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「彼方の探し人」

「彼方の探し人」


本シナリオは日本語シナリオとなります。 This adventure is all Japanese. ダンジョンズ&ドラゴンズ第5版の単発セッション用シナリオです。 付属の戦闘マップは自作したものとなります。 フェイワイルドを舞台に、相棒NPCと一緒に冒険する全4話のキャンペーンです。 「TASHA’S CAULDRON OF EVERYTHING」を持っている場合、DMとPLで相談して相棒NPCを作ることもできます(シナリオで登場する相棒NPCはデータが付属されています。)。...   [click here for more]
Dungeon Masters Guild  $5.00

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「崩壊した集落」

「崩壊した集落」


本シナリオは日本語シナリオとなります。 This adventure is all Japanese. ダンジョンズ&ドラゴンズ第5版の単発セッション用シナリオです。 シナリオ内に付属している画像はInkarnate Entertainment様開発の「Inkarnate」で製作しました。 シナリオ名:「崩壊した集落」 推奨レベル:3 シナリオ傾向:シティ・アドベンチャー...   [click here for more]
Dungeon Masters Guild  $1.32

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「レジスタンス物語」

「レジスタンス物語」


本シナリオは日本語シナリオとなります。 This adventure is all Japanese. ダンジョンズ&ドラゴンズ第5版の単発セッション用シナリオです。 シナリオ内に付属している画像はInkarnate Entertainment様開発の「Inkarnate」及び Briganti様開発の「Dungeon Alchemist」で製作しました。 全6話のキャンペーンです。 シナリオ名:「レジスタンス物語」...   [click here for more]
Dungeon Masters Guild  $6.61

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Zsesh, Defector Prince - A Sinners of Chult Expansion

Zsesh, Defector Prince - A Sinners of Chult Expansion


Deep hidden underneath a mountain, the crime lord Zsesh plots and schemes to reclaim his throne. Will you work with him against a greater evil, or take him down? This MASSIVE expansion pack is all about Zsesh. It includes the following: A 26-page PDF including the following: A flowchart for major encounters with Zsesh Details on the 11 major encounters in the flowchart, taking players from level...   [click here for more]
Dungeon Masters Guild  $4.00

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You've Goat to be kidding me (WBW-DC-PHP-POLAR-02)

You've Goat to be kidding me (WBW-DC-PHP-POLAR-02)


A 4-Hour Adventure set in The Acre Woods the Feywild Domain of Trickery and Deceit, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. A human farmer has lost his favorite goat and needs help finding it! They just need to venture into the Cormanthor Forest. A simple job for skilled adventurers, nothing can go wrong… right? A Four-Hour Adventure for...   [click here for more]
Dungeon Masters Guild  $4.99

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Yawning Portal Campaign Guide (Bundle)

Yawning Portal Campaign Guide (Bundle)


SAVE 25% BY PURCHASING THIS BUNDLE More than 80 pages. Hammer, blade and three-pronged spear.   Weapons worthy of the greatest heroes.   Linked by fate through the ages .      Bane of Giantkind, protector of the Dankir.   Razor of the night, stealer...   [click here for more]
Dungeon Masters Guild  $3.25

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Yartar and The Noxtee Alliance

Yartar and The Noxtee Alliance


PLEASE LEAVE A REVIEW: It would mean the world and helps to improve future products! (Part 3 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani) For 3rd-4th level players The Sword Coast is the home of Waterdeep, the most influential and prominent city of the North of Faerun. Our adventurers are beginning to uncover of a plot to overthrow the government and spread chaos throughout all...   [click here for more]
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X1 The Isle of Dread - 5e Conversion Guide with Maps

X1 The Isle of Dread - 5e Conversion Guide with Maps


This is a 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module X1 The Isle of Dread. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide. Appendix A: Of Ships and the Sea in Ghosts of Saltmarsh may be helpful but is not required....   [click here for more]
Dungeon Masters Guild  $2.95

