Title |
Publisher |
Price |
Leprechauns! Just in time for Saint Patrick's Day!
The Fey Codex is part of a legendary scholarly work compiled ages ago by Stephen the Sage detailing the races, history, and legends of the known world to that point. A collection of papers supposedly unearthed just recently in the inventory of a village curio shop is believed to be a fragment of this work, but... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An original oneshot adventure designed for 4-5 5th level characters.
"... a tight, challenging adventure perfect to slot into a campaign or keeping in your pocket as a one shot ..."
Plot Summary
Every year, the small town of Whitetree has to sacrifice a child as tribute to a fiery salamander slaver, Zassan. The players must pursue the slaver, attempting to stop him... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A new guildhouse has opened: The Hunter's Mark!
Joining the guild, this is the first of many quests the hunting guild has to offer. Tasked with hunting and harvesting a White Dragon, the party must brave the strange roads and blizzard-wrecked villages along the way, followed by caverns full of ice-themed traps and other hazards!
But as the party draws nearer to the dragon's lair,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
IMPORTANT!! The conents of this product are identical to those in Chapter 4 of Campaign Guide: Zakhara - Adventures in the Land of Fate! This book is for people who ONLY want the monsters!
Ahlan and well met, my friend!
This book is a collection of creatures and NPCs hailing from the great peninsula of Zakhara, the Land of Fate! Within you will find genies,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This pack provides full-color, VTT-ready maps for the first adventure in The Convergence Manifesto. Set in Eberron, The Convergence Manifesto is a campaign that serves as a whirlwind tour of the continent of Khorvaire (and beyond) and takes players from level 1 to level 7.
The second adventure, Live Another Day, takes adventurers... [click here for more] |
Dungeon Masters Guild |
$1.99
|
You've been waylaid on the way to the Ten Towns, and these hags play for keeps!
Mountain Summit is a short adventure, involving an expedition up the side of mountain where a coven of bheur hags made their lair atop the snowy peak. Toiling in the suffering of others as all hags do, this particular coven serve in worship to Cegilune; hag patron of the moon. They intend to raise an army of icy constructs... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A 4-Hour adventure set in the Land of Sweet Nothings (the creator’s Feywild domain); Legal for D&D Adventurers League Forgotten Realms characters levels 1-4. An elven woman, desperate for the return of her kidnapped daughter, coerces unsuspecting adventurers into a deceptive corner of the Feywild known as The Land of Sweet Nothings. In this, the second of the Sweet Nothings... [click here for more] |
Dungeon Masters Guild |
$3.98
|
The Book of Fey - Artifacts
This arsenal of feywild objects add wonder and delight to any game. Potions to make your float, silly straw to help you rest or powerful Feywarden weaponry to aid you in battle! Check out the full preview to see our wonderous collection of items!
Check out our entire catalogue!
Enjoyed the Book? Check out the previous installments in Saltmarsh, Theros, Ravenloft... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is the first installment of a 4-part tutorial series covering Session 0 and Levels 1-5.
This is a simple one-shot tutorial desgined to detail the basic mechanics of a Session 0 and a single combat encounter for both Dungeon Masters and players. Scenario includes tutorial on basic roleplaying, exploration, and combat. This tutorial also include advice and guidance specifically for a new... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Weather is always in the background of any adventure that takes place under the open sky, and it’s often a factor even when indoors. It can be just as much of a character as a boisterous nobleman and as much of a challenge as a deadly dragon. The tools in these rules help the Dungeon Master use weather to make their world feel real and dynamic.
What are Hex Flowers?
Hex flowers are essentially... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A set of content for snow-lovers and children of the cold. Includes:
1 New Race (the Vorsti, a hard but proud race of snow-dwellers)
4 New Subraces (Peak Dwarves, Snow Elves, Ice Genasi, and Frost Gnomes)
3 New Subclasses (the Barbarian's "Path of the Numb", the Cleric's "Frost Domain", and the Sorcerer's "Winter Sorcery")
VERSION HISTORY
1.1: Filled in the table of contents, which was... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A dormant evil has been awakened in an abandoned temple, not far from the small forest village of Kahar. Uncanny disturbances has forced the inhabitants of the village to stay inside after nightfall, and as the occurences grow in intensity, the call for hardy adventurers has once again arisen.
