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The Bright Forge of Faldnir

The Bright Forge of Faldnir


Can you prevent the return of the Bright Company? In The Bright Forge of Faldnir, players are tasked with stopping a mad wizard from attuning to a powerful magical item before he can bring to life his ancestor’s company of indomitable constructs. From the moment the adventure starts, there is no time to delay, for if the Bright Company comes to ground they will see to it that the mountain...   [click here for more]
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Chronomad: A playable race of time-vagabonds

Chronomad: A playable race of time-vagabonds


CHRONOMADS are a race native to the Plane of Time. Blurring and shifting through the Material Plane, they store up time for when they need it most. A race of secret knowledge and wandering minds, they can be found in nooks and crannies throughout the wolrd. A PLAYABLE RACE for those who want a flexible character, chronomads are an entirely original creation, ready for any...   [click here for more]
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Unearthed Arcana Sharpshooter Fighter Redux

Unearthed Arcana Sharpshooter Fighter Redux


The Sharpshooter is an interesting archetype in Dungeons and Dragons. Logic does dictate that there must be archers who do not follow the path of magic — not everyone can be an Arcane Archer or a Ranger. However, the Unearthed Arcana Sharpshooter Martial Archetype was poorly received — fairly so. Presented here is my take on the archetype. My goal was to capture a similar feeling to that...   [click here for more]
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Owlbears & Farm Maids

Owlbears & Farm Maids


A missing wife, owlbears hooting in the night, and a band of mischievious underdwellers... What could be going on in the forests near Smalldale? A D&D 5th edition adventure for first-level characters, appropriate for beginner and adept DM's alike. Perfect for introducing your friends to the wonders of D&D A generic setting - easily integrated into almost any campaign setting. 21 pages...   [click here for more]
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A Fey's Lair - Side Trek Encounter

A Fey's Lair - Side Trek Encounter


This side trek encounter challenges the heroes to recover a precious item from the lair of an evil hag. Estimated play time - 2 hours. This product contains a pair of encounters designed to challenge 4th level PCs. It also includes an extensive backstory, new monsters and new magic items to add to your campaign. The encounters are easily adapted to almost any campaign setting. The...   [click here for more]
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Children of the Fey

Children of the Fey


Children of the Fey is a supplement for both Players and Dungeon Masters of 5th edition Dungeons and Dragons. For players there are three new races, with three subraces each, as well as a full description of their societies, physical features, general personality traits, naming conventions, and a guide to building an adventurer for each, including what classes and roles they would be best at, and...   [click here for more]
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Memories of the Penitent

Memories of the Penitent


Memories of the Penitent is an epic, 40 Page autonomous adventure (6-8 hours) for 5-6th level characters which can be integrated into any campaign. This module takes place within the pocket reality of a mysterious artifact known as The Genesis Tesseract. It hails from another world, one that was consumed by some great catastrophe. Rumors claim it contains the memories of a powerful but deceased demigod...   [click here for more]
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The Basilisk King

The Basilisk King


"Flee you fools for the King has come" Few monsters terrify adventurers as much as the Basilisk and in this resource, we find a new and horrific edition to their legend In this world of Madrikhar Monsters and myths resource, you will find everything you need to add a new and challenging monster to your 5th Edition adventures Tal Woodblaze ...   [click here for more]
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Feywood Maze

Feywood Maze


They call it the Forest Guardian. Its role is to protect the balance of the land. But something has gone wrong and the barrier between our world and the Feywild is thinning. Creatures are passing through the veil. People wander into the woods and never come out. Someone has to go into the Forest Guardian's lair and find out what's happened. An adventure for 4-5 players of 3rd-4th level. ...   [click here for more]
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Secrets of the Sandfolk

Secrets of the Sandfolk


"Be infinite as the grains Be shapeless as the dunes Be indefinite as the wind Be relentless as the heat." From the depths of the desert they come, a wandering people swaddled in cloth. They are the sandfolk and they are ready to appear around your table! This supplement introduces the sandfolk, a homebrew race of desert nomads first introduced in the webseries Experience Points. Within...   [click here for more]
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Felonious Factions: A Bestiary of Cruel Goblin NPCs

Felonious Factions: A Bestiary of Cruel Goblin NPCs


Welcome to Felonious Factions! Contained within these pages is a detailing of the cruel and bloodthirsty Legion of Ioha, a group of hobgoblins and giantkin led by a fearsome Oni general! The Legion contains many specialized units that work well together in tactical situations, which can be dangerous for an inexperienced party. This product is perfect for the GM looking for a tactically...   [click here for more]
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Druid Circle of the Stick

