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Ghost Town

Ghost Town


Rumors abound of a town in Cyre untouched by the Mournland. The truth is much stranger than anyone imagined. Ghost Town is a wilderness and urban exploration/horror adventure for Tier 2 characters. It can be completed in approximately 4 hours of play. This adventure is salvage mission legal for the Adventurer's League campaign Oracle of War. The...   [click here for more]
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Gothic Toy Chest

Gothic Toy Chest


"There's nothing scarier than a Barovian childhood!" -Madam Eva This resource contains a table of fifty toys, trinkets, and the kind of childhood debris one might find in a Barovian toy chest. It is intended to be useful as a supplement to the Gothic Trinkets table included in the Curse of Strahd adventure. ...   [click here for more]
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Ravenloft Gazetteer: Sithicus

Ravenloft Gazetteer: Sithicus


Ravenloft. A bleak mistscape of isolated domains, each the prison of a powerful evil. The Ravenloft Gazetteer follows the mysterious "S" as she travels the mistways and explores the Domains of Dread, providing new villains, locations and stories to alarm and distress even the hardiest of characters. SITHICUS is a domain of dread ruled by illusion and enchantment....   [click here for more]
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The Vermin

The Vermin


For centuries the ratfolk have lurked in the Undercity sewers unbeknownst to the citizens above. But soon their existence may be revealed... This monograph is a Grisly Eye Games' publication. Each monograph introduces grimdark options for your low fantasy campaigns. The Vermin introduces the ratfolk, a new monster for 1st-4th level player characters. This supplement includes four...   [click here for more]
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Mark of the Vestige (5e)

Mark of the Vestige (5e)


In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this book, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn in a game beyond your reckoning. Mark...   [click here for more]
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The Boneyard

The Boneyard


Comicbook.com "Another interesting one-shot is 'The Boneyard' by Adam Hancock. Instead of collecting adventurers together for the first time, 'The Boneyard' assumes that the players are members of an old adventuring party that re-unite once a year to remember a fallen friend. However, the graveyard that their friend is buried in was damaged in an earthquake, and now the dead are returning as zombies...   [click here for more]
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Zombie Trinkets (GrimDark)

Zombie Trinkets (GrimDark)


100 Trinkets from the Walking Dead Looking for some grim and dark trinkets following a harrowing encounter with an undead foe?  Use these malevolent items as intriguing backstories or sinister loot - be it from the moldy pockets of a roaming zombie, the rank earth of a freshy escaped grave or the rotting outfit of a...   [click here for more]
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Spells from the Far Realm

Spells from the Far Realm


WHAT YOU GET : 101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards). 8 New Monsters, as well as 1 monster template (this template originally featured in Little Monsters). Optional Madness Rules, including a new short-term madness...   [click here for more]
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The Memory Collector: A Warlock Patron

The Memory Collector: A Warlock Patron


The Memory Collector is a new Warlock Patron choice for Dungeons & Dragons 5th Edition. --- Ask any seasoned adventurer about their lives, and they’ll tell you stories filled with daring deeds, over-the-top villains, and countless days being saved thanks to their companions’ quick thinking. Underneath that confident facade, though, you’ll find tales of sorrow, irreparable...   [click here for more]
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Ravenloft Gazetteer: CARNIVAL

Ravenloft Gazetteer: CARNIVAL


RETURN TO THE MISTS WITH THE RAVENLOFT GAZETTEER This atlas updates and brings forward to 5th edition some of the Domains of Dread from past editions. Come one, come all, and enjoy the contorted delights of the Carnival, a pocket dimension of freaks and fanatics that moves through the Domains of Dread. A fully statted out array of colourful carnival folk with peculiar...   [click here for more]
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The Underling's Awakening

The Underling's Awakening


Now an Electrum selling module! The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if using the ink friendly version as maps dont show up on these formats. Apologies in advance - the maps...   [click here for more]
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Magic of the Blood War

Magic of the Blood War


You can find the Fantasy Grounds version here When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggot and cause your, ancient enemy, to drown in a writhing...   [click here for more]
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Curse of Strahd Vallaki Propaganda Posters

Curse of Strahd Vallaki Propaganda Posters


Six separate propandga posters for the town of Vallaki, in the Curse of Strahd module. Parchment and blank backgrounds are provided, for either online play or printing out and displaying to your players around the table. The Propaganda posters were inspired by the suggestions from u/Knight_Knave and u/1MadCatter on reddit. Low on coin? Follow me on Twitter (twitter.com/lukalock)...   [click here for more]
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Nerzugal's Tome of Horrifying Adventures

Nerzugal's Tome of Horrifying Adventures


For those horror adventure lovers out there, I present to you Nerzugal’s Tome of Horrifying Adventures. Within this book, you will find 10 adventures that each have their own terrifying themes and creatures. Three of these are revised versions of horror adventures I have published in the past. They come complete with new content, new layouts, new art, and some have expanded levels as well. The other...   [click here for more]
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St. Andral's Orphanage

