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"Simply put, this is one of the most unique adventures I've ever read."
"...twists that turn the classic bandit clearing cliche on its head,..."
The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap into skills and abilities most of your characters never... [click here for more] |
Dungeon Masters Guild |
$4.95
|
While the life of an adventurer often places them in peril, many enjoy the rare moments of calm they are afforded. They gather in taverns or around campfires, bound in companionship by struggle, song, story - and a warm, pleasant cup of tea.
The art of tea-making spans multiple cultures and settings, and nearly every people have a tea to call their own. Whether recreational or medicinal, every tea... [click here for more] |
Dungeon Masters Guild |
$3.95
|
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Road and Trail Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of roads, paths through civilization and wilderness trails, merchants, mercenaries and caravan guards.
Includes d8+d12 tables for ...
Using... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The elves of Alkai Tor are disappearing… You are their last hope.
The Temple of Shattered Minds is a Dungeons & Dragons adventure for characters of 5th level, and can be used in any campaign setting. Separated into three parts, the characters will investigate a grim mystery in the elven village of Alkai Tor, hunt for answers in a lethal swamp, and finally confront a desperate killer... [click here for more] |
Dungeon Masters Guild |
$4.21
|
What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions for Eberron!
This 116-page supplement contains 19... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Theme
The theme of this supplement is the corrupted nature, including things like rot, beasts, fungus, and vegetation. Each subclass in the supplement works directly with one of these themes for a variety of effects. For some examples, the bard’s College of Feral Fury, ranger’s Scavenger Conclave, and rogues Rat King Archetype all work alongside beasts in some way, from gaining a special transforming... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Fight off an ambitious young green dragon in this expansion for Storm King's Thunder!
This adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon that has taken control of a local kobold... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Reign of the Ice King is a 10th level Adventure for 4-6 players
Icewind Dale; The mad mage Akar Kessell has long been defeated, along with his evil army. Most of the dwarves of clan Battlehammer have migrated east to their ancient home of Mithral Hall after the death of Shimmergloom and her dark-dwarf minions. The Ten Towns valley has prospered over the years but has also seen the leaving of... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add... [click here for more] |
Dungeon Masters Guild |
$2.00
|
In this adventure, your players will brave the shadows of Vornval Keep, a small complex built high above a mountain range known for its ominous presence throughout history. Their journey begins with your players being hired by Lady Arinora, an esteemed member of the court who seeks aid in investigating strange occurrences happening deep within the keep! This adventure is intended for players levels... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Through an unfortunate misunderstanding, the party finds themselves hunting not a dangerous leprechaun...but a convention of cursed lepers?!
Asked to help break the curse, the party must solve puzzles, riddles, traps, and more in this comedic one-shot: dealing with four-leaf clovers, rainbows, and pots of gold along the way!
In a versatile format which can be adjusted for 3-5 players of any... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A simple Life
A collection of commoner NPCs
This relatively simple booklet has a lot of NPCs stat blocks. The work is intendet to those who want to actively differentiate NPCs in a town, and has a lot of examples by race, with a small ammount of lore about the "typical" societes of the core races.
The pdf... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Get the first four parts of the bestselling adventure path After Lost Mine plus Supplements I and III for a special combo price.
Part I Orcs to Phandalin:
The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a... [click here for more] |
Dungeon Masters Guild |
$7.49 $5.62
|
This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE.
Alister Konzegel's Field Guide
Volume III: Fearful Flora & Fungi
Within the pages of this field guide are a smattering of the terrifying carnivorous plant life inspired by the strange adaptations of plants from our own realm... Experience... [click here for more] |
Dungeon Masters Guild |
$0.95
|
The Wendigo Horror is a one-shot adventure, meant to be played by a 5th-level party!
After a rich family attempt to investigate the rumors of a demon haunting a monastery goes terribly wrong, the party seems to be their only hope of finding out what happened there!
Besides the adventure, this PDF contains two new monsters (the Wendigo and the Wendigo Spawn) and a new Magic Item (the Burned Hand)!... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments.
The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
New to running D&D? Start here.
Introducing the first in a new line of high-quality one-page adventures, suited for social distancing, your next social ZoomTM call or hours of fun you can bring to a bar once this whole thing blows over.
Carbuncle Quest: An abandoned dwarven keep known as Morn Brakk holds the key to unlocking a priceless gem from the head of a... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Jungle Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of jungle, rainforest, sunken ruins, tangled undergrowth and Chult in Tomb of Annihiliation.
Includes d8+d12 tables for ...
Using... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This combines the first ten encounters of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with worg riders, gnark horses, ghosts, bog witches and more.
