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Pets and Familiars of the Realms

Pets and Familiars of the Realms


15 new stat blocks for familiars, pets, dungeon fodder, and more! Wherever your adventurers encounter these small and tiny creatures, they will be enchanted by the opportunity to tame them, make them mounts, or bring back as a present for the family. ...   [click here for more]
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Twenty Five Adventures

Twenty Five Adventures


A collection of first level encounters to help new Dungeon Masters start a D&D game. Includes a variety of dungeon, wilderness and other locations and settings. The encounters can be used as is, or to draw insperation in creating your own encounters. I've included additional information and suggestions to continue the encounters into a campaign. The encounters can be run using the rule books or...   [click here for more]
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Sorcerous Origin: Primeval Power

Sorcerous Origin: Primeval Power


In lands far from any city, from secluded forests to clouded mountaintops to even the depths of the underdark, comes a new Sorcerous Origin for use in your games. Strongly attuned to nature, the innate magic of these spellcasters works changes not just what is around them, but on their very body, twisting and shaping it into forms influenced by the power within their souls. By embracing this power,...   [click here for more]
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The Locks of Avarill

The Locks of Avarill


You approach Avarill, a rest stop set in the edge of the Woods of Elendain. Your mission is simple — rid the outpost and nearby farmers of a large wolf that has been poaching their livestock. But is anything ever that simple? A 4-to-6 hour adventure for 1st-2nd level characters. Featuring the town of Avarill (a small outpost that can be used as a base for future adventures), 12 pages of adventure...   [click here for more]
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The Real Pink Elephants

The Real Pink Elephants


Looking for some monster where your party can get drunk, well this supplement is what you need. This monster supplement contains 4 new types of alcohol based monsters (12 monsters in total). There are the Alementals, the Ciderlings, Spirits (Rum, Vodka and Whiskey) and the wineghast. ...   [click here for more]
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Crier Beware

Crier Beware


Adventurers know that nothing is always as it seems, but some don't take the lesson to heart. An unlikely meeting on a road could spell major trouble for your players, or they may gain a powerful ally. Featuring a tricky goblin rogue and her pet earth elemental, this encounter is designed to be dropped into a campaign in progress. If you've enjoyed this adventure, or have any criticisms or...   [click here for more]
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Short End of The Stick Up

Short End of The Stick Up


Bandits are no strangers to travelers on their way to Waterdeep, but the highwayman known only as 'Big Pete' may be the strangest. For one, he's no rogue; he doesn't use trickery or stealth to take from his victims. However, what most people notice first, after the stepladder, is his size. 'Big Pete's' victims have a healthy fear of Gnomes for the rest of their lives, however long that turns out to...   [click here for more]
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Bass and Trouble

Bass and Trouble


At one point or another almost every adventuring party goes up against nature's punching bag, the Kobolds. This encounter is much the same except for one small thing: the Kobolds don't want your money or your life, they just want you to listen to the song they wrote. Whether you're a Dungeon Master looking for an old trope with a new twist, or just need something to spice up your game, this mini-adventure...   [click here for more]
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The Elemental Beasts of Chult

The Elemental Beasts of Chult


Hear your players gasp in horror as a Fireball launches from the maw of the T-Rex casts! Watch their eyes widen as the Kamadan shoots a crackling Lightning Bolt through the entire party!! Feel the tension at the table rise when the Giant Frog croaks out a rippling Thunderwave and knocks the bard unconscious!!! This one-page supplement for Tomb of Annhilation contains easy-to-follow, pre-made rules...   [click here for more]
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Ape Totem Barbarian

Ape Totem Barbarian


A new totem for the barbarian. ...   [click here for more]
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The Golden Apple

The Golden Apple


A 3-4 hour adventure for 1st tier characters, which can be run as a 1-shot or as the beginning of a new campaign set in the Feywild. For tens of millennia, battles have raged across the Feywild, as the powerful and prideful archfey fought to divide the realms among themselves. Eventually the boundaries settled into four major territories: Summer, Autumn, Winter and Spring. These domains, and the...   [click here for more]
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Wild Locations - Fiendish Orc Camp

Wild Locations - Fiendish Orc Camp


Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Fiendish Orc Camp is the first of my Wild Locations...   [click here for more]
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Wild Locations - Goblin Lair

Wild Locations - Goblin Lair


Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Goblin Lair is the second of my Wild Locations products....   [click here for more]
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Kobold Ambush

