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DDAL05-01 Treasure of the Broken Hoard (5e)

DDAL05-01 Treasure of the Broken Hoard (5e)


A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters Also included in the purchase of this adventure is a version...   [click here for more]
Wizards of the Coast  $3.99

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Lost Mine of Phandelver Encounter Maps

Lost Mine of Phandelver Encounter Maps


Featured here are two maps made to supplement encounter stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver. Both encounters, the optional dragon fight at Venomfang's Tower and the ruined Tresendar Manor in Phandalin, are visually featured in some way in the module, but have no accompanying encounter-scale maps. These high resolution maps come in multiple...   [click here for more]
Dungeon Masters Guild  $2.00

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CCC-UCON-01 Blood & Fog

CCC-UCON-01 Blood & Fog


Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest. A 4-hour Adventure for 5th – 10th Level Characters This adventure originally debuted as custom...   [click here for more]
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DDEX1-07 Drums in the Marsh (5e)

DDEX1-07 Drums in the Marsh (5e)


Drums in the Marsh For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors? An adventure for 1st-4th level characters. DDEX1-7 5E Also included...   [click here for more]
Wizards of the Coast  $2.99

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Beasts of the Jungle Rot

Beasts of the Jungle Rot


This product is Adventurers League legal! Code: DDHC-TOA-3 PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE! No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!...   [click here for more]
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DDAL05-17 Hartkiller's Horn (5e)

DDAL05-17 Hartkiller's Horn (5e)


Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
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CCC-GAD02-02 Voyage of the Kraken's Wake

CCC-GAD02-02 Voyage of the Kraken's Wake


There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake. A four-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This...   [click here for more]
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In Volo's Wake (5e)

In Volo's Wake (5e)


The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon. But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster...   [click here for more]
Wizards of the Coast  $3.99

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The Jade Abyss

The Jade Abyss


This is a tier 2 (level 5-6) adventure about an underground tomb/prison from an earlier civilization. The place crawls with undead reanimated inmates that just recently found a way out of their resting place. A group of unfortunate city watch soldiers lost their lives when they stumbled upon the escaped armored undead. They come from a place where evil has concentrated in the air....   [click here for more]
Dungeon Masters Guild  $1.45

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Heart of the Wild

Heart of the Wild


DARE TO UNEARTH THE SECRETS OF A LEGENDARY CURSE A group of adventurers is tasked to uncover the truth behind a mystery that lies deep within a forgotten sanctum, one protected by those who still practice the old teachings of Chultan magic. Failure may crush all hope for one of their allies, while success may also bring upon the wrath of an ancient order of zealots. Can the party solve...   [click here for more]
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DDEX2-15 Black Heart of Vengeance (5e)

DDEX2-15 Black Heart of Vengeance (5e)


Black Heart of Vengeance Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything...   [click here for more]
Wizards of the Coast  $3.99

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CCC-WWC-01 In the Face of Fear

CCC-WWC-01 In the Face of Fear


THE FIRST ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must travel into the rocky, broken lands of Thar and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters  ...   [click here for more]
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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your...   [click here for more]
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Hunter

Hunter


WILL DOYLE AND JAMES INTROCASO PRESENT... HUNTER: a jungle adventure that pits players against a formidable predator from Chultan myth. To survive, they must use their own heads as well as their characters' brawn. A little luck goes a long way too... HUNTER is designed for lvl. 1-4 characters, and is optimized for a...   [click here for more]
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Tomb of Annihilation Expanded, Part 6: Omu (Fantasy Grounds)

Tomb of Annihilation Expanded, Part 6: Omu (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF VeX & Grim Press Present Tomb of Annihilation Expanded Part 6: Omu Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the module for you!...   [click here for more]
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Third Time's the Charm on Fantasy Grounds

Third Time's the Charm on Fantasy Grounds


Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live. — Rai’tyl, twenty-second Head Keeper...   [click here for more]
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Scientific Secrets of Saltmarsh (Fantasy Grounds)

Scientific Secrets of Saltmarsh (Fantasy Grounds)


Now for Fantasy Grounds! Scientific Secrets of Saltmarsh This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science...   [click here for more]
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Tomb of Annihilation Expanded, Part 4: Wreck of the Narwhal (Fantasy Grounds)

Tomb of Annihilation Expanded, Part 4: Wreck of the Narwhal (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF VeX & Grim Press Present Tomb of Annihilation Expanded Part 4: Wreck of the Narwhal Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the...   [click here for more]
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Tomb of Annihilation Expanded, Part 5: Mbala (Fantasy Grounds)

Tomb of Annihilation Expanded, Part 5: Mbala (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF VeX & Grim Press Present Tomb of Annihilation Expanded Part 5: Mbala Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the module for you!...   [click here for more]
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Tomb of Annihilation Expanded, Part 3: The Ruins of Mezro (Fantasy Grounds)

Tomb of Annihilation Expanded, Part 3: The Ruins of Mezro (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF VeX & Grim Press Present Tomb of Annihilation Expanded Part 3: The Ruins of Mezro Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the module...   [click here for more]
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Tomb of Horrors - Realistic Maps

