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Adventurers and locals alike often find themselves in a tavern to tell their tall tales over a fine pint and a meal. With adventurers having so many taverns to choose from, how does one decide? Two of the top taverns in Elmwood are trying to settle this debate once and for all by having a travelling celebrity chef judge their best culinary concoction in this egg-celent adventure!
A Two-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people.
A D&D Adventurers League two-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
For Roll20 Virtual Tabletop
The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people.
A D&D... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Thorin Ironcap has journeyed from his home in Mithral Hall to the Moonsea in search of his missing brother, Thoradin, who was exiled from Mithral Hall for blacksmithing experiments deemed “too risky”. Rumors exist that he is in Melvaunt, and that he had been using the forges in the city before disappearing recently. Thorin needs adventurers to find Thoradin before his experiments cost his brother... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Rumors have surfaced of the return of Vorbyx, legendary King of Thar. The characters are hired to travel from Melvaunt deep into the humanoid-infested wastelands of Thar to ascertain the validity of the rumors and deal with the threat.
A 2-hour standalone adventure for 1st-4th level characters
Also included in the purchase of this adventure is a version specially converted for use... [click here for more] |
Dungeon Masters Guild |
$2.99
|
An injured scout comes to you after her companions are captured near the Moonsea’s eastern coast. Can you save her friends before they disappear forever, or will you find yourself captives instead?
A 2-hour standalone adventure for 1st-4th level characters
This adventure also includes:
Battle maps in JPG format for use with virtual tabletop software
Fantasy Grounds module file
Note. This... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Recent goblin attacks near the outskirts of Hulburg prompted Lord Eorl Hulmaster to send a band of mercenaries into the foothills of the Galena Mountains to thin out their numbers. It was supposed to be an easy task, but it ended in disaster. The band's leader remains trapped in goblin territory with their chieftan as his prisoner. Lord Hulmaster now needs skilled adventurers to retrieve... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A relentless torrential storm has forced you to seek shelter at an abandoned caravan lodge with several others you met on the road, but the dangers outside may pale in comparison to the dangers within. Can you survive the night?
A Tale of Mystery & Suspense for Tier 1 Characters. Optimized for APL 3.
From the author of the Neverdusk Trilogy comes a brand new roleplaying &... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
|
A relentless heat wave has left the Flooded Forest parched, and the Fireseeker Task Force is scrambling to contain fires that have blazed to inexplicable life. Can you discover what burns at the heart of this mystery before all that is left are ashes?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This standalone adventure was created as part of the D&D Adventurers League Singapore... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A wealthy merchant’s child has been abducted by brigands, and courageous adventurers are needed to mount a daring rescue. Will you succeed?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This standalone adventure was created as part of the D&D Adventurers League Singapore (DDALSG) Community's publishing & mentorship initiative for first time authors. It debuted at DDALSG... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches?
A Two-Hour Adventure for 1st-4th level characters
... [click here for more] |
Dungeon Masters Guild |
$2.99
|
After the first expedition to locate an ancient tomb was prematurely ended by monsters, the Search and Locate Treasure Consortium is doubling down. Camp established, they are looking for adventurers to make their dreams come true, but the leader of the Consortium is hiding something. Will the characters be able to avoid the Man Slayer tribe that destroyed the first expedition, help Larazmu settle his... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A recent earthquake has revealed an unexplored cave system in the forests around Zhentil Keep, and rumors of old pirate treasure are drawing treasure hunters. Yet something is warping nature and causing attacks on the unwary. You’ve been asked to find the source and to set things right. Are you ready?
A 4-Hour Adventure for 1st-4th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Adventure Description:
An elderly gentleman asks a group of green adventurers to escort him to a fountain of youth. What they discover will leave them rethinking their own lives. A Two- to Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Free Preview:
Besides a full preview of the adventure, you can also enjoy a playthrough of it and creator's critique,... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river?
A D&D Adventurers League four-hour adventure for 1st-4th level characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The fey hold sway over the forests of Cormanthor. Their presence has kept the goblinoids disorganized and warring amongst themselves. Now, a deadly enemy of the woods has laid claim to a Feywild glade. This foe is slaughtering the forest defenders and rallying goblinoid tribes in the name of vengeance. Can you stop them in time?
The Ashen Scar premiered at Kublacon 2018.
A D&D Adventurers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The yuan-ti have a demented scheme to bring the most vulnerable denizens of the small town of Ylraphon under their sway. Can the adventurers traverse the Flooded Forest, one of the most dangerous areas of wilderness in all Faerûn, in time to stop the machinations of the serpent god’s fanatical priest?
