Title |
Publisher ▲ |
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Warlock - Archoelementals Patrons
Archoelementals are powerful, unique elemental creatures, who often represent the Good and Evil sides of a given elemental energy. They are said to be among the most powerful elemental creatures in existence, each the master of great armies of elemental creatures, and each in control of great swaths of their elemental homeland.
You have promised to help your patron... [click here for more] |
Dungeon Masters Guild |
$0.99
|
MONK : Way of the Iron Pillar
Iron pillars are monks following a tradition, a tradition of reactiveness, patience and self-defense. They are trained in the way of blocking a dodging attacks until they see a chance to strike. They cultivate their bodies to be able to perform masterful martial prowesses and can even reach a degree of control on... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Sarayath's Winter Academy
This supplement includes :
2 whole new subclasses :
- Bard : College of Winter. "Use your eerie songs and melody to turn you opponents into ice statues"
- Wizard : School of Cryomancy. "Utilize a wide range of features to be better at every aspect of cold manipulation"
4 original spells around the cold thematic for all levels
And learn a bit of lore about the winter... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Elderwood Heritage Sorcerous Origin
Elderwood sorcerers are born with a blessing generally bestowed upon one of their ancestors by a dryad, an archdruid or another powerful creature as a way to thanks them for helping them selflessly in crucial moments. Those who embrace this origin can become powerful wielder of a nature based power.
- Includes a printer friendly version
Click... [click here for more] |
Dungeon Masters Guild |
$0.95
|
---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D. Check out episode 286 (August 28, 2017), beginning at 43:20. Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/--
Short scenarios for when your PCs just can't figure it out.
Every Dungeon... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Adventuring is hard work! Might be time for the party to relax and enjoy the country side at a nearby farm.
"Ahhh, breathe in that fresh air! This break is going to be exactly what we need to recharge our weary souls... Nothing crazy ever happens on a farm, right?"
Looking for a way to break up your campaign from non-stop adventuring? Have your party take some... [click here for more] |
Dungeon Masters Guild |
$3.95
|
With the recent destruction of a dragon cult within the city of Palmistra, surviving cultists have fled for their lives, seeking refuge in lands outside the city's jurisdiction. The local governor, concerned that surviving cultists may attempt to rebuild the cult, has set a bounty to kill/capture any cultists before they can escape.
Trade between Palmistra and the northeastern steppe kingdoms comes... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Fall of the Broken Feather raiders
A one-shot dungeon-crawl adventure.
When hobgoblin raiders capture a pegasus, his friends seek a group of brave adventurers to infiltrate the hobgoblin mountain hideout and rescue him. In their quest, the adventurers will encounter hobgoblin raiders, hungry griffons, gargoyle guardians and the savage predation of a hungry roc.
This adventure includes VTT-friendly... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Escape from the Yuan-Ti Slave Fort
Captured by gnoll slavers, the adventurers are taken to a yuan-ti fort as slaves to be sacrificed. Can they escape from a fort infested with yuan-ti, gnolls, and savage beasts or will they be sacrificed to a serpent god?
Level Scaling: This dungeon-crawl adventure is recommended for 3-5 adventurers of APL 7.
This adventure includes:
Easy-to-understand... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Uncovering the Scarab Pharaoh's Tomb
Buried in the unforgiving desert is the tomb of a long-forgotten tyrant. Can the heroes survive the desert monsters and the tombs defenses to defeat the scarab pharaoh?
Level Scaling: This dungeon-crawl adventure is recommended for 4-6 adventurers of APL 8.
This adventure includes:
Easy-to-understand adventure for 1 - 3 sessions
Five custom... [click here for more] |
Dungeon Masters Guild |
$1.49
|
The perfect Dm/GM screen supplement for Dragon of Icespire Peak and Beyond. This Landscape Printable 4 panel screen interior is jam-packed with key information and tables to help you run Dragon of Icespire Peak, Storm Lord’s Wrath, Sleeping Dragons Wake and Divine Contention smoother than ever before. Beginner DM/GM friendly!
