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Tessa Presents 56 Maps for Vecna: Eve of Ruin

Tessa Presents 56 Maps for Vecna: Eve of Ruin


56 maps for Vecna: Eve of Ruin available in multiple formats. Printable PDF 8.5x11 Letter sized Printable PDF 11x17 Tabloid sized Printable PDF A3 sized 100ppi JPG images with grid 100ppi JPG images without grid 100ppi dd2vtt files without grid dungeondraft_map and asset files Includes a 300ppi token for the Venatrix in Chapter 8. I have tried to make maps that are: Complete....   [click here for more]
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N1 Against the Cult of the Reptile God (1e)

N1 Against the Cult of the Reptile God (1e)


Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause...   [click here for more]
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Greyhawk's Expeditions - Volume C: The Restless Mounds

Greyhawk's Expeditions - Volume C: The Restless Mounds


The Restless Mounds is a short expedition optimized for 3rd-level characters, written using the 2024 D&D ruleset. It is set in the Greyhawk campaign setting, but it can be easily adapted to other fantasy worlds, being it essentially a simple clear-the-hex scenario. In northwestern Perrenland, near the city of Exag, a group of grim mounds can be found. Once only an unsettling feature...   [click here for more]
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Tessa Presents 56 Maps for Vecna: Eve of Ruin (Roll20)

Tessa Presents 56 Maps for Vecna: Eve of Ruin (Roll20)


Full‑size Preview Roll20 version ONLY.   A Roll20 Game Addon with 56 maps for your Vecna: Eve of Ruin campaign. Includes maps for all encounters in all chapters, and a 300ppi token for the Venatrix in Chapter 8. The light layer is built in for applicable maps. This is 118MB of 140ppi maps that wont use up your Roll20 quota.   Chapters 1 to 12     Venatrix...   [click here for more]
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Greyhawk Adventures: The Favor of Noxious (3rd level)

Greyhawk Adventures: The Favor of Noxious (3rd level)


On the outskirts of the Hool Marshes, near the village of Bogspur, unsettling events are taking hold. Kobolds and lizardfolk, usually hostile to one another, have banded together in a series of peculiar heists, slipping away silently after each raid. Villagers are left bewildered and afraid, with no understanding of the creatures' intent. Meanwhile, an ominous black dragon...   [click here for more]
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Greyhawk Adventures: Dark Heart - An Adventure for 3rd-4th Level Heroes in the Gnarly Forest

Greyhawk Adventures: Dark Heart - An Adventure for 3rd-4th Level Heroes in the Gnarly Forest


A darkness has crept into the northeastern reaches of the Gnarly Forest, twisting the natural order and endangering the village of Five Oaks. Once a noble guardian of the wilds, a mighty treant has succumbed to a fate feared by the elves—naur-faug, the demented rage. No longer a keeper of the forest, it now rampages through the woodlands, tearing apart the very land it once protected....   [click here for more]
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Greyhawk Adventures: Journey into the Jotens (7th - 8th level)

Greyhawk Adventures: Journey into the Jotens (7th - 8th level)


Once celebrated as heroes, the adventuring band known as the Claw has resurfaced from retirement with a dangerous new enterprise. Hidden deep in the Jotens, they have built a secret behir-breeding operation, attracting ambitious alchemists and greedy wizards eager for rare components from these fearsome creatures. When troubling whispers reach the city of Loftwick, the esteemed druid and naturalist,...   [click here for more]
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Killer Kobolds!

Killer Kobolds!