St. Andral's Orphanage


Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign. This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival of...   [click here for more]
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Ceremorphs, Mind Flayer aberrations (half-Illithid) for D&D 5th edition

Ceremorphs, Mind Flayer aberrations (half-Illithid) for D&D 5th edition


This supplement is about the results of alternative versions of Ceremorphosis. In this process, half-illithid aberrations are created.  Some of these monsters are updates of Ceremorphs that existed in previous editions of Dungeons & Dragons, but with many changes. The rest are new creations from my imagination, based on some illustrations from Wizards of the Coast. This is a list of all the...   [click here for more]
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The Chains that Bind: A Pact of the Chain expansion

The Chains that Bind: A Pact of the Chain expansion


Are you looking for a way to get some real power, but find all those ‘tomes’ and ‘pact weapons’ come up bland and boring? Have you been offered nothing but feral imps and unkept pixies as familiars and said, ‘No thank you!’? Well do I have a deal for you! At ‘The Chains that Bind’ emporium we carry all kinds of familiars for all your soul bargaining...   [click here for more]
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Curse of Strahd Vallaki Festival Poster Handouts

Curse of Strahd Vallaki Festival Poster Handouts


Festival posters for the Festival of the Blazing Sun and the Wolf's Head Jamboree in in the Vallaki, in the Curse of Strahd module. Parchment and blank backgrounds are provided, for either online play or printing out and displaying to your players around the table. Low on coin? Follow me on Twitter (twitter.com/lukalock) to see the next time I run a "Pay What You Want" special...   [click here for more]
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Compendium of Blades Vol.3 Blades of East and West

Compendium of Blades Vol.3 Blades of East and West


The Compendium of Blades Vol.3 Blades of East and West   The Compendium of Blades is an ongoing series that covers magical bladed weapons. This volume covers 25 magical bladed weapons drawn from the east and the west. Magic weapons are a staple of any fantasy setting, and a good Dungeon Master could always use more. The magical blades in the supplement...   [click here for more]
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DotMM Companion 4: The Twisted Caverns

DotMM Companion 4: The Twisted Caverns


"See, this is the part of the story where I experimented with religion. Namely, creating one. Alas, somewhere between worship and ritual sacrifice, my disciples got it wrong. I said, 'love thy labors,' not 'thy neighbor.' And they welcomed that new neighbor with open arms—right up until it shattered their minds and made them slaves." – the Mad Mage on being a god   Welcome to...   [click here for more]
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Crypt of the Archmage (5e)

Crypt of the Archmage (5e)


The secret lies inside you all, with which to paint me on the wall. Forge a key of ruby-red, but what will be must then be dead. Crypt of the Archmage is an adventure for Dungeons and Dragons Fifth Edition, designed to mimic the style of Advanced Dungeons and Dragons modules from the 1970s! Enter the dungeonous crypt of the Archmage, battling puzzles,...   [click here for more]
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100 Scary Forest Encounters

100 Scary Forest Encounters


One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ...   [click here for more]
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Sorcerer: Slaad Symbiote

Sorcerer: Slaad Symbiote


“To have a slaad egg implanted within you is typically a death sentence, as the egg soon hatches and devours its host, but in at least one subject I’ve observed this was not the case. Weakened somehow, the egg became dependent on its host’s continued health. What’s more, the halfling in question found that she was able to take advantage of the wild magic in the infantile slaad’s blood...   [click here for more]
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{WH} Awakened Undead! A character race with six subraces: Skeletons, Ghosts, Revenants, Ghouls, Mummies, and Necropolitans!

{WH} Awakened Undead! A character race with six subraces: Skeletons, Ghosts, Revenants, Ghouls, Mummies, and Necropolitans!


In cursed lands, forgotten tombs, and ancient temples to dead gods, the undead hold court, waiting to fell any traveller foolish enough to venture beyond the world of the living. You are not like the others, however. Though your curse may be the same, within your mind dwells a shadow of the mortal soul you once had, a glimmer of hope, a flicker of self awareness. Your former life is over, the lands...   [click here for more]
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Vile Traditions

Vile Traditions


UPDATE: Fantasy Grounds version now available! click here Plan on descending into Avernus? With the Vile Magic in this book you will be able to: Summon tortured souls from the hells to grab your victims! Conjure the winds of Cania & unholy flames to inflict hellish pain on your foes! ...   [click here for more]
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Empire of the Underling

Empire of the Underling


The long awaited 3rd installment of the Underling Revival series is here! Over 20,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign. This final chapter takes place in Faerun  and our players will head to the city of Westgate where they must battle hideous monsters that serve the Underling as it begins...   [click here for more]
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College of Nightmares

