War, and the bureaucracy of the Hells, these items offer insight into how... [click here for more] |
Dungeon Masters Guild |
$1.49
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Secrets of the Betrayer
You want to run Vecna: Eve of Ruin but you have problems with the way the campaign is written? Worry not, because Secrets of the Betrayer has the fix!
»The Cult of Vecna is kidnapping nobles in Neverwinter, and now, Kas the Betrayer is hatching evil plans in his Domain of Dread, Tovag. The characters must cross the war-torn lands of Tovag and uncover... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Trapped in the sinister domain Tovag, the party must evade the ruthless Daggers and navigate an uncertain alliance with a mysterious rebel leader, Vocar. Their only hope of escape lies within the heavily guarded Fortress of Kas, where a transplanar nexus can pierce the mists of Tovag. But as they battle through Kas’s forces and face the cunning general Tejen, they uncover shocking secrets... [click here for more] |
Dungeon Masters Guild |
$3.95
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 Epic Battle Maps for Dungeons & Dragons – Ultimate Fantasy Adventure Set (70 Maps!)
Unleash the full potential of your D&D campaigns with this epic collection of 70 battle maps! Designed for Game Masters and players alike, this set brings your adventures to life with stunning, high-quality maps featuring... [click here for more] |
Dungeon Masters Guild |
$3.50
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So, your heroes are planning a leisurely cruise on the waters of the Styx. What could possibly go wrong?
As it turns out, quite a bit. The river itself is a treacherous serpent, its waters as toxic as a viper's venom, draining the faculties of those unfortunate enough to sip or tumble into its oil-slicked depths. This waterway teems with fiends, demons, bounty hunters and... [click here for more] |
Dungeon Masters Guild |
$3.95
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Dolindar Tomb (Vecna Eve of Ruin Chapter 1)
Battlemaps
Includes battlemaps for: Dolindar Tomb Surface (20x20) (interior and exterior), Dolindar Tomb (20x30)
Includes
A pdf with 300dpi images ready for A4 printing
A set of 300dpi full size jpeg files, for poster printing
A set of 72dpi (140x140px) jpeg for Roll20 & other... [click here for more] |
Dungeon Masters Guild |
$5.50
|
Dis: Ironthrone Mountain is a mini-sandbox campaign set against the menacing shadow of Ironthrone Mountain, a massive volcano nestled in the fiery depths of the second layer of Hell. This adventure, designed for characters of 12th level, unfolds amidst molten rivers and perilous paths, revealing a land where infernal iron forms the heart of war machines, soul coins and weapons wielded... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Newly updated to version 1.3
The great war between the demons of the Abyss and the devil of the Nine Hells rages on with no signs of stopping. The battlefields of the Blood war are littered with magic items forgotten in the destruction. The vast treasure hordes and armories of Avernus are full of arcane wonders and weapons of terrible power…and it takes is a team of brave adventurers to go and claim... [click here for more] |
Dungeon Masters Guild |
$2.95
|

Night of the Walking Dead
The Gothic Conversion
Revised Edition
Requires the AD&D Ravenloft Adventure
Night of the Walking Dead, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2024 rules. It is compatible with 5th Edition 2014 rules. The... [click here for more] |
Dungeon Masters Guild |
$3.99
|
100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
All aboard!
An investigation turned Groundhog Day horror mystery, this unique puzzle-like sandbox-on-rails adventure traps your players onboard Cyre 1313: The Mourning Rail. This lightning-rail train and its passengers are stuck in a time loop with no escape, cursed to ride forever in the endless mists of Ravenloft.
The PCs wake up again & again, unable... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The Adventure Collection, Vol. I contains all of the Jeff C. Stevens adventures published in 2016. You get eight adventures and a cursed item supplement. In addition, one of the adventures includes over 20 new magic items! Add these adventures as side-quests to your... [click here for more] |
Dungeon Masters Guild |
$19.95
|
In the hellish landscape of Malbolge, amidst the chaotic scatter of grotesque ruins, lies the formidable Skulvire.
Once the living head of a pit fiend, Skulvire served as both bodyguard and scorned lover to Malagard, the Hag Countess. Their tragic end mirrored each other—both succumbed to explosive fates that left their remnants strewn across the cursed land. Now, the skull-like... [click here for more] |
Dungeon Masters Guild |
$2.95
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Maps, advice, & more for Rime of the Frostmaiden: Chapter 6
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
This download, which covers Chapter 6 of... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 Welcome to the Witching Night—a night in your campaign, wherever that may be, when reason flees and horrors step through the cracks.
Your heroes will not find sleep tonight. No warm beds, no safe haven, no calm dreams.
Instead, they will endure a night of relentless dread, a series of encounters so twisted they defy all sense and logic.
Here,... [click here for more] |
Dungeon Masters Guild |
$1.95
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Vecna - Secrets of the Dead
Investigate a terrible cult in this exciting and sinister sequel to Vecna: Nest of the Eldritch Eye
Adventure & Battlemaps
Discounted during October by 25% - was $14.99, now $11.24
When the party are asked to collect a body for burial from a local morgue, they're plunged into a sinister adventure involving a Cult of... [click here for more] |
Dungeon Masters Guild |
$14.99
|
 This guide is your DM cheat sheet for Icewind Dale: Rime of the Frostmaiden!
