Title |
Publisher |
Price |
The Flying Misfortune
This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. While it is intended for a party of around 6th level, the nature of the quest is such that it fits easily with a higher level as well. It will put your players in contact with Felgolos, the bronze dragon that is encountered... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A strange connection to the early conquests of Count Strahd von Zarovich, the Order of the Silver Dragon, and the wild folk is hidden atop Mount Ghakis. At one of its icy peaks roosts a fearsome roc, known to carry away entire wagons as they attempt to cross the Luna River. This cold and unforgiving peak towers over Tsolenka Pass, marking the site of horrors committed long ago. The few surviving... [click here for more] |
Dungeon Masters Guild |
$3.95
|
5e Solo Gamebooks presents The Tortured Land, the fourth in our series of solo adventures set in the Forgotten Realms. With this adventure, we take off the gloves and throw your PC into the thick of some serious danger in the frigid north of Faerun. Only the most hardened adventurers will make it through this adventure in one piece, and with several different paths available, replayability... [click here for more] |
Dungeon Masters Guild |
$9.99
|
It's a chilly Winter's Crest in the cozy village of Pinedale as loved ones gather tight, share cocoa, and tell stories of ages past. But when a blizzard strikes the town, Pinedale finds itself drawn into the dreaded domain of a mysterious fey with deadly plans...
In Once Upon a Winter's Eve, enjoy a D&D game over the holidays, with a dark and icy twist. It features:
A... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Strange encounters for wilderness travel in the North.
This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh-eating hares—or enjoy light conversation with ancient land whales or sentient... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Maps, advice, & more for Rime of the Frostmaiden: Chapters 3 & 4
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
One of the most exciting concepts... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Get Ready for Adventures in and around Phandalin!
The quest seeds you find in this collection are intended for villages or small towns in the hinterlands, where strange monsters roam and the wilds are still untamed. The noticeboards numbered one and two are intended for characters of level 1 or 2; the noticeboards numbered three through six for characters of level 3 or 4. One noticeboard covers... [click here for more] |
Dungeon Masters Guild |
$5.95
|
"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
|
A Deep and Creeping Darkness (Candlekeep Mysteries 4)
GM Resources Pack
Includes battlemaps for: Maerin & The Bored Weasel, The Road to Vermeillon, Vermeillon Village, Mayor Duvezin's House, 5 village interiors, Platinum Mine
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands... [click here for more] |
Dungeon Masters Guild |
$9.50
|
A Star-Crossed Tragedy
When the party is hired to investigate a haunted castle, they’re drawn into a tale of hatred, love and betrayal stretching back more then 300 years.
Will they be able to free the ghosts haunting Arevon Castle, or will they find themselves just another footnote in its long history of misery?
A new 5E adventure for parties from levels 4-5, from the creators... [click here for more] |
Dungeon Masters Guild |
$2.50
|
If you like airships, why not check out Izzy's entire collection! Available now!
An Airship for Any Campaign
Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Maps, advice, & more for Rime of the Frostmaiden: Chapter 2
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
This download, which covers Chapter 2 of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Coastal Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes
Encounters for adventures and campaigns in terrain of coasts, beaches, shipwrecks, cliffs and Saltmarsh.
Includes d8+d12 tables for ...
Using Coastal Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Swamp Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of dank swamps, misty marshes, treacherous bogs, lizardfolk, bullywugs and Saltmarsh.
Includes d8+d12 tables for ...
Swamp Encounter Tables (Encounters... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A group of adventurers must stop an evil Red Dragon and a group of Kobolds from destroying a small farming village.
A 5th Edition One-Shot! Includes monsters from the Monster Manual and Volo's Guide to Monsters.
This Adventure is best played with a group of 4-5 characters of level 3-4. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Arctic Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes
Encounters for adventures and campaigns in terrain of winter, arctic, tundra, the frostfell and Icewind Dale.
Includes d8+d12 tables for ...
Using Arctic Encounters (Dice to Use, Ways... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Mountain Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of stormy mountains, snowy peaks, giants, griffons, narrow passes and ancient crags.
Includes d8+d12 tables for ...
Using Mountain Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A 3rd-level adventure for heroes with minds as strong as their muscles!
An unassuming monk is on the hunt for a party with both the strength and the smarts needed to investigate the fabled Tomb of Crossed Words - a secret shrine that was once dedicated to the study of language and writing, long since lost to shadow.
When they explore the long-forgotten temple they are met with a terrifying array of... [click here for more] |
Dungeon Masters Guild |
$2.00
|
An original one-shot adventure for 3-6 level 7 characters.
O winged beings, do you hear?
The voice of the forest, the trees that sing
Where river rushes over weir —
Where blue and green pour into spring —
Awaiting you is ancient starlight
Evermorning, evernight
SUMMARY:
There is a legend of an... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The eleventh hour is drawing near, but truest heroes have nothing to fear. Many lost things must you go and acquire, Will you finally grasp your heart's desire?
