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"Very well designed start to a campaign that makes great use early game monsters a lot of players don't typically see. Any one of the three adventures is among the best I've seen on the DM's Guild." - Charles T.
"Twilight at Eventide is an excellent collection of adventures to begin a new campaign, as well as to introduce new players to the game." - The Kind GM Review
"The well-designed... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live.
— Rai’tyl, twenty-second Head Keeper... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Woodlands patient, woodlands wise
Beneath the valley’s obscured skies
Dangers foul and treasures fair
Lie in wait for those who dare
But should the prudent take note here
Deduce, observe, or lend an ear
All is not as it says or seems
The civilized are cutthroat for shiny dreams
- Haddiwe Vol, Witch of the Snakewood
Now on Fantasy Grounds!
Continue your duet campaign or add something new!
Wake... [click here for more] |
Dungeon Masters Guild |
$2.00
|
THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF
VeX & Grim Press Present
Tomb of Annihilation Expanded
Part 2: Needle's Bones
Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself?
Then this is the module... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Need a break from writing? Add enriching filler content with this set of location-agnostic, self-contained stories. This title is full of flavor text, character information, maps, and more that will make your worlds feel more tangible and interactive!
by Olivia L. Dobbs
Presenting: 6 More Location-Agnostic Filler Quests
Using this unofficial resource, catered for Lvl 1... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Jade Abyss
An Adventure by Elven Tower
This is a tier 2 (level 5-6) adventure about an underground tomb/prison from an earlier civilization. The place crawls with undead reanimated inmates that just recently found a way out of their resting place. A group of unfortunate city watch soldiers lost their lives when they stumbled upon the escaped armored undead. They come from a place where... [click here for more] |
Dungeon Masters Guild |
$1.45
|
Now fully coded for Fantasy Grounds Classic & Unity!
The Devourer Awakens A 5th edition Dungeons & Dragons campaign for characters from 1st to 12th level
When a cloud giant castle comes tumbling from the sky right into the characters’ path, they are confronted with the horrifying realisation that an ancient blue dragon named Rah-Ziel the Devourer... [click here for more] |
Dungeon Masters Guild |
$39.95
|
Now for Fantasy Grounds!
This product is a Fantasy Grounds conversion by Grim Press of an original work by Joel Kelley.
Over 40 new traps and triggers for adventurers to encounter and even build themselves.
Calpurnia's treatise on traps is a must-have for practical adventurers. Rather than detailing impossibly complex clockwork or magical contraptions, Calpurnia... [click here for more] |
Dungeon Masters Guild |
$8.95
|
This products is a Roll20 Add-On adventure
"Awesome for new players." - Iron Emblem Gaming.
"a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium
Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
Experience Lost Mine of Phandelver like you never have before, from another plane!
This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from the other side of the veil. Some places look the same, some very different. The entire plane is trying to strip you... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Escape from the Yuan-Ti Slave Fort
Captured by gnoll slavers, the adventurers are taken to a yuan-ti fort as slaves to be sacrificed. Can they escape from a fort infested with yuan-ti, gnolls, and savage beasts or will they be sacrificed to a serpent god?
Level Scaling: This dungeon-crawl adventure is recommended for 3-5 adventurers of APL 7.
This adventure includes:
Easy-to-understand... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Grandma Cookie’s honeybees have swarmed, and she needs help in getting them back to their hive. Are you ready for a wild chase in the Feywild?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure is set in the Feywild domain Sweetfields and is a familyfriendly adventure suitable for both Adenturers League and homebrew.
CONTENT WARNING: Cannibalism (mention), sugar
Roll20... [click here for more] |
Dungeon Masters Guild |
$3.49
|
A Necromancers Twisted Web sees the party having to assist with an undead incursion on the village of Limevale. They soon discover this is not the first attack. Interacting with the villagers, it becomes clear one of the young men who was mistreated by some of the more influential leaders of the village is behind the attacks, wanting the village to suffer as he had. The party then sets off to find... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Riverlands Kingdom is a peaceful place. Generations ago it was a thriving and rich trading empire. Now it is a sleepy region of farms and a few craftsmen. Dotted with villages and a few towns along the numerous rivers, protected by a wall of rugged mountains, a wild forest and a vast steppe, little of note occurs here from generation to generation.
