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1 New Dragonborn Race: Faerie Dragonborn

1 New Dragonborn Race: Faerie Dragonborn


Faerie dragonborn: a newly discovered race that runs parallel to the bloodline of dragonborn. These elusive humanoids live at the outskirts of forest environments, looking to stir up a little bit of mischief, and becoming creatures of myth in the process. Equipped with racial spells, euphoria breath, and partial invisibility, these beings will add flavor to your next character!  While their ancestry...   [click here for more]
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3for5E - Velsharoon's Gift

3for5E - Velsharoon's Gift


Walking dead roam the cold winter night! A horde of highly-infectious zombies have been released from a forgotten network of tombs. There’s no time to waste: the entrance to the catacombs must be blown up before more undead emerge from the depths. When the characters accidentally get involved, it’s up to no one else but them to avert the zombie apocalypse. Eager to find out what it’s...   [click here for more]
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A Cold Brew

A Cold Brew


Wrap up warm because your players will have to scale mountains and trudge through knee high snow (or waist high if you're a halfling) in this adventure for players of any level, from 1 to 16! Using MASys, our "Modular Adventure System," this adventure breaks encounters down by Average Party Level, and allows you to easily swap enemies if an adventure isn't going your way....   [click here for more]
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A Dark Veil Falls

A Dark Veil Falls


A Dark Veil Falls is a classic, low level adventure designed for a group of 3 to 4 3rd level players. It should take about 3 to 6 hours to play through. This is the fourth and final adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printerfriendly...   [click here for more]
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A Dwarven Love

A Dwarven Love


The adventures must rescue a kidnapped Maiden and return her to her husband. ...   [click here for more]
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A Final Task

A Final Task


An uneventful trek through the wild country between quests is disrupted by three kobolds requiring aid. Their master has died, and his final wish to his servants is that they return his ashes to his ancestral land. They have been promised a posthumous reward for conducting this final task. Question is, can they be trusted? And why do the locals seem to want to hinder them at every turn? An...   [click here for more]
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A Guide to Tomb of Annihilation

A Guide to Tomb of Annihilation


This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ...   [click here for more]
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A Humble Treasure

A Humble Treasure


What value do heroes place on a single Potion of Healing? Is it something they’re willing to die for? Is it something they’re willing to kill for? The latest PWYW adventure from Winghorn Press Suitible for level 1-20 While travelling through the village of Oakbridge, the PCs find themselves tangled up in local politics. Bandits have stolen a treasure from the tavern, but not everybody wants fancy,...   [click here for more]
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A Hunting we will Giff

A Hunting we will Giff


The party are tasked with bringing a squidling back home. But what the party doesn't know there is something BIG on their trails. 2 hour adventure for levels 5-10 characters. This adventure was the prototype for an Adventure League adventure before i realized Giff/Gith/ & OwlBears(even through there is a winter variant of Owlbears in RotFM) were not allowed and had to rework the adventure....   [click here for more]
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A Mesa do Caçador

A Mesa do Caçador


Click here for the english edition Click here for the Fantasy Grounds Edition Bem-vindo à mesa do caçador! Este módulo contém tudo o que você precisa para conduzir uma aventura baseada nas imediações da taberna A Mesa do Caçador. Aqui você encontrará uma descrição detalhada da taberna e das atividades que podem acontecer durante a estadia dos personagens, organizado de forma a facilitar...   [click here for more]
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A Midsummer Night

A Midsummer Night


Oh, Midsummer! The time of singing, dancing, rejoicing and beer! The time of pagan rituals and druidic rites, the time where the summer reaches its peak, and borders between the realm of men and fey grow weaker... Midsummer is a widely celebrated holiday in Northern Europe. People gather in the countryside, enjoying bonfires, dances, cultural and historic rituals,...   [click here for more]
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A Source of Secrets

A Source of Secrets


A Source of Secrets is the sequel to the Mud Creek trilogy and the first adventure in the Valley of Kyros trilogy. This adventure is followed by "The lights of Darkness" and then "The Purging flames". In this adventure our heroes set out to discover the secrets of Saarith. A lich they unwittingly released from a magical prison. This adventure is designed to be a low level adventure for three to four...   [click here for more]
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A Wanderer's Guide to the Feywild

A Wanderer's Guide to the Feywild


The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within...   [click here for more]
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Accessible Adventure of the Week: Casts with Wolves

Accessible Adventure of the Week: Casts with Wolves


Keep the Wolves at Bay Sheep have been dying from wolf attacks. Now, the wolves have you surrounded, but have you been thrown to the wolves, or is someone crying wolf? This one-shot sidequest adventure is designed for 4-5 characters, level 2-3. Background & Synopsis The party encounters a woman who shape-shifts between human and wolf form, but she's not a werewolf. That doesn't mean a werewolf...   [click here for more]
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Adventure Bundle 2017