From the creator of mithral best seller Journey Through the Center of the Underdark comes the next level of action - Killer Kobolds! - A high octane, edge of your seat, seat of your pants, run and gun thrill ride for your 5th Edition Dungeons and Dragons game. (You’re reading that with that movie trailer guy’s voice in your head, right? Ok good. On with the pitch…)...   [click here for more]
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3orcs Side Quests Supplement for T1 Village of Hommlet

3orcs Side Quests Supplement for T1 Village of Hommlet


The 3orcs DM Supplement  Side Quests for T1 Village of Hommlet is an invaluable tool for Dungeon Masters running the legendary T1 Village of Hommlet module originally written by Gary Gygax. This supplement spans over 34 pages, packed with detailed side quests that enrich the experience for both new and veteran DMs alike. It brings to life the iconic non-player characters (NPCs)...   [click here for more]
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Greyhawk: The Adventure Begins

Greyhawk: The Adventure Begins


REDISCOVER THE BIRTHPLACE OF ADVENTURE! The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news? And more to the point, where in the City of Greyhawk can you find some iinteresting...   [click here for more]
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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
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S2 White Plume Mountain (1e)

S2 White Plume Mountain (1e)


White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. This adventure contains background information, referee's notes, player aids, a complete map level, and a cutaway view of the mountain...   [click here for more]
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DR1 - The Rhennee of the Flanaess

DR1 - The Rhennee of the Flanaess


DR1 – The Rhennee of the Flanaess  "May you not go silently under the waves!" (an old Rhennee blessing) This campaign supplement for the World of Greyhawk details the Rhennee people of the Flanaess.  These fascinating wanderers on the waterways and roads of the Flanaess are a common sight to the seasoned traveler, but little has been known about their ways.  Until now!  This supplement...   [click here for more]
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Trinkets of Greyhawk: Keep on the Borderlands

Trinkets of Greyhawk: Keep on the Borderlands


Trinkets of Greyhawk: Keep on the Borderlands This supplement introduces 100 New Trinkets you can find in the Keep on the Borderlands The trinkets presented in this supplement are inspired by the early D&D adventure Keep on the Borderlands. The trinkets in this supplement will bring an additional layer of depth to any Greyhawk-based...   [click here for more]
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DP1 - The City of Schwartzenbruin

DP1 - The City of Schwartzenbruin


DP1 – The City of Schwartzenbruin The North calls! This campaign supplement for the World of Greyhawk details the City of Schwartzenbruin, capital of the Concatenated Cantons of Perrenland.  The city is rife with potential for adventure within its walls, as well as a taking off point for a campaign set in the greater North- and Central-Flanaess.  Included in DP1 – The City of...   [click here for more]
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Addendum To The Lost Addendum of Monsters

Addendum To The Lost Addendum of Monsters


The wilds are deeper, the shadows darker, and the beasts more terrifying than you ever imagined. This Addendum to the Lost Addendum of Monsters is a continuation of the legendary Lost Addendum of Monsters, expanding upon its forgotten horrors and undiscovered terrors. Within these pages, you will find creatures that should never have been named—beasts that lurk beyond the edges...   [click here for more]
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Greyhawk's Expeditions - Volume A: The Damned Swamp

Greyhawk's Expeditions - Volume A: The Damned Swamp


The Damned Swamp is a short expedition optimized for 2nd-level characters, written using the 2024 D&D ruleset. It is set in the Greyhawk campaign setting, but it can be easily adapted to other fantasy worlds, being it essentially a simple clear-the-hex scenario. In western Nyrond, between the Celadon Forest and the Gnatmarsh, a small group of human druids and elvish farmers founded...   [click here for more]
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Return to the Keep on the Borderlands (2e)

Return to the Keep on the Borderlands (2e)


First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the...   [click here for more]
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Trinkets of Greyhawk: White Plume Mountain

Trinkets of Greyhawk: White Plume Mountain


Trinkets of Greyhawk: White Plume Mountain This supplement introduces 100 New Trinkets you can find in White Plume Mountain The trinkets presented in this supplement are inspired by the early D&D adventure White Plume Mountain. The trinkets in this supplement will bring an additional layer of depth to any Greyhawk-based campaign....   [click here for more]
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WG4 The Forgotten Temple of Tharizdun - 5e Conversion Guide with Maps

WG4 The Forgotten Temple of Tharizdun - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module WG4 The Forgotten Temple of Tharizdun.  The original module is required to use this conversion guide. The original adventure is available for purchase on DMs Guild. 18 maps at 70 DPI ready for online use. The maps were prepared to run WG4 The Forgotten Temple...   [click here for more]
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Trinkets of Greyhawk: The Bandit Kingdoms

