Title |
Publisher |
Price ▲ |
"All Artificers possess a deep connection to science, though their areas of specialization can vary wildly. Luckily for the world at large, some of these magical inventors study the natural world, and every creature’s place in it. These Artificers are known as Biologists, and they spend their days researching plants, natural life, and all types of creatures. The knowledge they gain from this study... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From this week's Accessible Adventure of the Week, Casts with Wolves, we bring you Tikaani, a 3rd level Circle of the Moon Druid.
Tikaani was abandoned by her mother and raised by wolves and now leads her pack. She is challenged by intrusive thoughts and vertigo.
Disabled NPC of the Week
At Wyrmworks Publishing (wyrmworkspublishing.com), we believe that the more people have chances to interact... [click here for more] |
Dungeon Masters Guild |
FREE
|
Wynford Teague, from the adventure, The Dark Watchman, is a human lighthouse keeper and archer with back and neck stiffness.
Disabled NPC of the Week
At Wyrmworks Publishing (wyrmworkspublishing.com), we believe that the more people have chances to interact with disabled people, the more normal it will become in their lives, the more comfortable they will be around disabled people, and the... [click here for more] |
Dungeon Masters Guild |
FREE
|
Zentha Beijor is a high elf Artificer (Artillerist) with Hypermobility Syndrome from this week's Accessible Adventure of the Week: Fey & Fortune.
Disabled NPC of the Week
At Wyrmworks Publishing (wyrmworkspublishing.com), we believe that the more people have chances to interact with disabled people, the more normal it will become in their lives, the more comfortable they will be around disabled... [click here for more] |
Dungeon Masters Guild |
FREE
|
Vathirond was once a major trading hub between Breland and Cyre and was regularly fought over during the Last War. Now, lying in the shadow of the Mournland, much of that business has dried up. What little business remains is mostly focused on supporting the House Cannith owned mine, or catering to the steady stream of veterans and adventurers who have come seeking adventure or to pay their respects.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In this first set of charts, you'll find five charts filled with Eberron-unique NPC's to toss into your campaign! There are plenty of plot hooks and memorable moments to be derived from these charts!
More on the way soon! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
I’ve formatted these NPC’s descriptions so that their traits and abilities can be interpreted by you, the dungeon master, without the restrictions and limitations that rules and stats can potentially impose. What I’ve written has no reason to be set in stone, and I actually encourage that you ratify or reshape any of these characters to your liking, or so that they can fit even smoother into... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The trees bend, twist and rearrange themselves as the sun fades, replaced by a single massive moon hanging high in the sky. You find yourself somewhere altogether different with bigger more gnarled trees, everything more vibrant with color in the bright moonlight. The bold browns, purples and blues around you don't feel real, more like something from a beautiful painting. Yet here you stand...... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This free PDF is a simple record sheet for towns and villages in your campaign. A Dungeon Master can use the sheets for secret notes or worldbuilding. A player can use them to keep an adventure journal for the whole party. Having a separate sheet makes it easy to remember what town NPCs are from, what special locations are nearby, and what happened when the characters were there.
When paired with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Dragonmark Heirs volume 1, an NPC portfolio for the 5th edition ruleset of Dungeons and Dragons. A trio of NPCs are presented here for integration in the world of Eberron, all tied to a different Dragonmarked house. They all have 3 stat blocks, for the NPCs to grow with your player characters. These are all exceptional individuals, and may serve as nemeses or potential short term allies.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This is a blank map of the country/territory of Karrnath with the following versions:
White or parchment background:
blank map
blank map with mountains
blank map with roads
blank map with roads and mountains
with hexagonal grid
with hexagonal grid and mountains
with hexagonal grid and roads
with hexagonal grid, roads and mountains
Tools used for these maps:
GIMP, Wonderdraft sample objects... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a blank map of the country/territory of the Mror Holds (Dwarven Kingdoms) with the following versions:
White or parchment background:
blank map
blank map with mountains
blank map with roads
blank map with roads and mountains
with hexagonal grid
with hexagonal grid and mountains
with hexagonal grid and roads
with hexagonal grid, roads and mountains
Tools used for these maps:
GIMP,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a blank map of the country/jungle of Q'Barra with the following versions:
White background:
blank map
with hexagonal grid
with hexagonal grid and mountains
Parchment background:
blank map
with hexagonal grid
with hexagonal grid and mountains
Tools used for these maps:
GIMP, Wonderdraft sample objects
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a blank map of the country/territory of the Talenta Plains with the following versions:
White or parchment background:
blank map
blank map with mountains
blank map with roads and mountains
with hexagonal grid and mountains
with hexagonal grid, roads and mountains
Tools used for these maps:
GIMP, Wonderdraft sample objects
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a blank map of the country/territory of the Mournlands with the following versions:
White or parchment background:
blank map
blank map with mountains
blank map with roads
blank map with roads and mountains
with hexagonal grid
with hexagonal grid and mountains
with hexagonal grid and roads
with hexagonal grid, roads and mountains
Tools used for these maps:
GIMP, Wonderdraft sample... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a blank map of the continent Xen'drik with or without hexagonal grid for players or DMs to fill with locations and notes.
