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This is a drawn map of a encampment for you to use in your campaign. Is settled in a autumn forest during a sunset. The map is drawed in a A4 international paper, in case anyone wanted to print it in home. But it works better in a online adventure in sofwares such RollD20.
Content
One PDf containing the map ready for print and one high resolution... [click here for more] |
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10 non-combat camping events for DMs
For D&D 5th edition
Campaign setting neutral
No tables: Fleshed-out narratives
Includes the mini-encounter ‘The Riddler’ ... [click here for more] |
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One hundred encounters that take place on a beach or island. Perfect for seafaring adventures. ... [click here for more] |
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One hundred amazing landmarks and locations that your players will stumble across while traveling through a desert! ... [click here for more] |
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One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ... [click here for more] |
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One hundred different strategies your party needs to defeat that big enemy! ... [click here for more] |
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With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ... [click here for more] |
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Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral, although parrots may not be found in all biomes. Overall, they aim to tap into the deep mystery of the sea, without requiring a combat map and minis. Enjoy!
Dungeons and Djinn: Wish fulfillment... [click here for more] |
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The sixth installment of a now quite illustrious series (at the time of writing, y'all have downloaded these thousands of times and I am beyond humbled), 100 Random Non-Combat Encounters (Forest) is packed with one-sentence moments to throw into your long travel sequences to add flavor, quest hooks, or moments of intrigue and roleplay. The best part? None of it requires getting out the battle... [click here for more] |
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Running Tomb of Annihilation, or some other adventure set in a fantasy jungle? Hacking through the underbrush can only be riveting for so long, and only a fool would assume that even a land as wild as this is truly uninhabited. These encounters are designed to add a little bit of liveliness to long travel sequences without requiring miniatures and initiative order. Maybe they grant a little flavor,... [click here for more] |
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Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out... [click here for more] |
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The latest installment in this series takes us to the far North, where snow and ice cover the landscape and the terrain itself can be a life-threatening hazard - or a source of joy. Like the others, these prompts provide a way to add some excitement to a travel montage without breaking out a battle map and rolling initiative. Maybe they introduce a side-quest, or communicate a hint the players missed,... [click here for more] |
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One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ... [click here for more] |
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One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ... [click here for more] |
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 This PDF includes twenty non-combat encounters perfect for when the players are traveling on a coastal setting. ... [click here for more] |
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This file contains 20 non-combat woodland encounters to spice up travel in your games. ... [click here for more] |
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 A recollection of all the files I wrote for the DMG during 2016.
They have all been searched thoroughly for typos, logic errors and omissions, their format has been enhanced to make reading easier and less exhausting given the large amount of text.
I have also added a small easter egg in the first part for you to either have a laugh or wonder at my insanity, your choice.
I would like to thank... [click here for more] |
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This supplement has 25 new monsters of all types available for a wide array of adventures. There are plants, undead, monstrosities, and celestials. And probably the most interesting part are seven fey creatures that each represent one of the seven deadly sins! Think of the adventures you could base off of these monsters!
Each Monster has a brief background and all the stats necessary to work into... [click here for more] |
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Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it... [click here for more] |
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 These are hand drawn pictures made to print, laminate, cut out and use as modular terrain, props and other features on my tabletop battlemat DND game.
Caravan campsite set:
1 x Caravan and campsite
Feel free to use this for your own personal usage.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast... [click here for more] |
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 These are hand drawn pictures made to print, laminate, cut out and use as modular terrain, props and other features on my tabletop battlemat DND game.
Dirt road set:
1 x Straights - Contains 3 different straight versions
1 x Bends and y's - Contains 3 bends, 1 "end of trail" and one "Y-intersection".
Feel free to use this for your own personal usage.
DUNGEONS & DRAGONS, D&D, Wizards... [click here for more] |
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 These are hand drawn pictures made to print, laminate, cut out and use as modular terrain, props and other features on my tabletop battlemat DND game.
Water stream set:
3 x Straights
4 x bends
1 x Y-fork
Feel free to use this for your own personal usage.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of... [click here for more] |
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These are hand drawn pictures made to print, laminate, cut out and use as modular terrain, props and other features on my tabletop battlemat DND game.
Rockformations set:
1 x Rockformations. 3 different.
Feel free to use this for your own personal usage.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the... [click here for more] |
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 These are hand drawn pictures made to print, laminate, cut out and use as modular terrain, props and other features on my tabletop battlemat DND game.
Stoneworks and bits and pieces set:
1 x Stonewalls straight
1 x Stonewalls corners and pieces
1 x Coffins and columns
1 x Stonerubbel and slabs
Feel free to use this for your own personal usage.
DUNGEONS & DRAGONS, D&D, Wizards... [click here for more] |
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This product contains a zip file with 12 pre-generated characters for Fantasy Grounds. These characters use standard ability arrays and have all equipment, abilities, and actions detailed. They contain links to the Players Handbook (Complete Core Class Pack) where appropriate and have had features and traits automated with actions where possible. Of course, these can be changed to meet your wants and... [click here for more] |
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Looking for a new magical item to include in your Tomb of Annihilation campaign?
Looking for new magical items to include in your homebrew campaign?
Have nothing better to do but consider briefly spending money on this pay what you want magical item supplement for ToA?
