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The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add... [click here for more] |
Dungeon Masters Guild |
$2.00
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Reign of the Ice King is a 10th level Adventure for 4-6 players
Icewind Dale; The mad mage Akar Kessell has long been defeated, along with his evil army. Most of the dwarves of clan Battlehammer have migrated east to their ancient home of Mithral Hall after the death of Shimmergloom and her dark-dwarf minions. The Ten Towns valley has prospered over the years but has also seen the leaving of... [click here for more] |
Dungeon Masters Guild |
$2.95
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Through an unfortunate misunderstanding, the party finds themselves hunting not a dangerous leprechaun...but a convention of cursed lepers?!
Asked to help break the curse, the party must solve puzzles, riddles, traps, and more in this comedic one-shot: dealing with four-leaf clovers, rainbows, and pots of gold along the way!
In a versatile format which can be adjusted for 3-5 players of any... [click here for more] |
Dungeon Masters Guild |
$2.95
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A simple Life
A collection of commoner NPCs
This relatively simple booklet has a lot of NPCs stat blocks. The work is intendet to those who want to actively differentiate NPCs in a town, and has a lot of examples by race, with a small ammount of lore about the "typical" societes of the core races.
The pdf... [click here for more] |
Dungeon Masters Guild |
$2.00
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Get the first four parts of the bestselling adventure path After Lost Mine plus Supplements I and III for a special combo price.
Part I Orcs to Phandalin:
The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a... [click here for more] |
Dungeon Masters Guild |
$7.49 $5.62
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Jungle Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of jungle, rainforest, sunken ruins, tangled undergrowth and Chult in Tomb of Annihiliation.
Includes d8+d12 tables for ...
Using... [click here for more] |
Dungeon Masters Guild |
$5.00
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TALES OF THE RAVEN 2
“The Raven” is a renowned jongleur who travels the Sword Coast, makes a sudden appearance seeking assistance with a grave problem.
The adventurers are tasked by “The Raven” with ensuring that the happiness of children throughout the numerous planes of existence is not lost forever.
A one-shot seasonal adventure with a twist, for characters of level 1st - 9th (the adventure... [click here for more] |
Dungeon Masters Guild |
$5.00
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80 Trinkets of Frost and Snow with Tables for Many More
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
For characters and treasures, in adventures and campaigns for the arctic, winter, Icewind Dale or festive themes. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80 Winter Trinkets... [click here for more] |
Dungeon Masters Guild |
$2.00
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This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$4.95
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Tables for Quests, Rumors, Locations, Encounters and Treasures in the Ghost Fields
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Frost, Gloom, Spirits and Wolves. There is also a separate Fantasy Grounds Version.
An adventure area as standalone module or in campaign involving arctic, ghosts, winter, frontiers, Icewind Dale or starting adventurers.... [click here for more] |
Dungeon Masters Guild |
$2.00
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THIS PRODUCT IS ELECTRUM BEST SELLER. THANK YOU FOR YOUR SUPPORT!
High quality and detailed realistic battlemap of various locations of Barovia for random encounters. Reusable and versatile artwork where Dungeon Masters can decide which part of the map has cover, elevation, is difficult terrain, hiding spot, etc.
It's intended for online play, but it can be printed out and used on the tabletop.... [click here for more] |
Dungeon Masters Guild |
$3.00
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Wild Minds
A unique Barbarian Path for use in the Forgotten Realms.
Throughout the North there are legends and tales of mighty warriors from the remote tribes that roam the lands. Amongst these stories, the most intriguing are about the warriors that combine their strength of body with that of their mind.
“Wild Minds” allows you to pursue this path, bringing to bear the power of the mind... [click here for more] |
Dungeon Masters Guild |
$3.00
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Druids of the Circle of the Cryptid are most drawn to those aspects of nature that are hidden and largely unknown. In particular, they seek out lore on the character, habits, and abilities of strange beasts whose existence is attested only by hearsay. Most people view druids of this circle as eccentric, if not outright delusional, but their alternative perspective on the natural world allows them to... [click here for more] |
Dungeon Masters Guild |
$1.99
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A shaman's connection to the elemental planes serves as both the fuel for their power and an acknowledgement of the primordial forces that compose the world. To a shaman, everything is interconnected with the elements.The ability to create, destroy, heal, and harm can be derived from the study of these four fundamental building blocks of nature.
