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Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement

Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement


Strange encounters for wilderness travel in the North. This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh eating hares—or enjoy light conversation with ancient land whales or sentient haversacks....   [click here for more]
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Dropping Below Zero: A Chilling Adventure on the Road to Icewind Dale

Dropping Below Zero: A Chilling Adventure on the Road to Icewind Dale


Warm up to the Icewind Dale with this chilling adventure! This 5-Star, Best-Selling adventure is an ideal prequel on the road into Icewind, gaining your PCs much needed experience for the challenging campaign ahead! Already kicked off? The module comes with recommendations and scaling for how to incorporate the horror and excitement into any travel within Chapters 1 or 2 of RotF, either on the road...   [click here for more]
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Evermelt - expanded maps and content for Rime of the Frostmaiden

Evermelt - expanded maps and content for Rime of the Frostmaiden


At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of...   [click here for more]
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Icewind Dale: Rime of the Frostmaiden Adventure Bundle

Icewind Dale: Rime of the Frostmaiden Adventure Bundle


Enhance your party's experience of Icewind Dale: Rime of the Frostmaiden with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapters 1, 2, and 5 of Icewind Dale: Rime of the Frostmaiden complete with: 3 Exciting Adventures in the Dwarven Valley, Sea of Moving Ice, and the Spine of the World. 2 Dungeon Maps...   [click here for more]
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Icewind Dale: Rime of the Frostmaiden Map Pack+

Icewind Dale: Rime of the Frostmaiden Map Pack+


Price Lowered!!! - Sharing the love. Thank you for the support and for buying over 100 copies. Icewind Dale Wilderness Map Pack Great for Fantasy Grounds and Roll20. Most maps are grid-less 2000px x 2000px, intended for 40x40 grids at 50 px grid size, and are less than 2MB. These maps fill in 10 missing locations from Icewind Dale: Rime of the Ftostmaiden and include 10 additional...   [click here for more]
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Ghost Fields - Tier 1 Adventure Site. Frost, Wolves, Gloom, Spirits

Ghost Fields - Tier 1 Adventure Site. Frost, Wolves, Gloom, Spirits


Tables for Quests, Rumors, Locations, Encounters and Treasures in the Ghost Fields Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Frost, Gloom, Spirits and Wolves. There is also a separate Fantasy Grounds Version. An adventure area as standalone module or in campaign involving arctic, ghosts, winter, frontiers, Icewind Dale or starting adventurers....   [click here for more]
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Quests and Travel Time for Icewind Dale: Rime of the Frostmaiden

Quests and Travel Time for Icewind Dale: Rime of the Frostmaiden


The party is supposed to travel a lot during first two chapters of Icewind Dale: Rime of the Frostmaiden official adventure. This document will help DMs to determine travel time on the fly. All quests from Chapter 1 and Chapter 2 grouped in the tables depending on the city where the party gets them. Calculations are based on the information and maps...   [click here for more]
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Adventures in the Icewind Dale and other Arctic Regions

Adventures in the Icewind Dale and other Arctic Regions


Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own. Clash with frost giants, duel remorhazes, and solve frigid mysteries...   [click here for more]
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Permafrost Battlegrounds

Permafrost Battlegrounds


Where the snow just doesn't stop. Mountains with peaks crowned with ice, where the cold seems like a living, oppressive being, with gusts that sing loudly like banshees and freeze the bones of the unfortunate. The floor here is forever frozen. Maps with artistic themes aligned with the Icewind Dale tundra. Knuklehead Trout's scrimshaw...   [click here for more]
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Abominable Adventures - An Encounter Guidebook In The Frozen Tundra

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra


"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."   Module Description Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &...   [click here for more]
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30+ Magical Items for Icewind Dale

30+ Magical Items for Icewind Dale


With a bit of a lack of Arctic themed magic items in Icewind Dale, this file will help you add some magical flair to your game, be it Icewind or any other winter themed world! Anywhere from a magic snowball all the way to a gift from a goddess. Including a couple throw backs to R.A. Salvatore's "The Crystal Shard"! ~I've completely integrated DnDbeyond support!~ Do you want to add...   [click here for more]
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10 Icewind Dale Backgrounds