This screen includes:
D&D 5e Conditions
D&D 5e Cover... [click here for more] |
Dungeon Masters Guild |
$6.24
|
The perfect Dm/GM screen supplement for Icewind Dale: Rime of the Frostmaiden. This Landscape Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Icewind Dale campaign smoother than ever before.
This screen includes:
D&D 5e Conditions
D&D 5e Cover rules
D&D 5e Travel pace rules
Encounter tables
Trinket tables
Adventure... [click here for more] |
Dungeon Masters Guild |
$6.24
|
The perfect Dm/GM screen supplement for The Wild Beyond The Witchligh. This Landscape Printable 4 panel screen interior is jam-packed with key information and tables to help you run this Feywild campaign smoother than ever before.
This screen includes:
D&D 5e Conditions
District random encounter tables
Rules of Prismeer
Adventure Timeline
Mini Stat block for important characters... [click here for more] |
Dungeon Masters Guild |
$6.24
|
The perfect Dm/GM screen supplement for Dragon of Icespire Peak and Beyond. This Portrait Printable 4 panel screen interior is jam-packed with key information and tables to help you run Dragon of Icespire Peak, Storm Lord’s Wrath, Sleeping Dragons Wake and Divine Contention smoother than ever before. Beginner DM/GM friendly!
This screen includes:
D&D 5e Conditions
D&D 5e Cover... [click here for more] |
Dungeon Masters Guild |
$6.24
|
The perfect Dm/GM screen supplement for Icewind Dale: Rime of the Frostmaiden. This Portrait Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Icewind Dale campaign smoother than ever before.
This screen includes:
D&D 5e Conditions
D&D 5e Cover rules
D&D 5e Travel pace rules
Encounter tables
Trinket tables
Adventure... [click here for more] |
Dungeon Masters Guild |
$6.24
|
The perfect Dm/GM screen supplement for The Wild Beyond The Witchligh. This Portrait Printable 4 panel screen interior is jam-packed with key information and tables to help you run this Feywild campaign smoother than ever before.
This screen includes:
D&D 5e Conditions
District random encounter tables
Rules of Prismeer
Adventure Timeline
Mini Stat block for important characters... [click here for more] |
Dungeon Masters Guild |
$6.24
|
A set of ten thirty fifty campsites and one magic item that can be as normal or unusual as you choose to make them, it is not a set of pre-generated random encounters. These sites may be trapped or used for random encounters (ambushes even) with little effort on the part of the great quest giver. Some treasure items are provided for you as a guide, but just like anything in your core rulebooks,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The final module of The Elixir finds our adventurers being sent on a quest into the perilous Duskwood Forest. Getting to the forest itself is not so simple, factions and creatures clash on the plains between Telcharn and the forest. Once in the woodlands, the party have to make their way deep into the heart through heavy undergrowth, a mysterious pool their goal.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. This Time is a lvl 1 short adventure (2-4 hours) with some adventuring, exploring and some fights, it can be usefull as an introductory adventure. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. This Time is a lvl 3 short adventure (2-4 hours) with some adventuring, exploring and some fights, it can be usefull as an introductory adventure. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
10 non-combat camping events for DMs
For D&D 5th edition
Campaign setting neutral
No tables: Fleshed-out narratives
Includes the mini-encounter ‘The Riddler’ ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The sequel to 10 Nightime Wilderness Camping Events is here!
10 more fully-narrated nightime wilderness camping events for DMs to enliven those mundane camping nights in the wilderness.
No more 'You camp and wake up in the morning - nothing happens.'
setting neutral
non combat
no tables, no wandering monsters
some 5e saving throws included
fully adaptable to your setting, DM style or party
Includes:... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Sleeping no longer needs to be a boring subject for players and DMs! With this 1d100 list, you can add interesting and realistic dreams/nightmares to your game, fleshing out the players characters and adding a postitive or negative bonus to the player that can affect them throughout their day or night!