After producing over a dozen videos breaking down this excellent (but cumbersome) book, I've consolidated the most important information and all my best tips for creating a fun and memorable campaign into this one PDF.
overview of the book's contents & the campaign
one-page reference for all 5e arctic wilderness survival... [click here for more] |
Dungeon Masters Guild |
$10.00
|
A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters
The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole. Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling dangers of this icy landscape. At the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Gracklstugh Battle Maps Volume 2
Update: This product now includes a Fantasy Grounds Module file with grids Rage of Demons Out of the Abyss supplementary battles maps for Underdark landmarks found in the City of Blades (Gracklstugh).
Locations include:
The Whorlstone Tunnels (series of 5 battle maps with overall reference map)
Great Gates of West Cleft
Themberchaud's... [click here for more] |
Dungeon Masters Guild |
$1.99
|
One hundred different fantasy drugs that are illegal in most planes of reality. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Upon entering a seemingly innocuous tavern, players quickly realize it’s not the refuge they expected. The innkeeper and his ‘daughter,’ the serving girl, are not what they seem. Beneath their facades lie malevolent beings with a taste for their guests. Facing both mental and physical trials, the players must outwit these monsters before they become the evening’s special.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ezmerelda's Encyclopedia of Evil is a monster book in the vein of Volo's Guide to Monsters and Mordenkainen's Tome of Foes, expanding creatures beyond their stat block and exploring ways to turn them into memorable parts of your D&D campaign. Within these pages, you'll find over a dozen chapters on lycanthropes, vampires, lamia, dragons, aberrations, slaad, and more.... [click here for more] |
Dungeon Masters Guild |
$19.95
|
FR-DC-VECNA-01
Three Body Problem
Dawn of Ruin Trilogy
Three corpses have appeared in gruesome manners across the dock districts of Neverwinter. Rising cult activity is a tide of ill-omen. Lord Protector of Neverwinter calls on heroic adventurers to join the Neverwinter Criminal Investigative Services, to root out these cultists that now linger. 4-Hour Adventure. Optimised for APL 8.
By Cameron... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Birds sing as the sun rises over the green hills of a small woodland, a light wind carries the scent of fresh beginnings in the summer air. A band of adventurers starts out on the forest trail from their overnight in Red Larch, well-stocked and prepared for the journey ahead to their new destination in the southern edge of the Sword Mountains. The group treks deep into the undergrowth, certain an... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Death is Only the Beginning? is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 3rd-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a side quest to the Hunter’s Full Moon trilogy. It can also be used to bring back characters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Encounters in Ravenloft is a 5e supplement that provides a series of 10 encounters to enrich the experience of your players when playing the Ravenloft setting. Whenever appropriate, the encounter will mention some suggested Domains, but the encounters can be run anywhere. Each encounter has detailed maps and most also feature original creatures.
What's included?
A... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Strange things go bump in the night in an old manor in Daggerford. Is the place really haunted? Or is something more sinister afoot? Can you get to the bottom of the mystery before it’s too late?
DEAD IN DAGGERFORD
An Official Mistbourne Dungeoncraft Adventure written by the Melbourne DDAL community for the D&D Adventurers League.
A Two-Hour Adventure for Tier 1 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 The Heart of Calliope
The Heart of Calliope is a multipart adventure for a party of heroes starting at 3rd level. The adventure is divided into acts, which will be released individually. Each actual running order of the adventure will fit within a single page, with key information—including lore, important details, and useful guidance—presented before the act. Maps, stat blocks, roll tables, and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A handy pack with all you need to run "Written in Blood," from Journeys Beyond the Radiant Citadel. Save time hunting for maps and handouts and looking for key information
This is surely one of the creepiest adventures published for 2nd level players in recent times. You won't regret running it! You will need your own copy of Journeys Beyond the Radiant Citadel.
This pack contains: Advice... [click here for more] |
Dungeon Masters Guild |
$1.49
|
From the rich culture of Japanese folktales comes
PLAYABLE ONI!
