Title |
Publisher |
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I want to loot all the dragons!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Fizban's Treasury of Dragons, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will be... [click here for more] |
Dungeon Masters Guild |
$4.95
|
I want to loot the green dragon!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will... [click here for more] |
Dungeon Masters Guild |
$0.95
|
I want to loot Acererak!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tomb of Annihilation, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to Rashemen!
In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure.
Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom. For centuries, they defended... [click here for more] |
Dungeon Masters Guild |
$19.95
|
I want to loot Maegera the Dawn Titan!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This product is Adventurers League legal! Code: DDHC-TOA-3
PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE!
No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!
Plus... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The fey are not just twinkly little sprites living under flowers. The fey are spirits of nature and dreams, and those dreams can easily turn into nightmares. This supplement details the numerous fey that lurk in the darkness, consort with the dead, and hunger for blood: a total of 65 unique statblocks for original fey and fey adjacent monsters with Challenge Ratings ranging from 1/4 to 15. This includes... [click here for more] |
Dungeon Masters Guild |
$10.00
|
If you are looking for additional Feywild content, check out my other fey compendia here!
And for more fey content created by me and my team, check out the Wild Court!
The fey are creatures of nature and dreams, and there are fey that roam the cold sleep of the world, when nature reclines into slumber and darkness begins to swallow the day. There are fey of ice, of snow,... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Even with the release of Volo's Guide to Monsters the amount and variety of fey is still somewhat lacking in 5e, particularly in aquatic environments and the underdark (which, let's face it, have always been pretty lacking in fey to begin with). The books are also quite lacking on fey with a high challenge rating. I've decided to remedy this.
A stat block for the Jabberwocky as an epic level... [click here for more] |
Dungeon Masters Guild |
$0.75
|
The roads of the Sword Coast are once more unsafe for the average traveler. Caravans from Triboar and Neverwinter have been set upon by bandits.
Having discovered that the bandits are based in Cragmaw Caves, the adventurers are tasked with eliminating the threat to trade on the High Roads and Triboar Trail.
Travel the Sword Coast, revisiting the famous Cragmaw Caves, and deal with Merathion and her... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Welcome to the Great Dale!
This book provides all of the setting, story, and character options needed for adventures in the Great Dale.
The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash with the fiendish taint left behind... [click here for more] |
Dungeon Masters Guild |
$19.95
|
The Rime of the Frostmaiden has been broken and once more adventurers venture to Icewind Dale to find fame and fortune.
Easthaven is your destination, and the troubles that ensue after you arrive set you on a path that may eventually lead you into dangers unknown.
Travel beyond the Sword Mountains, across the Reghed Glacier, and explore the frozen domain of Icewind Dale and the Ten-Towns.
This... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"Gather the faithful. The time has come for a Great Hunt."
The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers.
Assembled from the vast collection of knowledge... [click here for more] |
Dungeon Masters Guild |
$12.95
|
From the creative team that brought you Animal Sidekicks:
Do you want to play "Dragon of Icespire Peak" from the Essentials Kit, but you don't have enough players and the generic sidekicks aren't doing it for you? Do you want reoccurring allies and creatures to level up throughout your Phandalin campaign? Do your players regularly invite NPCs and beasts they meet along for the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms sourcebook provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventure's contained within can easily be dropped into most campaign settings.
This book details the ancient... [click here for more] |
Dungeon Masters Guild |
$14.95
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Tyranny of Dragons, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement, you'll find... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Beasts of Phandalin Forest is a short DUNGEONS & DRAGONS side-quest for four characters of about 4th and 5th levels to be included in the Lost Mine of Phandelver adventure.
This adventure has a tie-in to an existing event introduced in the Lost Mine of Phandelver adventure—the death of Thel, the woodcutter. Additionally, the quest introduces Malarites and provides... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Save 40% on this product through my 2017 Bundle!
Explore the dangers of the High Moor; 34 pages of content!
Challenge your players with the largest and most dangerous plateau in the Forgotten Realms! Delve into dragon-infested ruins, explore the rotten depths of the Undermoor, and navigate the aggressive tribal politics of the clans who carve out a living on the plateau by any means... [click here for more] |
Dungeon Masters Guild |
$2.00
|
“Myrddin’s may well be the gold standard for the Fey realm ... a Must Have for anyone who currently or might someday use Fey or the Feywild in their campaign.“ - Realmwarp Media
"When it comes to an all-in-one themed guide on faeries, Myrddin’s has you covered." - Eric Watson
Whether you are planning a quick trip into the Feywild... [click here for more] |
Dungeon Masters Guild |
$4.99
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Tomb of Annihilation, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your jungle campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Storm King's Thunder, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your campaign of epic proportions? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Children of the Fey is a supplement for both Players and Dungeon Masters of 5th edition Dungeons and Dragons.