All that is about to be shattered,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
A Wandering Pilgrim Games Product
Within the rough and tumble area known as the Western Expanse, there lies the small town of Tall Pines. Not all is well in Tall Pines, however, as the local Cooper Gang has taken control and made life difficult for its occupants.
Now, it is up to you and your party to stop the Cooper Gang and it's... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Ghost Fields - Tier 1 Adventure Site. Frost, Wolves, Gloom, Spirits
Now available for Fantasy Grounds Unity!
Tables for Quests, Rumors, Locations, Encounters and Treasures in the Ghost Fields
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Frost, Gloom, Spirits and Wolves.
An adventure area as standalone module or in campaign involving arctic, ghosts,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now for Fantasy Grounds!
Welcome to the Moonshae Isles. On this mysterious and magical series of islands, myth becomes real. One such myth is taking its toll on Barret's Quay: ancient artifacts of protection have been stolen, and haunting creatures of myth have begun to menace the villagers. Adventurers are needed to recover these artifacts and uncover the mystery behind their theft.
The... [click here for more] |
Dungeon Masters Guild |
$5.95
|
From incredibly strong or smart goblins, to servants of devils or angels, or those with powerful items in their grasp, there is a goblin here for any campaign! now for Fantasy Grounds!
Runa & Ulfgar’s Compendium of Big Boss Epic Goblins is the perfect supplement for anyone to encounter goblins from levels 10 to 20 (and beyond). Each goblin encounter can be a one-shot adventure in itself,... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Now for Fantasy Grounds!
Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version, click here.
Dive into a mystery in Lake of Secrets, a darker magic fantasy compatible with any setting. When the sovereign of a war-stricken kingdom goes missing, characters must brave the castle dungeons... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
Blackened husks and large piles of rubble are all that remain of most of the Village of Norad. Thin wisps of smoke rise from the few structures that managed to withstand the orc attack. Scragg the Wicked, Orc General, and follower of Krusk the Devourer, raided the village last night. Some dwarves have been taken captive. Many more died defending the village.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
DES 002 Cradle of the World: Two Oases picks up where DES 001 Cradle of the World: Into the Desert leaves off. Deep in the unforgiving, punishing eastern desert, the party, led by their Tabaxi merchant friend, Sunrise Golden upon the Mountain, find relief at oases which offer refreshing water, a bit of relaxation, and a little free time. But greedy, beady eyes are watching, planning their moment to... [click here for more] |
Dungeon Masters Guild |
$2.00
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Morana has been smuggled out of the city by slavers intent on extorting a ransom from her family. Can the adventurers catch up with the slavers before they are able to get to their base? What hazards do they face on the trails ahead of them? Can they save her in time?
A three hour adventure for 1st - 4th level characters. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Spider Woods - Tier 1 Adventure Site using Random Tables
Now available for Fantasy Grounds Unity!
Tables for Quests, Rumors, Locations, Encounters and Treasures in Spider Woods
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Drow, Druids, Fungi and Goblins
An adventure area as standalone module or in campaign involving forests, spiders, spooky, woodlands... [click here for more] |
Dungeon Masters Guild |
$1.99
|
You can get the PDF and the Mod as a discounted bundle
Here!
Or you can get the PDF alone
Here!
This adventure is designed for 1st level players and taking them to level 4 by the end. It should last for two 4 hour sessions. A good start to a campaign!
For the Fantasy Ground Module
You need Fantasy Grounds to play this.
Great Stagg Trading Post was a once well-known stop on the Manticore Road.... [click here for more] |
Dungeon Masters Guild |
$3.00
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Add something new to your gaming gene pool with Encounter DNA!
This product is for Fantasy Grounds. If you are interested in the PDF version of this product, it's located HERE.
The Night Parade of One Hundred Demons line of products are designed for GMs to pick up and run during a single gaming session with minimal preparation. Each contains a new creature inspired by mythology... [click here for more] |
Dungeon Masters Guild |
$3.00
|