They harness raw... [click here for more] |
Dungeon Masters Guild |
$4.95
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This bundle contains 50 original battle maps (along with variations of them) designed to use in an arctic adventure setting, particularly in Icewind Dale. It contains maps that have both grids and maps without grids. I'm in the process of developing new battle maps that will be added to this bundle (which will raise the price), thus if you buy this bundle at its current price you'll essentially get... [click here for more] |
Dungeon Masters Guild |
$6.99
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The name has been known for hundreds of years but only spoken by a small few. Over the years, stories of the Trickster God—his exploits, his interventions, his influence—spread through various kingdoms. Some versions contain veins of truth, some credit the Trickster God for the exploits (or failures) of others, and some are used as lessons about the corrupting powers of greed and vanity. But... [click here for more] |
Dungeon Masters Guild |
$2.99
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What will you stumble across among the blistering dunes of a distant Wildspace desert world?
Fend off a band of vicious Selachii caravan bandits. Face off against a Tel Kaorzan bounty hunter. Stand against the fabled Desert Leviathan as it rises from the sand. And awaken the Foretold One from the endless slumber of its tomb.
This supplement adds tweve new monsters and characters imbued... [click here for more] |
Dungeon Masters Guild |
$1.99
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Die Kräutersuche ist ein Abenteuer, das speziell für unerfahrene Spieler und Spielleiter konzipiert wurde. Spieler lernen hier verschiedene Fähigkeiten und Mechaniken kennen, während Spielleiter hilfreiche Tipps bekommen.
Ein One-Shot Abenteuer für 4-5 Spieler der Stufe 1, in 3-4 Stunden spielbar.
Druidin Anseris Lukida wendet sich in ihrer Not an euch. Eine Krankheit ist in Mühldorf... [click here for more] |
Dungeon Masters Guild |
$3.24
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Fey Bargains: Trade and Trickery
Sell your voice for fey favours!
Swap your first-born child for long-lost fey secrets!
Suffer horrible fey consequences for your hubris!
Based on the Diabolic Deals rules found in Descent into Avernus, Fey Bargains: Trade and Trickery is... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Hunt is on, but are you the hunter or the prey?
The Old Host is an adventure in the Feywild for 3rd-5th level characters. It is part III of the bestselling The Grove of Cernunnos series, but can easily be run as a standalone adventure.
Contains:
A wonderfully laid out 51 page PDF with over 40 pieces of art.
A cat & mouse style hunt that... [click here for more] |
Dungeon Masters Guild |
$5.99
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INTRODUCTION
(This product consists of material previously published in The Solo Adventurer's Toolbox Pt. 1&2).
How often have you searched for “non-combat encounters” only to come up frustrated? Many tables that you find online are combat-oriented and provide little opportunity for roleplay. Within this small product, you will find 450 creative non-combat... [click here for more] |
Dungeon Masters Guild |
$4.99
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5e Solo Gamebooks presents A Drop of Venom, a Toolbox Solo Adventure for D&D 5th Edition. This adventure is designed for one PC of level 1-20 or 2 PCs of level 1-15 without a DM. However, a DM may find this useful for running an adventure for 1 or 2 PCs if they haven't had time to prepare anything.
What is a Toolbox Solo Adventure? Well, if you're familiar with our product The... [click here for more] |
Dungeon Masters Guild |
$1.99
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Collected Encounters for Terrains, Planes, Monsters and Humanoids
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Collected encounter tables from over 20 previous titles, revised into d20 tables and updated with new terrains and tables added.
Each terrain and creature type has encounter details for ideas about... [click here for more] |
Dungeon Masters Guild |
$14.00
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Zielony Bór kryje wiele sekretów i niebezpieczeństw. Choć w Kłopotach z goblinami drużyna rozprawiła się z Zębichem i jego bandą, na zagubioną wśród lasów Starą Dąbrowę czyhają jeszcze groźniejsze stwory. Czy drużynie dzielnych bohaterów uda się je pokonać i odkryć prawdę o czającym się w kniei złu?
Las Tajemnic to przygoda dla postaci na 2. poziomie doświadczenia,... [click here for more] |
Dungeon Masters Guild |
$4.00
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The Lair of Glaucous
-because every first adventure should include a dragon-
Includes a Multiplayer version and a Dungeon Master + 1 Player version for characters of 1st - 5th level.