For players there are three new races, with three subraces each, as well as a full description of their societies, physical features, general personality traits, naming conventions, and a guide to building an adventurer for each, including what classes and roles they would be best at, and... [click here for more] |
Dungeon Masters Guild |
$5.00
|
"This is a worthy successor to Adversaries & Allies in Baldur's Gate, providing a wealth of material - and, of course, tons of NPCs - for games set in Chult."
Chris Bissette, LoottheRoom.uk
Chult: Adversaries and Allies
Kwanda, an avenging Tabaxi warrior. Professor Larin Narcross, relic hunter loyal to the Lord’s Alliance. Bapoto Fhan, disgraced... [click here for more] |
Dungeon Masters Guild |
$4.99
|
What is Icewind Dale: Chronicles of Ten Towns?
This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Current Clack: Neverwinter - A Dungeon Master's Sourcebook provides DMs with news, rumors and gossip for Neverwinter, the Sword Coast and the Savage North. This booklet includes 78 "Clack" entries, divided by month, that touch on the doings of adventuring companies, merchants, dragons and city states, the discovery of long lost dungeons, the arrivals, departures and dooms of sailing ships plying... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A conversion for the classic AD&D module I3 "Pharaoh"
This complete conversion balances the adventure for four or five player characters of 6th or 7th level (the original is designated “for six to eight characters of 5th to 7th level”). NPCs, numbers of creatures, and other encounter details have been modified where necessary to accommodate the appropriate degree of challenge.
At 27 pages,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Missing in the Olde Marsh – An adventure for 4 or 5 characters of level 3 or 4!
Need a quick adventure to hook your players into the region? Are the PCs about to travel by boat? In this adventure, the characters find themselves washed up on a desolate shoreline after their ship sank in a magical storm. Will they find their way back to civilization? What dark forces are creating these undead monstrosities?... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Gargantuas of Kara-Tur 5E
Gargantuas are truly monstrous species, both in size and ferocity.
Whether they are throwbacks to another age, aberrations of natural
processes, or results of crazed magical experiments is unknown.
Gargantua appear in many different forms, but most resemble
gigantic humanoids, insects, and reptiles.
This document converts 5 AD&D 2E Gargantuas... [click here for more] |
Dungeon Masters Guild |
$1.99
|
15 new stat blocks for familiars, pets, dungeon fodder, and more! Wherever your adventurers encounter these small and tiny creatures, they will be enchanted by the opportunity to tame them, make them mounts, or bring back as a present for the family. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
I Hear, and Hearing Obey!
The world of the elements unfolds for you, effendi! For a pittance, these marvelous creatures and elemental powers of the Land of Fate shall be revealed to you:
Behold 4 elemental gen, minor genies that are servants to their betters!
The secrets of a bottled genie template and an exemplar to show its worth!
Three true genies... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Now for Fantasy Grounds!
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Need to rein in that pesky gang of murderhobos who just seem to keep causing trouble, but the local guards don't have the manpower to deal with them?
Well, consider hunting them down with one or more of these powerful bounty hunters!
This product provides thirteen non-player character stat blocks for a Dungeon Master to use at their table.... [click here for more] |
Dungeon Masters Guild |
$1.49
|
IMPORTANT!! The conents of this product are identical to those in Chapter 4 of Campaign Guide: Zakhara - Adventures in the Land of Fate! This book is for people who ONLY want the monsters!
Ahlan and well met, my friend!
This book is a collection of creatures and NPCs hailing from the great peninsula of Zakhara, the Land of Fate! Within you will find genies,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Monster hunters and beast tamers, rejoice, for there’s new game to encounter! Druids and rangers, embrace and kindle that inner savagery, for the world of Aracoa has spewed out a massive menagarie of entirely original beasties to thrive and populate your tabletop world!
In this 105 page tome, you will discover up to 80 'beast-specific' creature stat-blocks... [click here for more] |
Dungeon Masters Guild |
$13.02
|
Keep the Wolves at Bay
Sheep have been dying from wolf attacks. Now, the wolves have you surrounded, but have you been thrown to the wolves, or is someone crying wolf?
This one-shot sidequest adventure is designed for 4-5 characters, level 2-3.
Background & Synopsis
The party encounters a woman who shape-shifts between human and wolf form, but she's not a werewolf. That doesn't mean a werewolf... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Near the western edge of the Vast Swamp, a star has fallen from the sky. This miraculous and terrifying event was seen by many across Faerûn, and astronomers from numerous traditions toiled vigorously to calculate the portents the rare omen foretold. It is left up to the adventurers to venture into the Vast Swamp in order to discover the truth of this amazing celestial event. Can they find the answers... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
BATTLE FROST GIANTS ACROSS THE FROZEN NORTH OF FAERUN! Starting with the battle to save the village of Lamastop and ending a Frost Giant's ice palace, the BLIZZARD OF AXE AND SWORD takes tier two player characters on an epic adventure across the snowy north. Fight through blizzards, atop frozen lakes and glaciers, and take on the might of a Frost... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Now for Fantasy Grounds!