College of Nightmares


While most Bards make a name for themselves singing songs of valor and telling stories of inspiration, there are some who find their magic in the macabre. Bards who study at the College of Nightmares bring to life horrors that haunt the night. Their words cause fear and alter reality, leaving their listeners broken and mad. They spread their stories in order that people remember there are horrors in...   [click here for more]
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Roguish Archetype: Torturer

Roguish Archetype: Torturer


This rogue subclass is designed for darker and more gritty campaigns and characters. The supplement includes rules for torturer's tools and well as a list of torturer devices that the rogue may wish to use. The subclass focuses around a rogue that specialises in the torture of captured enemies making it perfect for gritty heavy RP, or intrigue focused games as well as generally being useful in combat....   [click here for more]
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Abyssal Tieflings

Abyssal Tieflings


Not all Tieflings are of Infernal descent. Some are born of Bloodlines touched by some of the vilest Demon Princes of the multiverse. With these 8 new subraces for the Tiefling race, you can now play one of them! Charm your foes with the power of Graz'zt, control Orcus' power of undeath or gain the oozing abilities of Juiblex! All that and more, in this supplement for D&D 5e. Abyssal...   [click here for more]
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Amarune's Adventures: The Nightmare Web of Adhe Wood

Amarune's Adventures: The Nightmare Web of Adhe Wood


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. Content Warning: Spiders The Nightmare Web of Adhe Wood For 4-5 adventurers between 10th and 15th level, adaptable to lower tier play Located in The Vast north of the Sea of Fallen Stars, Adhe Wood is a small but deadly place. Legends swirl...   [click here for more]
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Wine & Spirits

Wine & Spirits


A Malevolent presence has taken residence in the village of Mourningmire and adventurers have just one night to track it down before it claims the entire village. Using wine that helps them see into the spirit realm and a fortune that makes each play of this adventure totally unique, players will have the chance to navigate an ancient evil presence that dwells just below the village surface. A...   [click here for more]
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{OAP} Outlandish Afflictions

{OAP} Outlandish Afflictions


Outlandish Adventure Productions presents: Outlandish Afflictions, two new Metamorphosis paths and six new Accursed Afflictions for OAP's Accursed Class! Metamorphosis Paths Suppression: Make more and easier use of your ability to suppress the debilitating effects of your ailments! Anathema: Use your curse magic to shut down spells affecting...   [click here for more]
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Curse of Strahd Wedding Invitation

Curse of Strahd Wedding Invitation


Invitations for the wedding between Strahd von Zarovich and Tatyana "Ireena" Kolyana, for the Curse of Strahd module. Pairs well with The Wedding at Ravenloft.  Two parchments versions and blank background version are provided, for either online play or printing out and displaying the wedding invite to your players around the table. Low on coin? Follow me on Twitter (twitter.com/lukalock)...   [click here for more]
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Red Jack: A Gothic Earth Adventure

Red Jack: A Gothic Earth Adventure


"This adventure was a lot of fun to run, and my players really enjoyed it!" "A great experience. All of the players had a great time!" "I really enjoyed running this and barely had to do any prep!" "We had a blast with this!" Track down Jack the Ripper in this unique Dungeons & Dragons experience! This adventure uses standard D&D 5E rules and contains everything...   [click here for more]
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Solace In Silence

Solace In Silence


This adventure will kill your party. The mists of Ravenloft ebb and flow, stealing away heroes and bringing them face to face with ancient evils. In some worlds, however, the fight is already lost. Enter Solace, a world devastated by an alien infection, and prepare yourself to make a simple choice. Enter Solace, a world buried in snow, and witness...   [click here for more]
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Bakasura's Temple

Bakasura's Temple


Sealed underground, a forgotten demon waits. Above the lurking threat a group of adventurers find themselves unexpectedly trapped in a long-abandoned temple. Will they be able to escape? Or will they never see the light of day again? Bakasura’s Temple is a 6-hour adventure for 4th-5th level characters. You can run Bakasura’s...   [click here for more]
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The Haunting at Heather House

The Haunting at Heather House


Heather House sits on a hill, rafters heavy with memory. Gloom perches on the mantle, and ravens crowd the balconies. Paint peels from warped panels, and the crowlike door knocker is coated in verdigris. No-one walks the path to Heather House. It stands alone, for alone it must remain. Will you enter, and put an end to the nightmares? Will you enter, and unravel its secrets? Will...   [click here for more]
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The Haunt of Hightower: A Ravnica One-Shot

The Haunt of Hightower: A Ravnica One-Shot


The Haunt of Hightower is a Ravnica one-shot intended for a party of four 6th-level characters. A loxodon priest of the Orzhov contacts the party, asking them for help with malignant undead inhabiting the basilica of Hightower, and a night of spoooooooooky adventuring ensues, ending with a battle to the death against a bat-like vampire inhabiting Hightower's belfry! ...   [click here for more]
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CCC-ELF 03-02 Echoes of Rage

