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Third Time's the Charm

Third Time's the Charm


Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live. — Rai’tyl, twenty-second Head...   [click here for more]
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Second Glance

Second Glance


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams -  Haddiwe Vol, Witch of the Snakewood Continue your duet campaign or add something new! Wake up in a druid colony...   [click here for more]
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A Midsummer Night

A Midsummer Night


Oh, Midsummer! The time of singing, dancing, rejoicing and beer! The time of pagan rituals and druidic rites, the time where the summer reaches its peak, and borders between the realm of men and fey grow weaker... Midsummer is a widely celebrated holiday in Northern Europe. People gather in the countryside, enjoying bonfires, dances, cultural and historic rituals,...   [click here for more]
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Puzzles for Players

Puzzles for Players


Puzzles for Players a collection of templates to help you build puzzles into your game world Designed for fantasy tabletop RPGs, these 20 puzzle templates provide GMs with concepts and starting points to introduce challenges that will engage players, no matter how high (or low) their characters’ levels may be. If you want more from puzzle solving than skill checks and dice rolls, these are for you....   [click here for more]
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A Guide to Tomb of Annihilation

A Guide to Tomb of Annihilation


This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ...   [click here for more]
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{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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Greenbird's Cursed Inventory

Greenbird's Cursed Inventory


Step right up! Greenbird is hosting a sale of all manner of magical items! Cleaning brooms, magical swords and shields, tomes of forbidden turnip lore... we have everything you need, as long as you don’t mind a little curse along the way! This volume includes 30 cursed items – some humorous, some nasty, some tragic. All are readymade to be put into your adventures –...   [click here for more]
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Horror at Havel's Cross - A Basic Rules Adventure

Horror at Havel's Cross - A Basic Rules Adventure


Enter the world of Dungeons & Dragons without spending a penny! Following on from the best-selling A Most Potent Brew, this second-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM! Uncover ghoulish horrors...   [click here for more]
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The Executioner's Daughter

The Executioner's Daughter


An original interactive story for level 3 solo players. Nominated for a 2019 ENnie Award! Summary Soldra is a beautiful, ancient city, flanked by sea and mountain and lit by the sun as if blessed by the gods themselves. But its beauty comes with a price. After a tumultuous history fighting dragons that attacked and looted the city, the superstitious citizens...   [click here for more]
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100 Interesting Boss Mechanics

100 Interesting Boss Mechanics


One hundred different strategies your party needs to defeat that big enemy! ...   [click here for more]
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City and Wild

City and Wild


What is City and Wild? This supplement was created to give more options for roleplaying regarding what characters can do in the city and expanding what happens when they're exploring the wilderness and other dangerous places. This supplement also includes new rules for collecting materials (and crafting things with them), and some modular rules for guilds and structures. ---------------------------------------------------------...   [click here for more]
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Infernal Bounty – an infernal encounter for Baldur's Gate: Descent into Avernus

Infernal Bounty – an infernal encounter for Baldur's Gate: Descent into Avernus


Infernal Bounty Infernal Bounty is a short encounter suitable for a party of 7th to 10th-level adventurers, that can be used in any Baldur’s Gate: Descent into Avernus-campaign.  While traveling the plains of Avernus, the adventurers are stopped by a pair of bounty hunters, who'll bargain, battle and beg to get away with one of the party's most prized possessions! Perfect to break...   [click here for more]
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Druid: Circle of Autumn

Druid: Circle of Autumn


The Circle of Autumn is a new seasonally-inspired class option for druids. Channel the power of the autumn wind with the new stiff breeze cantrip and feed your allies with the High Harvest class feature. If you enjoy this document, please check out any of the other products from Nearsighted Games available through DMs Guild.  ...   [click here for more]
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Creature Harvest Index - Dinosaurs

Creature Harvest Index - Dinosaurs


"In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the Omani clan. This product is a FREE preview of the new harvest bestiaries that I have written. These products contain: * Meat- how much, how to store it,...   [click here for more]
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Adventures in the Night - Level 1 Mini Adventure