Kobold Ambush


D&D is generally about player characters walking into traps. So how about a role reversal where the players are better off laying traps than confronting enemies head on? This one-shot explores being a lowly pack of kobolds that work for an ancient dragon. Player characters have low health, artisan tools, and equipment for setting traps. 6 pregenerated kobold specialists. Enough notes, reminders,...   [click here for more]
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The River Lord

The River Lord


A 1-Hour Adventure designed for five 3rd Level Characters. A high elf has hired you to act as bodyguards for a critical negotiation with a band of river pirates. The fate of the elf’s son depends on the negotiations going well. Can you maintain order and ensure that your patron and her son make it out of the River Lord’s lair alive? The River Lord is a...   [click here for more]
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Encounters in the Savage Wilderness

Encounters in the Savage Wilderness


What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions for Eberron! This 116-page supplement contains 19...   [click here for more]
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Monster Hunter Class

Monster Hunter Class


Monster hunter is an additional character class option for D&D 5th Edition. The monster hunter is based loosely on Onmyōji from Japanese yokai folklore. Onmyōji were trained exorcists and monster hunters. They were also able to summon defeated creatures to do their bidding. The monster hunter class focuses on binding defeated monsters and then summoning them to the battlefield in future combats....   [click here for more]
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Silence at the Blue Chapel

Silence at the Blue Chapel


The blue chapel lies in the hills overlooking the trading city of Scaleport. It is an isolated church tended by an old priest of Lord Beocht, Father Matthias Shelton. Father Matthias prefers his solitude in the forest to the city, but will send messages back to Scaleport with passing pilgrims. Lately, however, there have been no messages and although it’s possible that there simply have been...   [click here for more]
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Class Option-Lycanthrope

Class Option-Lycanthrope


Lycanthropes of all shapes and sizes dot the landscape of many different settings. Become a Lycanthrope and take on the mantle of living through a curse that so many fihgt to be rid of. ...   [click here for more]
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The Blood Harvest - (5e) Horror Adventure

The Blood Harvest - (5e) Horror Adventure


The Blood Harvest is a short Horror-Mystery Adventure. perfect for Halloween, or anyone enjoying a hard, spooky challenge. This 6-8 hour long Adventure for 4-5th level characters can stand on its own or create a horrific detour to an existing game. The Adventurers will have to uncover the mysteries and horrors of Golden Fields and eventually race against the clock to save teh village from a witch's...   [click here for more]
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Explorer's Guide to Jungle Life

Explorer's Guide to Jungle Life


"The jungle is a horrendous, hazardous, horrific environment not suitable for any matter of study. My time there was informative, yes, but my lost pride and valuables will never allow me to forget the treacherous terrain. Next time, I'm sending Volo. He can put up with these primitive beasts, at least." - Kalimor Kalimorious, Transmuter Extraordinaire Welcome to Explorer's Guide...   [click here for more]
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The White Lady

The White Lady


The small town of Ridgecombe is in the middle of a picture-perfect winter… as it has been for a hundred years. It’s always winter, icy and unchanging. The villagers are the victims of a curse laid down by the White Lady, a local spirit of frost, for some offence no one now remembers. Can a party of brave adventurers fleeing a storm become their saviours? Want something seasonal...   [click here for more]
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50 Non-Combat Arctic Encounters

50 Non-Combat Arctic Encounters


Wandering through an icy wasteland with nothing to break up the journey but combat can leave your arctic adventures feeling cold and empty. With this, the first in a series of non-combat vignettes and short encounters, you can bring your arctic scenes to life and add drama with the roll of a D100. These encounters are modeled off the ones in Xanathar's Guide to Everything, and provide an easy to use...   [click here for more]
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Dramatic Chases

Dramatic Chases


From the creator of the Platinum Best Seller Companion System, this abstract system for handling chases makes running a chase scene fun, easy, and exciting! The Dungeon Master’s Guide presents a simple system for running chases, but that system largely relies on movement speed alone, and doesn’t present a lot of opportunities to create a fun and interesting scenario, nor for players to...   [click here for more]
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Haunting Lodge (3.0)

Haunting Lodge (3.0)


The chill November wind has started to blow and, for many folks out there, that means hunting season has arrived. So, in the "spirit" of the season, Owen K.C. Stephens gives us Haunting Lodge, a miniadventure suitable for four 17th-level characters. This site-based adventure centers around an exclusive getaway for high-powered sportsmen seeking some rather unusual game. Fair warning,...   [click here for more]
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An Icy Heart (3.0)

An Icy Heart (3.0)