CCC-ELF 03-02 Echoes of Rage


As murders of non-humans continue in Hillsfar, the populace calls for drastic action against the city’s most xenophobic Senator. Can you find a way to stop the violence?  A Two to Four Hour Adventure for Tier 2 Characters.  Hillsfar Burning: This adventure brings the Fresno 2019 CCC storyline to a dramatic conclusion, where your moral choices determine whether the City of Trade...   [click here for more]
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DDAL00-08 Layers Upon Layers

DDAL00-08 Layers Upon Layers


At long last, the first of my Admin Only Adventures is up on the DM's Guild. I'm kicking it off with 2018's offering, DDAO-19 Layers Upon Layers! During the liberation of Szith Morcane, the factions found an unlikely friend in an agent of evil. Now, that alliance has been put to the test—and the factions are in search of souls brave (or foolish) enough to venture to the mysterious depths of...   [click here for more]
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CCC-YLRA-SDCC01-3 Cast In Shadow

CCC-YLRA-SDCC01-3 Cast In Shadow


The best tenday in adventuring! The many disasters plaguing the first-ever Ylraphon Convocation of Delvers, Seekers, and Sages seem to be the work of someone or something in the Flooded Forest. To put a stop to the festival’s troubles, the characters will brave the vast swamp and consult with the Wise Woman who lives there—and find themselves caught up in a sinister plot...   [click here for more]
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Encounters in the Mournland

Encounters in the Mournland


In a single day, the nation of Cyre was covered in mists and everyone–and everything–living in it perished. Even the plant life withered and died. Years later, little has changed. Mists still cover the entire land and natural creatures no longer thrive: healing is slowed, plants are stunted, and dead bodies can't even be bothered to rot. But, despite this desloation, the Mournland is...   [click here for more]
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Infernal War Machine Upgrades

Infernal War Machine Upgrades


Note: Vehicle name spoilers for Baldur’s Gate: Descent to Avernus in the description. Your Devil’s Ride’s engine screams underneath you as you quickly look over your shoulder, the Tormentor filled with Bearded Devils gaining ground. As the gap closes, the devil driving grins madly, gunning the engine to overtake you. The grin disappears in a cloud of shrapnel as you...   [click here for more]
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Until The Cows Come Home

Until The Cows Come Home


Not all adventures start with a bang. Some start with a cow. Until the Cows Come Home is an introductory Ravenloft adventure for level 1 characters which sets a tone of whimsical suffering, designed to lead into a Curse of Strahd campaign or stand alone as a bleak reminder to adventurers that the most dangerous thing in the world (more than any dragon, vampire or lich) is...   [click here for more]
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Vampirism and Lycanthropy (5e Rules)

Vampirism and Lycanthropy (5e Rules)


A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system. Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual. For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"! Version History: 1.2: Made some much-needed...   [click here for more]
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Soul Spells and Curses

Soul Spells and Curses


Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these...   [click here for more]
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Weapon Master - Fighter Archetype 5e

Weapon Master - Fighter Archetype 5e


"Weapon masters dedicate their lives to mastering the use of a broad category of weapons and they excel in their use, compared to any other martial adept. These weapons are considered the extension of themselves and by wielding them they produce outstanding battlefield effects." Follow me on Twitter @StratosF8...   [click here for more]
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WARFORGED!: The Xorforged - A Bestiary and Racial Guide

WARFORGED!: The Xorforged - A Bestiary and Racial Guide


The xorforged are lost relics of a bygone war between the giants and drow of Xen’Drik and Quori of Dal Quor, a war that raged in the physical and planar worlds. Records recovered from lost Xor vaults deep within the bowels of Xen’Drik – close to the Dragon Below – and stored in the Halls of Ion by the Arbiters are all that remain of these creatures. Rumored to have been mutant hybrids of daelkyr,...   [click here for more]
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The Mummy Rises - a Masque of the Red Death adventure

The Mummy Rises - a Masque of the Red Death adventure


Welcome to Gothic Earth!  Gothic Earth, first revealed in 1994 with the release of the Masque of the Red Death and Other Tales boxed set, allows D&D players to enter a dark vision of our own world in the 1890s. The classic setting came to 5th Edition last year with the release of the Masque of the Red Death Player's...   [click here for more]
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100 Opening Words

100 Opening Words


100 OPENING WORDS From the minds of Matteo Ruggiero, Andrea Garrone and Matteo Airaghi comes the idea of distributing 100 narrative cues, which can be used by anyone to quickly set the start of their game sessions. Choose a track (or roll 1d100) and start developing! Being part of a community also means embellishing it, from time to time, giving...   [click here for more]
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