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¡SALVA LOS CARROS! (Spanish)

¡SALVA LOS CARROS! (Spanish)


¿Ahora que? ¿Los aventureros viajan a otro lugar y giran a la izquierda cuando deberían haber tomado el derecho? O bien, simplemente no tienes completa la siguiente parte de su campaña y necesita una escena de "relleno". Bueno ... ¡este encuentro puede ayudar! ¡Salva los Carros! es un encuentro diseñado para un grupo de cuatro a cinco personajes...   [click here for more]
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{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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{WH} Tabaxi Variants! Five subraces for your tabaxi characters

{WH} Tabaxi Variants! Five subraces for your tabaxi characters


No two cats are alike. Anyone can tell you that. It should be no surprise, then, that many tabaxi differ radically from each other, both in appearance and ability. Some may be large, powerful and strong, with a courageous heart and a lion’s roar, while others can be small, affable, yet remarkably furtive. Where a handful quest after magical secrets and crave forbidden knowledge, still others...   [click here for more]
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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!


The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home? Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time? Would you build...   [click here for more]
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Zoek's Short Adventures

Zoek's Short Adventures


Zoek the kobold sorcerer is an unfortunate character with a life full of misadventures and humiliations. He, however, travelled all around the world and saw more wonderous and hidden places than anyone could ever desire. Many adventurers followed his directions, and came back with unimaginable treasures!   Zoek's Short Adventures is a collection of seven one-page dungeons...   [click here for more]
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Zoanthropes - A Collection of Various Werebeasts

Zoanthropes - A Collection of Various Werebeasts


Zoanthropes - A Book of Werebeasts Shapeshifters. The Cursed. Beastmen. Werecreatures. No matter their name, they are associated with bringing terror to wherever they go. Such shape changing beings embody a primal instinct and a primal fear, both of which linger within all of us. Awakened through a dark power, they typically attack those who were allies mere moments before...   [click here for more]
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Zebediah's Fishing Techniques and Equipment

Zebediah's Fishing Techniques and Equipment


Welcome to the Wonderful World of Fishing! Expand your D&D game with this wonderful fishing supplement, which includes fun and exciting ways to make a mundane task for your adventures more than just a Wisdom (Survival) check! This supplement includes: 11 unique fishing skill check rules, including ones such as Noodling and Bowfishing! Over 20 new forms of fishing equipment...   [click here for more]
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Zassan the Slaver

Zassan the Slaver


An original oneshot adventure designed for 4-5 5th level characters. "... a tight, challenging adventure perfect to slot into a campaign or keeping in your pocket as a one shot ..." Plot Summary Every year, the small town of Whitetree has to sacrifice a child as tribute to a fiery salamander slaver, Zassan. The players must pursue the slaver, attempting to stop...   [click here for more]
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You Don't Know Jackal

You Don't Know Jackal


The Howl of the Jackal Break free from the grasp of a powerful psychic being whose palace in the heart of the desert is held together by illusions and force of will. Unearth the mystery of the palace, or set its minions against each other to escape your servitude to a dying queen. You Know Nothing You Don't Know Jackal is a 5th edition adventure for a party of...   [click here for more]
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Yerk's Revenge

Yerk's Revenge


For 8th through 10th level characters. This is the sequel of Guilty until proven innocent. Originally, when I wrote the module for my group I anticipated Yerk biting the big one. Never assume as a DM I know. Well in my adventure Yerk lived. So I wrote this sequel. But I was thinking even if he died, ever hear of resurrection? This was designed to go a couple of modules later than Guilty until proven...   [click here for more]
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Ye Olde Physiologus

Ye Olde Physiologus


Ye Olde Physiologus (Release 1.1 -- 02 April 2019) Collections of creatures have been common since the dark ages. In those days, much of what you would see was as fanciful as the creatures one might find in the various Monster Manuals or the Fiend Folio: creatures described by travelers to wide-eyed audiences and taken down by scribes all too eager to capture the oddities of the...   [click here for more]
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Wyspa żywych trupów

Wyspa żywych trupów


ODKRYJ SEKRETY WYSPY ŻYWYCH TRUPÓW Bohaterowie graczy, w pogoni za złotem, magią i emocjonującymi przygodami, trafiają na tajemniczą, tropikalną wyspę. Ma być to samotnia błogosławionego pustelnika, jednak – jak to zwykle bywa – nic nie jest takim, jakim się początkowo wydaje. Na drużynę czeka cała horda nieumarłych, tropikalne...   [click here for more]
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Wrong Rests