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A fanatical priest nears completion of an ancient ritual that will transform the residents of Ylraphon’s Old City into yuan-ti. It has been revealed that he hides in a ruined temple in the Flooded Forest. The sands of time quickly slip away as our adventurer’s approach.
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to jump in and take advantage of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is a simple caravan job - deliver the mysterious box to Thentia. Just one thing - don't open th ebox. And protect it from all attacks. A two-hour adventure for Tier 1 characters. Optimized for APL 3.
Here is a Side Story adventure to the Song of Fates series - ideal to get any characters into the main storyline at Tier 1, it gives you a reason you might want to go to Thentia!
Check out our... [click here for more] |
Dungeon Masters Guild |
$2.99
|
There is continued unrest in the cities around the Moonsea. The Red Wizards are rumored to be kidnapping visitors—but why? Ylraphon is one of those cities and is in danger from a growing threat from Thayan extremists. Part 1 of the When Shadows Fall series. A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Note: DM discretion is advised. Discuss limits on gore and character death... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A Friend in Need ...
An ancient kindness repaid, a disaster waiting to happen. Can a timely intervention save a befuddled old man and the forgotten cove he loves so dearly.
Three Moles for Father Octavius is a two to four hour adventure for 3-7 characters of level 1-4, balanced for five 3rd level characters. The adventure is set on the Eastern shores of the Moonsea, North... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Back Home Again
There is continued unrest in Hulburg and around the Moonsea. The Red Wizards are rumored to be kidnapping visitors—but why? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure takes place around Hulburg, on the northern coast of the Moonsea. It was originally created for UBCon 2020 in Buffalo, NY. Due to the Covid-19 pandemic, the... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
|
Grime and Gears
On the road between Melvaunt and Thentia, your party are dared to investigate the strange sounds and lights deeper in the forest, the cause of which isn't something you bargained for!
A two hour adventure for characters of 1st-4th level.
More UBCon 2020 adventures!
Back Home agains by Scott Moore
Realm of the Brand by Garrett... [click here for more] |
Dungeon Masters Guild |
$2.95
|
You visit the peculiar village of Basht expecting a pleasant evening filled with good food and drink, and a chance to learn their strange customs and superstitions. Your evening is interrupted when you are asked to rescue their mayor. Their mayor? A goat that lives in the center of town. Why is he so vital, and why is this a job for adventurers?
A Two to Four-Hour Adventure for Tier 1 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You return to the peculiar village of Basht for one of their unusual festivals: the procession of the Straw Bears. While there, you meet some old friends and are asked to escort the brave villagers into the woods to continue the party into the night. It should be perfectly safe, shouldn’t it?
A Two to Four-Hour Adventure for Tier 1 Characters.
Optimized for APL 3.
The Straw Bears originally debuted... [click here for more] |
Dungeon Masters Guild |
$4.99
|
DREAD THE CALL OF THE ELVENFLOW!
Folk tales warn of strange noises from the Cormanthor Forest when winter fogs are thickest and the black of night has no shadows to cast. When such noises are heard on a late summer’s afternoon, perhaps it’s time to turn once again to the old stories?
Call of the Elvenflow is a four-hour adventure for 3-7 characters of level... [click here for more] |
Dungeon Masters Guild |
$4.95
|
SOMETHING WICKED THIS WAY COMES.
Ill winds blow over Wayward. The men drink apart from their wives, while a mysterious traveler sows discontent between married couples. The Wayward wives have had enough and are plotting revenge.
The Wayward Wives is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 3rd-level characters. It is the second... [click here for more] |
Dungeon Masters Guild |
$4.95
|
THE FIRST ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must travel into the rocky, broken lands of Thar and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Humanoid refugees have struggled to make Est'ellma a haven for all races. Sudden disappearances have disturbed their sanctuary. Will you go to their aid?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure was written for the Winter War convention as a standalone module expanding on story elements introduced in the Tenets of Bane series. It is suitable for inclusion... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Brental's Caravan Company offers a training course for adventurers seeking the vaunted title
Brental's Roads Scholar. Will you prove yourselves worthy?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure was written for Winter War as a standalone module expanding on story elements introduced in the Tenets of Bane series. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The best tenday in adventuring!
Anticipation is running high for the Ylraphon Convocation of Delvers, Seekers, and Sages, and every adventurer worth their salt is flocking to Ylraphon to take part. The festival promises tests of skill, renowned guest lecturers, an extensive Mercantile Exhibition, and many more attractions. But within this celebration of the exploratory arts lurks... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The best tenday in adventuring!