Tomb of Horrors - Realistic Maps


A virtual tabletop dungeon map of the classic module "S1 Tomb of Horrors". It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes the .JPEG file with the resolution of 10,500 by 13,200 pixels. The maps are designed with a 5 ft. grid, which corresponds to one inch at 150dpi. You can divide the pixels by 150 to get the number of squares...   [click here for more]
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Tomb of Annihilation Expanded, Part 2: Needle's Bones (Fantasy Grounds)

Tomb of Annihilation Expanded, Part 2: Needle's Bones (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF VeX & Grim Press Present Tomb of Annihilation Expanded Part 2: Needle's Bones Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the module...   [click here for more]
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Player Primer: Icewind Dale (Fantasy Grounds)

Player Primer: Icewind Dale (Fantasy Grounds)


Now for Fantasy Grounds! Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including: Life in Icewind Dale Important story events Regions and settlements of Icewind Dale Factions of Icewind Dale New &...   [click here for more]
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CCC-SAC-03 They're Good Adventurers, Brent

CCC-SAC-03 They're Good Adventurers, Brent


Your party has been tasked with guarding a supply caravan headed over the Dragonspire Mountains to the Citadel of the Raven.  While there must have been some concern great enough to warrant sending adventurers of your caliber, the journey has been uneventful and borderline boring.  When nearing the end of your journey, you stumble upon the most sacred of Faerun's beasts... a dog!  She seems lost...   [click here for more]
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CCC-LINKS-02 The Secrets We Keep

CCC-LINKS-02 The Secrets We Keep


As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? A 4-hour...   [click here for more]
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CCC-SFBAY-01-01 Plots in Motion

CCC-SFBAY-01-01 Plots in Motion


In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers. An eight hour adventure for 5th-10th level characters. Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item...   [click here for more]
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CCC-WWC-06 The Fear of Fiends

CCC-WWC-06 The Fear of Fiends


THE SIXTH ADVENTURE IN THE TENETS OF BANE SERIES The attempted destruction of three platinum discs, called the Tenets of Bane, has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants...   [click here for more]
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Amarune's Almanac: Arctics of the Realms (Fantasy Grounds)

Amarune's Almanac: Arctics of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword) "I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to...   [click here for more]
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Ten Wilderness Maps

Ten Wilderness Maps


Ten 40x40 battle maps provide a variety of vistas for travel on the open road to desperate battles in the wilderness. Roadblocks and ridges; cliffs and forest; camps and treefall; the danger of an ambush lurks everywhere.    Created on Illwinter's Floorplan Generator. Map assets by (1) Tom Cartos and (2) Forgotten Adventures, both on Patreon. Personal use only NOT for commercial use or redistribution....   [click here for more]
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CCC-DWB-TFG 1: The Frostbane Garden

CCC-DWB-TFG 1: The Frostbane Garden


A portal to the feywild has been created in the icy wastes of stygia. This cannot be! ...   [click here for more]
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CCC-DWB-TRM-1: Red Mirage

CCC-DWB-TRM-1: Red Mirage


Silvara Steeljaw has hired a new quartermaster, but someone has kidnapped him! ...   [click here for more]
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Paper Minis of Icespire Peak

Paper Minis of Icespire Peak


All the paper minis you need to run the Essentials Kit adventure, Dragon of Icespire Peak. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife. Also included are digital tokens. All the tokens are true scale, so they won't snap to a grid (an 8-foot-tall orc will not fit in a 5-foot square), so I recommend turning the...   [click here for more]
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CCC-MIND01-01 Lost in Thought

CCC-MIND01-01 Lost in Thought


With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever? About Mount Ogden Gaming Company MOGC is a group of gamers that decided...   [click here for more]
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9 Random Battle Maps

9 Random Battle Maps


This is a Fantasy Grounds Module. You have to have Fantasy Grounds to Utilize this Product. ...   [click here for more]
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VeX's Faerûn Weather Generator (Fantasy Grounds)

VeX's Faerûn Weather Generator (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Faerûn Weather Generator Do you wish you could generate weather for the day with just a single click?  Do you wish there was more than just a generic table of weather for all of Faerûn?  Do you wish those same weather tables also included the rules for extreme weather...   [click here for more]
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DDEX1-1 Defiance in Phlan VTT Maps Reimagined

DDEX1-1 Defiance in Phlan VTT Maps Reimagined


Here are VTT-friendly maps for DDEX1-1, including maps for ALL 5 sub-adventures.        ...   [click here for more]
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White Plume Mountain - Realistic Maps

White Plume Mountain - Realistic Maps


Virtual tabletop dungeon map of the classic TSR module "S2 White Plume Mountain". It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes a JPEG file with the resolution of 8,250 by 6,600 pixels. The maps are designed with a 5 ft. grid, which corresponds to one inch at 75dpi. You can divide the pixels by 75 to get the number...   [click here for more]
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Expedition to Wyvern Tor (Fantasy Grounds)