Adventure Bundle 2017


Does your party need a revamp? Are your adventures getting old and worn out? If so then this is for you!! This bundle includes 2 party adventures, NPC descriptions, one chaotically delightful one shot (with character descriptions included) and loot options to hand out as you wish! Keep your party adventuring and happy for the next year with this bundle! This bundle would also make an excellent Wintertide...   [click here for more]
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Adventurers guide to Drake Peak

Adventurers guide to Drake Peak


Included in this 32 page PDF you will find An island chain to add to your world 8 unique and wonderous cities A dark faction  New backgrounds A new playable race with four subraces Monsterous variant Enemy stat blocks. Any funds I recieve will go to helping my create more...   [click here for more]
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Against the Giants 004: Fire Giant Hall

Against the Giants 004: Fire Giant Hall


Against the Giants 004: Fire Giant Hall is the fourth and final adventure in a series of adventures that follow the Against the Giants module found in the published book; Tales From the Yawning Portal, published by Wizards of the Coast.  This adventure follows the section dealing with the fire giants and is modified to fit 10th and 11th level PCs and uses the Phandalin region of...   [click here for more]
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Alator's Tomb

Alator's Tomb


A generic tomb usable anytime you need a quick distraction Sometimes a DM needs a fill-in adventure for when their PC’s go off script. This is a single location low role play adventure that can be inserted anywhere needed. A 1-2 hour adventure for three to six 3rd-5th level characters. ...   [click here for more]
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Alchemist Rogue - Subclass

Alchemist Rogue - Subclass


Ever wanted to slink about, ambush guards and when cornered you unleash an alchemical explosion? Well now you can as The Alchemist Rogue! New 'spell slot system' Vials! Modified Potions/Recreating different spells! Surprise the BBEG when they try to counterspell your attack only for it to fail! ...   [click here for more]
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Almiraj Hunt & Rescue "Unicorn Bunny"

Almiraj Hunt & Rescue "Unicorn Bunny"


A Chult Adventure to hunt the "Unicorn Bunny." Not all of the adventurers flocking to Chult are great adventurers. Some of them are just trying to make a living, the same as their families have for generations. When one of them is captured while hunting the almiraj, or the "Unicorn Bunny" as they are called by the youth of Waterdeep, it is up to the characters to mount a rescue mission in the jungle....   [click here for more]
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Along The Triboar Trail: Cragmaw Country

Along The Triboar Trail: Cragmaw Country


Designed for use with both Lost Mine of Phandelver and Phandalin and Below: The Shattered Obelisk, this supplement contains 12 encounters for daytime and nighttime travel along the western end of the Triboar Trail and finally gives the Cragmaw goblin tribe their due! ...   [click here for more]
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Alternative Dragonborn Races

Alternative Dragonborn Races


Not all dragons are true dragons, and not all Dragonborn are descended from true dragons. This race package focuses on the Dragonborn variants that are often forgotten. Get the package to play any of these awesome races: Dragon Tortle - Dragonborn with a dragon turtle ancestor. Drakeborn - Dragonborn that inherited some less common features. Hydraborn - Multiheaded humanoids, the cause of a failed...   [click here for more]
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An Alphabetical Menagerie, Vol. I (Sample)

An Alphabetical Menagerie, Vol. I (Sample)


The first, early edition of a monster manual I'm currently working on. I elected to post this here, now, to gauge interest and improve the product. Contained within this version are 13 monsters new to 5th edition, from the alien aatheriexa to the lonely attic whisperer. Feel free to pick up this title for free, but all donations will go into commissioning artwork for the final product. Also be sure...   [click here for more]
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An Ogre and His Cake - Digital

An Ogre and His Cake - Digital


An Ogre and His Cake is available in print here. A charitable adventure for young heroes ages 5+ "There aren't enough 5th Edition products aimed specifically at kids, and it's a delight to see somebody finally producing something for that market. It also helps that this is a really fun, well-written adventure." - Loot the Room, an ENnie...   [click here for more]
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An Unfortunate Encounter With Birch Rot, Fey Artisan

An Unfortunate Encounter With Birch Rot, Fey Artisan


An Unfortunate Encounter With Birch Rot, Fey Artisan is the First DM’s Guild publication by Dennis B. Boyer, author of A Tasting of Thistles and and A Draught of Thorns. This solo encounter is designed to be introduced within a larger adventure or campaign and enhance your player’s experience by introducing him or her to Birch Rot, a fey jewelry crafter with a particularly...   [click here for more]
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An Urgent Rescue