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Wyspa żywych trupów

Wyspa żywych trupów


ODKRYJ SEKRETY WYSPY ŻYWYCH TRUPÓW Bohaterowie graczy, w pogoni za złotem, magią i emocjonującymi przygodami, trafiają na tajemniczą, tropikalną wyspę. Ma być to samotnia błogosławionego pustelnika, jednak – jak to zwykle bywa – nic nie jest takim, jakim się początkowo wydaje. Na drużynę czeka cała horda nieumarłych, tropikalne koboldy, szalona...   [click here for more]
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Wyrmdoom Hunt: Expanded Rime of the Frostmaiden | Roll20

Wyrmdoom Hunt: Expanded Rime of the Frostmaiden | Roll20


The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain. This supplement to Chapter 2 of Icewind Dale: Rime of the Frostmaiden provides:...   [click here for more]
Dungeon Masters Guild  $4.95

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Wyrmdoom Hunt - expanded maps and content for Rime of the Frostmaiden

Wyrmdoom Hunt - expanded maps and content for Rime of the Frostmaiden


The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain. This supplement to Chapter 2 of Icewind Dale: Rime of the Frostmaiden provides:...   [click here for more]
Dungeon Masters Guild  $3.95

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Wrath of the Minotaur (2e)

Wrath of the Minotaur (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experince, the Dungeons & Dragons game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a few...   [click here for more]
Wizards of the Coast  $4.99

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Wrath of the Earth: Volume 1 of Vorrow's Collection

Wrath of the Earth: Volume 1 of Vorrow's Collection


In the tattered trading village of Badhollow, there’s only one way to make a quick coin: strike a bargain with the peculiar Archmage Vorrow to help add more monsters to his collection. The only problem? Few people make it out of the bargain unscathed. Serving as a continuation from Welcome to Badhollow, a free one-shot scenario introducing Vorrow and the town, this collection provides...   [click here for more]
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Wolf of the South (5e)

Wolf of the South (5e)


Wolf of the South is a quick introductory adventure of a party of low level (1-4) characters that can be played in a single session as a standalone adventure or as a chapter of an epic adventure spanning multiple sessions. This adventure is designed for use as both a standalone module or as an element of any campaign. It takes great influence from the historical events of...   [click here for more]
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Wolf in Merchant's Clothing

Wolf in Merchant's Clothing


Not Everyone Is As They Seem Many moons ago, an ambitious family of merchants with new wealth sought to expand their reach. They quickly abutted Lord Alyx’s dominion. Alyx, a very territorial noble, wished nothing more than to maintain their keep. So, they did what any conniving aristocrat would do and tricked the family with a false trade deal. Instead of meeting their...   [click here for more]
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Wizard of the Wildering Woods

Wizard of the Wildering Woods


A 3-6 hour adventure designed for 1st or 2nd-level characters. The ancient forest known as the Wildering Woods has a reputation for confounding those who dare venture through it. When a series of unusual events befall a nearby lumber camp, the player characters are asked to seek out a mysterious wizard rumored to reside within. As the adventure unfolds, it soon becomes apparent that...   [click here for more]
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Without Re-curse

Without Re-curse


This adventure was created as part of the 2019 Winter RPG Writer Workshop. #RPGWriterWorkshop The mountain trading town of Pineforge suffers under a curse that dates back many years. In the summer months, all is well. When the winter snow flies down from the peaks, it comes bearing unearthly screams and howls. The snow falls fresh and clean, but when disturbed in any way, the upturned snow...   [click here for more]
Dungeon Masters Guild  $2.99

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Within Brigands' Tollway, a Hither Adventure

Within Brigands' Tollway, a Hither Adventure


A bramble in the foot of those who cross the swampy bog of Hither, Agdon Longscarf and his notorious brigands have been living large beneath Bavlorna Blightstraw. Few outside of his harengon crew have seen the inside of Brigands' Tollway, where Agdon is the king of thieves, surrounded by the riches of those he's robbed. Fewer still are privy to his wild ambitions of moving up and out from under...   [click here for more]
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Wintry Blast

Wintry Blast


Brace Yourself for a Wintry Blast! Under dreary gray skies, a crazed man stands alone atop a crumbling fortress parapet. His gaze is as distant as it is cold. Out of the view of the mad sorcerer sleeps a dragon in her icy subterranean lair. Her presence fuels the permafrost that threatens to engulf the entire region. All the while the peaceful peoples of Ashburg toil away in this harsh terrain,...   [click here for more]
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Winds of Midwinter