The encounters include:
History/Background
Encounter guide.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion ZIP file contains
JPEG and Campaign... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
80 Trinkets of Frost and Snow with Tables for Many More
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
For characters and treasures, in adventures and campaigns for the arctic, winter, Icewind Dale or festive themes. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80 Winter Trinkets... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
TALES OF THE RAVEN 2
“The Raven” is a renowned jongleur who travels the Sword Coast, makes a sudden appearance seeking assistance with a grave problem.
The adventurers are tasked by “The Raven” with ensuring that the happiness of children throughout the numerous planes of existence is not lost forever.
A one-shot seasonal adventure with a twist, for characters of level 1st - 9th (the adventure... [click here for more] |
Dungeon Masters Guild |
$5.00
|
One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Der Kult des Drachennestling – Finde den Drachen, nimm seinen Schatz!
Dieses Dungeons & Dragons-Abenteuer ist perfekt für Gruppen der 2. und 3. Stufe und bietet Spielleitern ein einfaches Abenteuer, mit dem sie eine Kampagne beginnen oder das sie einfach in jede Kampagnenwelt mit kleinen Dörfern und Wildnis einbauen können.
Highlights... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Grimm Encounters Twelve Horrifying Encounters for your Campaign
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The sixth installment of a now quite illustrious series (at the time of writing, y'all have downloaded these thousands of times and I am beyond humbled), 100 Random Non-Combat Encounters (Forest) is packed with one-sentence moments to throw into your long travel sequences to add flavor, quest hooks, or moments of intrigue and roleplay. The best part? None of it requires getting out the battle... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Languages - Lingue
ENGLISH - ITALIANO
COLLECT OTHER CHAPTERS FROM OF GANGS, GUILDS & GROUPS:
OTHER PRODUCTS BY REVEL TALES:
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Die Straße durch den Westwood ist unsicher geworden, die Leute wagen es nicht mehr, sie zu bereisen. Ihr seid angeheuert worden, der Sache auf den Grund zu gehen – und stoßt auf eine alte Geschichte, die eine schwere Entscheidung von euch fordert ...
Das Abenteuer dauert ca. 3 Stunden und ist für 3-5 Stufe-1-Charaktere ausgelegt. Es eignet sich gut für Neulinge im Hobby, bietet aber... [click here for more] |
Dungeon Masters Guild |
$2.12
|
Tables for Quests, Rumors, Locations, Encounters and Treasures in the Ghost Fields
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Frost, Gloom, Spirits and Wolves. There is also a separate Fantasy Grounds Version.
An adventure area as standalone module or in campaign involving arctic, ghosts, winter, frontiers, Icewind Dale or starting adventurers.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
THIS PRODUCT IS ELECTRUM BEST SELLER. THANK YOU FOR YOUR SUPPORT!
High quality and detailed realistic battlemap of various locations of Barovia for random encounters. Reusable and versatile artwork where Dungeon Masters can decide which part of the map has cover, elevation, is difficult terrain, hiding spot, etc.
It's intended for online play, but it can be printed out and used on the tabletop.... [click here for more] |
Dungeon Masters Guild |
$3.00
|
This is a PDF of Travel Montage. If you are looking for the Fantasy Grounds VTT module – click here.
Travel Montage
“You travel a few days and arrive at your destination.” * NOPE *
Your PCs must travel through miles of forest, hills, and mountains to reach their goal. Besides the occasional wandering monster, how do you liven up the trip without side... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This bundle contains 50 original battle maps (along with variations of them) designed to use in an arctic adventure setting, particularly in Icewind Dale. It contains maps that have both grids and maps without grids. I'm in the process of developing new battle maps that will be added to this bundle (which will raise the price), thus if you buy this bundle at its current price you'll essentially get... [click here for more] |
Dungeon Masters Guild |
$6.99
|
One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Bruno’s book of shrubbery delves into the enchanting realm of magical plants found in the Dungeons and Dragons universe. This comprehensive guide features 64 distinct plants, each meticulously detailed with descriptions, magical attributes, and guidelines for cultivation and harvesting.
The book also explores the versatile applications of these harvested materials in various fields such as magic... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Druids of the Circle of the Cryptid are most drawn to those aspects of nature that are hidden and largely unknown. In particular, they seek out lore on the character, habits, and abilities of strange beasts whose existence is attested only by hearsay. Most people view druids of this circle as eccentric, if not outright delusional, but their alternative perspective on the natural world allows them to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Wild Minds
A unique Barbarian Path for use in the Forgotten Realms.
Throughout the North there are legends and tales of mighty warriors from the remote tribes that roam the lands. Amongst these stories, the most intriguing are about the warriors that combine their strength of body with that of their mind.
