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56 maps for Vecna: Eve of Ruin available in multiple formats.
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
100ppi JPG images with grid
100ppi JPG images without grid
100ppi dd2vtt files without grid
dungeondraft_map and asset files
Includes a 300ppi token for the Venatrix in Chapter 8.
I have tried to make maps that are:
Complete.... [click here for more] |
Dungeon Masters Guild |
$6.49
|
On the outskirts of the Hool Marshes, near the village of Bogspur, unsettling events are taking hold. Kobolds and lizardfolk, usually hostile to one another, have banded together in a series of peculiar heists, slipping away silently after each raid. Villagers are left bewildered and afraid, with no understanding of the creatures' intent. Meanwhile, an ominous black dragon has been spotted gliding... [click here for more] |
Dungeon Masters Guild |
$2.95
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Once celebrated as heroes, the adventuring band known as the Claw has resurfaced from retirement with a dangerous new enterprise. Hidden deep in the Jotens, they’ve built a secret behir-breeding operation, attracting ambitious alchemists and greedy wizards eager for rare components from these fearsome creatures. When troubling whispers reach the city of Loftwick, the esteemed druid and naturalist... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause... [click here for more] |
Wizards of the Coast |
$6.99
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Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns
Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents.
This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Full‑size Preview
Roll20 version ONLY.
A Roll20 Game Addon with 56 maps for your Vecna: Eve of Ruin campaign.
Includes maps for all encounters in all chapters, and a 300ppi token for the Venatrix in Chapter 8.
The light layer is built in for applicable maps. This is 118MB of 140ppi maps that wont use up your Roll20 quota.
Chapters 1 to 12
Venatrix... [click here for more] |
Dungeon Masters Guild |
$6.49
|
Within these pages you will find many unique shops, shipwrecks, and other places of interest for your adventures along the Azure Sea.
19 unique entries! Shipwrecks, Sea Captains, Shops, Shrines, and even a Halfling village! Fill Saltmarsh and the surrounding area with life!
Every entry includes descriptive box text. Never worry about your players asking "so what do we see around us?"... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The 3orcs DM Supplement Side Quests for T1 Village of Hommlet is an invaluable tool for Dungeon Masters running the legendary T1 Village of Hommlet module originally written by Gary Gygax. This supplement spans over 34 pages, packed with detailed side quests that enrich the experience for both new and veteran DMs alike. It brings to life the iconic non-player characters (NPCs)... [click here for more] |
Dungeon Masters Guild |
$10.00
|
From the creator of mithral best seller Journey Through the Center of the Underdark comes the next level of action - Killer Kobolds! - A high octane, edge of your seat, seat of your pants, run and gun thrill ride for your 5th Edition Dungeons and Dragons game.
(You’re reading that with that movie trailer guy’s voice in your head, right? Ok good. On with the pitch…)... [click here for more] |
Dungeon Masters Guild |
$4.95
|
REDISCOVER THE BIRTHPLACE OF ADVENTURE!
The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news? And more to the point, where in the City of Greyhawk can you find some iinteresting... [click here for more] |
Wizards of the Coast |
$9.99
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Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate... [click here for more] |
Wizards of the Coast |
$4.99
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White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. This adventure contains background information, referee's notes, player aids, a complete map level, and a cutaway view of the mountain... [click here for more] |
Wizards of the Coast |
$4.99
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First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the... [click here for more] |
Wizards of the Coast |
$6.99
|
Scientific Secrets of Saltmarsh
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh & engaging... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Fleeing the rage that consumed their feuding families, Juliana and Orlando fled to the Cave of Echoes, where it is said every wish is granted. Two years have passed, and all attempts to return the lovers to their parents have failed, though some believe them lost in the enchanted garden beyond the cave. Many are the rescuers who have entered that enchanted park; a few have returned after long... [click here for more] |
Wizards of the Coast |
$6.99
|
A ravaged land. . . . Villains that really are larger than life. . . . A time for heroes. . . . A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at last the tide has turned. Against the Giants features: The full text of three classic adventures by Gary Gygax:
G1: Steading of the Hill Giant... [click here for more] |
Wizards of the Coast |
$4.99
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In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
It has been a decade since the feared yellow sails of the Slavelords appeared in the harbors of Wild Coast towns?ten years since friends, family, and loved ones were carried off in shackles to the inhuman lands of the Pomarj. But since then, new evil has arisen in those dark lands.
Turrosh Mak, a half-orc warlord, has unified the bickering humanoid tribes into a rapacious nation! With sword and flame,... [click here for more] |
Wizards of the Coast |
$9.95
|
Not even memories of past glory live on in the gentle hills around the village of Kusnir. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night! Kusnir is beset by a skulk. The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places... [click here for more] |
Wizards of the Coast |
$4.99
|
This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series.
Featuring 6 encounters, three battle maps, and one new monster!
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The Mystery at Dreary's Well
My copper... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From the mad Malachite throne in Rauxes to the bejeweled city of Chendl in Furyondy, the Flanaess is at war! In the east, Overking Ivid V thirsts for conquest. Vatun, Great God of the North, meanwhile unites the barbarians and Fists into a fearsome force. Not to be outdone, the dread Iuz masses humanoids and fiends in the northwest. And the Scarlet Brotherhood in the south hangs over all the Flanaess,... [click here for more] |
Wizards of the Coast |
$4.99
|
There's only one way to get there - through the Barrier Peaks. Once you're there, you are confronted with armed guards, traps both magical and mechanical, and legendary beasts?not to mention the wandering necromancers.
Why go in there?
