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This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE.
This is a module for the PDF. If you are looking for the Fantasy Grounds VTT - click HERE.
Alister Konzegel's Field Guide
Volume VII: Eldritch Aberrations
Within the pages of this field guide are 10 new aberrations with mind-altering,... [click here for more] |
Dungeon Masters Guild |
$1.95
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Horror and mystery await you in this spooky, one-shot Dungeons & Dragons adventure.
In this haunted house adventure, players are charged with investigating the Haunting of House Hargrave on the night of the full moon. That catch? The characters themselves are the ghosts--but the players won't know it until the end! To break the curse on the estate and uncover this twist, the... [click here for more] |
Dungeon Masters Guild |
$2.95
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Smoke on the Water
An adventure by Elven Tower
This is a tier 2 (level 5-6) adventure about a concerned tavern owner who's looking to hire a group of valiant warriors to track down his adoptive daughter and help her finish her research. Elilah is a curious investigator who follows the track of the Prophesy of the Pregnant Old One. She believes the event of a lifetime is about to happen... [click here for more] |
Dungeon Masters Guild |
$1.95
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Maps of Castle Ravenloft including access to the Walls and Grounds. These maps can be used alongside the Curse of Strahd: Maps of Barovia package.
Maps are designed for use on VTT but can also be printed.
Enjoy! ... [click here for more] |
Dungeon Masters Guild |
$6.24
|
The soul of the commander of the Bloody Hooves has been spirited away by Zariel’s lieutenant, General Everbleed. The Bloody Hooves are in disarray and will not be the fighting force Dara had hoped without the iron will of their commander to direct them. To find them amid the battlefields of Avernus, you are going to need help. Hopefully you have made some friends in the Nine Hells.
A Four to Six-Hour... [click here for more] |
D&D Adventurers League |
$4.99
|
The influence of Asmodeus is both widespread and subtly destructive. Is there a way to halt its advance? This third book delves deeper into how the Lord of the Nine Hells continues to warp magic on the Prime Material Plane, molding it to his unyielding desires.
As your campaign evolves, consider gradually introducing changes to your heroes and their magic, reflective of this growing malevolence. These... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Hour of the Knife
The Gothic Conversion
Requires the AD&D Ravenloft
Adventure Hour of the Knife, to play
by Igor Comunale
A madman stalks the fog-shrouded streets of Paridon, killing with gruesome precision - and always at midnight. A party of brave adventurers witnesses the most recent of these brutal murders. Now that they've seen the... [click here for more] |
Dungeon Masters Guild |
$3.99
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This product nets you the maps of some locations that are not present in the Curse of Strahd module. All of them located in the dreadful land of Barovia, the first Domain of Dread from Ravenloft setting.
The product contains a full-preview that shows each unique map.
License
You may use these maps for both personal and commercial use. They... [click here for more] |
Dungeon Masters Guild |
$4.95
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A horror themed PDF for an IN GAME deck of many things. 52 completely new IDEAS for cards that can be pulled from a deck of many things.
The ideas in this PDF can be used wityh any of the IN GAME deck of many things and is a fun way to introduce the chaos of the the deck of many things without completely destroying your entire campaign.
Example Cards:
The Cursed Crypt
Ace of Spades
When... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is the Roll20 VTT Adventure Add-On of the Adamantine Bestselling horror adventure: The Haunt
Perfect for an Online Halloween one-shot!
"My players were afraid to enter a room, but were also excited!"
"Solid story!"
"My players had a blast and it was a fun adventure to run."..."they all enjoyed the atmosphere of the adventure and commented that the creepy... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This ephemera pack includes postings for the Wolf’s Head Jamboree and Festival of the Blazing Sun (a special event) as well as a dinner invitation from Lady Wachter. Additionally, this pack includes a letter from Vasili von Holtz for Henrik van der Voort—the coffin-maker and current host of ravenous guests—explaining their business relationship. It also includes the letter Lady... [click here for more] |
Dungeon Masters Guild |
$0.95
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A Ravenloft supplement that contains 23 different recipes for Food and Cocktails which you can prepare yourself for your players! Start with a Deep fried crawling claws appetizer or the Azalin's Salad and finish your meal with an Intellect Devourer Flambé! But be careful! Antonia, while being a great cook, is cursed! Every meal she draws with her magical brush has a negative side-effect for the one... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Note: Vehicle name spoilers for Baldur’s Gate: Descent to Avernus in the description.