Druid Circle of the Stick


Deep in the forest there lives a druid of unimaginable power. They say he is so alighned with nature that he can become one of the plants themselves. Yeah, it's cooler than it sounds. The Circle of the Stick is a druid subclass for the fifth edition of D&D. It focuses on flora, rather than fauna, and gives some additional martial prowess. ...   [click here for more]
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A Tale From The Wild Frontier

A Tale From The Wild Frontier


A Tale From The Wild Frontier A 1st Level adventure for any setting and campaign! The Wild Frontier is a savage territory, rich with danger and mystery, which you can fit into any setting. A girl has gone missing in the moorlands, after a gruesome bandit attack! Her father cannot afford to leave the rest of his family unguarded to rescue her, and he asks a group...   [click here for more]
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The Cladwell Conundrum and Chaos That Ensued

The Cladwell Conundrum and Chaos That Ensued


This first installment to a trilogy of campaigns has the party coming together to solve a string of crimes. Multiple suspects are provided and can be encountered, along with additional evidence, to build the case. From slug races to hunting werewolves, players are introduced to the Cladwell area and offered a number of exploration oportunities. Recommended for starting/low level players (1-3) and...   [click here for more]
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Winter's Grasp

Winter's Grasp


As adventurers search for a boy’s lost dog, they find even a simple quest can have grave implications. When the balance of power shifts and a long-foretold winter begins to stretch across planes, freezing all life in its path, will adventurers be able to save the one dog who can prevent the prophesy from coming to pass? A 1-hour adventure for 5th-10th level characters. ...   [click here for more]
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Spartan Soldiers

Spartan Soldiers


Statblocks for a single Spartan Hoplite, a Phalanx unit, and King Leonidas. Perfect for a military encounter, boss fight, or hired mercenaries. If you run them, please let me know how it went for you! ...   [click here for more]
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The Ensi's Compendium

The Ensi's Compendium


This is a follow up project to The Tlatoanis Compendium. Both are part of The Explorer's Compendium project, excavating ancient cultures and converting them to D&D 5e. This product, the Ensi's Compendium, a conversion from Mesapotamian myth to D&D, contains: Four New Divine Domains Two New Sorcerous Origins Two New Classes 24 Mesapotamian Deities 13 Mesapotamian Mosnters Converted...   [click here for more]
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{WH} Satyrs! A character race of revelry, wine, and song.

{WH} Satyrs! A character race of revelry, wine, and song.


Where celebrations are held, where compatriots and friends raise glasses or mugs in the spirit of festivity, you are there. You are the life of the party, incarnated with a fey wit and musical deftness rivaled by none. Or, perhaps, you are not. Perhaps you have left all that behind, and devoted yourself to becoming one with a sorrow and torment that has all but consumed your soul. Regardless,...   [click here for more]
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Adventure Seeds

Adventure Seeds


A quick resource to help you get your creative juices flowing. PDF contains adventure ideas and inspiration for three different environments to aid you in your adventure writing endeavors. ...   [click here for more]
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Dino-Wars: DUOLOGY (bundle)

Dino-Wars: DUOLOGY (bundle)


Dino-Wars: DUOLOGY Selu needs its heroes, though it won't be easy. Are your players ready for the challenge? This bundle collects the whole Dino-Wars story, with tons of Dino-Riding, Pirates, Battle, Role-play, Exploration and Survival - all set on the Chultan island of Selu. The story arc in total will take players from level 3 through to level 5 at the completion of the Duology. The Duology...   [click here for more]
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Black Rain (3.0)

Black Rain (3.0)


When the dreaded black rain falls, all those who revere deities or rely on them for power and protection cringe in fear. The black rain forms a wall between the mortal and the divine and thus, when it falls, clerics lose all ability to cast spells and work miracles. Only the foulest of villains would use this opportunity to strike against the near-helpless clerics of an otherwise powerful temple. When...   [click here for more]
Wizards of the Coast  $0.99

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The Radlands - A Post-Apocalyptic Wasteland Sandbox

The Radlands - A Post-Apocalyptic Wasteland Sandbox


This is a campaign document which includes all the resources needed to run your very own nuclear wasteland sandbox. It contains a complete region, including mapped settlements, dungeons, and encounter areas. But what's a sandbox without adventure? A variety of random tables have also been included to make sure the mission board is stays full, and there's always rewards to be had. Several...   [click here for more]
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ART943 Hill Giant