Because rulers of neighboring countries have asked you to persuade the Black One to help rout that group of expatriate necromancers. They tried a coup, failed, and... [click here for more] |
Wizards of the Coast |
$4.99
|
The discovery of an evil cult in the City of Greyhawk has caused city officials to seek assistance in wiping out this new menace. Their greatest worry? The cult's leader has disappeared, and officials fear that she is simply gathering strength for her ultimate assault on the city.
Can your adventuring party find the cult's leader and put a stop to her plans before she puts a stop to you?
Falconmaster... [click here for more] |
Wizards of the Coast |
$4.99
|
This supplement is a practical compilation of the many tables and resources presented in App. A: Of Ships and the Sea of the Ghosts of Saltmarsh book. It allows DM’s to generate weather and sea conditions along with a wide variety of rich ocean encounters and locales. The three Hex Engines presented below are the only tool you need to run realistic and engaging ship travel on the Azure... [click here for more] |
Dungeon Masters Guild |
$3.56
|
Adventure in the world of Greyhawk!
Powerful forces are set in motion as your party searches for the legendary Blades of Corusk. Take them on the perilous journey from Rookroost to the Lair of the Shadow Dragon in the frozen northlands. Will they survive the ramifications of events that they have initiated? Those who hold the magical blades will not easily give them up. Plucking them from the grasp... [click here for more] |
Wizards of the Coast |
$4.99
|
First, you find yourselves in the Gnarley Wood, fending off minions of the evil leprechaun who dwells there. Coming through this episode with flying colors, you continue to the Free City of Dyvers, where there has been a rash of break-ins at several inns.
Who is responsible for these crimes?
Evidence leads you to believe that a full-sized person can't have committed the burglaries-the apparent entrance... [click here for more] |
Wizards of the Coast |
$4.99
|
Barbarian legends tell of five magical blades of measureless power. The more civilized cultures of warmer climes believe these tales to be nothing more than delirious dreams of frost-bitten brains. "Those frozen louts- they're trying to scare respect out of us!" At least that's what they want to believe.
Three of the legendary blades of Corusk have been unearthed, and their powers have proven to be... [click here for more] |
Wizards of the Coast |
$4.99
|
The Great War may be over, but the battles continue. Rumors and facts are often confused in the aftermath. Depending on who you listened to, Prinzfeld is either under attack or perfectly safe. Turrosh Mak is on his way, with hordes of orcs at his command—ridiculous, he would never attempt an invasion at this time.
Graf Twembly is being held hostage, and near death—no, he's just under the weather... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
|
Bring the Hope of Peace to a Founding Civilization of the Radiant Citadel inspired on Colombia
Esmeralda is a beautiful archipelago whose peoples do their best to help those in need despite the hardships they endure. A handful have resorted to violent methods in order to further their political or economic agendas, embroiling the civilization in internal conflicts after it gained its independence.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Now for Fantasy Grounds!
Scientific Secrets of Saltmarsh
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science... [click here for more] |
Dungeon Masters Guild |
$6.95
|
The Doomgrinder, a mysterious stone windmill many leagues east of the City of Greyhawk, has for centuries been the source of rumors, frustration and fear. The rumors say that vast treasures are stored inside—all cursed. The frustration belongs to hundreds of adventures who over the years have attempted to enter the windmill and failed. The fear is felt by those who believe the world will end when... [click here for more] |
Wizards of the Coast |
$4.99
|
A shadowy figure that calls themselves “Mr. Porter” always has a job for characters ready for some quick and dirty work. Your characters clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?
Plunge your characters into an underworld of corruption,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This map pack is perfect for anyone interested in running the Ghost of Saltmarsh campaign!
It includes the Lizard Folk Lair map from the chapter, Danger at Dunwater.
The maps are full color, fully furnished, and incredibly high quality!
These maps work great with digital tabletop software and are also great for printing!
This pack includes:
DM map and a player map with gridded and gridless... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This action-packed adventure module is especially designed to give beginning Dungeon Masters and players help in learning the AD&D game system.
But don't be fooled by the title! The adventure is far from easy - in fact, it has challenges that can bring the careless character's adventuring career to an abrupt halt!
Filled with surprises and excitement, the adventure is still easy to referee -... [click here for more] |
Wizards of the Coast |
$4.99
|
This is photoshop drawn maps of caves inspired of the underdark in Forgotten realms and outher worlds.
Included versions:
Light map
Dark map
These maps include a commercial license, as such, you can add them to your DM's Guild products. You may not use this image as a selling point or include these illustrations in another stock art collection, other specific actions not admisible are described... [click here for more] |
Dungeon Masters Guild |
$4.25
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This special bundle product contains the following titles. Greyhawk Adventures - The Cursed Abbey of Boccob (4th level) Regular price: $2.77 Bundle price: $2.95 Format: PDF Your heroes are summoned to the Abbey of Boccob, a forsaken sanctuary nestled within the crumbling remains of Greyhawk Castle, mere minutes from the Free City of Greyhawk. Their task is simple:... [click here for more] |
Dungeon Masters Guild |
$18.70 $12.70
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This product is a series of sand dune maps used for the adventure in Ghosts of Saltmarsh called Isle of the Abbey (Abbey Island).
Each map is 30 squares wide and 30 squares in height. Each map contains a version that includes a grid and one that does not include a grid. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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This special bundle product contains the following titles. 200 Sea Noncombat Encounters - Random Tables Regular price: $2.00 Bundle price: $1.00 Format: PDF
200 Non-Combat Encounter Prompts for the Sea
Tables visible in Previews under the product image.
Non-Combat Encounters for sea adventures and any visit to beach, ocean or isle. Meet seafarers... [click here for more] |
Dungeon Masters Guild |
$20.00 $9.95
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