Uncover the mystery behind the strange occurences and restore the natural balance before... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Cult & the Tribe
Lizards and Goblins and Demons, Oh My!
DUNGEON MODULE T1: THE CULT & THE TRIBE
An OSR-FEEL 5TH EDITION ADVENTURE OPTIMIZED FOR 5 CHARACTERS OF 7TH LEVEL
TAKES 4 TO 6 HOURS TO PLAY
Goblins weilding magical blue fire are attacking the peaceful lizardfolk in the swamps near Timbertown. They've come to the humans for help, and Baron Ferrand needs heroes to head into... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Bring the bone-chilling Hags of Hoarfrost to your table, with this four-hour adventure for characters leveled 1st-4th! Enjoy optimized resources for online play!
When a harsh winter turns uneasy neighbors into bitter rivals, or worse, Granny Grimsicle sees an opportunity to spread her unique brand of horror in Hrokstead. Short on food themselves and exhausted from their adventures,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Let your players feast on unique and interesting dishes that expand your world! Dishes made from monsters, planets and all kinds of things unique to Dungeons and Dragons 5e.
This PDF comes with:
-100 different dishes -4 different types of dishes -5 menus... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Fists of the Feywild!
Monks of the Way of the Falling Twilight tend to eschew the decadence and petty rivalries of the Fey courts. They see the wondrous beauty and strange magical tides of Faerie as a reflection of the time when the Fey were closest to their primal selves, before their curiosity and ambition cast them adrift. Like other traditions that seek to harness the power of... [click here for more] |
Dungeon Masters Guild |
$2.95
|
What elder evils lurk in the depths of the freezing mountain ruins? Find out in The Stoneheart Ruin!
The adventure features:
A 4-hour adventure for 2nd-4th level characters set in a desolate, wintry mountain landscape.
16 pages full of intrigue and mystery, containing full color maps, plus 2 unique monster stat blocks.
Provides a great introduction to Mind... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Introducing the Spiritfarer! A brand new class for 5e that focuses on versatility and spellcasting. As a spiritfarer, you wander the world looking for souls that have been left behind when their mortal forms failed. It's up to you to care for them, and make sure they find the ending they need.
- Become a Guide and truly exemplify the compassionate wanderer. Over time, your journeys will take you... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Monster hunters and beast tamers, rejoice, for there’s new game to encounter! Druids and rangers, embrace and kindle that inner savagery, for the world of Aracoa has spewed out a massive menagarie of entirely original beasties to thrive and populate your tabletop world!
In this 105 page tome, you will discover up to 80 'beast-specific' creature stat-blocks... [click here for more] |
Dungeon Masters Guild |
$13.02
|
The council of a northern town requests a rescue party to travel to the frigid north. After days of travel, they unexpectedly meet a person of legend on their mission. But something seems a little bit off...
With a hint of holiday flavor, this adventure is fit to play any time of the year, but would be especially fun around Christmas. With multiple variations to detail possible, it can be a fun oneshot,... [click here for more] |
Dungeon Masters Guild |
$3.45
|
In this collection, we present a total of 30 archetypes that are inspired by Eberron Campaign Setting, and they can be used with all established and homebrew campaign settings and adventures with little changes.
Have fun using these diverse archetypes!
If you want to see a sample of our products:
100 Random Encounters for Spelljammer Adventures (Pay What You Want)
In this collection,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Sage of Oakvale is Missing!
And now the town is being attacked by gnarled monsters made of human skin. Can the heroes get to the bottom of things before more townsfolk disappear?