10 Icewind Dale Backgrounds


Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below!  ...   [click here for more]
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Icewind Dale: Chronicles of Ten Towns

Icewind Dale: Chronicles of Ten Towns


What is Icewind Dale: Chronicles of Ten Towns? This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures....   [click here for more]
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Names Of The Far North: 101 Names and Thier Meanings For The Icewind Dale Region

Names Of The Far North: 101 Names and Thier Meanings For The Icewind Dale Region


The Spine Of The World is a whole different world in and of itself. It is said that the name that a child of the north can be prophetic and can serve as a roadmap for its destiny. Pick up this name list and roll your Icewind Dale native character today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted as a Slot 0 (beta tester)...   [click here for more]
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Graveyard battlemap

Graveyard battlemap


This pack contains 3 version of a battlemap: Version 1: foggy autumn day Version 2: foggy night Version 3: summer daylight Every map is 3500x4900 pixels (25x35 squares @140dpi) and both with or without grid, for a total of 6 files. PREVIEW: ...   [click here for more]
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DC-PoA-KJ2108 The Needs of the Many

DC-PoA-KJ2108 The Needs of the Many


A 4 hour Dungeons & Dragons adventure for 1st-4th level characters! A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late? The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey and...   [click here for more]
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DC-PoA-DCAF04 A Macabre Nightal

DC-PoA-DCAF04 A Macabre Nightal


A young elf woman returns to Lonelywood, the scene of her family’s murder. But necromancy is in the air as the undead walk the roads. Can the adventurers rescue her and help her find closure? A 2 or 4 Hour Adventure For 1st through 4th level Characters This adventure occurs in Lonelywood, one of the Ten-Towns in Icewind Dale, and is based on the Do You Know the Way To Lonelywood? hook from the...   [click here for more]
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DC-PoA-GaryXIII-01 Little Feet, Cold Nights

DC-PoA-GaryXIII-01 Little Feet, Cold Nights


Strange lights in the forest, claw marks on the doors of regular citizens, and worst of all; their beloved pets are being attacked and killed. The town of West Easthaven is under attack by unknown forces for nefarious reasons. Can our adventurers put together the clues to make sense of these strange events or will the citizens continue to be terrorized by these odd disturbances? The first of five...   [click here for more]
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Icewind Curses: Hunger

Icewind Curses: Hunger


Bring the bone-chilling Hags of Hoarfrost to your table, with this four-hour adventure for characters leveled 1st-4th! Enjoy optimized resources for online play! When a harsh winter turns uneasy neighbors into bitter rivals, or worse, Granny Grimsicle sees an opportunity to spread her unique brand of horror in Hrokstead. Short on food themselves and exhausted from their adventures,...   [click here for more]
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DC-POA-LEGIT-SV-03 The Beggar's Blood

DC-POA-LEGIT-SV-03 The Beggar's Blood


When warped creatures emerge from the Lonelywood Forest, you're tasked to contain them. But how will you confront what uncountable others refuse to? A 4 hour adventure for 1st through 4th level Characters. This adventure takes place in Icewind Dale, in the Lonelywood Forest. The adventure includes: One full-color VTT-friendly map for the final area. A printer-friendly...   [click here for more]
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Valley of Snow and Flesh

Valley of Snow and Flesh


Those Lost Beneath Dinshelter Valley An eerie adventure blending natural and cosmic horror with mystery and exploration! Three people are missing in Dinshelter Valley. People have been disappearing in those dark woods for decades but these three will be the last. The parasite that’s festered underneath the snowy earth is ready to break free of its host, and it may take the whole valley with it....   [click here for more]
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A Predatory Buzz

A Predatory Buzz


A Predatory Buzz The party is sent to a mysterious mountain peak in search of magical ambrosia, the royal jelly created by a hive of giant predatory bees to feed their massive, carnivorous Queen. Ascend the mountain, unravel the secret origin of ambrosia, and sneak through the enormous hive of carrion bees to claim your prize... Or become the Carrion Queen's next meal!  A 2-4...   [click here for more]
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DC-PoA-GaryXIII-02 A New Place to Call Home

