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Maps, advice, troubleshooting, handouts, and much more for DMs running The Wild Beyond the Witchlight!
Whether you are a new DM or an experienced veteran, running an official D&D 5E campaign can be a challenge. This bundle of DM's resources aims to make running The Wild Beyond the Witchlight easy and enjoyable for both the DM and the players.
With everything... [click here for more] |
Dungeon Masters Guild |
$14.95
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Already bought one of these resources? Check out the FAQ below!
This bundle contains all published Eventyr Games DM's resources and adventures for Tomb of Annihilation. Get all the critically acclaimed and best selling adventures and resources, including advice, maps, and much more, in a bundle and save more than 33%! Shave time off your preparation and be inspired to... [click here for more] |
Dungeon Masters Guild |
$14.95
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Contained in this small supplement is a method for converting published party adventures for solo (DM-less) play. In our product The Solo Adventurer's Toolbox, we introduced a method for creating freeform, self-generating solo adventures that reveal themselves as they go. But through conversations with other solo players, it has become evident that many soloists desire to take advantage... [click here for more] |
Dungeon Masters Guild |
$1.99
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5e Solo Gamebooks presents Caught In A Wizard’s Web, the sixth gamebook-style adventure in this series, set in the Forgotten Realms. This adventure is designed for a solo level 6 PC of any race or class, and is playable without a dungeon master. A multi-choice narrative guides you through this adventure. This series of adventures (which began with Death Knight’s Squire)... [click here for more] |
Dungeon Masters Guild |
$11.99
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Maps, advice, & more to help you run Lore of Lurue
These DM's resources cover the adventure Lore of Lurue in Candlekeep Mysteries and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table.
“Lore of Lurue” is a fun adventure designed for 8th-level characters who become the... [click here for more] |
Dungeon Masters Guild |
$3.95
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Maps, advice, & more for Rime of the Frostmaiden: Chapters 3 & 4
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
One of the most exciting concepts... [click here for more] |
Dungeon Masters Guild |
$3.95
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Maps, advice, & more for Rime of the Frostmaiden: Chapter 2
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
This download, which covers Chapter 2 of... [click here for more] |
Dungeon Masters Guild |
$3.95
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This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$2.95
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For the month of December, we will be donating all our profits from Tomb of Annihilation product sales to No Kid Hungry.
According to the USDA, more than 11 million children in the United States live in "food insecure" homes. That phrase may sound mild, but it means that those households don't have enough food for every family member to lead a healthy life. And that... [click here for more] |
Dungeon Masters Guild |
$7.95
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Herbalism 101 - an expanded guide to DnD Herbal tool kit
This guide includes 70 brewable potions!
Dungeons and Dragons 5th edition comes with a stock of tool sets. There are many and your background / race defines what are proficient with, but what does that mean? Xanathars guide to everything expands upon some basic uses of each kit, but lacks true... [click here for more] |
Dungeon Masters Guild |
$2.00
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Advice, troubleshooting, maps, and cheatsheets for The Wild Beyond the Witchlight
These DM's resources cover Chapter 2: Hither in The Wild Beyond the Witchlight and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table.
This download contains the following resources for Chapter... [click here for more] |
Dungeon Masters Guild |
$3.95
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The complete adventure arc with over 18 hours of story line for just $4.99!! Try Part 1 here Completely Free!!! This collection contains the entire Sanguine Tide adventure arc, an adventure series which is tailored towards busy or new DM's/players. Complete with NPC character studies, enemy stat cards and pre-drawn maps, this campaign minimises the work needed by any DM. This arc contains... [click here for more] |
Dungeon Masters Guild |
$4.99
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Are We There Yet?
Sometimes trudging through the wilds of Faerun can be dull and uneventful. Well not any more!!
Are We There Yet is a collection of 15 different encounter ideas created to help make them long trips between quests more exciting and challenging. From saving rare beasts to fighting enormous mimics these encounters cover combat, problem solving, roleplaying and puzzles... [click here for more] |
Dungeon Masters Guild |
$1.99
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Advice, troubleshooting, maps, and cheatsheets for The Wild Beyond the Witchlight
These DM's resources cover Chapter 3: Thither in The Wild Beyond the Witchlight and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table.