Expedition to Wyvern Tor (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Expedition to Wyvern Tor is a Dungeons & Dragons fifth edition adventure for 3rd - 5th level characters. The adventure is an accessory to The Lost Mine of Phandelver, designed to expand a side quest in which the characters must deal with a group of orcs camped at Wyvern Tor. With...   [click here for more]
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The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs

The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs


NEW! We now have an option for Fnatasy Grounds located on this site:  https://www.dmsguild.com/product/317234/Red-Hand-of-Doom-5e-Conversion-for-Fantasy-Grounds Virtual tabletop dungeon maps of the WOTC adventure  The Red Hand of Doom 5E Conversion guide.  This map pack contains more than just what was originally printed and is an expansion or...   [click here for more]
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CCC-RCC-01-02 The King of Thar

CCC-RCC-01-02 The King of Thar


Rumors have surfaced of the return of Vorbyx, legendary King of Thar. The characters are hired to travel from Melvaunt deep into the humanoid-infested wastelands of Thar to ascertain the validity of the rumors and deal with the threat. A 2-hour standalone adventure for 1st-4th level characters Also included in the purchase of this adventure is a version specially converted for use...   [click here for more]
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Travel Montage - Fantasy Grounds

Travel Montage - Fantasy Grounds


This is the Fantasy Grounds VTT module of Travel Montage. If you are looking for the PDF – click here. Travel Montage “You travel a few days and arrive at your location.” NOPE Your PCs must travel through miles of forest, hills, and mountains to reach their goal. Besides the occasional wandering monster, how do you liven up the trip without side tracking...   [click here for more]
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CCC-WWC-09 Defenders of Est'Ellma

CCC-WWC-09 Defenders of Est'Ellma


Humanoid refugees have struggled to make Est'ellma a haven for all races. Sudden disappearances have disturbed their sanctuary. Will you go to their aid? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure was written for the Winter War convention as a standalone module expanding on story elements introduced in the Tenets of Bane series.  It is suitable for inclusion...   [click here for more]
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Forest Pack (battlemaps)

Forest Pack (battlemaps)


This pack contains 9 version of a forest battlemap 3 maps with only vegetation and 3 different densities of trees 3 maps with a road and a clearing and 3 different densities of trees 3 maps with a river and a small lake and 3 different densities of trees Every map is 6000x6000 pixels and both with or without grid,...   [click here for more]
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Second Glance on Fantasy Grounds

Second Glance on Fantasy Grounds


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams - Haddiwe Vol, Witch of the Snakewood Now on Fantasy Grounds! Continue your duet campaign or add...   [click here for more]
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CCC-WWC-10 Brental's Roads Scholars

CCC-WWC-10 Brental's Roads Scholars


Brental's Caravan Company offers a training course for adventurers seeking the vaunted title Brental's Roads Scholar. Will you prove yourselves worthy? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure was written for Winter War as a standalone module expanding on story elements introduced in the Tenets of Bane series. ...   [click here for more]
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CCC-RCC-01-03 Chains of Desperation

CCC-RCC-01-03 Chains of Desperation


An injured scout comes to you after her companions are captured near the Moonsea’s eastern coast. Can you save her friends before they disappear forever, or will you find yourself captives instead? A 2-hour standalone adventure for 1st-4th level characters This adventure also includes: Battle maps in JPG format for use with virtual tabletop software Fantasy Grounds module...   [click here for more]
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Ruins in the Clearing battlemap

Ruins in the Clearing battlemap


This pack contains 4 version of a battlemap setted in a clearing, with ruins at the center Version 1: ruins and no trees Version 2: ruins in a large clearing Version 3: ruins in a medium clearing Version 4: ruins in a small clearing Every map is 5600x5600 pixels (40x40 squares @140dpi) and both with or without grid, for a total...   [click here for more]
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Deluxe Digital Map Pack: DDAL05-03 Uninvited Guests

Deluxe Digital Map Pack: DDAL05-03 Uninvited Guests


What the what?! Color? If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 3 maps in both .jpg (reasonably-sized for online play) and .pdf—both of which scaled for printing 1" square battlemaps formats. NOW WITH PARSED...   [click here for more]
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Lake of Secrets (Fantasy Grounds)

Lake of Secrets (Fantasy Grounds)


Now for Fantasy Grounds! Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version, click here. Dive into a mystery in Lake of Secrets, a darker magic fantasy compatible with any setting. When the sovereign of a war-stricken kingdom goes missing, characters must brave the castle dungeons...   [click here for more]
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Calpurnia's Guide to Practical Traps (Fantasy Grounds)

Calpurnia's Guide to Practical Traps (Fantasy Grounds)


Now for Fantasy Grounds! This product is a Fantasy Grounds conversion by Grim Press of an original work by Joel Kelley. Over 40 new traps and triggers for adventurers to encounter and even build themselves. Calpurnia's treatise on traps is a must-have for practical adventurers. Rather than detailing impossibly complex clockwork or magical contraptions, Calpurnia...   [click here for more]
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