A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest.... [click here for more] |
Dungeon Masters Guild |
$6.95
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The DMs Guide to Foraging is a rules supplement containing foraging mechanics and an abundance of unique flora to use in your games. Among these flora are real flowers, mushrooms, herbs, mosses, and other plants reimagined for D&D 5th Edition and new, completely original fantasy plants.
This supplement includes:
Simple and Easy-to-Use Mechanics for Foraging
Optional Rules... [click here for more] |
Dungeon Masters Guild |
$1.95
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Herbalism 101 - an expanded guide to DnD Herbal tool kit
This guide includes 70 brewable potions!
Dungeons and Dragons 5th edition comes with a stock of tool sets. There are many and your background / race defines what are proficient with, but what does that mean? Xanathars guide to everything expands upon some basic uses of each kit, but lacks true... [click here for more] |
Dungeon Masters Guild |
$2.00
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Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own.
Clash with frost giants, duel remorhazes, and solve frigid mysteries... [click here for more] |
Dungeon Masters Guild |
$1.99
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Witchlight Tables for Carnival, Fey, Forest, Swamp and Mountain
Tables visible in Previews under the product image. Using creatures from the Wild Beyond the Witchlight and Monster Manual.
Encounters for adventurers and campaigns using Wild Beyond the Witchlight or for Feywild, fey, or otherwordly themes.
Includes d8+d12 tables for ...
Carnival Encounters (Staff and... [click here for more] |
Dungeon Masters Guild |
$3.00
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Encounter Tables for Creature, Non-Combat and Locations
Tables visible in Previews under the product image. Uses only the Monster Manual. There is also a separate Fantasy Grounds Version.
Encounters for adventures and campaigns in dungeons, cities and wilderness with sub-themes
Includes d20 tables for ...
In the City (low & mid city encounters, city beasts, city... [click here for more] |
Dungeon Masters Guild |
$2.00
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80 Trinkets of Tree and Fey with Tables for Many More
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
For characters and treasures, in adventures and campaigns for forests, Feywild, elven themes, other woodlands or the Witchlight campaign. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80... [click here for more] |
Dungeon Masters Guild |
$2.00
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The DMs Guide to Hunting is a rules supplement containing hunting mechanics and an abundance of quarries to use in your games. Among these quarries are real mammals, reptiles, birds, and other animals reimagined for D&D 5th Edition and new, completely original fantasy animals.
This supplement includes:
Simple and Easy-to-Use Mechanics for Hunting
Optional Rules for Hunting... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Compendium of Blades: Weapons of Theros
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 24 magical blade weapons drawn from the campaign setting Theros. Magic weapons are a staple of... [click here for more] |
Dungeon Masters Guild |
$2.25
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VYSIANTER'S GUIDE TO THE RED WASTES OF AVERNUS is a wilderness+dungeon location supplement for Tier 2 gaming groups exploring the First Layer of Hell.
Discover the great desert known as the Red Wastes with nine thrilling locations and five random encounters, as well as the Lost Temple of Dak-Thrael, a ruined sanctuary for the mad archdevil Veceranna, worshipped as "The Queen of Lilies". ... [click here for more] |
Dungeon Masters Guild |
$3.95
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The DMs Guide to Travel is a rules supplement containing suggestions, tips, and guidelines for preparing and running travel in your 5th Edition D&D campaigns.
This supplement includes:
Eight Methods to Prep & Run Travel
Two Sample Skill Challenges
A Template to Design Your Own Skill Challenge
Tips on Incorporating Multi-Session Travel into a Campaign... [click here for more] |
Dungeon Masters Guild |
$4.95
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Tales from the Feywild
An Encounters Supplement for the Plane of Faerie
******
The sequel to the DMs Guild best-selling Tales from Frozen North returns better than ever with almost 4 times more content!
What you will find inside:
36 random encounters (plus 4 mini random encounters within random encounters! Encounter-ception?!)