Heavily inspired and built upon actual, researched Japanese folklore, this book provides you with a brand new, balanced race of fearsome Oni! FAR more than plain ogre-like brutes, the Oni race brings all manner of devlish, culturally diverse options to any game; from the cunning Kijo,... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Dragon Above presents…
Codex Siberys II: Planes & Prophecy
This second volume of the Silver best-selling Codex Siberys presents a host of new enemies and allies, offering unique and encounter-defining mechanics to shake up your gaming table. Each of the creatures in the Codex is built from the ground up with Eberron lore in mind, but they can certainly find a... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Wreck of the Lambent Zenith (Vecna Eve of Ruin Chapter 3)
Battlemap
Includes battlemaps for: All levels of Wreck of the Lambent Zenith (30x50)
Includes
A pdf with 300dpi images ready for A4 printing
A set of 300dpi full size jpeg files, for poster printing
A set of 72dpi (140x140px) jpeg for Roll20 & other VTTs
Roll20 Ready... [click here for more] |
Dungeon Masters Guild |
$9.50
|
New Combat Actions for the Creatures in Van Richten's Guide to Ravenloft
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Expand your game with this collection of 40 unique NPCs of various Challenge Ratings, ten of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Perfect for your Domains of Dread, Curse of Strahd, Ravenloft, or home campaign. Written by some of the best-selling authors on... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The Sanctum (Vecna Eve of Ruin Chapter 2)
Battlemap
Includes battlemaps for: The Sanctum (30x30) & The Sanctum Damaged (30x30)
Includes
A pdf with 300dpi images ready for A4 printing
A set of 300dpi full size jpeg files, for poster printing
A set of 72dpi (140x140px) jpeg for Roll20 & other VTTs
Roll20 Ready images... [click here for more] |
Dungeon Masters Guild |
$5.50
|
An adventure for 5th level characters (Contains suggestions for levels 1st through 4th as well) with Halloween themes for some October fun. As a side-quest it is designed to be used in just about any world. The titular Headless Horseman was not designed after the Headless Horseman as previously found in Ravenloft of older editions. However, the adventure is well suited to work as a Ravenloft... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Whether they’re fearsome phantoms, playful poltergeists, spiritual guardians, or spectral familiars, ghosts bring a little of the otherworld with them as they return to haunt the living. Disembodied and bound to the Border Ethereal, ghosts use possession to merge with and influence mortals. They support their still-living allies from beyond the veil, averting disaster with their uncanny insight,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Shadowfell Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of the Shadowfell, undead spirits, horror, death, Ravenloft and Curse of Strahd
Includes d8+d12 tables for ...
Using Shadowfell Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Welcome to an infernal dungeon run by fiends!
The devils are trying to tip the scales of the Blood War by establishing soul conversion facilities. These terrifying prisons are used to torment souls with an intention of creating more powerful devils and filling the battlegrounds of Avernus with powerful soldiers. Only brave adventurers can disrupt this horrifying scheme.
The supplement includes:... [click here for more] |
Dungeon Masters Guild |
$4.95 $4.49
|
NEW! ELECTRUM BEST SELLER!!!
Includes full stat blocks for three versions of Strahd!
Includes a full color AND a printer-friendly version!
Includes Roll20 TOKENS!
Strahd: Triple Threat is an updated and expanded trio of stat blocks for Strahd von Zarovich, vampire ruler of Barovia, in various stages.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bring your Darklake random encounters to life with this battle map pack
Update: This product now includes a Fantasy Grounds Module file with grids plus JPG and PDF versions of each map (grid & no grid) Are your adventurers delving through the Underdark and crossing the Darklake in Rage of Demons Out of the Abyss (or any other Dungeons & Dragons adventure)?... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Master of Ravenloft is having guests for dinner – and you are invited. He has a proposal for you, one that could be highly beneficial for all involved. Even if this puts you in the center of the drama of the Real Housewives of Ravenloft?
Investigation, intrigue, and mystery with over 160 combinations of culprit.
Each of the four named bride receives a new stat block with legendary actions... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This is the PDF version.
If you are looking for the Roll20 version, please click here.
If you are looking for the Fantasy Grounds VTT version, please click here.
A 4-7 hour adventure for 3-7 characters of levels 1-4
The wealthy Von Crofts hire a party of adventurers to find the body of their dead son in a haunted pleasure palace – and to bring him back to life. To aid in their... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Deep in the Spine of the World lies a refuge of warmth. Kuldahar and the Great Oak stand in perpetual summer in the face of the Everlasting Rime. A malevolent force works to undermine this bastion of hope, maneuvering in the shadows to corrupt the ancient tree. Can the party uncover the source of this evil and put an end to it, or will everyone freeze to death in the icy grip of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
You walk across the cobblestone streets in the bustling city of Everhast, following the hastily scrawled map in your hands. Wandering past shouting vendors within the vibrant marketplace, you exit the wonderous trading city through one of its many archways; the street giving way to dirt roads overlooking rolling hills and lush forest. You didn't expect an invite from such a high ranking noble,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

Death House (Vecna Eve of Ruin Chapter 5)
Battlemaps
Includes battlemaps for: All house levels (20x20), Dungeon levels (30x30), Haunted Rooms (20x20, 20x10, 10x10)
Includes
A pdf with 300dpi images ready for A4 printing
A set of 300dpi full size jpeg files, for poster printing
A set of 72dpi (140x140px) jpeg for Roll20 &... [click here for more] |
Dungeon Masters Guild |
$9.50
|
 I always wanted a class that had a mechanically interesting way to stack debuffs and found that making that class a reality took way too much multiclassing and mucking about with spells that were often save-or-suck.
This class is my attempt at a mechanically satisfying support that doesn't get left behind in the later levels. The basic premise is abusing magical darkness, blindness and forced movement.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Can you navigate fairy-tale intrigues among fey and living nightmares without getting trapped in the tale?
Fight your dreams in the twelfth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 7th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by... [click here for more] |
Dungeon Masters Guild |
$4.95
|