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Gateway to a Savage Land - Adventure

Gateway to a Savage Land - Adventure


Take the adventuring party to a savage land in this 4 to 6-hour one shot that can easily be added to any campaign.  The quest: find a woman's son who has been missing for 10 years.  She's only just received a map that may lead to his last known whereabouts. A 2nd tier adventure for 6th - 10th level characters that features battles, environmental hazards, and roleplaying.  The 38-page PDF includes...   [click here for more]
Dungeon Masters Guild  $2.95

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Encounters in the Savage Wilderness

Encounters in the Savage Wilderness


What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions for Eberron!   This 116-page supplement contains 19...   [click here for more]
Dungeon Masters Guild  $19.95

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Grimm Encounters

Grimm Encounters


Grimm Encounters Twelve Horrifying Encounters for your Campaign If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell,...   [click here for more]
Dungeon Masters Guild  $4.95

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The Lair of Glaucous

The Lair of Glaucous


The Lair of Glaucous  -because every first adventure should include a dragon-   Includes a Multiplayer version and a Dungeon Master + 1 Player version for characters of 1st - 5th level.     A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest....   [click here for more]
Dungeon Masters Guild  $6.95

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Dunwood - Demons, Druids, & Danger

Dunwood - Demons, Druids, & Danger


Welcome To Dunwood - A land filled with Demons, Druids, and Danger! This Forgotten Realms sourcebook provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.  Even if you're not interested in the Forgotten Realms, the adventure's contained within can easily be dropped into most campaign settings. This book details the ancient...   [click here for more]
Dungeon Masters Guild  $14.95

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Way of the Owlbear - Monk Monastic Tradition

Way of the Owlbear - Monk Monastic Tradition


Monks of the Way of the Owlbear revere the mighty beast, practicing ancient traditions which slowly transform them, giving them physical aspects of the owlbear. The traditions are passed from generation to generation, as the bonds of family are strong with owlbears.   While many practitioners of this tradition study it in their natural racial form, some choose to follow the teachings...   [click here for more]
Dungeon Masters Guild  $1.00

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Into the Belly of the Beast - Adventure

Into the Belly of the Beast - Adventure


This is the PDF module.  For the Fantasy Grounds VTT module - go here. "Another great piece of writing from one of the guilds leading writers!!!" ***NOTE - The preview shows several maps and is really for DM's eyes only.*** Into the Belly of the Beast is a swamp adventure for four to five...   [click here for more]
Dungeon Masters Guild  $6.95

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Encounters in the Savage Arctic

Encounters in the Savage Arctic


Encounters in the Savage Arctic contains 6 short encounters, 8 short adventures, and a few new arctic creatures perfect for your Icewind Dale: Rime of the Frostmaiden or home campaign. Most of the adventures include scaling suggestions so they can be used with various character levels.   Survive a frozen ambush Battle winter gnolls Speak with Sloosh the Awakened Walrus Meet...   [click here for more]
Dungeon Masters Guild  $9.95

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Last March of the Tyrant Wyrm

Last March of the Tyrant Wyrm


“Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement.” --J.R.R. Tolkien  Can your party engineer the redemption of an ailing red dragon?  Faerun is counting on it…   A chance encounter with a fleeing, injured red dragon leads to a multi-day journey through...   [click here for more]
Dungeon Masters Guild  $5.95

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Scourge of the Nightingale: Part 3 A Song of War

Scourge of the Nightingale: Part 3 A Song of War


Scourge of the Nightingale Part Three: A Song of War Nightingale continues to build her army, and she only has one more ally to secure. Once she does, she plans to invade Hillsfar, destroying the hopes and dreams of all who live there. The First Lord of Hillsfar tasks the adventurers with thwarting Nightingale’s meeting with the Clan of Broken Bones – a large goblinoid host whose...   [click here for more]
Dungeon Masters Guild  $6.95

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Fountains, Pools, & Wells

Fountains, Pools, & Wells


Wicked Encounters Fountains, Pools & Wells This supplement is a collection of unique and interesting water sources that you can add to your game as an encounter, side quest, one-shot, or longer adventure. Imagine the parched characters drinking the cool well water, only to be turned into a gelatinous cube, grow strange appendages, be granted a blessing or a curse, or simply fall asleep....   [click here for more]
Dungeon Masters Guild  $4.95

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Tower of the Mad Twins

Tower of the Mad Twins


A Halfling girl battling a rare disease that no magic can cure. A fruit, which has the power to heal and the power to corrupt, now guarded by mad siblings. A journey through a hostile forest, a trapped tower, and a dungeon to retrieve the fruit to heal the young girl. Will your heroes be triumphant, or will they perish while attempting to retrieve the mysterious fruit? A four to six-hour adventure...   [click here for more]
Dungeon Masters Guild  $4.95

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The Night of the Rise - Adventure (Roll20)

The Night of the Rise - Adventure (Roll20)


This product is a Roll20 AddOn adventure. "Simply put, this is one of the most unique adventures I've ever read." "...twists that turn the classic bandit clearing cliche on its head,..." The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap...   [click here for more]
Dungeon Masters Guild  $5.95

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Blood on the Trail (Roll20)

Blood on the Trail (Roll20)


This products is a Roll20 Add-On adventure "Awesome for new players." - Iron Emblem Gaming. "a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters...   [click here for more]
Dungeon Masters Guild  $4.95

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A Walk in the Spirit Realm

A Walk in the Spirit Realm


Hey, DMs! Do you have a wizard who wants to hack and slash? How about a fighter who wants to sling spells? Give them the chance with this unique adventure where characters' weaknesses become strengths and strengths become weaknesses. This adventure is now available on Fantasy Grounds VTT! The orc shaman, Haru’uk Durn is desperate. Something has gone wrong in the spirit realm where his tribe’s...   [click here for more]
Dungeon Masters Guild  $4.95

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Save the Wagons! (Free)

Save the Wagons! (Free)


Now what?  The adventurers are traveling to another location and they took a left when they should have taken a right?  Or, you just don't have the next piece of your campaign complete and you need a 'filler' piece.  Well...this encounter may help! Save the Wagons! is an encounter designed for a party of four to five characters of levels 1st thru 3rd and it can be used while your adventurers...   [click here for more]
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The Greenling

The Greenling


The Greenling A greenling is an abomination of nature. It is a living plant invested with abyssal energies and bears hatred for all living things. It relentlessly pursues anything that crosses its path and seeks to spread its evil everywhere it goes. This legendary monster is a Challenge 3 creature designed for the epic conclusion of Terror Beneath the Frozen Gate, a tier 1 adventure campaign. This...   [click here for more]
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