Wrong Rests


When heroes choose to bed down in less than ideal spots, they shouldn’t wake to the smell of crackling bacon. This contains a series of locales players may opt to take a long rest and corresponding consequences the DM can impose based on the environment and just how much you want to see them squirm. *Thank you to everyone that has downloaded this product! We updated it on 1/15/2019...   [click here for more]
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Wrath of the Minotaur (2e)

Wrath of the Minotaur (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experince, the Dungeons & Dragons game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a...   [click here for more]
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Worg-Welpen (5e deutsch)

Worg-Welpen (5e deutsch)


Das Abenteuer Worg-Welpen ist ein D&D 5e one-shot für 4-5 Spieler der Stufen 1-3. Ein Auftrag führt die Abenteurer zu einem Goblindorf in einem dichten Wald. Die Helden sollen den Goblins ihre Worg-Welpen abnehmen. Diese geben aber ihre zukünftigen Reittiere nicht gern her. Das Abenteuer ist ideal für den Start einer neuen Gruppe oder Kampagne geeignet. Außerdem...   [click here for more]
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Worg Puppies (5e)

Worg Puppies (5e)


Worg Puppies is a one-shot adventure for 4-5 players of level 1-3. In a small town the adventurers were hired to retrieve some worg puppies out of a goblin village. The dog breeder will pay well for the puppies. But will the goblins give up their animals? Let’s find out together. I wish you a lot of fun with the cute little puppies ...   [click here for more]
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Woadling Character Race (5e)

Woadling Character Race (5e)


When druids set about making wood woads, on occassion the ritual is interupted. Emerging from the soil is no subservient humanoid tree. Woadlings remember who they were before they were sacrificed, and face the task of forging a future for themselves in a new, unfamiliar body. With inherent magical ability, a tough, bark exterior, and huge scope for character backstory and motivation, the woadling...   [click here for more]
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Wizard Tradition: The Spellsmith

Wizard Tradition: The Spellsmith


A Spellsmith casts off magical theory and forges ahead blindly, experimenting with different magical components to twist their known spells into new forms. At the earliest levels the Spellsmith learns to significantly alter the parameters of their spells through subtle alterations of their components. As they progress they craft a powerful implement that holds a versatile reserve of arcane power....   [click here for more]
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Wizard Tradition: The Nekomancer

Wizard Tradition: The Nekomancer


If you like cats... I mean really like cats, like you own cats, you play with cats, you post pictures of your cats and squee at the sight of kittens playing in boxes, then maybe you like cats enough for this Wizard tradition that lets you turn your cat familiar into a tiny butler, summon cats and cat-like creatures to fight on your behalf, become a deadly cat and ultimately summon the keeper of back...   [click here for more]
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Witchwood Treant - Racial Option for 5e

Witchwood Treant - Racial Option for 5e


This is a custom race i created with help from my DM and some community input. It was originally designed for a small party, but hopefully the revisons made will make it more balanced for normal play. ...   [click here for more]
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Witch's Brew

Witch's Brew


A 4-hour adventure for 5th-6th level characters. Adventure 2 of 5 in the Necrüs Reliquary Campaign. The death of a wizard has consequences, as the players must deal with an arcane tower teeming with magical experiments gone awry… ...   [click here for more]
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Winter's Grasp

Winter's Grasp


As adventurers search for a boy’s lost dog, they find even a simple quest can have grave implications. When the balance of power shifts and a long-foretold winter begins to stretch across planes, freezing all life in its path, will adventurers be able to save the one dog who can prevent the prophesy from coming to pass? A 1-hour adventure for 5th-10th level characters. ...   [click here for more]
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Winter Yonderland

Winter Yonderland


Winter Yonderland Beasts in the Blizzard After offending that wizard last night, you awake feeling a strange chill in your bones. Perhaps it’s just a figment of your imagination, a physical manifestation of paranoia. As you rise from your bed and look out the window, you think perhaps not. A 2-6 hour adventure for 5th-8th level characters New Monster...   [click here for more]
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Winter Options (5e)

Winter Options (5e)


A set of content for snow-lovers and children of the cold. Includes: 1 New Race (the Vorsti, a hard but proud race of snow-dwellers) 4 New Subraces (Peak Dwarves, Snow Elves, Ice Genasi, and Frost Gnomes) 3 New Subclasses (the Barbarian's "Path of the Numb", the Cleric's "Frost Domain", and the Sorcerer's "Winter Sorcery") VERSION HISTORY 1.1: Filled in the table of contents, which was...   [click here for more]
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Winter of the Witch