Winds of Midwinter


It is Winter Solstice. An old man is in need of some helping hands for a forgotten village.  The mountain winds blew across the snow-topped peaks as the sun rose over the horizon. The colors were a kaleidoscope of splendor that could only be seen on this peak, on this day, at that very hour. A majesty forgot by many except one.  Winds of Midwinter...   [click here for more]
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Wild Wilderness Vol. 1: 50 Encounters (5E)

Wild Wilderness Vol. 1: 50 Encounters (5E)


This supplement features 50 fully detailed wilderness encounters for levels 1-20. Your players can rescue a time traveling wizard, exorcise an all-powerful haunted cello, liberate a slave ship on the high seas, or tame a demonic camel. There are combat encounters, social encounters, and puzzle-solving encounters. All encounters are organized by level and terrain type (i.e. forest, plains, sea) for...   [click here for more]
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Wild Locations - Goblin Lair

Wild Locations - Goblin Lair


Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Goblin Lair is the second of my Wild Locations products....   [click here for more]
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Wild Locations - Fiendish Orc Camp

Wild Locations - Fiendish Orc Camp


Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Fiendish Orc Camp is the first of my Wild Locations...   [click here for more]
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Wild Locations - Ettercap Lair

Wild Locations - Ettercap Lair


Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Ettercap Lair is the fourth of my Wild Locations products....   [click here for more]
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Wild Beyond the Witchlight: Zook Garret's Frog Related Adventure!

Wild Beyond the Witchlight: Zook Garret's Frog Related Adventure!


ZOOK GARRET'S FROG RELATED ADVENTURE HAS BEGUN! Garret, once a humble radish farmer turned illusionist, has begun a quest to discover the legendary Really Rare Radiant Radish! His evil cousin, Zark Garret, with a host of mercenary minions, as well as the combined forces of countless frogs (and frog-related creatures) are out to stop him for poorly defined reasons! BEHOLD! An adventure that fits into...   [click here for more]
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Whispers in the Nsi Wastes - maps and extra content for Tomb of Annihilation

Whispers in the Nsi Wastes - maps and extra content for Tomb of Annihilation


Deep in the jungles of Chult lies a blighted swamp land called the Nsi Wastes. The sickness of the land spreads with the passing of every year and has begun to threaten the aarakocra of Kir Sabal. An evil lives in the ruins of Ras Nsi's fortress, which once stood on the backs of a dozen giant undead turtles and has spent the better part of a century sinking into the muck.  This supplement to Tomb...   [click here for more]
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Where's the Beef?

Where's the Beef?


A short, wilderness based adventure or side trek for 4 3rd level D&D 5e characters. Sounds easy, doesn't it? "Just go round up that bull," they said. But in this adventure, cow herding might not be as simple as it first seems and the repercussions worse... ...   [click here for more]
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Where's My Couatl?

Where's My Couatl?


WHERE'S MY COUATL? A clumsy wizard, and open wilderness, and a lost celestial dragon! This is something only adventurers can solve! Where's My Couatl? is a short, simple investigative adventure designed to give players a low-level taste of exploration, examination and problem solving. In this adventure, players are set the task of tracking down Shen, a missing infant Couatl,...   [click here for more]
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Where Did That Pumpkin Come From?

Where Did That Pumpkin Come From?


Where Did That Pumpkin Come From? An Adventure by Elven Tower In this level 5 adventure for the world's greatest RPG game, a group of adventurers travels into the depths of the forest to hunt what the locals call a witch. The evil spellcaster is guilty of the disappearances in nearby settlements. The adventurers must explore the inside of her home and underground lair. Against all...   [click here for more]
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When the Stars Align - A Tome of Foes Adventure

When the Stars Align - A Tome of Foes Adventure


Make a Wish on a Falling Star... Evil is stirring in the tiny village of Akeley - an evil that reaches out to minds that drift through the inky void between the stars. However, not all that comes from the skies comes with malice. A band of rather unusual warriors have are resolved to deal with the infestation before it can spread, though they cannot conquer it alone. Perhaps...   [click here for more]
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When Spirits Come to Dinner - A heartfelt adventure for 2nd to 3rd level characters