Your Devil’s Ride’s engine screams underneath you as you quickly look over your shoulder, the Tormentor filled with Bearded Devils gaining ground. As the gap closes, the devil driving grins madly, gunning the engine to overtake you. The grin disappears in a cloud of shrapnel as you activate your... [click here for more] |
Dungeon Masters Guild |
$0.99
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Accompanying the Chosen of Ilmater and baring the newly discovered Ward of Faithfulness, you proceed further into the tomb of the Bloody Hooves. Time is running short. Zariel’s forces hunt for you even now. Part Two of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13). ... [click here for more] |
D&D Adventurers League |
$4.99
|
The Listing—Do You Feel It?
Mired in ennui, travelers to Crakateg face not death but spiritual decay. Their missions forgotten, hope abandoned, they become part of the machine of the forlorn city, spinning their gears for no discernable purpose. A few know the truth—that the wreckage of this artificer city houses the spirit of an eldritch being. But soon enough, all who come to Crakateg... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Phandelver and Below? How about Phandelver and Beyond!
Experience Lost Mine of Phandelver like you never have before, from another plane!
Now a GOLD bestseller!
This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from... [click here for more] |
Dungeon Masters Guild |
$7.95
|
COPPER BEST SELLER!
Curse of Strahd: Murder in the Monastery is a 5th Edition (5e) Dungeons & Dragons (D&D) adjustable adventure module for any tier of play and any group size (duet/party). The Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) are required to run this adventure. While not... [click here for more] |
Dungeon Masters Guild |
$2.95
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IN VULGAREA YOU TRUST:
"For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own.
Clash with frost giants, duel remorhazes, and solve frigid mysteries... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Inspired by Gremlins, Aliens, and goblin decks from Magic: the Gathering, DEATH BY GOBLINS! is designed to let 6th-level characters go ham with their awesome new abilities on an unending torrent of goblins—or get picked off one by one by the tiny, terrifying fiends. But why are they being targeted by the little green demons?... [click here for more] |
Dungeon Masters Guild |
$4.95
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This product is a Roll20 Add-On
Ravenloft Trinkets & Treasures is a collection of trinkets and magic items inspired by several of the original Ravenloft adventures.
The writing team tapped into the texts of The Evil Eye, Feast of Goblyns, The Forgotten Terror, Neither Man Nor Beast, Night of the Walking Dead, Roots of Evil, and When Black Roses Bloom... [click here for more] |
Dungeon Masters Guild |
$4.95
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A 2-4 hour devilish dungeon crawl for 1st-5th level characters
Temple of the Broken Prince is a self-contained adventure that scales cleanly for parties from 1st through 5th level. Removing a cursed sword from a demonic temple places the party in an uncomfortable alliance with a devil, who coerces them into helping him destroy the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In the wake of Asmodeus' mastery over magic on the Prime Material Plane, the once-revered tome, known as the Player's Handbook, has been thoroughly tainted. Not a single spell remains uncorrupted. The Lord of the Nine Hells now considers his dominance over feeble wizards with names like Mearls, Crawford, and Perkins, as total.
Sinister Changes: Consider these changes manifesting... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Tier 2 (2-Hour DungeonCraft, Spelljammer)
It is Liar’s Night Eve, and the Candy King needs your help! A supply of sweets for the children and revelers of Faerun has been waylaid deep in the Astral Sea at the edge of Doomspace.
A Two to Four Hour Spooktacular Adventure for Tier 2 Characters. Optimized for APL 8.
Adventure by Steven Truong
CONTENT ADVISORY: Arachnophobia... [click here for more] |
Dungeon Masters Guild |
$4.99
|
SILVER BEST SELLER!