This adventure is designed to get 3-5 players who are new to the game playing tonight. It is crafted to be easy to prep, easy to run, and introduce... [click here for more] |
Dungeon Masters Guild |
$1.99
|
AN EPIC ADVENTURE, WORTHY OF THE SONGS OF OLD.
A kingdom has been transitioned into the Feywild to escape from a shadow war with their enemies. Two kings are dead and the brilliant Queen Madeline has taken control of Richester. An ancient artifact, an epic song of old called the Bards' Tale is the only hope to bring true peace to the Kingdom of Richester. Hard to be the Bard leads the characters... [click here for more] |
Dungeon Masters Guild |
$14.95
|
100 more food for DnD 5e! This set focuses on the many drinks and alcohols featured throughout taverns and the rare and delicious desserts that a rarely found throughout adventures.
This PDF comes with: -50 desserts -50 drinks -Menus... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A lone figure arrives from the desert. A desert hamlet that is no stranger to adventurers stricken by raiders seeking easy prey. Can one stand against many and become a hero of Ahun?
An adventure designed for a single player with a DM. This is intended to be the first episode of an ongoing series.
This module includes:
1. Color Maps
2. A pre-generated hero for quick play
3. New... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Sleeping no longer needs to be a boring subject for players and DMs! With this 1d100 list, you can add interesting and realistic dreams/nightmares to your game, fleshing out the players characters and adding a postitive or negative bonus to the player that can affect them throughout their day or night!
This pdf includes: -50 Dreams -50 Nightmares -Descriptions and Bonus per Dream/Nightmare... [click here for more] |
Dungeon Masters Guild |
$2.00
|
When I started DMing I had a hard time creating Random Road Encounters, especially in enviroments like the arctic that doesnt have an abundance of foes like the forest or the grassland enviroment, and I wasted a lot of time searching in the wrong places. My goal with this project is to provide examples of Random Encounters and help others starting out in that position. Even for the DM that doesnt... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Backpack and Pouches
Backpack and Pouches is a compendium of 42 backpacks and 11 pouches, magical and not. The rarity of magical containers varies from uncommon to very rare while the non magical ones provide simple bonuses or additional space.
Some examples are:
Preservative Alkaline Ooze
Mimic Backpack
Portable Grove
Itinerant Bard's Backpack
Cartridge Belt of the War Mage
The supplement also provides... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Prochecies were True
The "Brain Eaters' have come for the town of Caimond, just as the oracle predicted a century ago. The players must discover these creatures nature, and delve into an abandoned dwarven fortress to save the town.
Contents
This download contains:
A short adventure for 12th level characters
2 New Monsters
2 New Magic... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A lost library. An ancient book. Horrors no-one has seen in a thousand years. Do you have what it takes to go Forward Unto Zenith? Forward Unto Zenith is a 4-6 hour adventure designed with 4-5 level 7 characters in mind. Trek through uncharted wilderness, uncover lost knowledge and discover why this library has remained hidden for centuries.
This... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Set to the seas with this pack of eight standalone adventures on distant, solitary shores, and discover the mysteries of the Pieces Of Eight! Battle monster islands, face ferocious ferals, and explore the unknown in eight short one-shot adventures designed to be encountered by a party sailing the seas of any world, any setting - or tie them together in a grander quest, each of the... [click here for more] |
Dungeon Masters Guild |
$5.05
|
During the first 2 weeks of March contestants from all over the world joined the first Dungeon Master Jam. An adventure design contest, the theme of the contest was 'Arrival of an empty ship'.
This bundle is the result of that competition. 60 pages of wonder and adventure for you to enjoy. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Encounter Tables for while your party is on the road, on a boat, or even just relaxing in the tavern.
This supplement will help ease the logistics of coming up with fun, exciting, and unique encounters while traveling. Inside, you will find encounter tables for...
On the Road - A table for when the party is traversing your typcial country side.
Through the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A young boy in the small halfling hamlet of Heron Glen has fallen mysteriously ill. Are the hushed rumors of demonic possession true? Brave heroes must venture into the forested swamp to find the truth about the boy’s condition—and about Heron Glen itself.