Experience Lost Mine of Phandelver like you never have before, from another plane!
This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from the other side of the veil. Some places look the same, some very different. The entire plane is trying to strip you... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Dinosaurs and Ice Age megafauna have always fascinated me. I love learning about prehistoric ancestors of modern, real animals. Being a dungeon master, I frequently use megafauna in my campaigns, often just as background and flavor, but sometimes as hazards and encounters. Presented here are 10 primal beasts: six are based on real world megafauna or dinosaurs while four are entirely new creations... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Beasts of Aracoa
Now available for Fantasy Grounds Unity!
Monster hunters and beast tamers, rejoice, for there’s new game to encounter! Druids and rangers, embrace and kindle that inner savagery, for the world of Aracoa has spewed out a massive menagerie of entirely original beasties to thrive and populate your tabletop world!
In this 105 page tome, you... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Feel that prickle on your skin? The buzz of wings in your ear? That itch scuttling across your foot? What if you were the master of that feeling? What if you were the ruler of the hive, and had the power to send a cloud of loyal insects to overwhelm your enemies?
There exist a conclave of rangers - Beastmasters, technically, but ones who have claimed dominion over a separate animal kingdom - who... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Greetings and Salutations. In this instalment of the Creature Crucible I have gone deep into second eddtion Dungeons and dragons and recovered several golems, as well as some of the Viking Dragons (Linnorms), and a couple of Illithid relatives and statted them up to 5e. Please enjoy.
This document includes:
Bone golem
Brass Minotaur
Fungus Golem
Illithidae, Cessrid
Illithidae, Saltor
Linnorm,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Spellplague of 1385 DR set the world into motion, and the maps had to be redrawn. Many areas suffered, but few suffered as Lantan. The Gondsman of the Islands of Lantan and their great works of technology were washed away in tsunamis. Almost everything that they had developed was lost, but a little bit remains in distant places that were far from the islands.
The module is designed to be run in... [click here for more] |
Dungeon Masters Guild |
$1.45
|
Do you want to add more 'looming threats' to your Tomb of Annihilation campaign?
Are you interested in having your players face off against a sarcastic vampire that's in the jungle for some reason?
Are you interested in finding out WHY, in Ubtao's name, there is a vampire in the jungle?
Even if you didn't answer "yes" to any of these questions, you should check out 'Sinners of Chult!'
This 12-page... [click here for more] |
Dungeon Masters Guild |
$4.00
|
With feathers aflame, the majestic phoenix rises from the ashes, a symbol of hope to the broken. These mighty magical birds drive fear into the hearts of the wicked.
Phoenixes of the Realms is a comprehensive collection of phoenixes and phoenix related player options. It includes 7 phoenix subspecies, here's what you'll find inside:
The Desert Phoenix (Huge, Challenge 10)
The... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Forgotten over the passage of time, Malar, the God of the Hunt, and Talona, the Goddess of Disease and Poison, held an uneasy treaty, to combine their powers together to increase their influence on Faerûn. Their highest priests created cursed amulets to spread the evil interests of their dark deities, in honour of this alliance. Brutal competition between the evil sects, however, eventually... [click here for more] |
Dungeon Masters Guild |
$2.35
|
As one of the rarer elder races, Kitsunes have been all but forgotten, and most of them are perfectly content to stay that way. Mostly staying in the area in which they were born they enjoy playing pranks on those that wander into their domain. Those unaware of the kitsunes presence are quick to blame the fey for the disturbances leaving the kitsunes free to go on their way unnoticed.
The fey take... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now for Fantasy Grounds!
Far Cry from the Marsh is a short side trek style adventure set in the city of Waterdeep. People have been going missing and reports of monsters abound at the docks. Seek out the culprit and bring an end to the trauma it's causing the workers and patrons of the docks.
Note: This product is for use in the Fantasy Grounds virtual tabletop.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
In the far-flung islands of Hamato in the Forgotten Realms, a humble priest can't get a good night's rest. In this adventure, the first in the Hamato Islands series, players will journey to a mountain village and beyond, solving a mystery and defeating a fey creatures and maybe, just maybe help a beleagured priest get some sleep.
This module includes:
a 4-hour one-shot adventure,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Greetings fellow gamers in this installment of the Creatures Crucible we go into the wastes, the barrens, and the just not that great of areas to be in. I present the following monsters for you to use in yoour games:
Asarrath (Desert lizardfolk)
Bramble Skeleton
Rattelyr Dragon (aka Cobra Dragon)
Elder Serpeant
Forge Wight
Laraken
Mur-Zhagul (Demon Troll)
Psurlon
Wemic
And a few magic items.
If... [click here for more] |
Dungeon Masters Guild |
$0.75
|