The map is available with parchment or white background, with or without hexagonal grid in the same file
Tools used for these maps:
GIMP ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This covers the uranium dragons and some of the servasnts that they could potentially have. It will give details on how I imagine such a dragon woul opperate, but of course the DM can run them how they wish. I did not play test the creatures and hope the CRs ring true for anyone that runs them, but I'll edit things if people give me notes. I'll add art later if it takes off or I get money freed up... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a blank map of the continent Khorvaire:
White background:
blank map
blank map with borders
with hexagonal grid
with hexagonal grid and borders
Parchment background:
blank map
blank map with borders
with hexagonal grid
with hexagonal grid and borders
Tools used for these maps:
GIMP ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Shadesteel Sepulchers Prologue is a session zero guidebook with detailed adventure hooks, quick encounters, and two maps for 1st-level characters using the Basic Rules with character options from Eberron: Rising From the Last War.
Summary: Using this toolkit, bring characters together as part of a new expedition... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Flying Fear, a D&D Eberron adventure, part 1 of 4 of the “Shadows of the fiend” story.
This adventure takes places on the flying ship Oceanus, an elemental flying vessel of the Lyrandar family which is offering traveling services to 25 normal passengers, the player’s characters… and someone else.
A journey on a ship like this one seems safe: what could possibly go wrong?... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hello everyone,
Please enjoy the following maps and suggestions. These are just some free HQ’s so go ahead and dive on in. The maps works for any D&D setting such as Eberron or the Forgotten Realms.
The Desert Camp & Town HQ This camp can be used if your party needs to make a permanent outpost in a desert or it is great for a villain traveling through a desert. The building in the desert... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Ruins of madness, a D&D Eberron adventure, part 2 of 4 of the “Shadows of the fiend” story.
This adventure takes places in a mysterious island where a strange population lives in secret and adventurers have landed after the crash of the airship Oceanus.
Will the adventurers be able to come back home with the other people with them on the airship?
A level 1 adventure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Task for the Tyrants is an intrigue and exploration adventure for a party of 6th level characters. It takes place in the city of Sharn (Eberron), but can be easily adapted to fit any large city in the Eberron setting.
A simple reclamation job sends the characters racing across Sharn, from its steam-ridden depths to the operatic splendour of its tallest spires. The characters soon find themselves... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Embark on an epic journey with the inaugural one-shot from the Black Nexus series!
Explore the never-before-seen island of Venkara, concealed within the Korrandarllum Bay of Riedra by a powerful Psyco-Arcane disturbance known as The Black Nexus. Here, the Glass Forest conceals treacherous perils at every turn. Each step you take threatens... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Isolated on the souther shore of Cyre, the inhabitants of Lastkeep have been sequestered in the tower for months. Short on food and supplies, they must break their isolation and venture out into a world changed forever by the Mourning.
In this post-apocalyptic survival adventure, the party will explore the wreckage of a land once familiar as they search for a source of supplies for the impoverished... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to The shadowflame altar, a D&D Eberron adventure, part 3 of 4 of the “Shadows of the fiend” story.
The adventure takes place in a mysterious temple, recently risen in the island of Durast, where the characters can find something to repair their ship and come back home – if they survive!
Will the adventurers be able to save the people that was on the airship with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Tides of danger, a D&D Eberron adventure, part 4 of 4 of the “Shadows of the fiend” story.
The adventure begins with the characters repairing their crashed airship and taking the route to home, filled with gold, new passengers and dangerous entities.
The coasts of Khorvaire are on sight – are they near enough?
A level 2 adventure for 5 characters in Eberron.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A mysterious evil haunts the new arrivals at a remote arctic base. After responding to a distress call the party find a half-ruined base that has been delving into secrets better left buried and soon find themselves torn between solving the mystery, saving the world or simply trying to survive. The adventure sees the party interaction with a cast of excentrics, recluses and survivalists, exploring... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
**NOW OUT: Vol 2, ELEMENTALS! Thank you all for the support!!** https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals
"In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"Few men have been brave enough to challenge a dragon without an army at his back, and fewer still have lived to tell the tale. Dragons are cunning beasts, with a deep thirst- whether it be for blood, knowledge, or justice, a dragon will always keep itself sated. Be wary of their kind." - Dragonslayer Fordeaux Brigar
This product contains:
* OVER 30 NEW ITEMS crafted from parts... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Live out your kaiju dreams with this Druid subclass for 5th Edition Dungeons & Dragons! The Circle of the Behemoth allows you to transform into titanic beasts, and wreak havoc on the battlefield in defense of the natural world.