ART943 Hill Giant


The DM's ART PACK ART943 Hill Giant Stock Art pack provides 20 high quality images for your DM's Guild Projects. All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency. These images are yours to modify and use in your publications. Please do not distribute the images or resell them as an artwork only product. Please specify Matthew Richmond...   [click here for more]
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Map Pack "Entering a New World"

Map Pack "Entering a New World"


Those are my selfmade Maps for my ongoing Homebrew Campaign "Entering a new World". Those Maps are free to download, but i do appreciate if you would like to drop a coin on it. I am fairly new to CC3+ and DD3 so i hope the work will get better, as i keep on making those Maps. Thank you for having a look in to it. Feedback is very welcome. Cheers Dave Content...   [click here for more]
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DDAL06-01 Epic Map pack for A Thousand Tiny Deaths

DDAL06-01 Epic Map pack for A Thousand Tiny Deaths


From the Roadside Encounter from the town of Blasingdell to the Sourscale Warrens located in the Dark Mere. Even after using the maps for the Adventures League game, they are generic enough to use for other campaigns. Included: This map pack includes 3 versions of the Kobold Warrens map. With and without a grid and one with the DM's layer. Also 2 versions of the Roadside Encounter,...   [click here for more]
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Paper Miniatures: Goblinoid Pack 1

Paper Miniatures: Goblinoid Pack 1


Includes Paper Miniatures for: Goblin Chieftain Low level Spellcaster Goblin Higher level Spellcaster Goblin 4x Goblin Warrior 3x Goblin Archer 2x Goblin Saboteur 2x Goblin Outrider 2x Goblin riding 'dog' And bonus terrain features: Campfire Bubbling Cauldron A seat 2x Rags for the Goblins to sleep in A fallen tree A treestump Treasure chest The paper miniatures do not have...   [click here for more]
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Broken Knives Maps - Volume 1

Broken Knives Maps - Volume 1


This is Volume 1 of Broken Knives Maps. It incorporates several of the high definition maps that are included as part of our adventures such as Yerg's Comet. It also includes sketches that inspired Gregorio’s Traveling Emporium and Menagerie, The Crumbling Wall, and The Boatman's Dog. It also includes several sketches from our sketchbook that haven't been worked into encounters (yet). We hope...   [click here for more]
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Strike Back

Strike Back


The second adventure in the Uprising Saga. An orcish emissary is travelling the lands south of the dwarven stronghold of Nirzumbil, attempting to keep the tribes in line and focused upon harassing the dwarves. If the PCs can defeat the emissary before he can complete his rounds, they might be able to splinter a part of the orcish alliance. A sandbox-style adventure for a party of 4th level player...   [click here for more]
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Mordenkainen’s Mediocre Mansion

Mordenkainen’s Mediocre Mansion


Someone is killing the crops of the local villages. You must find who it is and stop them, but an early wizard experiment may make this harder than it first looks. A short adventure designed to be run in a single night for 3-5 characters between level 1 and level 3. The adventure includes graded encounters to cater for different group sizes and levels as well as summary creature blocks to aid the...   [click here for more]
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The Book of Cantrips

The Book of Cantrips


When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight...   [click here for more]
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Everyday Rituals for Travelling Wizards

Everyday Rituals for Travelling Wizards


Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light...   [click here for more]
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The Druid's Cave

The Druid's Cave


A local druid has looked into the face of madness, and now instead of protecting the forest he is corrupting it. Can you find him and save the forest and the cute furry creatures that live there? A short adventure designed to be run in a single night for 3-5 characters between level 1 and level 3. The adventure includes graded encounters to cater for different group sizes and levels as well as...   [click here for more]
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Across the Battlefield

Across the Battlefield


This is a long encounter for characters level 4-5. The PCs must journey onto a battlefield at night, and the ghouls have come up from their burrows to feed on the dead. The idea of this was to give the DM tools to create horror and suspense: limited visibility, powerful enemies, and threatening environments. ...   [click here for more]
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The Lost Portal

The Lost Portal


The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold...   [click here for more]
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Six-shooter – Part One: Firearms

Six-shooter – Part One: Firearms


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The first part introduces a system for running and generating...   [click here for more]
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The Witch Born (Half Hag)

The Witch Born (Half Hag)


The monstrous fey known as hags propagate by consuming human souls and giving birth to daughters fated to become hags themselves. But when they fail at this, and the spirits proves too strong, something new is created in the form of the haglings, or witch-born as they're called. When these girls grow, they discover the magic within them and set to wander the world and discover themselves. Witch-born...   [click here for more]
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The Dragon's Dinner

The Dragon's Dinner


Can You Stop the Dragon's Dinner? Villainous Kobolds in the service of a newly hatched Red Dragon Wyrmling have raided a village, making off with half a dozen children! Will the adventurers be able to rescue the young hostages in time, or will the Wyrmling have a particularly fine dinner this evening? A Short Adventure for 3rd-4th Level Characters Explore a dungeon, battle against...   [click here for more]
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A Hatch Opens!