Adventures in the Night - Level 1 Mini Adventure


Adventures in the Night is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower for a group of three to five 1st-level characters. The adventure can be played as a one-shot episode or as a prequel to the Hunter’s Full Moon trilogy. It can also be used in any campaign that features a region with wilderness. A boy called Måns is in desperate need of help....   [click here for more]
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The Hound of Cabell's Tomb - A Basic Rules Adventure

The Hound of Cabell's Tomb - A Basic Rules Adventure


Enter the world of Dungeons & Dragons without spending a penny! Following on from the best-selling A Most Potent Brew and Horror at Havel's Cross, this third-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM!...   [click here for more]
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100 Non-Combat Random Encounters (On the Road)

100 Non-Combat Random Encounters (On the Road)


Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out...   [click here for more]
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The Wendigo Horror

The Wendigo Horror


The Wendigo Horror is a one-shot adventure, meant to be played by a 5th-level party! After a rich family attempt to investigate the rumors of a demon haunting a monastery goes terribly wrong, the party seems to be their only hope of finding out what happened there! Besides the adventure, this PDF contains two new monsters (the Wendigo and the Wendigo Spawn) and a new Magic Item (the Burned Hand)!...   [click here for more]
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Mother Haggle's Notice Board - Omnibus

Mother Haggle's Notice Board - Omnibus


MOTHER HAGGLE'S NOTICE BOARD is now FREE, to mark two whole years of Mother Haggle and her insane tasks. If you want to support my work, consider throwing me a tip or purchasing some of my other content. Enjoy! Mother Haggle is an elderly crone who runs a Lost & Found Emporium on the edge of the Misty Forest. The old lady pays her mercenaries well, and attracts all kinds of talent to send...   [click here for more]
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An Ogre and His Cake - Digital

An Ogre and His Cake - Digital


An Ogre and His Cake is available in print here. A charitable adventure for young heroes ages 5+ "There aren't enough 5th Edition products aimed specifically at kids, and it's a delight to see somebody finally producing something for that market. It also helps that this is a really fun, well-written adventure." - Loot the Room, an ENnie...   [click here for more]
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Waterdeep Factbook

Waterdeep Factbook


With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore. This book is intended to offer additional content for DM's running an adventure in or around Waterdeep....   [click here for more]
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Distractions and Diversions

Distractions and Diversions


This package is designed to aid you in writing side quests and adventures. It’s a collection of hooks and micro-adventures that can be added simply to your campaign to breathe life into your world. A lot of these have been shared/talked about on reddit(https://www.reddit.com/r/d100/), so bear in mind the following: This is a pay what you want collection, simply formalised. Many of these ideas...   [click here for more]
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Mike's free Encounters #1-10

Mike's free Encounters #1-10


This combines the first ten encounters of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with worg riders, gnark horses, ghosts, bog witches and more. The encounters include: History/Background Encounter guide. New Monsters New Spells New Magic Items New Items Color Maps. The companion ZIP file contains JPEG...   [click here for more]
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100 Non-Combat Random Encounters (Forest)

100 Non-Combat Random Encounters (Forest)


The sixth installment of a now quite illustrious series (at the time of writing, y'all have downloaded these thousands of times and I am beyond humbled), 100 Random Non-Combat Encounters (Forest) is packed with one-sentence moments to throw into your long travel sequences to add flavor, quest hooks, or moments of intrigue and roleplay. The best part? None of it requires getting out the battle...   [click here for more]
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Mike's Free Encounters #11-20

Mike's Free Encounters #11-20


This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more. The encounters include: History/Background for each encounter. Encounter guide for each encounter. New Monsters New Spells New Magic Items New Items Color Maps. The...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ...   [click here for more]
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A Chance Encounter