An Urgent Rescue


An Urgent Rescue is a classic, low level adventure designed for a group of 3 to 4 2nd level players. It should take about 2 to 3 hours to play through. This is the third adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. The final adventure in the miniseries is A Dark Veil Falls. In addition to the adventure, there are a few of maps of the adventure area...   [click here for more]
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ANA3 Journey Into Rainbow

ANA3 Journey Into Rainbow


Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters.  It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light. From Foreign Land to Foreign Plane To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures....   [click here for more]
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Ancient Enemies

Ancient Enemies


Two cursed races lives in the neighbourhood in the mountains. Winged orcs hunting for violance and wealth beside the survival. Korokos want back the freedom of skies and they are hunting for all of races who has. ...   [click here for more]
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ANM7 Pond Scum

ANM7 Pond Scum


When your players are used to grand adventures spanning cities, nations, and perhaps even whole worlds or planes; how do you go even grander? The answer is you don't. Perhaps it is time indeed to go smaller. Much smaller! Pond Scum is a regional guide detailing a singular pond which is only truly about 40 feet in radius. However, when your characters are suddenly shrunk to sizes invisible...   [click here for more]
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ANS3 Blacktoe Glacier

ANS3 Blacktoe Glacier


Evil broods in the cold north... To the northwest of Faerûn lies the virtually unexplored continent of Anchôromé. In its northern tip lies a land of endless ice where the beautiful but fierce snow elves battle for territory with the proud urskan bear folk. All the while an elemental evil rises within the mountains... Adventure in the Frozen North  Blacktoe...   [click here for more]
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Arcane Inheritance: A Forgotten Realms One-Shot For Beginners

Arcane Inheritance: A Forgotten Realms One-Shot For Beginners


"In the heart of desolate land, where shadows loom and dark secrets fester, stands the foreboding stronghold of the Zhentarim. The once vibrant and prosperous region now groans under the oppressive grip of this powerful evil empire. The air crackles with malevolent energy as the Zhentarim harness the blacksmith's daughter's immense arcane powers, bending them to their will, and forging weapons of...   [click here for more]
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Archfey Warlock Patron: Nathair Sgiathach

Archfey Warlock Patron: Nathair Sgiathach


"What? You’ve never heard of the great Nathair Sgiathach, Winged Serpent of the Fey before? … Can’t say I’m surprised. It’s hard enough to spell my name, let alone remember it." —Nathair Sgiathach These are notes about creating a Warlock Pact with Nathair Sgiathach, or roleplaying him in the Feywild. This is all of the information I could gather about him from the internet (sources...   [click here for more]
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Ardaedan (A new race for D&D 5e)

Ardaedan (A new race for D&D 5e)


ARDAEDAN The Ardaedan is my first DMs Guild content, and it is a race of sentient lava with bodies made of stone. That is about all I have to say, and sorry about the cover art, I can't draw so I had to use the closest art to what they look like. Please enjoy, and leave a review so you can tell me how I can improve it. UPDATE 1: I have changed...   [click here for more]
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Ardeep Forest Maps & Guide

Ardeep Forest Maps & Guide


This product is a compilation of a map of the Ardeep Forest, hexed and non-hexed, at a 1 mile scale, as well as a short guide to the region. Ardeep Forest is located near Waterdeep in the Forgotten Realms, and is near Nightstone, a small village featured in Storm King's Thunder! I hand-drew the map. It's suitable for anyone campaigning in the Waterdeep region, and may be especially helpful to anyone...   [click here for more]
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Ashtwigs Bidding

Ashtwigs Bidding


The forest is dying. But it’s not innocent In the deeps of the forest, the giant treant Ashtwig is calling out for help. It has fallen ill to a creature nesting in its roots, it’s magic slowly fading away. The treant promises adventurers high rewards for their help. The adventurers must travel inside the tree, up to its crown to befriend and convince a living weapon to join their fight...   [click here for more]
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At the End of the Rope

At the End of the Rope


At the End of the Rope is a 6-hour adventure for characters of 5th level where the son of a widowed mother went missing about a week ago. A few close friends have attempted to help her find him in vain. Furthermore, after the disappearance, someone has been leaving flowers on her doorstep. Is there someone wanting to taunt her? Is this some sort of sick joke from some cruel individual? It will be up...   [click here for more]
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Australian Bestiary (5e)

Australian Bestiary (5e)


In 1967, the Right Honourable Harold Holt surveyed his dread domain. It was a land rich in mineral wealth, but overrun by deadly beasts. Holt knew if his people were to thrive, he would need to banish many of these horrors to another plane. Holt laboured in his hidden coastal laboratory to construct an unstable portal. When his blood rites reached fruition, Holt opened a gate to Toril, drew the beasts...   [click here for more]
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Baby's First Beastiary #1 - Aarakocra