“Wild Minds” allows you to pursue this path, bringing to bear the power of the mind... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Trinket of Icewind Dale
This supplement introduces 100 new trinkets that you may find in the frigid region of Icewind Dale
The trinkets presented in this supplement are inspirited by the harsh and frigid climate of Faerun's northernmost settled region Icewind Dale and was created to bring an additional layer of depth and world-building to the Forgotten Realms. Many... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The name has been known for hundreds of years but only spoken by a small few. Over the years, stories of the Trickster God—his exploits, his interventions, his influence—spread through various kingdoms. Some versions contain veins of truth, some credit the Trickster God for the exploits (or failures) of others, and some are used as lessons about the corrupting powers of greed and vanity. But... [click here for more] |
Dungeon Masters Guild |
$2.99
|
From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Druids and Rangers"! This document presents 20 new magic items specially designed to complement the natural abilities of druids and rangers, including:
the gourd of holding - similar to a bag of holding except plants stored inside grow rapidly,
the horn of the wild - a horn can call local... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Die Kräutersuche ist ein Abenteuer, das speziell für unerfahrene Spieler und Spielleiter konzipiert wurde. Spieler lernen hier verschiedene Fähigkeiten und Mechaniken kennen, während Spielleiter hilfreiche Tipps bekommen.
Ein One-Shot Abenteuer für 4-5 Spieler der Stufe 1, in 3-4 Stunden spielbar.
Druidin Anseris Lukida wendet sich in ihrer Not an euch. Eine Krankheit ist in Mühldorf... [click here for more] |
Dungeon Masters Guild |
$3.18
|
"In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the Omani clan.
This product is a FREE preview of the new harvest bestiaries that I have written. These products contain:
* Meat- how much, how to store it, and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Fey Bargains: Trade and Trickery
Sell your voice for fey favours!
Swap your first-born child for long-lost fey secrets!
Suffer horrible fey consequences for your hubris!
Based on the Diabolic Deals rules found in Descent into Avernus, Fey Bargains: Trade and Trickery is... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A shaman's connection to the elemental planes serves as both the fuel for their power and an acknowledgement of the primordial forces that compose the world. To a shaman, everything is interconnected with the elements.The ability to create, destroy, heal, and harm can be derived from the study of these four fundamental building blocks of nature.
They harness raw... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Wizards are spellcasters focused on studying their dedicated field of magic. They conduct arcane experiments, pen magical theories, and pore over their vast collection of tomes to advance their knowledge and understanding. In contrast, Arkaneologist leave the comforts of their wizard towers to find knowledge no tome can provide. They forgo a dedicated school in order to discover and record... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Looking for a new magical item to include in your Tomb of Annihilation campaign?
Looking for new magical items to include in your homebrew campaign?
Have nothing better to do but consider briefly spending money on this pay what you want magical item supplement for ToA?
Well look no further
This document contains a variety of magical items including:
14 x New uncommon items
11 x New rare items... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Hunt is on, but are you the hunter or the prey?
The Old Host is an adventure in the Feywild for 3rd-5th level characters. It is part III of the bestselling The Grove of Cernunnos series, but can easily be run as a standalone adventure.
Contains:
A wonderfully laid out 51 page PDF with over 40 pieces of art.
A cat & mouse style hunt that... [click here for more] |
Dungeon Masters Guild |
$5.99
|
What will you stumble across among the blistering dunes of a distant Wildspace desert world?
Fend off a band of vicious Selachii caravan bandits. Face off against a Tel Kaorzan bounty hunter. Stand against the fabled Desert Leviathan as it rises from the sand. And awaken the Foretold One from the endless slumber of its tomb.
This supplement adds tweve new monsters and characters imbued... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Detailed Battle Maps for Affair on the Concordant Express in Keys from the Golden Vault!
**Now with Animated Terrain! Comes with MP4 files of moving ground.**
Maps:
Ground Train (80x16)
Flying Train (80x16)
Ground Train (124x16)
Flying Train (124x16)
Animated Ground (80x16)
Each Train Car and Roof included as individual assets!
This allows you to configure the... [click here for more] |
Dungeon Masters Guild |
$5.95
|
5e Solo Gamebooks presents A Drop of Venom, a Toolbox Solo Adventure for D&D 5th Edition. This adventure is designed for one PC of level 1-20 or 2 PCs of level 1-15 without a DM. However, a DM may find this useful for running an adventure for 1 or 2 PCs if they haven't had time to prepare anything.
What is a Toolbox Solo Adventure? Well, if you're familiar with our product The... [click here for more] |
Dungeon Masters Guild |
$1.99
|