This pdf includes: -50 Dreams -50 Nightmares -Descriptions and Bonus per Dream/Nightmare... [click here for more] |
Dungeon Masters Guild |
$2.00
|
did you ever need a collection of drugs to spread throughout your campaign world? Have you ever had a collection that included details about, were there found, who uses them and where they are bought?
Well, this book of 100 Dungeons and Dragons drugs is for you! It comes with all kinds of strange drugs that can be found on all planes of existence!... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A list of one hundred different pranks a creature from the Feywild might pull on an unsuspecting party member. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Let your players feast on unique and interesting dishes that expand your world! Dishes made from monsters, planets and all kinds of things unique to Dungeons and Dragons 5e.
This PDF comes with:
-100 different dishes -4 different types of dishes -5 menus... [click here for more] |
Dungeon Masters Guild |
$2.00
|
100 more food for DnD 5e! This set focuses on the many drinks and alcohols featured throughout taverns and the rare and delicious desserts that a rarely found throughout adventures.
This PDF comes with: -50 desserts -50 drinks -Menus... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Part 3 to the food in dungeons and dragons series! This next edition adds magic to the element with meals having bonus effects positive or negative! This PDF comes with 5 different catgoryies of magic food to serve to your players throughout any homebrew world.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The forest can be a mysterious and sometimes dangerous place in a Fantasy world. You never know what is going to happen at every bend in the path. Use these 100 different encounters to generate some interesting encounters for players who are traveling through the woods. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This list contains one hundred different ideas for magical arrows for your fantasy campaign. These could be sold at a magical weapons shop, or maybe an important NPC teaches the ranger in your party how to craft a few of these. Let these ideas jumpstart some creative homebrew items for when your ranged party members need some new exciting tools! ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Your fantasy world is full of magical landscapes, so it only makes sense that some of the plants of your world possess magical abilities as well. Here is a list of one hundred different herbs, plants, mushrooms, vines, etc. that could be placed into your world. This is particularly useful for druids or the budding alchemist in your group. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
From the zombie that brought you 100 QUESTS... Comes 100 MORE QUESTS!
All for less than a copper apiece!
Suitable for:
Side Quests!
One Shots!
Entire Campaign Arcs!
Get your creative juices flowing and follow where the adventure takes you. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
DO YOU NEED MORE DND 5e NON MAGICAL EQUIPMENT WELL THIS IS THE PDF FOR YOU
This PDF Comes with:
-31 New weapons
-21 New armor pieces and sets
-24 New staring equipment
-21 New Poisons
10 EXTRA ITEMS FOR FREE (mostly because 110 doesnt sound as good as 100 *_*)... [click here for more] |
Dungeon Masters Guild |
$2.00
|
100 quests for less than a copper apiece!
Suitable for:
Side Quests!
One Shots!
Entire Campaign Arcs!
Get your creative juices flowing and follow where the adventure takes you. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
101 Nautical Trinket
This supplement introduces 101 new nautical trinkets that you may find exploring seaport towns, aboard an ocean-going vessel, or even a pirate ship.
The trinkets presented in this supplement are inspirited by all things nautical. The trinkets in this supplement will bring an additional layer of depth to anyone running a maritime-themed... [click here for more] |
Dungeon Masters Guild |
$1.00
|
11 inn and tavern scene setting events for DMs
For D&D 5th edition
Campaign setting neutral
No tables: Fleshed-out narratives
No dice rolling, no mechanics
Urban and Wilderness
Please check out my other title '10 Nighttime Wilderness Camping Events' ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Holidanger Team returns to bring you another collection of holiday encounters!
Encounter the Sugarplum Beholder, the jolly defender of the Underdark!
Seek out the reclusive Snegurochka, the snow maiden of the frozen north!
Save the children from the clutches of Grylla, the primeval hag!