Winter of the Witch


After recently converting this short adventure and running my PCs through it after “Against the Giants” so they could get to level 20 I decided to compile the conversion here. This is a bit of a gem in my opinion – interesting characters, interesting fights, interesting story but short and punchy. What you will find here is a conversion of all the monsters for the encounters. You...   [click here for more]
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Wild Wilderness Vol. 1: 50 Encounters (5E)

Wild Wilderness Vol. 1: 50 Encounters (5E)


This supplement features 50 fully detailed wilderness encounters for levels 1-20. Your players can rescue a time traveling wizard, exorcise an all-powerful haunted cello, liberate a slave ship on the high seas, or tame a demonic camel. There are combat encounters, social encounters, and puzzle-solving encounters. All encounters are organized by level and terrain type (i.e. forest, plains, sea) for...   [click here for more]
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Wild Souls: Ranger Options for High Fantasy and Gritty Realism

Wild Souls: Ranger Options for High Fantasy and Gritty Realism


Update (Januray 16th, 2017) - Wild Souls: Ranger Options for High Fantasy and Gritty Realism is now compatible with both the Revised Ranger and the Player's Handbook Ranger! Like the first spring flowers after a harsh winter, the arrival of the Revised Ranger in Wizards of the Coast's Unearthed Arcana column brings with it a new sense of hope and optimism....   [click here for more]
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Wild Magic Surge Table - Icewinds

Wild Magic Surge Table - Icewinds


Greetings~ I am Søren Kraak Wollenberg (MadHatter-Himself) "Icewinds" Presents your players with an additional Wild Magic Surge Table, as it is featured within the official Player's Hand Book. This particular Wild Magic Table seeks to present a cold-focused variant to the standard options. Because of its focus, this table is great for nearly any setting,...   [click here for more]
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Wild Locations - Sunken Mythal

Wild Locations - Sunken Mythal


Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Sunken Mythal is the third of my Wild Locations products....   [click here for more]
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Wild Locations - Goblin Lair

Wild Locations - Goblin Lair


Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Goblin Lair is the second of my Wild Locations products....   [click here for more]
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Wild Locations - Fiendish Orc Camp

Wild Locations - Fiendish Orc Camp


Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Fiendish Orc Camp is the first of my Wild Locations...   [click here for more]
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Wild Locations - Ettercap Lair

Wild Locations - Ettercap Lair


Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Ettercap Lair is the fourth of my Wild Locations products....   [click here for more]
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Wild and Free - all 3.5 Monster Manual Fey converted to 5th

Wild and Free - all 3.5 Monster Manual Fey converted to 5th


Banshrae, Frostwind Virago, Glastig, G. Mindbender, Grig, Jaebrin, Jermlaine, Joystealer, Living Spell (needed for Rage Walker), Lunar Ravager, Nixie, Ocean Strider, Petal, Pixie, Ragewalker, Redcap, Ruin Chanter, Ruin Elemental (needed for Ruin Chanter), Shaedling, Shimmerling Swarm, Sirine, Spirit of the Land, Splinterwaif, S. Knave, Thorn, Verdant Prince, Wild Hunt. Ranging from CR 1/4 to CR 23,...   [click here for more]
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Wicked's Keep

Wicked's Keep


Wicked's Keep is the hideout of a small crop of bandits who have been harassing the nearby villages. But is there something deeper afoot in that ruined hilltop tower? Your adventurers get the opportunity to go forth and explore with consequences that can reach far beyond the small town they seek to protect. This adventure contains: Magical traps to terrify your party Two low-level...   [click here for more]
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Where's the Beef?

Where's the Beef?


A short, wilderness based adventure or side trek for 4 3rd level D&D 5e characters. Sounds easy, doesn't it? "Just go round up that bull," they said. But in this adventure, cow herding might not be as simple as it first seems and the repercussions worse... ...   [click here for more]
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When the Stars Align - A Tome of Foes Adventure

When the Stars Align - A Tome of Foes Adventure


Make a Wish on a Falling Star... Evil is stirring in the tiny village of Akeley - an evil that reaches out to minds that drift through the inky void between the stars. However, not all that comes from the skies comes with malice. A band of rather unusual warriors have are resolved to deal with the infestation before it can spread, though they cannot conquer it alone. Perhaps...   [click here for more]
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When the shadows come

When the shadows come


A mystery that starts in the small town of Sandsummit and the surrounding countryside. And when some children are kidnapped in the middle of the night, leads the adventurers into the Shadowfell. There they meet up with the orchestrator of the kidnappings, and a virtual meeting with his benefactor. ...   [click here for more]
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Whats in a Giants Bag

Whats in a Giants Bag


This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ...   [click here for more]
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What's In The Box?