Curse of Strahd: Witches of Raven’s Hollow is a 5th Edition (5e) Dungeons & Dragons (D&D) solitary (duet) adventure module for a 1st-level character and a DM, designed to advance the character to 4th level. Options available for a small party.
Content Warning: Gothic horror, witchcraft, kidnapping, ritual sacrifice.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Kill the Ancient. Free the Land. Break the Curse.
The Ritual of Amber is a lore-friendly expansion for Curse of Strahd, where brave adventurers can summon Vampyr for a final climactic battle to free Barovia for good. Written with DMs in mind, The Ritual of Amber includes tips and guides for incorporating it into campaigns, as well clues and a handout for players.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
THE BONE SAGE WIZARD
Uncover the arcane secrets of the Bone Sage Wizard, where knowledge of death's fabric becomes your greatest asset. Created by Ken Tate, this chilling expansion delves into the mysteries of necromancy and the profound power it holds. As a Bone Sage, you stand at the crossroads of life and death, weaving magic that teeters between creation and decay, understanding... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A COMPLETE INTRODUCTION TO THE VILLAGE OF BAROVIA
The Barovia Gazetteer presents a series of location guides for running Curse of Strahd. These guides are designed to augment the existing campaign with background information, character profiles, additional encounters and scenario hooks, and tips for running the game. The goal is to create a rich, immersive Barovian setting... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Magic Sword waits beyond space and time, waiting for those moments when a hero can shift the balance between light and darkness. It is tended by three immortals, who must choose those champions and guide them in their battles. What evil draws the Magic Sword to Eberron?
Magic Sword: An Eberron Story Seed brings the story of the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Crank up the horror with Plague Zombie options and blend viral strains to create the perfect undead threat for your 5th edition campaign of the world's greatest roleplaying game.
Inside are rules for Plague Zombies & the Plague Zombie Herd, the living Mad Rash Maniacs, and a host of disease options like the Viral Hive Mind, Ooze and Wasp Infested... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The lone Vistana breathes a sigh of grateful relief as you finish escorting him back to his wagon. “You saved my life and have brought me to safety,” he says. “I am forever indebted to you. I’m afraid I have little coin to my name, but I would like to repay your kindness somehow...”
“How about a card reading...?”
The Second Tarokka Reading... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Magic Item Handouts for players in Dungeon & Dragons 5e Curse of Strahd Module.
This includes all magic items found in the Curse of Stahd module, except the Scroll of Remove Curse. I left that item out, per reddit user MandyMod's reccomendations in her "Fleshing Out Curse of Strahd" series.
Low on coin? Follow me on Twitter (twitter.com/lukalock) to see the next time... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Witches of Lonelywood is a short adventure designed for 5th-6th level characters. This side quest can easily fit into your Icewind Dale: Rime of the Frostmaiden campaign or be used on its own as a wintery one-shot.
People are going missing in Lonelywood, and the normally friendly townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A COMPLETE GUIDE TO KREZK AND THE WEREWOLF DEN
The Barovia Gazetteers present a series of location guides for running Curse of Strahd. These guides are designed to augment the existing campaign with background information, character profiles, additional encounters and scenario hooks, and tips for running the game. The goal is to create a rich, immersive Barovian... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This book presents 5 Spelljammer-themed mini-dungeons. The difficulty level stated for each dungeon is based on a 4-adventurer party of that level. The high-resolution DM and player maps are also attached to this product as a separate file. The book aims to give the DM a ready-to-use dungeon and hopefully, provoke the DM’s imagination to fill in the blanks in the micro dungeons.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
COPPER BEST SELLER!
Curse of Strahd: Underhill presents an expanded view of the Yester Hill scenario. All of these evil druids and berserkers just hanging out on top of a muddy hill? It begs for a cave encounter! And that’s what we’re giving you here with Underhill.
INCLUDES a full folor version and a mostly black-and-white printable version... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Travelling through a thick, dangerous forest, you find the road ahead blocked by fallen trees. A heavy thunderstorm begins as the party backtracks to find a mysterious hotel, only to quickly discover the great evil housed within.