When Spirits Come to Dinner - A heartfelt adventure for 2nd to 3rd level characters


This is an adventure about loss. It is about our fears and worries about death, most of which we realize only when it’s too late. It’s about the thoughts that run though our heads at the end: our regrets, our happinesses, the moments most special to us. Most of all, though, this is an adventure about living. It is an adventure about helping a little boy to achieve his dreams and face his fears...   [click here for more]
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What Lies Within

What Lies Within


A murder in the woods outside the village of Trivelle leads to the discovery of a secret that threatens more than just the village itself. An ancient, corrupting evil lurks, waiting to be unleashed upon the village, the valley, and the world. Will the adventurers succumb to this evil, or will they discover and defeat What Lies Within? This setting-agnostic 5th edition adventure for 3rd level characters...   [click here for more]
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What Lies Beneath - A Short Adventure (Levels 1-4)

What Lies Beneath - A Short Adventure (Levels 1-4)


In this adventure, your players find themselves helping a genie escape the clutches of a mad sorcerer who has been holding her captive for centuries. Her spirit has been encased within a magic ring, preventing her from using her full power. With the help of your players, she will be able to break free from her prison and destroy the sorcerer once and for all. The setting for this adventure is a vast...   [click here for more]
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WGQ1 Patriots of Ulek (2e)

WGQ1 Patriots of Ulek (2e)


The Great War may be over, but the battles continue. Rumors and facts are often confused in the aftermath. Depending on who you listened to, Prinzfeld is either under attack or perfectly safe. Turrosh Mak is on his way, with hordes of orcs at his command—ridiculous, he would never attempt an invasion at this time. Graf Twembly is being held hostage, and near death—no, he's just under the weather...   [click here for more]
Wizards of the Coast  $4.99

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WG11 Puppets (2e)

WG11 Puppets (2e)


First, you find yourselves in the Gnarley Wood, fending off minions of the evil leprechaun who dwells there. Coming through this episode with flying colors, you continue to the Free City of Dyvers, where there has been a rash of break-ins at several inns. Who is responsible for these crimes? Evidence leads you to believe that a full-sized person can't have committed the burglaries-the apparent entrance...   [click here for more]
Wizards of the Coast  $4.99

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WG10 Child's Play (2e)

WG10 Child's Play (2e)


This action-packed adventure module is especially designed to give beginning Dungeon Masters and players help in learning the AD&D game system. But don't be fooled by the title! The adventure is far from easy - in fact, it has challenges that can bring the careless character's adventuring career to an abrupt halt! Filled with surprises and excitement, the adventure is still easy to referee -...   [click here for more]
Wizards of the Coast  $4.99

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West Marches Company: A Grim Promise

West Marches Company: A Grim Promise


West Marches Company: A Grim Promise is a 70-page adventure for 3rd level characters taking them to 5th level. The lands that lie west, across the great sea, are uncharted. The West March Company has spent a fortune on an expedition to loot and tame it. You are part of that expedition. You are the desperate, the outcast, the destitute. This new world is weird and dangerous. Rumours abound...   [click here for more]
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Well of the Devouring One

Well of the Devouring One


"Well of the Devouring One" is a short one-shot adventure for a party of four First Tier (levels 1-4) adventurers. With a blend of investigation, exploration and combat, it should make for an interesting and fun game session. A small farming village has been plagued by disappearances over the past year, always on the night of the full moon. With the next full moon approaching, the village is desperately...   [click here for more]
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Weave of the Dread Mythal

Weave of the Dread Mythal


A Long Gasp Whispers in the shadows of an ancient city. War grasping over misty hills. The restless dead wait in hushed anticipation. The Evermoor has never been in greater danger and its denizens squabble amongst themselves over scraps.  Will you be the ones to spread light in dark places, smiting the things that go bump in the night? Or will you join with the dark and lead your own undead legions...   [click here for more]
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Weapon on the Wall

Weapon on the Wall


A seemingly mundane excursion to the local weapon shop turns into an unexpected adventure involving a long-forgotten menace, foul sorcery and ancient power.  Can the party solve the mystery of the weapon on the wall?  A low-level adventure that can be used in nearly any campaign. ...   [click here for more]
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WE-1: Red Dawn