Trinkets of Greyhawk: The Bandit Kingdoms


Trinkets of Greyhawk: The Bandit Kingdoms This supplement introduces 100 New Trinkets you can find in the Bandit Kingdoms The Bandit Kingdoms inspire the trinkets presented in this supplement in the Greyhawk setting. The trinkets in this supplement will bring an additional layer of depth to any Greyhawk-based campaign. Many of these...   [click here for more]
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L1 The Secret of Bone Hill - 5e Conversion Guide with Maps

L1 The Secret of Bone Hill - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module L1 The Secret of Bone Hill. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide. This 30-page conversion guide includes conversions of each location and encounter, maps, new monsters, and NPCs as well as new...   [click here for more]
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Greyhawk's Expeditions - Volume B: The Cursed Bridge

Greyhawk's Expeditions - Volume B: The Cursed Bridge


The Cursed Bridge is a short expedition optimized for 3rd-level characters, written using the 2024 D&D ruleset. It is set in the Greyhawk campaign setting, but it can be easily adapted to other fantasy worlds, being it essentially a simple hunt-for-villain scenario. In western Nyrond, between the Celadon Forest and the Gnatmarsh, a small group of human druids and elvish farmers founded...   [click here for more]
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Scientific Secrets of Saltmarsh

Scientific Secrets of Saltmarsh


Scientific Secrets of Saltmarsh This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh & engaging...   [click here for more]
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Infiltration of Dorakka - Tales From Greyhawk

Infiltration of Dorakka - Tales From Greyhawk


Tales From Greyhawk Quest 2 is here! TALES FROM GREYHAWK came with 21 adventures, a hundred new monsters, and dozens of new options for players. For those who are just looking for the Infiltration of Dorakka. Please be aware that this only contains the content found in Tales From Greyhawk. If you have already purchased Tales From Greyhawk, you are not recieveing any additional content.  Tell...   [click here for more]
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A4 In the Dungeons of the Slave Lords - 5e Conversion with Maps

A4 In the Dungeons of the Slave Lords - 5e Conversion with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A4: In the Dungeons of the Slave Lords.  The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. I have also released...   [click here for more]
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S4 The Lost Caverns of Tsojcanth - 5e Conversion Guide with Maps

S4 The Lost Caverns of Tsojcanth - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for the classic adventure S4: The Lost Caverns of Tsojcanth. The original module is required to use this conversion guide. This guide includes stat blocks for more than 15 new monsters in addition to new magic items and artifacts. Fourteen maps have been prepared at 70 DPI of key locations.  Grid and no grid (or...   [click here for more]
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UK1 Beyond the Crystal Cave (1e)

UK1 Beyond the Crystal Cave (1e)


Fleeing the rage that consumed their feuding families, Juliana and Orlando fled to the Cave of Echoes, where it is said every wish is granted. Two years have passed, and all attempts to return the lovers to their parents have failed, though some believe them lost in the enchanted garden beyond the cave. Many are the rescuers who have entered that enchanted park; a few have returned after long...   [click here for more]
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Against the Giants: The Liberation of Geoff (2e)

Against the Giants: The Liberation of Geoff (2e)


A ravaged land. . . . Villains that really are larger than life. . . . A time for heroes. . . . A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at last the tide has turned. Against the Giants features: The full text of three classic adventures by Gary Gygax: G1: Steading of the Hill Giant...   [click here for more]
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Classic Modules Today: U2 Danger at Dunwater (5e)

Classic Modules Today: U2 Danger at Dunwater (5e)


In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for...   [click here for more]
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Slavers

Slavers


It has been a decade since the feared yellow sails of the Slavelords appeared in the harbors of Wild Coast towns?ten years since friends, family, and loved ones were carried off in shackles to the inhuman lands of the Pomarj. But since then, new evil has arisen in those dark lands. Turrosh Mak, a half-orc warlord, has unified the bickering humanoid tribes into a rapacious nation! With sword and flame,...   [click here for more]
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UK2 The Sentinel (1e)