The many disasters plaguing the first-ever Ylraphon Convocation of Delvers, Seekers, and Sages seem to be the work of someone or something in the Flooded Forest. To put a stop to the festival’s troubles, the characters will brave the vast swamp and consult with the Wise Woman who lives there—and find themselves caught up in a sinister plot... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Realizing what you have done, you fall to your knees, weeping. The broken bodies of those you once knew and loved surround you, as flames burn the final remnants of the place you once called home...
We all know the trope - a hero sets out for revenge after having their village destroyed by a villain.
But...what if they were the ones who destroyed it?
In our latest Party Starter adventure,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now available for Fantasy Grounds!
Synopsis:
Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Two maps are of select area of Mystara (Sind and the Serpent Peninsula, far to the west of the KW) and two are of the Princess Ark. The eight cardstock plates have various skyships detailed on them. The "Heroes of the Princess Ark" book summarizes the Dragon Magazine serial, "Voyage of the Princess Ark", and gives information about the skyship, its crew, and campaigns based on it. The Designer's... [click here for more] |
Wizards of the Coast |
$9.99
|
"Chance Encounters: Outlands" provides twelve interesting random encounter scenarios related to dark and unexplored areas with suggestions to make them challenging at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide.
This book includes:
12 encounters with strange creatures
a... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"Chance Encounters: Wanderers & Wayfarers" provides fifteen interesting random encounter scenarios related to roads and trails with suggestions to make them challenging at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide.
This book includes:
15 encounters (added... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"Chance Encounters: Wilderness" provides ten interesting random encounter scenarios with suggestions to make them interesting at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide (e.g. "there are 8 orcs, and they attack you!").
This book includes:
15 creature-based... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The PCs are somewhere in the civilized world when a noble PC happens to run into a fellow noble, who invites the PCs over for a party. Little do the PCs know, this noble bears a grudge against the noble PC, and is determined to make the PCs look bad. But when the party is interrupted, the PCs have a chance to save the day!
In order to run this plotline, you’ll require... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A notorious spy races across Breland with stolen military plans. Determined adventurers must defeat corrupt officials, face danger on the streets and outwit the hostile forces of a foreign power if they are to catch the thief and safeguard the nation’s secrets. In the aftermath of the Last War, the nation of Breland faces new threats from without and within; the fledgling peace offers many opportunities... [click here for more] |
Dungeon Masters Guild |
$3.99
|
**Followup to the best selling Christmas One-shot, A Yuletide Surprise!**
This short adventure is a follow up quest from my first DnD adventure for kids, “A Yuletide Surprise,” written two years ago to introduce my then six year old to the magical world of DnD.
Now a wee bit older I have written this adventure with a set of more challenging monsters and encounters to test... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Exiled to the remote marshes south of Derlusk, violent and traitorous radicals who call themselves the Consortium of the Crest are trying to cause mayhem and destruction in order to destabilize the region and restore the former kingdom. Taking refuge in their secret base of operations, Hollow Haven, the Crest is trying to bring fiends from the Nine Hells into the Border Kingdoms, and if they are not... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The stone walls are thin. The stone walls are thin. Shall they keep death out, shall they keep death in? —Calishite Proverb
A four-hour adventure for 1st-2nd level characters, taking place in the Border Kingdoms of Forgotten Realms. The first part of a multi-tier story arc Border Kingdoms Fallen.
On the frontier of south Faerûn, Sundered Hold stands alone above the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Swamp Kobolds have risen up, crowned themselves a king, and even built a ramshackle city deep in their fetid swamps. Now they freely pillage the nearby towns. Who will stand up for the innocents who have been slain? Who will brave the dangers of the swamp to burn this kobold city to the ground? A hero is needed....
A one sheet adventure module for 2nd level characters. Optimized for double sided,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An acolyte of Chauntea in trouble needs adventurers to solve a mess in his church, a pleasant place locally known as The Bounty of the Goddess. However, the problem may be much bigger than he could ever imagine!
Claiming the Bounty of the Goddess is an adventure for 5 1st level characters, with 18 pages of fun, including:
A brief description of... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Night Below: An Underdark Campaign
In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In 1984, TSR published the module named “Rahasia” with the module code “B7”. It was written by Tracy and Laura Hickman and illustrated by Jeff Easley and Timothy Truman, and consisted of a 32 page booklet and cover folder containing maps. "Rahasia" was originally published in 1979 by Hickman under his publishing imprint Daystar West Media, and again in 1983 by TSR as "RPGA1 Rahasia", available... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1984, TSR published the module named “Journey to the Rock” with the module code “B8”. It was written by Michael Malone, and illustrated by Larry Elmore and Doug Watson. It consisted of one 32 page booklet and a cover folder with wilderness and dungeon maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0.
This conversion guide allows DMs to run the original... [click here for more] |
Dungeon Masters Guild |
$1.95
|