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Full Moon Fey Tales

Full Moon Fey Tales


Who can the heroes trust in the verdant depths of the Feywild? While resting in the wilds on the night of a full moon, the party are accidentally drawn into the Feywild, and must find their way back. With a choice of routes to follow, the heroes may encounter either the naive but vengeful undine Dapple, or the urbane and callous fey lord Verian. Each holds the ability to send the...   [click here for more]
Dungeon Masters Guild  $2.95

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The Unknown Library: Seeking Darkmore

The Unknown Library: Seeking Darkmore


Who knows what lies waiting?  In a sleepy town, a group of adventurers are approached with a tantalizing proposition.  Venture into an enchanted wood to collect stories from a renowned bard.  What could be more simple?  Unknown Library: Seeking Darkmore is a 3-5 hour adventure for low level characters.  It features magic, mystery and thrilling combat encounters.   ...   [click here for more]
Dungeon Masters Guild  $1.99

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The Terror of Screeching Hill

The Terror of Screeching Hill


The Terror of Screeching Hill is an adventure designed for a party of four level 1-3 characters. Introduce your friends to Dungeons & Dragons or take a break from your current campaign and save the town of Stonehollow in this early level one-shot! Summary To the villagers of Stonehollow, the flight of bats warns of an impending disaster. Earthquakes,...   [click here for more]
Dungeon Masters Guild  $1.99

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Druid Subclass: Circle of the Monster

Druid Subclass: Circle of the Monster


Ever wondered why, precisely, druids couldn't turn into owlbears? Some druids have been asking the same question. This one-page druid subclass, Circle of the Monster, provides rules for turning into beast-like monstrosities. Maybe your druid was raised by a displacer beast who saw them as her cub; maybe they simply really like phase spiders. Maybe you're a GM who's been besieged...   [click here for more]
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Vegetable Patch of Death

Vegetable Patch of Death


Somewhere between “out-of-the-way” and “I think we’re lost...”  Far to the west in a neglected corner of the map lies the Cloakbowl Forest. The thick, ancient canopy allows only meager sunlight to fall on the rocky, root-filled soil, but some brave souls have succeeded in carving out occasional plots of arable land. Around these humble homesteads have grown tiny woodland...   [click here for more]
Dungeon Masters Guild  $3.99

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Crown Jewel Heist

Crown Jewel Heist


In this short campaign, two criminal organizations approach a party of 3rd level adventurers with conflicting offers for a heist job. In a few days, a brooch from the crown jewels will be returned from a jeweler's workshop in the bustling seaside town of Portsmouth back to the The Capital, seat of the Royal Court. Somewhere during its week-long trek--traveling in a nondescript carriage across the...   [click here for more]
Dungeon Masters Guild  $3.95

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