UK2 The Sentinel (1e)


Not even memories of past glory live on in the gentle hills around the village of Kusnir. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night! Kusnir is beset by a skulk. The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places...   [click here for more]
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Greyhawk Wars (2e)

Greyhawk Wars (2e)


From the mad Malachite throne in Rauxes to the bejeweled city of Chendl in Furyondy, the Flanaess is at war! In the east, Overking Ivid V thirsts for conquest. Vatun, Great God of the North, meanwhile unites the barbarians and Fists into a fearsome force. Not to be outdone, the dread Iuz masses humanoids and fiends in the northwest. And the Scarlet Brotherhood in the south hangs over all the Flanaess,...   [click here for more]
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I1 Dwellers of the Forbidden City - 5e Conversion Guide with Maps

I1 Dwellers of the Forbidden City - 5e Conversion Guide with Maps


5E D&D conversion of the various monsters and creatures encounters in the classic adventure module I1: Dwellers of the Forbidden City. The original module, Monster Manual, and Dungeon Masters Guide are required to use this conversion guide. Eight digital maps with grid and no-grid variants are included as well as over a dozen new monsters. The original adventure may be purchased on DMs guild....   [click here for more]
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WG12 Vale of the Mage (2e)

WG12 Vale of the Mage (2e)


There's only one way to get there - through the Barrier Peaks. Once you're there, you are confronted with armed guards, traps both magical and mechanical, and legendary beasts?not to mention the wandering necromancers. Why go in there? Because rulers of neighboring countries have asked you to persuade the Black One to help rout that group of expatriate necromancers. They tried a coup, failed, and...   [click here for more]
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WGA2 Falconmaster (2e)

WGA2 Falconmaster (2e)


The discovery of an evil cult in the City of Greyhawk has caused city officials to seek assistance in wiping out this new menace. Their greatest worry? The cult's leader has disappeared, and officials fear that she is simply gathering strength for her ultimate assault on the city. Can your adventuring party find the cult's leader and put a stop to her plans before she puts a stop to you? Falconmaster...   [click here for more]
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WG11 Puppets (2e)

WG11 Puppets (2e)


First, you find yourselves in the Gnarley Wood, fending off minions of the evil leprechaun who dwells there. Coming through this episode with flying colors, you continue to the Free City of Dyvers, where there has been a rash of break-ins at several inns. Who is responsible for these crimes? Evidence leads you to believe that a full-sized person can't have committed the burglaries-the apparent entrance...   [click here for more]
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WGS1 Five Shall Be One (2e)

WGS1 Five Shall Be One (2e)


Adventure in the world of Greyhawk! Powerful forces are set in motion as your party searches for the legendary Blades of Corusk. Take them on the perilous journey from Rookroost to the Lair of the Shadow Dragon in the frozen northlands. Will they survive the ramifications of events that they have initiated? Those who hold the magical blades will not easily give them up. Plucking them from the grasp...   [click here for more]
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WGS2 Howl from the North (2e)

WGS2 Howl from the North (2e)


Barbarian legends tell of five magical blades of measureless power. The more civilized cultures of warmer climes believe these tales to be nothing more than delirious dreams of frost-bitten brains. "Those frozen louts- they're trying to scare respect out of us!" At least that's what they want to believe. Three of the legendary blades of Corusk have been unearthed, and their powers have proven to be...   [click here for more]
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WGQ1 Patriots of Ulek (2e)

WGQ1 Patriots of Ulek (2e)


The Great War may be over, but the battles continue. Rumors and facts are often confused in the aftermath. Depending on who you listened to, Prinzfeld is either under attack or perfectly safe. Turrosh Mak is on his way, with hordes of orcs at his command—ridiculous, he would never attempt an invasion at this time. Graf Twembly is being held hostage, and near death—no, he's just under the weather...   [click here for more]
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Scientific Secrets of Saltmarsh (Fantasy Grounds)

Scientific Secrets of Saltmarsh (Fantasy Grounds)