A Chance Encounter


A Chance Encounter is a classic, low level adventure designed for a group of 3 to 4 1st level players. It should take about 2 to 3 hours to play through. This is the first adventure in a miniseries with the next adventure in the miniseries being The Mystic Circle. In addition to the adventure, there are a couple of maps of the adventure area as separate jpeg files. There is also a printerfriendly...   [click here for more]
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Mystic Herbalism: Magical Herbs & Where to Find Them

Mystic Herbalism: Magical Herbs & Where to Find Them


Sometimes adventures are filled with travel through forests or jungles and you as a DM want to give your players a reward for their adventures that is meaningful and reminds them of their locale. So instead of giving them a potion of healing on a random skeleton in the woods, why not let them find a greatberry bush? In this supplement, I attempt to give a list of possible such magic...   [click here for more]
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Spriggans

Spriggans


This supplement introduces a new playable character race, the spriggan. Spriggans are grotesque creatures with wizened features and crooked bodies. Often mistreated and marginalized by other folk who see spriggans as bringers of misfortune, these fey defend themselves from danger by expanding their diminutive stature to giant proportions.  ...   [click here for more]
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{WH} Tabaxi Variants! Five subraces for your tabaxi characters

{WH} Tabaxi Variants! Five subraces for your tabaxi characters


No two cats are alike. Anyone can tell you that. It should be no surprise, then, that many tabaxi differ radically from each other, both in appearance and ability. Some may be large, powerful and strong, with a courageous heart and a lion’s roar, while others can be small, affable, yet remarkably furtive. Where a handful quest after magical secrets and crave forbidden knowledge, still others act...   [click here for more]
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Not a Creature Was Stirring

Not a Creature Was Stirring


Now available in spanish! Thanks you Andrés Gajardo! Helpful and fun for beginners, this christmas themed adventure was created for new dms and new players. With an easy to follow story and advice at the turn of every page this adventure meant for 2 to 5 level 1 characters provides what you need when you need it. It can seem daunting to begin playing on the other side of the DM screen...   [click here for more]
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A Wanderer's Guide to the Feywild

A Wanderer's Guide to the Feywild


The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within...   [click here for more]
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100 Scary Forest Encounters

100 Scary Forest Encounters


One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ...   [click here for more]
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The Mollu

The Mollu


Playable Slugs and Snails Looking to play a race of gentle easy going mentality, where combat can be solved with as little bloodshed as possible? Want to have a race that where a lack of speed and urgency is instead replaced with a big heart and durability? ...Wanna be an oversized happy-go-lucky slug? Then the Mollu might just be what you're looking for! -----...   [click here for more]
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100 Non-Combat Random Encounters (Coastal)

100 Non-Combat Random Encounters (Coastal)


Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral, although parrots may not be found in all biomes. Overall, they aim to tap into the deep mystery of the sea, without requiring a combat map and minis. Enjoy! Dungeons and Djinn: Wish fulfillment...   [click here for more]
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Additional Random Encounters for Curse of Strahd

Additional Random Encounters for Curse of Strahd


Curse of Strahd is an adventure designed to be replayed but one issue you may find yourself in as a DM is experiencing the same random encounters over and over. This PDF contains 42 new random encounters for use in the adventure Curse of Strahd spanning the wilderness of Barovia and Castle Ravenloft itself. With the help of these random encounters your players will always be guessing what...   [click here for more]
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The Axolitl and Riverlands Encounters

The Axolitl and Riverlands Encounters


Make a splash with the newest release of the Axolitl! A small aquatic race native to fresh water riverlands and exotic swamps! This 5 page PDF includes: - Stats of the unique Axolitl race, containing everything you need to make your own 5e Axolitl characters! - Two riverlands inspired creatures. The Neontra, a freshwater humanoid species that survives in schools of their own kind, and the Manatee,...   [click here for more]
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Encounters in the Mournland