This download contains the following resources for Chapter... [click here for more] |
Dungeon Masters Guild |
$3.95
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Do you dare venture into the Frozen Wild?
Following a tradition spanning hundreds of years, our hero must seek out the mighty dragon, Ganest the Victorious on a harrowing journey into the frozen wild.
But all is not as it seems, and while the adventurer faces druids and goliaths, they uncover that something is very, very wrong.
The once mighty dragon is nowhere to be seen, instead ice trolls... [click here for more] |
Dungeon Masters Guild |
$4.49
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With Chult and the Tomb of Annihilation coming, why not put your adventurers to the test?
Set deep in a jungle setting, the Ruins of Reckoning is a 4 to 8 hour, one shot adventure, that features a number of strange creatures, challenging puzzles and deadly tasks.
A true test of character skill and capability, this adventure is designed solely to press your PC's to the limits, for as any... [click here for more] |
Dungeon Masters Guild |
$2.49
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Still Not There Yet?
Is your adventuring party still trudging through the wilds of Faerun? Well here's another 15 unique and exciting encounters to help keep them distracted along their journey.
Still Not There Yet is a collection of 15 new encounter ideas created to help make them long trips between quests more exciting and challenging. From bare-knuckle brawling to rampaging metal... [click here for more] |
Dungeon Masters Guild |
$1.99
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Selected a "Staff Favorite"
in DM's Guild newsletter for Nov. 8, 2017.
'It's a gem as large as a goliath's palm!'
The quest for the Temple of the Dawn Flower has driven one adventurer mad, forced another expedition to retreat, and prompted a tribal warrior to issue a dire warning to abandon the search because it angers the gods. It is said the temple’s guardian is a giant crocodile... [click here for more] |
Dungeon Masters Guild |
$1.99
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Can you save the dragon from certain death?
This fun solo adventure for 4th level adventurers is the second in three one-shots.
It is the second installment in the Frozen Gold Trilogy, and it will feature a dragon, a tricky encounter with a Night Hag in the Feywild, traps and puzzles and a mystery unraveling as the player tries to gather the ingredients that will save the life of Ganest,... [click here for more] |
Dungeon Masters Guild |
$0.69
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Starting a session in a few minutes? Run out of content mid game? Want something fresh to throw at your players? Need an NPC in a pinch? Need an encounter map?
No Prep? No Problem! has you covered!
Included in the 60+ pages of content are:
20 fully fleshed out NPC's which feature individual ideals, stats and personalities
45 encounters for party levels 1 to 12 which encompass problem solving,... [click here for more] |
Dungeon Masters Guild |
$4.99
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This suppliment currently adds 19 new beasts and 4 legendary beasts!
Between these 4 core books (Monster Manual,Mordenkainen's Tome of Foes, Player's Handbook, Volo's Guide to Monsters) there is a huge difference in the challenge rating beast categories.
98 - Challenge Rating 0 - 2
3 - Challenge Rating 3
2 - Challenge Rating 4
5 - Challenge Rating 5
1 - Challenge Rating... [click here for more] |
Dungeon Masters Guild |
$1.00
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We're Amost There!
Does your party require some distractions to make thier next journey more memerable? Well not any more!!
We're Almost There is a collection of 15 different encounter ideas created to help make them long trips between quests more exciting and challenging. From competitions to strange carnival tents, these encounters cover combat, problem solving, roleplaying and... [click here for more] |
Dungeon Masters Guild |
$1.99
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Now for Fantasy Grounds!
Far Cry from the Marsh is a short side trek style adventure set in the city of Waterdeep. People have been going missing and reports of monsters abound at the docks. Seek out the culprit and bring an end to the trauma it's causing the workers and patrons of the docks.
Note: This product is for use in the Fantasy Grounds virtual tabletop.... [click here for more] |
Dungeon Masters Guild |
$0.99
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“Is it not true that in ancient times the worst punishment of all was not death, but banishment?” — Jean Said Makdisi
A kitten is missing in the domain of Aevergreen. The residents of a small Fey village have been seeing their dreams (and nightmares) come to life, and they’ve asked you to investigate why. A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING:... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.59
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Looking for a new campaign to get into with your group over the coming months?
Well why not try "The Silver March Sentinels" set around the Nether Mountain's and River Rauvin. In a wild and seldomly travelled region players can expect intrigue, adventure, and lots of exploration.