The peaks of a nearby mountain range have been home to Krikk, an old white dragon, for as long as anyone can remember. Aside from claiming ownership of a few villages and settlements near her range, she hasn't posed much of a threat or even taken much notice of political events around her. Last week, a king's prophet had a vision of golems made of ice that wouldn't melt smashing through the royal...   [click here for more]
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After Lost Mine I: Orcs to Phandalin

After Lost Mine I: Orcs to Phandalin


The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much needed rest after their adventures in the Lost Mine, must make it to town in time to warn the inhabitants and help prepare for the orc attack. Orcs to Phandalin is the first...   [click here for more]
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The Tomb of Crossed Words

The Tomb of Crossed Words


A 3rd-level adventure for heroes with minds as strong as their muscles! An unassuming monk is on the hunt for a party with both the strength and the smarts needed to investigate the fabled Tomb of Crossed Words - a secret shrine that was once dedicated to the study of language and writing, long since lost to shadow. When they explore the long-forgotten temple they are met with a terrifying array...   [click here for more]
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2nd Level Pregens for Fantasy Grounds

2nd Level Pregens for Fantasy Grounds


This product contains a zip file with 12 pre-generated characters for Fantasy Grounds. These characters use standard ability arrays and have all equipment, abilities, and actions detailed. They contain links to the Players Handbook (Complete Core Class Pack) where appropriate and have had features and traits automated with actions where possible. Of course, these can be changed to meet your wants and...   [click here for more]
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The Treasure of Nidika Monastery

The Treasure of Nidika Monastery


There’s a magical artifact hidden in the ruined monastery, but the monastery was abandoned for a good reason. Dare you brave the unknown to gain the treasure? A short adventure designed to be run in a single night for 3-6 characters between level 3 and level 5. The adventure includes graded encounters to cater for different group sizes and levels as well as summary creature blocks to aid...   [click here for more]
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Charadrion ~ Chracter Race

Charadrion ~ Chracter Race


This PDF contains a new chracter race, the Charadrion, a branch of humans influenced by Elemental Air, who I use in my homebrew campaign. The Charadrion make their homes in cities hidden among mountainpeaks and the canopies of lowland forests. They are almost avian in nature, as musical and swift as the primal wind that suffuses them. They can be staunch allies, or deadly foes. All constructive criticisms...   [click here for more]
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The Circle Of The Hunt A Druidic Circle For The Druid

The Circle Of The Hunt A Druidic Circle For The Druid


The druids of the hunt prefer not to imitate the animals of nature or bind themselves to one place. They instead prefer to roam free and take on features of animal form. The circle of the hunt is a druidic circle that take on feature of animals they encounter rather than taking on full forms of them, everywhere they go is an animal companion that has befriended the druid. This circle is inspired...   [click here for more]
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Weapon on the Wall

Weapon on the Wall


A seemingly mundane excursion to the local weapon shop turns into an unexpected adventure involving a long-forgotten menace, foul sorcery and ancient power. Can the party solve the mystery of the weapon on the wall? A low-level adventure that can be used in nearly any campaign. ...   [click here for more]
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Wild Souls: Ranger Options for High Fantasy and Gritty Realism

Wild Souls: Ranger Options for High Fantasy and Gritty Realism


Update (Januray 16th, 2017) - Wild Souls: Ranger Options for High Fantasy and Gritty Realism is now compatible with both the Revised Ranger and the Player's Handbook Ranger! Like the first spring flowers after a harsh winter, the arrival of the Revised Ranger in Wizards of the Coast's Unearthed Arcana column brings with it a new sense of hope and optimism....   [click here for more]
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11 Inn and Tavern Events

11 Inn and Tavern Events


11 inn and tavern scene setting events for DMs For D&D 5th edition Campaign setting neutral No tables: Fleshed-out narratives No dice rolling, no mechanics Urban and Wilderness Please check out my other title '10 Nighttime Wilderness Camping Events' ...   [click here for more]
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The Slayer A Ranger Archetype

The Slayer A Ranger Archetype


Skilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practising combat manoeuvres. The slayer is elusive and good at finding the opportune time and location to strike. Combining the deadliest talents of rangers...   [click here for more]
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Nature Sorcerer Origin

Nature Sorcerer Origin


For those who seek more sorcerous origins, this provides all the details to produce a sorcerer with a druidic feel. It focuses on defensive plant-like abilties with some expanded spell list features. ...   [click here for more]
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Dirlagraun

Dirlagraun


The Dirlagraun are a race of humanoid Displacer Beasts. This is my first my first attempt at creating a playable so I hope you enjoy. ...   [click here for more]
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We Are All in the Same Boat