Well look no further
This document contains a variety of magical items including:
14 x New uncommon items
11 x New... [click here for more] |
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Wandering through an icy wasteland with nothing to break up the journey but combat can leave your arctic adventures feeling cold and empty. With this, the first in a series of non-combat vignettes and short encounters, you can bring your arctic scenes to life and add drama with the roll of a D100. These encounters are modeled off the ones in Xanathar's Guide to Everything, and provide an easy to use... [click here for more] |
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 High speed action! Whether racing, chasing or being chases, an adventuring party are bound at some point to find themselves moving at speed.
These supplemental rules give you a way to set up a miniature grid to demonstrate such a high speed combat situation. ... [click here for more] |
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After six months in the making, Woodlands Races is finally here for use in your D&D 5e games!
For as long as can be remembered, people have personified the adorable animals we see around us as characters in the stories that we tell. We've turned them from the survival-centered beasts in life into brave warriors, cowardly deceivers, and natural explorers. Today, this document gives you the power... [click here for more] |
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 Hagspawn are mortals born into tragedy; the product of vile hags and debased or unwitting mates. Included in this pdf are rules I created for my homebrew setting to make hagspawn a playable race for Dungeon & Dragons Fifth Edition (5e). The rules include three subraces: Nightblood, Greenblood and Seaspawn. ... [click here for more] |
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 The Rust Knight is a fighter class archetype that utilizes intuition to outwit and defeat its foes.
Utilizing a unique system of Intuition Points, the Rust Knight can observe the weaknesses of his/her enemy and inflict extra damage and even lower AC.
I believe this subclass adds flavor to the fighter class, which can often be linear and boring. It offers several unique abilities and... [click here for more] |
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 This is the stats of a Young Giant Eagle that is compatible for use with the Beast Master Archetype, created by me based off the Giant Eagle in the Monster Manual with options and variants from my own brain. Please enjoy and rate! ... [click here for more] |
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The wizard Curinax needs a few drops of fey blood for crafting a wand. But what seems to be a simple task turns into a tale of love, devotion, and some remarkably pesky foes. A single session adventure for four to five 1st level PCs set in a generic fantasy setting.
For 5th edition Dungeons and Dragons. ... [click here for more] |
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When the armies march, all the earth trembles.
D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will... [click here for more] |
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A Dark Veil Falls is a classic, low level adventure designed for a group of 3 to 4 3rd level players. It should take about 3 to 6 hours to play through.
This is the fourth and final adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter.
In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printerfriendly... [click here for more] |
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 So far, three draconic companions adapted for use with the DRAGON MASTER Ranger subclass. ... [click here for more] |
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10/23/18 UPDATE: Grammar fixes, updated social media links, and minor graphic design improvements.
Not every adventure requires 20 pages. One Shot Sheets are perfect for a DM or GM in a bit of a slump who needs a little help, last minute prep for a pickup game, or a surprise side trek in an ongoing campaign. One Shot Sheets aim to give you the meat and bones of an adventure without... [click here for more] |
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This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ... [click here for more] |
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This adventure is the seventh in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more] |
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This adventure puts the PCs at a disadvantage against a horde of goblins in a wizard’s tower. Through trial and error, the goblins have gained mastery over the tower and all its traps and defenses. By the end of the adventure the PCs will have developed a grudging respect for creatures they thought they’d outgrown, and a nervous tic in response to the phrase “A Hatch Opens!”... [click here for more] |
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Dark energies gather in the small village of Vaardest!
Having narrowly survived a recent goblin raid, life is returning to normal in the small hamlet of Vaardest. But when evil forces conspire to destroy the town, can heros rise to save the village? Or will Vaardest finally fall to darkness?
A 2 to 4 hour for 1st level adventurers, "A Helping Hand" is the continuation of another adventure by Clinton... [click here for more] |
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You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my... [click here for more] |
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 This subclass is a retooled version of the Beast Master, with new dragon based additions, that I will be adding to in future posts. Please rate and review, or share on social media! ... [click here for more] |
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 This is a small compendium of an additional 40 magical items and enchantments made for newer GM's to use in their campaigns as a supplement to the magic items and enchantments already present in the Dungeon Masters Guide and Players Handbook. If you like it consider leaving a review and if you dont leave one anyway and tell me what i did wrong. Only way to get better is to get feedack ;)
This supplement... [click here for more] |
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This adventure is the second in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more] |
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 Common magical items are a great idea. They help make the world more interesting and allow for magic in a smaller scale, with all its benefits, and most importantly they are fun.
This addition introduces thirty-six common magical items that can be introduced in your campaign, be it as a part of your treasure, sold in shops on in the hands of NPCs to make them more unique or interesting.... [click here for more] |
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This product is designed for level 4 characters and uses monster stat blocks from the Monster Manual and Volo's Guide to Monsters
Many generations ago, the once prosperous Forest of Grull suddenly became a land of death and disease due to an unknown cause. This event is known to historians as Terra Shorn, or the Unhollowing to locals.
In the present day, few dare to travel into the Mire. The swamplands... [click here for more] |
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A short adventure for 3-5 players of level 1-3
The hamlet of Cartrest has grown up around the Wearied Wagon Inn beside a main road. Recently locals have seen strange lights around a set of ancient ruins nearby. Driven by a mix of fearful superstition and curiosity the locals have scraped together a small reward to encourage someone to investigate. ... [click here for more] |
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A Tale From The Wild Frontier
A 1st Level adventure for any setting and campaign!
The Wild Frontier is a savage territory, rich with danger and mystery, which you can fit into any setting.
A girl has gone missing in the moorlands, after a gruesome bandit attack!
Her father cannot afford to leave the rest of his family unguarded to rescue her, and he asks a group... [click here for more] |
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This adventure is the fourth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more] |
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