The first part is available for free in the link below. If you enjoy this module please check out my other... [click here for more] |
Dungeon Masters Guild |
$1.99
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Circle of the Spiritwood
The Circle of the Spiritwood is made of botanical sages, arborists, and those who love the things that grow. Their great passion and link with the land lies in the Flora, not the Fauna, and in particular the Trees. They are reclusive, tending to keep to the wild forests and jungles, where the thorns grow thick, and the wildlife lives in constant shadow of the plants. They play... [click here for more] |
Dungeon Masters Guild |
$1.99
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Will you be able to stop the Ritual of the Blood Crown before it is too late?
Pick up your weapons and gear, because you'll be delving deep into the forest of illusions
Delve into the Ylliran forest to save the realm from eternal eclipse. As you find your way through the forest - and to the hut of the Harrowed Hunter -
you begin to realize that everything is not as it seems, and... [click here for more] |
Dungeon Masters Guild |
$2.99
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Lords of the Earth is an adventure that can be played as part of the Elemental Evil storyline or as a stand-alone element. It is designed for Level 2, but with adjustments, can be played for Levels 1-6.
In a Sword Mountain sanctuary to an elder primordial power:
A demoted priest thinks constructing a colossal elemental golem will enable him to regain his status.
An orc priestess... [click here for more] |
Dungeon Masters Guild |
$2.99
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An Adventure of differing length:
The town of Brine-Spell has, for a long time, had a trade deal with the fierce Frost Giants of the western mountains. But on this occasion, they have failed to arrive! It is up to a group of adventurers to travel into the Western Mountains and unravel the mystery. Along the way battling fierce monsters and ravaging beasts. The Giants have disappeared! The Gnolls... [click here for more] |
Dungeon Masters Guild |
$0.50
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The search for Yeux, the missing kitten continues in the domain of Aevergreen. The residents of a small Fey village have been seeing their dreams (and nightmares) come to life, and they’ve asked you to investigate why. A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Heavy Combat. Discuss the possibility of retired characters before playing.
SUGGESTED ORDER... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.59
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Welcome back to Waterdeep!
Waterdeep Revisited is a series of five related products for the Dungeon Master’s Guild — each one supports game play around a single theme.
A-3 Whitecap Shark and other sea terrors. New monsters to add a nautical flavor to your games. Make way for Tidepool Goblins, Shipwreck Guardians, the elemental Wavespawn and, of course, the product’s namesake,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Halis Starsong calls on you to help him end a dragon's cult. Along the way, a woman begs you to find her brother and his spouse; the men had joined a group of treasure hunters headed to the mountains near the glacier. Part 2 of A Cold War Series. A Tier 2 combat-heavy adventure.
SUGGESTED ORDER OF PLAY:
CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4... [click here for more] |
Dungeon Masters Guild |
$1.99
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There is continued unrest in the cities around the Moonsea. The Red Wizards are rumored to be kidnapping visitors—but why? Ylraphon is one of those cities and is in danger from a growing threat from Thayan extremists. Part 1 of the When Shadows Fall series. A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Note: DM discretion is advised. Discuss limits on gore and character death... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Silver Marchs call for hero's, will your party answer the call?
The Silver March Sentinels is a multi part campaign for characters levels 1 ad onwards. Set on the North Eastern region of the Swords Coast, this campaign occurs at a time of great unrest for the region. Characters will have to navigate frigid terrain, hostile enemies and the power struggles of multiple factions. Included with this... [click here for more] |
Dungeon Masters Guild |
$1.99
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Primordial Patrons
Four new Otherworldly Patron options are included in this offering from The Copper Sanctum: The Ancestors, The Everstorm, The Formless, and The Mother Fungus.
Update: Now includes a new pact boon and several eldritch invocations specifically designed for the Primordial Patrons.
The Ancestors
Connect with those who came before and channel the power of your heritage. The... [click here for more] |
Dungeon Masters Guild |
$3.49
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Recent nights in town have been disturbed by terrifying noises, and morning light shows formidable tracks in the snow. Can you discover what is intimidating this town? Part 4 of A Cold War Series. A Four-Hour Combat-Heavy Adventure for Tier 2 Characters. Optimized for APL 8.
SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5... [click here for more] |
Dungeon Masters Guild |
$1.99
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A particularly wealthy local is looking for an armed escort to one of the neighboring towns but “forgets” to mention that she’s got a price on her head and Waterdhavian assassin has tracked her down.
Part 3 of the combat-heavy A Cold War Series.
SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5 WBW-DC-TCW-AVG-1... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Silver Marchs call for hero's, will your party answer the call?
The Silver March Sentinels is a multi part campaign for characters levels 1 and onwards. Set on the North Eastern region of the Swords Coast, this campaign occurs at a time of great unrest for the region. Characters will have to navigate frigid terrain, hostile enemies and the power struggles of multiple factions.
This part focuses... [click here for more] |
Dungeon Masters Guild |
$1.99
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The heroes land on an Island unlike any other ...
Our unfortunate heroes find themselves stuck on a hellish island in which all people seemingly speak in too simple sentences. They are forced to learn combat anew before embarking on their adventure.
Because something brews atop the mountain; an ancient ritual made by a tabaxi much like the heroes themselves – a ritual so powerful that it might... [click here for more] |
Dungeon Masters Guild |
$2.99
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Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of undead horrors pouring forth from a smashed keep, and they quake when speaking of the armored moose and its horrible appetites. Part 5 of A Cold War Series. A Four-Hour Combat Heavy Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$1.99
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An adventure for 5th edition dungeons and dragons. in this combat packed quest the players shall venture deep below the surface of cold, terrible mountains, and into the rotting Forest-Hearth mines!
Uz'alak the thousand scaled tyrant has come and taken hold of the land. Who shall stand up and vanquish this foul Dragon?
Can be modified as an extencion of the 'Tyranny of Dragons series' ... [click here for more] |
Dungeon Masters Guild |
$1.28
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"The jungle is a horrendous, hazardous, horrific environment not suitable for any matter of study. My time there was informative, yes, but my lost pride and valuables will never allow me to forget the treacherous terrain. Next time, I'm sending Volo. He can put up with these primitive beasts, at least."
- Kalimor Kalimorious, Transmuter Extraordinaire
Welcome to Explorer's Guide... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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New Races!
Tired of playing the typical races, but you don't want to play a monster race? Then this set of new races is for you. It includes 3 races (Primordials, Shapeshifters, and Usagi) all intended for use in 5th edition DnD. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A malevolent mist grows in the town of Valls. Nature grows restless there. The threat of famine grows. A leader has called upon adventurers.
Part 1 of The Fallen Star series.
A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure is loosely based on the 3rd and 5th edition Forgotten Realms setting. It is meant for new players. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Rovers of the Unknown
Four new ranger archetypes are included in this offering from The Copper Sanctum: the Beastbounder, the Lorekeeper, the Pathmaker, and the Stormchaser. This supplement serves up a few diverse and varied ranger archetypes.
The Beastbounder
Release the beast with the Beastbounder! Choose the Claw, Fang, or Horn totem and tear your foes apart.
The Lorekeeper
Knowledge is power.... [click here for more] |
Dungeon Masters Guild |
$3.49
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This is a bundle of 4 Tier 1 adventures for the Fallen Star Series. It is meant for newer players. It has parts 1 to 4. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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A 5th Edition Druid Circle, The Circle of Civilization provides a Druid option which gives them a view on both civilized and uncivilized worlds. While a normal druid would never classify it as such, they see, hear, and have experience people’s opinions about what they label the druid’s home. Still, these druids stay to learn much about the world, help steer the civilized to a better direction with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A 5th Edition Monastic Tradition, The Way of the Primal Arts gives Monks the ability to tap into the primal forces of the world to aid them in times of crises. To do so, they master ancient fighting techniques which channel these primal elements and allows them to attune their own body to these forces. While Monks of the Open Hand master martial arts, Monks who participate in the Primal Arts find something... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The mayor of the town of Valls must meet her father in Heliogabalus. She must convince her father to use his influence. She must secure an audience with the king of Damara.
Part 3 of The Fallen Star series.
A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This is meant for newer players. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The town of Valls has survived the first wave of resurging kobold waves. It has overcome famine but more raids threaten it. The best course of action is to strike first.
Part 2 of The Fallen Star series.
A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure is meant for newer players. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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