We Are All in the Same Boat


Wanting the travel and see the new world of Tarmalune, the voyage becomes more exciting than everyone wants. The crew and adventurers find out how harse the sea can really be. ...   [click here for more]
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Storm-wreck Island

Storm-wreck Island


Nobody expects to get ship wrecked when they set out on a voyage, perhaps they should and stay at home, because it always happens. Adventurers don't stay at home, they have places to be, things to slay and stuff to steal (ahem acquire). Storm-wreck Island provides a side quest for any campaign where a sea voyage is required. The island harbours horrors to pacify and secrets to discover. Ultimately...   [click here for more]
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Warlock Patron: Jotun

Warlock Patron: Jotun


Jotuns are ancient and incredibly powerful giants that once ruled the world. They can also be patrons for your warlocks, giving them powerful ice magic in exchange for their service. Features New ice-themed warlock patron Five new Eldritch Invocations Generic fantasy setting lore The Forgotten Realms and Ravenloft lore Tie-in to Storm King's Thunder Printer-friendly...   [click here for more]
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"Unstuck" Encounters

"Unstuck" Encounters


---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D. Check out episode 286 (August 28, 2017), beginning at 43:20. Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/-- Short scenarios for when your PCs just can't figure it out. Every Dungeon...   [click here for more]
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Wizard Tradition: The Nekomancer

Wizard Tradition: The Nekomancer


If you like cats... I mean really like cats, like you own cats, you play with cats, you post pictures of your cats and squee at the sight of kittens playing in boxes, then maybe you like cats enough for this Wizard tradition that lets you turn your cat familiar into a tiny butler, summon cats and cat-like creatures to fight on your behalf, become a deadly cat and ultimately summon the keeper of back...   [click here for more]
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Tusker Valley: Sword Shrine (M4)

Tusker Valley: Sword Shrine (M4)


Tusker Valley This is one in a series of modules that emphasizes wilderness exploration. This module is centered around a certain landmark: a mystical sword shrine, home to a sylvan sword. The target party level range is 3-5, but as a stand-alone encounter it works for any level. A New Way to Explore The modules in this series fit together in an interesting way: each one provides one or more...   [click here for more]
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Elandria - Age of Monsters

Elandria - Age of Monsters


What if the monsters in the Forgotten Realms masked their appearances as humans and non-humans? What if after several centuries, these monsters managed to create a civilization, the Vendrian. A population of highly intelligent monsters that can look like a tavern keeper, or a peasant? Elandria is a campaign setting book that seeks to challenge players perception of good and evil, by stripping monsters...   [click here for more]
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Side Quest: "I Should Have Used Protection!"

Side Quest: "I Should Have Used Protection!"


In this 10 Minute Sidequest your characters meet a foreign prince maybe? He looks pretty ragged but he says he's been robbed and wants some help finding the criminals or completing his own quest. Getting an in with a foreign prince has got to be worth a little trouble, right? Ever needed something to distract your players for 10 minutes while you get your act together but feel like an unnecessary...   [click here for more]
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Hall of the Cursed God

Hall of the Cursed God


Hall of the Cursed God The Undead Scourge After undead start appearing near the local town of Angstadt, the Burgomaster and Father become worried. What could be causing these foul creatures to rise? After conducting research, the clergy discover that the throne room of a celestial avatar is located only a few days away from the town. Perhaps this holy site could hold a relic capable...   [click here for more]
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Shadows in the Stardust

Shadows in the Stardust


Several people have disappeared from a small mining village in a secluded valley. The ruling nobleman has issued a call for adventurers to help free the village from whatever it is that haunts it. Shadows in the Stardust is an original, setting-neutral adventure using the rules from the fifth edition of the Dungeons & Dragons tabletop roleplaying game. The adventure is intended...   [click here for more]
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The Heirloom

The Heirloom


Before he died, Kendra Ostaram’s father had grown a little senile and was convinced that his estate was going broke. To keep up appearances, he began quietly selling off his family’s treasures, using the gold to support his family’s aristocratic lifestyle. Now that Kendra has taken over the family’s affairs, she is determined to retrieve them all, starting with Ostaram’s...   [click here for more]
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35 Magical Items for Tomb of Annihilation

35 Magical Items for Tomb of Annihilation


Looking for a new magical item to include in your Tomb of Annihilation campaign? Looking for new magical items to include in your homebrew campaign? Have nothing better to do but consider briefly spending money on this pay what you want magical item supplement for ToA? Well look no further This document contains a variety of magical items including: 14 x New uncommon items 11 x New...   [click here for more]
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