A Hatch Opens!


This adventure puts the PCs at a disadvantage against a horde of goblins in a wizard’s tower. Through trial and error, the goblins have gained mastery over the tower and all its traps and defenses. By the end of the adventure the PCs will have developed a grudging respect for creatures they thought they’d outgrown, and a nervous tic in response to the phrase “A Hatch Opens!”...   [click here for more]
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Frost Gnolls

Frost Gnolls


The Frost Gnolls of the North are a new, hybrid monster race (originally created by Jacob Kniffen of Descended Archives). Included in this FREE download is a background of the frost gnolls, 3 separate stat blocks (Frost Gnolls, Frost Gnoll Pack Lord, and Frost Gnoll Fang of Yeenoghu), and original artwork of the beasts (Created by Ben Mueller of Ben Mueller Designs). If you enjoy these monsters and...   [click here for more]
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Got Wood?

Got Wood?


Hardwood The lumber mill has ground to a halt in the wake of some unnameable catastrophe. Your small 2nd-level party has been sent to unearth the dark secret within its rotting walls. Wood You Rather Fight off dangerous, ugly creatures under the thrall of an unfeeling, inhuman monstrosity with only one goal: propogate its spores across the land. I Wood if I Could...   [click here for more]
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Blade Sorcerer Origin

Blade Sorcerer Origin


Your innate magic comes from a magical ritual placed upon you from your mentor. The ritual entails magically placing a metallic tattoo on your right arm. This tattoo can be of anything and represent anything but the magic stored within it acts as an arcane focus. With this tattoo, you may channel your magical ability from your body, down your arm, and into your blade enabling it to change form, alter...   [click here for more]
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A Guide to Tomb of Annihilation

A Guide to Tomb of Annihilation


This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ...   [click here for more]
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Travel Encounters

Travel Encounters


Travel Encounters is a collection of 10 short "exploration pillar" encounters that can be easily inserted into any overland PC travel. The focus is on novel experiences and situations that make the characters think, rather than on combat. They're also short enough to add flavor to a travel montage quickly. Included are encounters for: On the Road In the Wilds At the Inn Anywhere! If you're...   [click here for more]
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Tides of Fate - Adventure

Tides of Fate - Adventure


AN AMPHIBIOUS ADVENTURE, WITH A PLANAR TWIST! After a narrow escape from a sahuagin attack, the characters find themselves stranded on a mysterious unmarked island. Upon closer examination the foliage appears to resemble life on the ocean floor, and small crabs scurry about. Atop the islands single massive peak is a fantastic castle. Little do the characters know, the island itself...   [click here for more]
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The Delian Tomb

The Delian Tomb


A storm approaches as the caravan makes it's way through the wilderness. As the clouds approach it becomes apparent that these are not natural powers at work. Caravan drivers spot a farm up ahead and hope for shelter, but the storm is only the start of the trouble. ...   [click here for more]
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Random Events for Countryside Travel

Random Events for Countryside Travel


Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign. As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to make...   [click here for more]
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The Boundless: A Sailing Ship

The Boundless: A Sailing Ship


The Boundless A Sailing Ship This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild Contents Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate A stat block to make it simple to see what your ship is able to do when...   [click here for more]
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Toxoplasmosis and You

Toxoplasmosis and You


This is a mystery adventure where the goal is to catch a thief who has been transformed into a cat. Sorting out the thief from the 99 other deceptive and capricious cats in the adventure is the crux of the mystery. And you'll have to be careful not to permanently end up transforemd into a cat yourself. It's best for 5th-7th level adventurers. But it can be played from 1st level with extra time,...   [click here for more]
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Road to Danger (2e)

Road to Danger (2e)


The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine: Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. Trouble At...   [click here for more]
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Ill Wind in Friezford (3.0)

Ill Wind in Friezford (3.0)


A new mini-module by Skip and Penny Williams challenges PCs with a haunting adventure. What is the wild hunt? Will the PCs survive their visit to Friezford? Drop this adventure into your campaign in any wilderness setting that contains a former trading route. Suitable for four 14th-level characters. Adventure Preview Introduction What haunts the woods surrounding the...   [click here for more]
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