Praise for Fear the Reaper
"Move over “The Haunt” series, and welcome “Fear the Reaper” by Ammon Hansen!" - The Daily DM Blog
"...I was impressed. And... [click here for more] |
Dungeon Masters Guild |
$2.95
|
SILVER BEST-SELLER!
Curse of Strahd: Return to Death House is a 5th Edition (5e) Dungeons & Dragons (D&D) duet mini-adventure module for a solitary 4th-level character and a Dungeon Master (DM). DM Options within the adventure make it suitable for a small party (2-3 characters) of lower or higher level.
Content Warning: escalating... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A COMPLETE GUIDE TO THE AMBER TEMPLE AND TSOLENKA PASS
The Barovia Gazetteers present a series of location guides for running Curse of Strahd. These guides are designed to augment the existing campaign with background information, character profiles, additional encounters and scenario hooks, and tips for running the game. The goal is to create a rich, immersive Barovian... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Blessed by warding Olarune, but cursed by Ol’ King Nymm,
there lopes a fearsome monster with hunger inside of him...
The realm of Thelanis is woven with stories, each of which echoes on the Material Plane in a dizzying array of fairy tales and urban legends. While scholars and sages might dismiss these as fantastical archetypes, the wisest—and most long-lived—know that every story has a spark... [click here for more] |
Dungeon Masters Guild |
$9.95
|
A Botanical Guide to Barovia is a new supplement for Curse of Strahd or any other campaign. It contains:
25 Plants: 25 plants with poisons, environmental effects, and more
2 New Subclasses: Ranger Subclass - Tree Speaker, Druid Subclass - Circle of Rot
9 Magic Items and Mundane Items: Including the legendary Heart of Barovia,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Ever needed more from your maps?
What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps.
Included in this bundle are 70 battle maps covering all combat areas in parts 1-10 of Oracle of War, along with Epics 1&2 and Salvage Bases.
The maps cover -
Part 1: The Night Land
Part 2: Voice In The... [click here for more] |
Dungeon Masters Guild |
$22.99
|
Enrich your Van Richten's Guide to Ravenloft adventure
Get your players ready to discover the horrors within the House of Lament!
Here are all the props you need to keep them immersed in the newest Domain of Dread…
Standard Props
• Last Will & Testament of Loren Halvhrest • House Deed for the Halvhrest House • Scrap of parchment found within... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Night of the Walking Dead
The Gothic Conversion
Requires the AD&D RQ1 Ravenloft
Adventure Night of the Walking Dead, to play
by Igor Comunale
In a rain-soaked graveyard, a small group of men stands round a coffin bound with heavy chains. "We are here to mourn the passing of Jean de Cardeau," intones the village priest. " Let us pray that his... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"The gods will not save you. The arcane arts will not save you. In fact, you will not be saved."
Prince of Annihilation is a Strixhaven horror adventure for PCs level 4-7, based on John Carpenter's "Prince of Darkness" (1987). The PCs are recruited by Quandrix College's Professor Shen to travel to an abandoned church to help study the mysterious object discovered sealed within that church. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Alien horrors amass just beyond the veil of this world, turning their bizarre gaze toward the minds and bodies and natural beauty, hungry. Corruption. Madness. Mutation. Debased cults and squamous star-spawn. Elder Evils, ancient aboleths, beholders from beyond the moon.
We need heroes to protect us. This document covers six groups of aberration-hunters, including character options and DM options... [click here for more] |
Dungeon Masters Guild |
$5.50
|
Far to the north
Beyond even the Spine of the World
There stands a land chosen by the Gods
The Kingdom of Terrascotia
Few people know of the town called Brightshire, and fewer still intend to find it. Yet find it you must, for the Merchant's Guild has recently lost... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd.
A few examples:... [click here for more] |
Dungeon Masters Guild |
$0.95
|
The show must go on—and our players find themselves trapped in Halaster's insidious game.
In this chapter of the Dungeon of the Mad Mage Companion, we expand upon Undermountain itself and the dealings of the Mad Mage. Inside, you'll find:
Roleplaying Halaster Blackcloak. Further fleshing out of the Mad Mage, particularly as a deranged gameshow host. His... [click here for more] |
Dungeon Masters Guild |
$1.50
|