Transform into colossal creatures, and let the world shake beneath your feet! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Shadow Soars Above
Off the Rails thrusts adventurers into a sudden and unexpected conflict when the board a lightning rail train system. Part of the way through their journey a magical airship flies overhead and pirates burst into the luxury train. They are after a powerful magical artifact being transported to a distant museum and will stop at nothing to obtain it. Can the adventurers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you.
Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign.
Character Sheets included are for levels 1-6
Character Included is a Changeling Divine Soul Sorcerer with 2 levels in Ranger with the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A new Starting Point for your Eberron Campaign set in the Blade desert near Valenar. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
If, like me, you're fascinated by Eberron, and in need of content for The Shadow Marches, then take a look at this thirteen-page supplement written for players and GMs!
Detailing NPCs, Organisations, Towns & Regions, Culture & Demographics, it provides a firm foundation of lore for this wild & untamed region!
Grab it free of charge, from the pay-what-you want pricing, but feel free to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Warforge Ziggurat 2.0
A Roll 20 compatible adventure
This is a 4-6-hour short adventure for three, 3-6 level players. The adventure takes place in Eberron, in the country of Breland. The story starts at a small outpost outside of Moonwatch on the Breland south coast. A dozen warforge have migrated to this area to set up a small community. The Warforge are constructing... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a collection of Q'Barra Jungle battlemaps suitable for Eberron or any other jungle setting.
All maps are available in two version: - 1" grid version for print and use with miniatures, etc. - Gridless version for use with online services such as Roll20 or Fantasy Grounds
The maps include:
- 99"x 99" : Temple City of the Cold Sun - 84"x 84" : Jungle Frontier Laketown - 30"x 30" : Stranded... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Find me on Patreon
Find me on Facebook
Find me on Youtube
Into the Mournland
The expedition had set out with grand ambitions, but what they found was a world beyond their worst nightmares. As they pushed further into the Mournland, the group of over a hundred adventurers dwindled down to a mere handful of brave souls. They faced hunger,... [click here for more] |
Dungeon Masters Guild |
$1.07
|
Venture deeper into the Mournland and discover the once magnificent capital of Cyre, Metrol.
I've seen the horrors that befell my once-great nation. The Mourning, the tragedy that took everything from me, from us. The memory of that day still haunts me, the sky turning dark, the earth shaking, the screams of my fellow citizens ringing in my ears.
I am but a refugee now, wandering the... [click here for more] |
Dungeon Masters Guild |
$1.07
|
“Hold on, is that fellow petting the Owlbear? It just looked up at me.. Oh No.” - Julius Neculai, immediately before his death.
Bearing the Great Mark of Handling grants mastery over the bestial kingdom. The influence you are gifted with lets you find mounts and battle aid from the natural world, as well as avoid an encounter with a hostile beast. Bearers of this mark often become hunters,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hurtle above Eberron in an uncontrolled descent aboard the mysterious warship The Four Blessings while searching for a cache of valuable items built by artificer Lassius Lin Harlian. Why has the wartime airship finally descended after years above the clouds? What was it doing during the Last War? Where is the crew? This booklet provides a setting for an exciting chase through the skies against... [click here for more] |
Dungeon Masters Guild |
$1.43
|
Introducing the Secret Classes of Xen'drik, a must-have supplement for any Dungeon Master seeking to enrich their 5th edition campaign with new and exciting subclasses! Inspired by the prestige classes from the 3.5 edition Secrets of Xen'drik book, this supplement features three new subclasses for players to choose from: the Landforged Walker, the Primal Scholar, and the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sol, the master archivist artificer, has taken to recording the different specialisms of artificer that she has come across in her studies. These five artificer subclasses closely mirror those that are already available in official sources in terms of design ideas and approaches, meaning that even the most conservative Dungeon Master is likely to welcome them into their games.
Specialisms included... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron.
Minions of Vulkoor... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Keep your wits about you when you enter the arcane wasteland...
Five years ago the Mourning took place. The nation of Cyre was engulfed in a heavy, grey mist, transforming everything within it. Few were able to escape and it sent the entire nation into a state of shock. A scar upon Khorvaire, a place twisted by magic, the Mournland is rarely traveled, until now.
Ready... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of Q'barra, a nation in the Eberron campaign setting. Topics include New Galifar, Hope, House Tharashk, and the Scales.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of the setting, influenced by the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of the Eldeen Reaches, a nation in the Eberron campaign setting. Topics include governance, rebels, planar influence, lycanthropic scars, and a special generic NPC called the Gleaner.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of the Talenta Plains, a nation in the Eberron campaign setting. Topics include the tribes, the crossroads of factions that cross the plains, and the environment.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of Zilargo, a nation in the Eberron campaign setting. Topics include gnomish families, the Triumvirate and the Trust, Korranberg, Trolanport, Zolanberg, Pylas Pyrial, Dragonroost, and local politics.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made... [click here for more] |
Dungeon Masters Guild |
$1.95
|