’Til Demons Do Us Part is a 4-hour standalone adventure for 1st-4th level characters. The adventure... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Drawn to a hidden prison within the Feywild, the party encounters the Demon Lord Oublivae. Now imprisoned together, she asks for their aid, promising power if they free her...
Investigating the area and speaking to the Sprites who act as jailers, they'll quickly realize their options are limited. Their only methods for escape are to side with the Queen of Desolation herself, or attempt to trick her.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
et in the action with this critically acclaimed dungeon crawl!
The temple known as the Necromanteion is under attack by demons and fate has brought you in as its saviors!
People from all over the world travel to the oracle of the dead, the Necromanteion, to commune with the spirits of the dead. Following a ritualistic preparation of the body and the mind, a "Seeker", as they are... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A Six-guns & Sorcery Adventure for 4th level characters.
If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine!
A detailed review can be found here!
This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the... [click here for more] |
Dungeon Masters Guild |
$4.99 $2.49
|
Help is requested to retrieve an item from a terrible fire-breathing dragon. Nothing too difficult for an experienced adventuring party, right? But something more is going on here. Who is trustworthy? What is the right thing to do, and what are the consequences if the wrong decision is made?
Written for 3-5 players of 17th-20th level characters, this desert adventure is set with intrigue and dangerous... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
An adventure made for four to six players of levels 8th to 10th.
An eccentric artist, nightmarish landscapes, and a twisted beholder all await your heroes in this 6-hour action-packed one shot!
Face the Beholder Jafoolee in a final battle that takes place on an intricate tilting platform trap, guaranteed to make you and your players laugh, scream, and maybe even cry.
Complete with custom map... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Monster Hunter's Armory: Far East
Witcher & Far East Inspired Upgradable Weapons, Armor, Bombs & More for D&D 5th Edition
This is a standalone supplement to the Monster Hunter's Armory inspired by the themes, history, and mythology of Japan and its surrounding regions, adding in many new things that one might need in the slaying of beasts. Some particular highlights being sailing, firearms,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Fantasy worlds are vast, with many strange places to discover and marvel, but only the best of travelers find their way by the stars alone. For the wise and the true adventurers, only Trail Maps will do. TMI shows the nations in the western region of the D&D@ game Known World, from Glantri to Rockhome, and as far north as the Ethengar plains to the steamy Isles of Ierendi. Discover details about... [click here for more] |
Wizards of the Coast |
$4.95
|
Grab this exciting new archetype to find the power of nature hidden in the busy city.
Includes:
-1 brand new Druid Subclass -Lore and ideas for incorporating Urban Druids into your game -13 new Urban Beast stat blocks -3 Urban Druid NPC stats blocks -Gorgeous Artwork... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Those Lost Beneath Dinshelter Valley
An eerie adventure blending natural and cosmic horror with mystery and exploration!
Three people are missing in Dinshelter Valley. People have been disappearing in those dark woods for decades but these three will be the last. The parasite that’s festered underneath the snowy earth is ready to break free of its host, and it may take the whole valley with it.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A Welcome Stop on a Weary Road!
Lord's manors were a staple a Feudal Europe, and now they can be a staple of your DnD world. The Medieval Lord's Manor is a detailed location supplement that functions on its own or can easily be dropped into your existing campaign. This supplement is a life saver for those nights when you find yourself underprepared!
The Medieval... [click here for more] |
Dungeon Masters Guild |
$1.98
|
The Totem of the Leopard is a new spirit animal option to complement those in the Player's Handbook (bear, eagle, wolf) and the Sword Coast Adventurer's guide (elk, tiger).
This powerful new path harnesses the agility and stealth of the leopard to give your barbarian a savage edge in battle.
Supplement includes:
New class abilities. New Totem Spirit, Aspect of... [click here for more] |
Dungeon Masters Guild |
$1.99
|