The Eleventh Hour presents new options & ideas for your The Wild Beyond the Witchlight campaign, including:
Character ties to connect PCs to the wider world.
Meet the League of Malevolence... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Welcome, stranger. I almost didn't see you there, the mist being what it is at this time of year. You don't look like you're from around here, maybe you could use some directions?
Look here, don't be frightened, I'm not a ghost.
Down that way is the village of Barovia - not a great place to start, if you ask me. Depressing, unless you're into rats and sour wine.
Over... [click here for more] |
Dungeon Masters Guild |
$7.99
|
An Eventyr Games adventure for Baldur's Gate: Descent into Avernus
Ousted by his war band and replaced by the scornful horned devil Bitter Breath, the maniacal eladrin Smiler the Defiler is looking to exact revenge on his old compatriots. When he runs into a group of intrepid adventurers on the plains of Avernus, Smiler seems to have finally found a way to get even with his most bitter rival, although... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Welcome to the Lhazaar Principalities, a rugged nation of pirates and privateers.
This comprehensive supplement expands on the internal politics of the Lhazaar Principalities, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes farther in depth than previous entries in the series at almost three times the content, an original... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Dancing Hut of Baba Yaga
Explore the Wonders of the Dancing Hut
Rumors have been spreading in small towns and hamlets, regions isolated in the far reaches of the wilderness and cut off from major cities and trade routes. Rumors of strangeness in the forest, where the animals suddenly watch with intelligent eyes while the sound of a crone’s laughter pierces the veil of night. Rumors of young men... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Even with the release of Volo's Guide to Monsters the amount and variety of fey is still somewhat lacking in 5e, particularly in aquatic environments and the underdark (which, let's face it, have always been pretty lacking in fey to begin with). The books are also quite lacking on fey with a high challenge rating. I've decided to remedy this.
A stat block for the Jabberwocky as an epic level... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Six Tables of Obstacles, Hazards and Memorable Events for Wilderness Travel.
This set of tables was written to be used with Part 3 of the Lost Mines of Phandelver adventure included in the 5th Edition Starter Set, but it can be added to any campaign taking place in a temperate mountainous region. It can also be used as a source for generating details and complications for other adventures.
You will... [click here for more] |
Dungeon Masters Guild |
$0.99
|
VeX & Grim Press Present
Tomb of Annihilation Expanded
Part 6: Omu
Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself?
Then this is the product for you!
What it included?
44 colorful maps, including battlemap variants for the encounters... [click here for more] |
Dungeon Masters Guild |
$4.95
|
21 Freaky Forest Encounters
21 encounters plus two new monsters for use in 5th edition Dungeons & Dragons
Written by Dimitri Lambermont & Remko van der Heul
Art by Wouter Florusse.
21 fun and freaky forest encounters, and two completely new monsters you can throw at your party
Welcome traveler, to the deep dense forests of the realms. What hides under the green leaves?... [click here for more] |
Dungeon Masters Guild |
$2.49
|
From the rich culture of Japanese folktales comes
PLAYABLE ONI!
Heavily inspired and built upon actual, researched Japanese folklore, this book provides you with a brand new, balanced race of fearsome Oni! FAR more than plain ogre-like brutes, the Oni race brings all manner of devlish, culturally diverse options to any game; from the cunning Kijo,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An interactive narrative solo adventure for level 1 characters - ideal for beginners! Part 1 now Available!
Part 2 now available!
Part 3 now available!
Part 4 now available!
Part 5 now available!
New class for solo play now available!
Summary:
Barely surviving a storm at sea, a... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Desert Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. There is also a separate Fantasy Grounds Version.
Encounters for adventures and campaigns in terrain of sandy desert, dry steppes, dangerous badlands and magical wastes like Anauroch.
Includes... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Save a kidnapped child!
The villagers fear the forest, and rightly so. When wolves drag a child into the forest, there is only one option: find brave adventurers to follow the wolves and save the child! However, are there things the villagers aren't telling the adventurers? What dark fate awaits them when they face the Witch of Underwillow?
The Witch of Underwillow is a... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"Few men have been brave enough to challenge a dragon without an army at his back, and fewer still have lived to tell the tale. Dragons are cunning beasts, with a deep thirst- whether it be for blood, knowledge, or justice, a dragon will always keep itself sated. Be wary of their kind." - Dragonslayer Fordeaux Brigar
This product contains:
* OVER 30 NEW ITEMS crafted from parts... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Night Below: An Underdark Campaign
In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Out of the Abyss Terrain Encounters Battle Maps
Are you running Rage of Demons Out of the Abyss or another Underdark adventure? This supplemental set of terrain encounter maps lets your adventurers visualize the strange geography and ecology of the Underdark.