Meet the burly Young Nicholas,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
12 Outdoor area maps, ruins, castles, cities, and a lot more. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
14 DRUID CIRCLE INSPIRED BATTLEMAPS
I play a druid (several, actually.) I love druids! This set of maps is inspired by different druid circles. This map pack has seven different circle maps, and then a second version of each of them that isn’t so literally a circle and more just the ambiance of each of the areas. That makes a total of 14... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Sprites and pixies are perfectly lovely creatures to include in your campaign... until your party is no longer in the forest. Or if they get sick of running into goodie-two-shoes fey. Or until they cross the wrong elf and find their fey minions chasing after them. There's a lot of situations where it's fun to include the smallest fey types, but they just don't quite fit. So here we've created 15 variants... [click here for more] |
Dungeon Masters Guild |
$0.99
|
They travel by wagon, giant lizard, or awakened oak
Wandering Merchants can go anywhere your players can!
If your players travel often, these shops aren’t stuck in a single place!
Your players can see them again, even if they never return to where they first met.
Buy exotic pets from kobold hunters, dreams from a traveling Tabaxi, or diamonds from a royal clan of Dwarves who have lost their kingdom!
The... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Twenty Chillingly Creepy Encounters
Welcome traveller to the darkest and cruelest corners of the realms. Where your worst nightmares hide just beyond your sight. Where all is not at it seems and evil lurks in shady corners. Where you are lucky to get out alive and with your sanity intact. Welcome to Twenty Chillingly Creepy Encounters.
In this module you, the Dungeon Master, will... [click here for more] |
Dungeon Masters Guild |
$0.99
|
From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Druids and Rangers"! This document presents 20 new magic items specially designed to complement the natural abilities of druids and rangers, including:
the gourd of holding - similar to a bag of holding except plants stored inside grow rapidly,
the horn of the wild - a horn can call local... [click here for more] |
Dungeon Masters Guild |
$0.99
|
From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Elves and Half-Elves"! This document presents 20 new magic items specially designed to complement the natural abilities of elves and add elements of elven culture to your campaign, including:
the trance gem - for reducing an elf's meditation time or recalling a used spell,
the book of the elven poets -... [click here for more] |
Dungeon Masters Guild |
$0.99
|
From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Orcs and Half-Orcs"! This document presents 20 new magic items specially designed to complement the natural abilities of orcs and half-orcs and add elements of orc culture to your campaign, including:
the bloodied boots - for boosting your combat abilities when you've been bloodied,
the skull helm of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Add some fairytale flavor to your campaign with "20 New Spells Inspired by Fairy Tales"! With these spells, you'll be able to:
make animals speak with animal speech;
change one animal into another animal with polymorph beast;
call upon a fairy friend with summon pixie/sprite;
have something suitable to wear to the ball with conjure outfit;
grow an... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This product contains 20 random encounters that could be in any early campaign setting levels 1 – 5, the first page contains the rules for random encounters and a D20 table that will allow you to easily pick an encounter as quickly as rolling a 1 on a D20.
This amazing product has been reviewed by what I consider to be the most important people I know
“Wow! These 20 random encounters will really... [click here for more] |
Dungeon Masters Guild |
$0.90
|
21 Freaky Forest Encounters
21 encounters plus two new monsters for use in 5th edition Dungeons & Dragons
Written by Dimitri Lambermont & Remko van der Heul
Art by Wouter Florusse.
21 fun and freaky forest encounters, and two completely new monsters you can throw at your party
Welcome traveler, to the deep dense forests of the realms. What hides under the green leaves?... [click here for more] |
Dungeon Masters Guild |
$2.49
|
The wilderness is immense and perilous. Take your players on an adventure they will be eager to replay! These 22 wilderness maps are sized to fit any 5ft grid system map and feature day and night versions of every location.
These maps are great for a DM who knows their players will have random encounters but wants a map that is versatile.
Map Locations Include:
Swampland
Forest
Lake
Remote Cottages
Encampments
... [click here for more] |
Dungeon Masters Guild |
$4.99
|