Now for Fantasy Grounds! Scientific Secrets of Saltmarsh This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science...   [click here for more]
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The Doomgrinder (2e)

The Doomgrinder (2e)


The Doomgrinder, a mysterious stone windmill many leagues east of the City of Greyhawk, has for centuries been the source of rumors, frustration and fear. The rumors say that vast treasures are stored inside—all cursed. The frustration belongs to hundreds of adventures who over the years have attempted to enter the windmill and failed. The fear is felt by those who believe the world will end when...   [click here for more]
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Skullduggery Comes to Saltmarsh

Skullduggery Comes to Saltmarsh


A shadowy figure that calls themselves “Mr. Porter” always has a job for characters ready for some quick and dirty work. Your characters clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it? Plunge your characters into an underworld of corruption,...   [click here for more]
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WG10 Child's Play (2e)

WG10 Child's Play (2e)


This action-packed adventure module is especially designed to give beginning Dungeon Masters and players help in learning the AD&D game system. But don't be fooled by the title! The adventure is far from easy - in fact, it has challenges that can bring the careless character's adventuring career to an abrupt halt! Filled with surprises and excitement, the adventure is still easy to referee -...   [click here for more]
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A New Era of Greyhawk [BUNDLE]

A New Era of Greyhawk [BUNDLE]


This special bundle product contains the following titles. D&D Gazetteer (3e) Regular price: $4.99 Bundle price: $3.04 Format: PDF Welcome to the world of the D&D game! The Dungeons & Dragons world is a place where powerful creatures contest with ordinary men and women in a subtle war pitting good agasint evil, law against chaos. It is a world...   [click here for more]
Wizards of the Coast  $68.93 $41.99

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Adventures in Greyhawk [BUNDLE]

Adventures in Greyhawk [BUNDLE]


This special bundle product contains the following titles. Crypt of Lyzandred the Mad (2e) Regular price: $4.99 Bundle price: $3.19 Format: Watermarked PDF The lich Lyzandred: a madman, an undead archmage, a survivor of the twin cataclysms that destroyed tow great empires. His name invokes fear in the hears of the smallest children, the bravest warriors,...   [click here for more]
Wizards of the Coast  $46.93 $29.99

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Exploring Greyhawk [BUNDLE]

Exploring Greyhawk [BUNDLE]


This special bundle product contains the following titles. From the Ashes (2e) Regular price: $9.99 Bundle price: $6.25 Format: Watermarked PDF The dust has settled. The smoke has cleared. The war machines of Greyhawk's armies have ground to a halt. In the aftermath of the great war, the people of Oerik piece together, some struggling to retain their homes,...   [click here for more]
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Greyhawk Adventures [BUNDLE]

Greyhawk Adventures [BUNDLE]


This special bundle product contains the following titles. Greyhawk Adventures - The Cursed Abbey of Boccob (4th level) Regular price: $3.95 Bundle price: $2.95 Format: PDF Your heroes are summoned to the Abbey of Boccob, a forsaken sanctuary nestled within the crumbling remains of Greyhawk Castle, mere minutes from the Free City of Greyhawk. Their task is simple:...   [click here for more]
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GS04: Ghosts of Saltmarsh - The Sand Dunes of Abbey Island

GS04: Ghosts of Saltmarsh - The Sand Dunes of Abbey Island


This product is a series of sand dune maps used for the adventure in Ghosts of Saltmarsh called Isle of the Abbey (Abbey Island). Each map is 30 squares wide and 30 squares in height. Each map contains a version that includes a grid and one that does not include a grid. ...   [click here for more]
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Saltmarsh Encounters Bundle - Encounter Tables [BUNDLE]

Saltmarsh Encounters Bundle - Encounter Tables [BUNDLE]


This special bundle product contains the following titles. 200 Sea Noncombat Encounters - Random Tables (2014 & 2024) Regular price: $3.00 Bundle price: $1.00 Format: PDF   200 Non-Combat Encounter Prompts for the Sea (2014 & 2024) Tables visible in Previews under the product image (show 2014 version).  Non-Combat Encounters for sea adventures and...   [click here for more]
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