Chapter... [click here for more] |
Dungeon Masters Guild |
$6.99
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"Druidic Grimoire" is a collection of 22 druid and ranger spells themed around the workings of nature. Trap your mortal foes in the bark of a mighty oak with Arboreal Prison! Go into a days-long slumber to survive with Hibernation! Peruse the memories of fallen beasts with Recall the Wild! ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Have you ever wanted to really put the cooking utensils to good use in D&D 5e? Do you have a player who is always looking for foodstuff or trying to cook their way out of a bind? Do you want to add a layer of fun and player engagement to your game or campaign? Well look no further! Goodbarrel's Ultimate Guide to Cooking has got you covered!
Ronan Goodbarrel is a famous Halfling known through... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Botanist
Revolutionize the potential of magic and the versatility of nature as you take up the specialization of Botany. Tinkering with natural forces and arcana alike, botanists create hulking plant creatures that serve as loyal companions, and trusted friends. Harnessing the deadliness and the resilience of many different plants, a botanist will always find a friend in the... [click here for more] |
Dungeon Masters Guild |
$2.00
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Introduction
The splintered realm of Yon is plagued with the presence of Endelyn Moongrave, the hag better known to some as Bitter End. While the brigganocks of the mines battle the korreds of the mountainside, none stand a chance to strike at her alone. Even amongst the korreds’ own, discord spreads, stifling the groups and laying them scattered. Can the heroes convince the... [click here for more] |
Dungeon Masters Guild |
$2.95
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This is the PDF version. If you are looking for the Fantasy Grounds VTT version - click here.
The Village of Haven Cross is a great set-up to start a new campaign or to introduce Dungeons and Dragons to new players.
It provides a fun environment both to players and DMs offering great flexibility and freedom, with the possibility of an immersive experience in between quests.
Besides the Adventurer's... [click here for more] |
Dungeon Masters Guild |
$6.00
|
Part 2: Forest of Mysteries available now!
Social conflict and negotiations, combat, random encounters, treasure, and dungeon delving — all the elements of a classic D&D adventure in 4 hours. Don’t be put off by the 80+ pages! Half of it is maps and character sheets!
Goblin Trouble is a short adventure for four 1st level characters. Written for the Dungeon Masters who are running... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Wizard of Zo What Lies Behind the Mask of Ubtao?
As the characters travel through the dinosaur-infested jungles of Chult, they come across a rundown encampment named Camp Resistance. They quickly discover that those who created the camp left after a strange being began demanding tribute. Now the Chultans who remain are convinced that the being is a manifestation of their lost... [click here for more] |
Dungeon Masters Guild |
$4.95
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Click Here to get the Fantasy Grounds version of Release the Krakin!
HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE.
Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born... [click here for more] |
Dungeon Masters Guild |
$3.95
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Codex of the Infinite Planes
Volume 16: Wilderness of the Beastlands
Open these pages and learn about the animalistic plane in the multiverse, the Wilderness of the Beastlands!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack... [click here for more] |
Dungeon Masters Guild |
$2.99
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Twelve days ago, the moon began to die.
Tides shifted and animals panicked. Temples and wizarding schools were thrown in disarray, trying to find the source before the moon disappears entirely. A band of heroes sails to the source of the disruption: an island cloaked in shadow, terrorized by a mysterious figure living in the woods...
Isle of the Dying... [click here for more] |
Dungeon Masters Guild |
$3.95
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Straszliwy Czarnoksiężnik nadciąga i tylko twoja drużyna stoi na jego drodze!
„Mroczne Posągi” to trzecia – ostatnia – część cyklu Powrót Czarnoksiężnika, rozpoczętego „Kłopotami z Goblinami” i kontynuowanego w „Lesie Tajemnic”. Przygoda przeznaczona jest dla postaci na 3. Poziomie doświadczenia i dostarcza od 8-16 godzin zabawy.
Wszystkie trzy części trylogii możesz... [click here for more] |
Dungeon Masters Guild |
$3.99
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The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical... [click here for more] |
Dungeon Masters Guild |
$4.25
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Ghosts of Saltmarsh Tables for Coastal, Sea, Ships, Underwater and Swamp
Tables visible in Previews under the product image. Using creatures from Ghosts of Saltmarsh and Monster Manual.
Encounters for adventurers and campaigns using Ghosts of Saltmarsh or for coastal, seas, pirates, swamps and naval themes.
Includes d8+d12 tables for ...
Coastal terrain (extra tables... [click here for more] |
Dungeon Masters Guild |
$2.00
|