Encounters in the Mournland


In a single day, the nation of Cyre was covered in mists and everyone–and everything–living in it perished. Even the plant life withered and died. Years later, little has changed. Mists still cover the entire land and natural creatures no longer thrive: healing is slowed, plants are stunted, and dead bodies can't even be bothered to rot. But, despite this desloation, the Mournland is...   [click here for more]
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100 Jungle Encounters

100 Jungle Encounters


With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ...   [click here for more]
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100 Non-Combat Random Encounters (The North)

100 Non-Combat Random Encounters (The North)


The latest installment in this series takes us to the far North, where snow and ice cover the landscape and the terrain itself can be a life-threatening hazard - or a source of joy. Like the others, these prompts provide a way to add some excitement to a travel montage without breaking out a battle map and rolling initiative. Maybe they introduce a side-quest, or communicate a hint the players missed,...   [click here for more]
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Sorcerous Origin: Botanic Magic

Sorcerous Origin: Botanic Magic


The power of plant life has been a staple element of many fantasy worlds over the years. Sorcerous Origin: Botanic Magic allows you to bring this power to the table, summoning plants to aid you in battle and expanding the range of spells available to the sorcerer in D&D 5th edition. ...   [click here for more]
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Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
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100 Non-Combat Random Encounters (Jungle)

100 Non-Combat Random Encounters (Jungle)


Running Tomb of Annihilation, or some other adventure set in a fantasy jungle? Hacking through the underbrush can only be riveting for so long, and only a fool would assume that even a land as wild as this is truly uninhabited. These encounters are designed to add a little bit of liveliness to long travel sequences without requiring miniatures and initiative order. Maybe they grant a little flavor,...   [click here for more]
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100 Forest Encounters

100 Forest Encounters


One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ...   [click here for more]
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35 Magical Items for Tomb of Annihilation

35 Magical Items for Tomb of Annihilation


Looking for a new magical item to include in your Tomb of Annihilation campaign? Looking for new magical items to include in your homebrew campaign? Have nothing better to do but consider briefly spending money on this pay what you want magical item supplement for ToA? Well look no further This document contains a variety of magical items including: 14 x New uncommon items 11 x New...   [click here for more]
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Crossing the Silverwoods

Crossing the Silverwoods


A simple early-level adventure for beginning DMs and players alike. Meant to be played as a one-shot, though a further story can potentially be drawn out from this. The party journeys across a dark forest with a caravan, hoping to make it to the other side safely. As heavy rain falls down in the midst of their passage, something precious goes missing... and ominous tracks lead off into a dark,...   [click here for more]
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Hoard of the Dragon Queen Maps: Episode 4 On the Road

Hoard of the Dragon Queen Maps: Episode 4 On the Road


A selection of maps designed for the fourthepisode of the Hoard of the Dragon Queen campaign. Also included are a few bonus maps for random encounters, for DMs who like to add a bit more flourish to a campaign! All full maps split into A4 printable sheets where needed. The Dragon Hatchery has overlapping sheets for easier construction. ...   [click here for more]
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100 Meals Made From Monster Parts

100 Meals Made From Monster Parts


DNDSPEAK Proudly Presents: 100 MEALS MADE FROM MONSTER PARTS! One hundred delicious meals created from the leftover parts of slain monsters. ...   [click here for more]
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Defense of the Dryad

Defense of the Dryad


Defense of the Dryad Defense of the Dryad is a 5E one-shot quest or adventure for characters between 1st - 4th level. The guide however is optimised for use for a 4-person group of level 3 characters, but there's suggestions within on how to balance the game for your different player situations! The adventure is designed to be a springboard introduction into the game and world of Dungeons and Dragons...   [click here for more]
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High Forest Factbook

High Forest Factbook


A massive forest stands in the middle of Faerun. Easily accessible from the Swordcoast and yet.. where is the official sourcebooks for what lays within? This book is intended for DM's wanting to run adventures within High Forest. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with other products released for the 5th edition setting....   [click here for more]
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