What's In The Box?


The forest parth curves right up ahead, and the camp fire has dwindled to mere embers. The bundle inside the blanket looks like a man, asleep. He makes no noise, no snoring, no movement. Your ears prick up to the sound of yipping and growling voices arguing further along the path... ...   [click here for more]
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What Lurks Beyond the Crags of Lyrm

What Lurks Beyond the Crags of Lyrm


What Lurks Beyond the Crags of Lyrm is a miniature monster manual featuring 21 custom monsters all within a new, strange region called Lyrm. ...   [click here for more]
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Well of the Devouring One

Well of the Devouring One


"Well of the Devouring One" is a short one-shot adventure for a party of four First Tier (levels 1-4) adventurers. With a blend of investigation, exploration and combat, it should make for an interesting and fun game session. A small farming village has been plagued by disappearances over the past year, always on the night of the full moon. With the next full moon approaching, the village is desperately...   [click here for more]
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Weird Golems

Weird Golems


Four new golems made from unusual materials, for D&D 5th edition. Copper Golem (CR4) Ensemble Golem (CR 7) Mantrap Golem (CR 8) Soarwood Golem (CR 9) Also includes a random table for adding an oddity to any golem. ...   [click here for more]
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Weird & Wonderful: Archetypes of the Realms: Ophiomancy

Weird & Wonderful: Archetypes of the Realms: Ophiomancy


Greetings Adventurers, ever wanted to have some sway with Serpents and divine prophecies within their motions? Well now ancient secrets have been revealed to bring this Archetype from realms far away and hidden deep beneath the sands of time. ...   [click here for more]
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Weird & Wonderful Races of the Realms: Vampires

Weird & Wonderful Races of the Realms: Vampires


Salutations to my fellow Dungeoneers, I have brought you today the power of the Vampires! As PC races fortunately thanks to inspiration from various sources of both game and mythological lore. From the power of extraplanar beings you have achieved immortality, but at what cost and what will you do with it. Update 1/29/2018: Thanks to feedback from my playtest group, I've decided to change the weakness...   [click here for more]
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Weapon on the Wall

Weapon on the Wall


A seemingly mundane excursion to the local weapon shop turns into an unexpected adventure involving a long-forgotten menace, foul sorcery and ancient power. Can the party solve the mystery of the weapon on the wall? A low-level adventure that can be used in nearly any campaign. ...   [click here for more]
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We're Almost There!

We're Almost There!


We're Amost There! Does your party require some distractions to make thier next journey more memerable? Well not any more!! We're Almost There is a collection of 15 different encounter ideas created to help make them long trips between quests more exciting and challenging. From competitions to strange carnival tents, these encounters cover combat, problem solving, roleplaying and...   [click here for more]
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We'll Sleep Here Tonight: Places to Rest a Weary Head

We'll Sleep Here Tonight: Places to Rest a Weary Head


Featured on Loot the Room's Best of the DMsGuild for January 2018! You wake up. You travel. You sleep. But where do you sleep? Where do you take that long rest? We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to...   [click here for more]
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We Are All in the Same Boat

We Are All in the Same Boat


Wanting the travel and see the new world of Tarmalune, the voyage becomes more exciting than everyone wants. The crew and adventurers find out how harse the sea can really be. ...   [click here for more]
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Way of the Wild

Way of the Wild


A 2-4 hour adventure for 3rd to 5th level characters Deep within the Watchwoods a group of hunters search for the terrifying beast that attacked their town, but for those who delve deeper all is not as it first seems. The Way of the Wild is an adventure for five level two to four players designed to be easily inserted into any campaign. After meeting a group of hunters from a nearby village the...   [click here for more]
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Wasteland Sandbox - What's Become of Old Oakridge

Wasteland Sandbox - What's Become of Old Oakridge


It's the moment you've been waiting for -- the Wasteland Sandbox returns with a new installment! This time, we venture into the overgrown urban remains of the city of Oakridge, with even greater detail than ever before. Explore multi-story ruins, meet flavourful factions, and fight for your life against horrendous creatures...   [click here for more]
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