WE-1: Red Dawn


The year is 1019 YK, and the world is ending. Twenty-three years ago, the nations that were once Galifar signed the Treaty of Thronehold and ended the Last War.  Now, the drums of war rumble once again.  The peace that lasted a generation is threatened, and Eberron may go to war once again. As a member of the Scions of the Second Dawn, a secretive order dedicated to studying...   [click here for more]
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We Stood Together

We Stood Together


Check out my award winning title here ...   [click here for more]
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We Are Grung

We Are Grung


The village of Bang Bang Whoosh has come under siege by the vile Yuan Ti. Can you and your fellow Grung defend the village, celebrate your victory, and maybe come out of it with a few more shineys? We Are Grung is NOT a legal Adventurers League module and will provide you NO Adventurers League rewards for running or playing this module. It was designed solely to drive Chris Lindsay insane. We Are...   [click here for more]
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WBW-DC-ZODIAC-00 Luna Park

WBW-DC-ZODIAC-00 Luna Park


Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune. Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac. Explore the Luna Carnival and find a path to the Domain of Delight, Samsara. Once every eight years, the fantastic Luna Carnival touches down on your world, bringing joy to one settlement after...   [click here for more]
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WBW-DC-VMT-01 Tale As Old As Time

WBW-DC-VMT-01 Tale As Old As Time


Grab your sword, grab your bow, pray to Torm and here we go! Enter the domain of Chief's Castle and confront its archfey, the eponymous Chief, to rescue a kidnapped woman in this homage to a classic fairy tale. This is a four hour Adventurers League legal module, optimized for five level 3 characters. It includes: Gridless battle maps for VTT games A dungeon crawl through an archfey's castle Puzzles...   [click here for more]
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WBW-DC-VACONS-01 Welcome to Fablerise

WBW-DC-VACONS-01 Welcome to Fablerise


After setting out for adventure, the heroes find themselves caught up in a violent storm. They awaken in a strange new realm, with the chance to explore, make new friends, and maybe a few enemies. But will it be enough for them to find their way home... A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 1. CONTENT WARNING: Violence against animals Note: JUST RELEASED: WBW DC FAB 02 Beyond...   [click here for more]
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WBW-DC-TIC-01 Mushrooms and Malfunctions: A Journey into the Caverns

WBW-DC-TIC-01 Mushrooms and Malfunctions: A Journey into the Caverns


In The Caverns of Ever-Ticking, mechanical dangers stir. In this adventure, characters must brave the wilderness of this fey realm to retrieve what has been taken—but can they survive the oddities that await them? This adventure is designed for three to seven 1st - 4th level characters and is optimized for five characters with an average party level (APL) of 3. Characters outside this level range...   [click here for more]
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WBW-DC-Rook-1-4 The Rookery: Long Live the Goblins

WBW-DC-Rook-1-4 The Rookery: Long Live the Goblins


A 4 to 6-hour Tier 1 adventure in a Feywild Domain of Delight A goblin nation is discoverd on the eastern island. Administration needs a crew to sail over and make contact and see if they can provide insight on their history and that of the land. The Rookery is a magical tome containing a feywild demiplane dedicated to the preservation and rehabilitation of endangered species....   [click here for more]
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WBW-DC-Rook-1-3 The Rookery: City of the Dead

WBW-DC-Rook-1-3 The Rookery: City of the Dead


A 4-hour Tier 1 adventure in a Feywild Domain of Delight News of a metropolis to the west spawns a mission to investigate. The last known reports of the city are from a sailing crew that has been missing for 75 years. The Rookery is a magical tome containing a feywild demiplane dedicated to the preservation and rehabilitation of endangered species. The land inside consists of several...   [click here for more]
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WBW-DC-Rook-1-2 The Rookery: Rise of the Everplume

WBW-DC-Rook-1-2 The Rookery: Rise of the Everplume


A 4-hour Tier 1 adventure in a Feywild Domain of Delight The perimeter of a volcanic island needs secured! Help a nature preserve's new caretaker assure the area surrounding his base of operations is safe. The Rookery is a magical tome containing a feywild demiplane dedicated to the preservation and rehabilitation of endangered species. The land inside consists of several islands containing diverse...   [click here for more]
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