This set includes 4k resolution maps for the terrain encounters found on page 25 from... [click here for more] |
Dungeon Masters Guild |
$1.99
|
HEY, MISTER. CAN YOU HELP ME? A series of short encounters and story hooks that may cause your party to never trust a child again… Designed for characters of all levels by ALAN TUCKER
__________________________________ Follow me on Twitter: @TuckerAuthor
For Fantasy and Science Fiction Novels—some for FREE!— check out: www.AlanTucker.net
My... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Thundering Lizard is an inn briefly described in Tomb of Annihilation. Other than its location in the Red Bazaar of Port Nyanzaru and its raucous nature, very little description of the establishment is provided.
This supplement is written for Dungeon Masters who want to know more about the Inn and whose players may appreciate an interesting backdrop and flavour (literal and... [click here for more] |
Dungeon Masters Guild |
$1.50
|
KRYPTGARDEN ASCENDANT
Once more a shadow is rising in Kryptgarden.
Claugiyliamatar, the ancient green dragon who resides within the forest, grows restless.
Her plans are approaching fruition, and the only threat to them might be from a small group of adventurers that she has had dealings with before.
Travel through Claugiyliamatar’s forest domain, fight the denizens of the ancient... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This to-the-point supplement expands on the internal politics of Q'barra, a nation in the Eberron campaign setting. Topics include New Galifar, Hope, House Tharashk, and the Scales.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of the setting, influenced by the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Enhanced Goblinoids, Gnolls, Kobolds & Orcs – an Eventyr Games Compendium
There’s classic fantasy foes, and then there’s goblins, gnolls, kobolds and orcs – these are the bread and butter of any classic Dungeons & Dragons-game. Hell, at this point you can barely call yourself an adventurer if you haven’t struck down at least a handful of these monstrous humanoids.
However, if you’re... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Grassland Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. There is also a separate Fantasy Grounds Version.
Encounters for adventures and campaigns in terrain of endless grassland, agricultural plains, nomadic steppes.
Includes d8+d12 tables for ...
Using... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Phandalin And Wave Echo Cave are both growing in strength.
Gundren Rockseeker and his allies are looking to establish another trade route for their goods.
They need you to survey the route through the Sword Mountains, and to deal with a new threat arising in the south.
A goblin tribe has taken over the old dwarven fortress of Southkrypt, and their leader has procalimed himself the Goblin King.... [click here for more] |
Dungeon Masters Guild |
$4.50
|
Baldur’s Gate: The Fall of Elturel (Roll20 Version), is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters.
Already own the PDF? Click Here to get the Roll20 Module at a discount!
What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot... [click here for more] |
Dungeon Masters Guild |
$5.99
|
TALES OF THE RAVEN
“The Raven” is a renowned jongleur who travels the Sword Coast, visiting villages and towns at the time of The Feast of the Moon.
The adventurers are present when “The Raven” visits Phandalin, and are drawn in by the stories that “The Raven” spins.
A spooky series of encounters with a twist, for characters of level 1st - 9th, set in The Forgotten... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Book of Cylinders (Candlekeep Mysteries 7)
GM Resources Pack
Includes battlemaps for: Trading Post, Crab Maze, Grippli Village, Temple (including lower leve)
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Candlekeep Mysteries adventure.
... [click here for more] |
Dungeon Masters Guild |
$8.50
|
SILVER MOON RISING
"Two thumbs up! A solid campaign foundation book for Silverymoon!" - Ed Greenwood, 2022.
"The League of the Silver Marches was an ideal that failed.
Silverymoon was blamed for its failure to aid Sundabar from an orc horde. Its reputation in shatters, the Gem of the North lost political power and allies.
However, the threats in the North have not diminished. The Lords’ Alliance... [click here for more] |
Dungeon Masters Guild |
$20.00
|
100 quests for less than a copper apiece!
Suitable for:
Side Quests!
One Shots!
Entire Campaign Arcs!
Get your creative juices flowing and follow where the adventure takes you. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
500+ Combat and Social Weaknesses. This book provides combat weaknesses for every monster in the Monsters of the Multiverse and social weaknesses for every monster that speaks a language available to player characters. The inspiration for these weaknesses comes from a creature’s anatomy, description in the Monster of the Multiverse, or well-known legends. Each weakness... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Deep in the Spine of the World lies a refuge of warmth. Kuldahar and the Great Oak stand in perpetual summer in the face of the Everlasting Rime. A malevolent force works to undermine this bastion of hope, maneuvering in the shadows to corrupt the ancient tree. Can the party uncover the source of this evil and put an end to it, or will everyone freeze to death in the icy grip of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This to-the-point supplement expands on the internal politics of the Talenta Plains, a nation in the Eberron campaign setting. Topics include the tribes, the crossroads of factions that cross the plains, and the environment.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal... [click here for more] |
Dungeon Masters Guild |
$1.95
|