Baby's First Beastiary #1 - Aarakocra


First in a new series where I make statblocks for baby and child versions of monsters to help flesh out your worlds and to make more pet options cause let's be honest here that Owlbear Cub in BG3 has made all our parties ask for cute pets. Contains: Lore  2 Statblocks Cute Babies ...   [click here for more]
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Baldur's Gate - The Rising Tide

Baldur's Gate - The Rising Tide


Baldur’s Gate. Perhaps one of the most populous cities in all of the Realms. Many come to the Gate for a new life, to start over. Some come for a second chance at life. Others… they come for the chance to take away from others in either their gold or their lives. A conflict is brewing from within the great city’s seemingly impenetrable walls....   [click here for more]
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Barbarians of the Realm

Barbarians of the Realm


This document is the seventh member of the "Realm" series which is a series of NPCs, that dungeon masters can use. This is the biggest document so far with a lot of good content. It contains 35 barbarians to use. Actually 34 and a bonus, who is inspired by a really famous barbarian. There are standard type barbarians, a variant berserker and some stronger barbarians. There are also barbarian class...   [click here for more]
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Barkaf and Balancing Point

Barkaf and Balancing Point


In a world where adventurerers are fairly common, services specifically catering to them would exist. Enter: Balancing Point, a dungeon built by Modrons for the Orderly Conduct Company. It's an intentionally safe dungeon where kiddie adventurers can try finding secret doors, kill mobs, and fight a boss spellcaster. But not die, because that would be bad for business. Before a group of adventurers visit...   [click here for more]
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Bass and Trouble

Bass and Trouble


At one point or another almost every adventuring party goes up against nature's punching bag, the Kobolds. This encounter is much the same except for one small thing: the Kobolds don't want your money or your life, they just want you to listen to the song they wrote. Whether you're a Dungeon Master looking for an old trope with a new twist, or just need something to spice up your game, this mini-adventure...   [click here for more]
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Bearfolk Playable Race Baeron Ursal

Bearfolk Playable Race Baeron Ursal


The Baeron Ursal, or Bearfolk, are a playable race built for almost any setting. The race includes 4 versatile sub races that allow for a highly customizable game play. This race comes complete with lore and backround information on the race. I would love any feedback or contribution you care to provide.  ...   [click here for more]
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Beastmen Race - 5e

Beastmen Race - 5e


In the scorched sands, few races survive as well as the beastmen, who with their long claws, thick skin, and quick feet, they dominate the open dunes. They range in size and shape regardless of parentage, and while most believe their ancestors were afflicted with a fey curse, some think it is their ability to adapt that leads to this constant change. ...   [click here for more]
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Beastmen Race Creator (5e)

Beastmen Race Creator (5e)


Create Your Own Playable Race. This 22 page handbook includes the lore, flavor and rules for creating your own bestial race from the wilderness. With over 50 racial traits to choose from, the Beastmen Race Creator gives you all the tools you need to create a balanced and unique race for your campaigns. Included are 4 new fully detailed and finished...   [click here for more]
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Before The Trolltide, sidequest for Waterdeep: Dragon Heist

Before The Trolltide, sidequest for Waterdeep: Dragon Heist


This adventure can be played as a side quest to your Waterdeep: Dragon Heist or used a oneshot session. Based on Trolltide at Waterdeep, you can embrace your player to feel one of waterdeep holiday~ ...   [click here for more]
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Beorn's guide to journeys

Beorn's guide to journeys


This is a guide to help DM's handling longer player journeys in their world. The goal has been to create a journey experience that is easy to handle for the DM and create a high player agency while avoiding the endless dice rolling chore of daily encounter checks or the montage solution often suggested in adventure books that to me breaks the rythm of playing the game. ...   [click here for more]
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Beyond Pirate's Cove

Beyond Pirate's Cove


When a ship chartered to salvage ancient ruins does not return to port, the financiers are anxious to retrieve the missing goods. But another crew, bent on recovering the riches the wily captain was rumored to have pillaged from the ruins of Starmantle is also chasing the clues. Can you outwit the pirates, survive the wily captains’ hazards and recover a magnificent haul while discovering the...   [click here for more]
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Birchbud Adventure

Birchbud Adventure


Once sleepy Birchbud located near Featherdale waits you to stumble in. There you will meet an evil Wizard and his gang pressuring common man. Are you able to save the day by making a hero out of yourself? This module contains a short adventure for two to three 1st level characters. They should reach level two by the end of an adventure. ...   [click here for more]
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Birdman's Roost

Birdman's Roost


“Birdman's Roost” involves an eccentric bandit whose escape plan getting launched by a catapult. This site-based, humanocentric, 5000-word adventure includes a new monster and three new magic items, two of which are feather-themed. High-contrast text and boxed descriptions make this adventure easy to read and play, even on a device. This adventure starts in Phsant (a culturally diverse trading...   [click here for more]
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