DC-PoA-GaryXIII-02 A New Place to Call Home


Undead pour from an abandoned keep in The Frozen North, threatening the already tenuous balance of life in the Ten-Towns, as an unlikely benefactor seeks heroes in hopes of turning this keep into a future stronghold. Secrets and dangers await the heroes as they venture out into the unforgiving cold to find A New Place to Call Home. The second of five adventures in the To Survive the Night series which...   [click here for more]
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DC-PoA-GaryXIII-03 Personal Fouls and Penalties

DC-PoA-GaryXIII-03 Personal Fouls and Penalties


Morale in the small village of Goodenow has fallen to an all-time low with the suspicious death of the star goat-ball player on the eve of a big match. When a shadowy enemy begins to target a local team of bonesetters, the mystery deepens. Is it game over in Goodenow? The third of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour...   [click here for more]
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DC-PoA-GaryXIII-04 As Above, So Below

DC-PoA-GaryXIII-04 As Above, So Below


A lottery held under suspicious circumstances. A Paladin trying to do the right thing. Can the adventurers find the truth in time? The fourth of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. DC_PoA Seed: Holy Auril, Mother of Cod ...   [click here for more]
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DC-PoA-GaryXIII-05 Shard of Hope

DC-PoA-GaryXIII-05 Shard of Hope


When arcane experimentation creates artifacts that ensnare the mind and beguile the senses, only the bravest of adventurers can resist the toxic temptation of desecration and darkness and travel to this lair of evil to defeat it. Lies are brought to bear and secrets are revealed when adventurers dare to shed light on a Shard of Hope. The fifth of five adventures in the To Survive the Night series...   [click here for more]
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DC-PoA-SH01 Escape from Murder Valley

DC-PoA-SH01 Escape from Murder Valley


A Tier 2 (APL 8), four hour adventure. Based on the seed: "This Seems Familiar" from the Dungeoncraft program. The characters wake up in a cave, inside a hidden valley full of dangers. Their armour, weapons, and gear have all been stolen. They will need to find, or craft new items, while trying to defeat or avoid the threats that lurk in Murder Valley: for a cult of Malar makes its home here, and...   [click here for more]
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DC-PoA-TDG01-03 The Wendigo

DC-PoA-TDG01-03 The Wendigo


Supplies for the town of Easthaven, especially the honey mead have not arrived. The vice-captain of Easthaven recruits brave adventurers to brave the frigid wilds of Icewind Dale, to find the merchants. Out in the cold, an ancient horrors awaits. Part 3 of the Coins of the Elder Evil. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. DungeonCraft Seed: Do You Know the Way to Lonely...   [click here for more]
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DC-PoA-TDG01-07 Rage of the Rime

DC-PoA-TDG01-07 Rage of the Rime


Idris Battlehammer hires adventurers to escort him to Easthaven, however a deadly force and cult is hunting the magical engineer. Hopefully a journey to the Archivist’s Tower will hold answers. Part 7 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7. DungeonCraft Seed: Caravanning An Adventure by Steven Truong Adventure League Module Season 10...   [click here for more]
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DC-PoA-TDG01-10 Endgame of the Elder Evils

DC-PoA-TDG01-10 Endgame of the Elder Evils


Hanging upside down from the ceiling of a massive ice cave inhabited by a pair of abominable yetis and their tykes is not where you expected to end up. Afterwards you are tasked by the Archivist to find the final Coin of The Elder Evils. Journey to The Lost Isle, brave its trials and stop the cults from ending the world.  Part 10 of the Coins of The Elder Evils. A Four-Hour Adventure for...   [click here for more]
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Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)


"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."   Module Description Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &...   [click here for more]
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Feud in the Frozen Wood

Feud in the Frozen Wood


All seemed well in Icewind Dale after the defeat of the Frostmaiden, but two powerful creatures vie for control over a forest near the Spine of the World. The feud between them has already caused some trouble, and more trouble will come if no one intervenes. Are you brave enough to step in? This short adventure is designed for characters 11th-13th level. It acts as a follow-up to the events occuring...   [click here for more]
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The Hunter In The Tempest

The Hunter In The Tempest


Introduction A short adventure optimized for a party of 4 level 7 characters. As as standalone this adventure should last between 4-8 hours. Additionally, this would fit in well with any Icewind Dale adventures, or snow/tundra-based ones, as despite being in Icewind dale, the geography makes no mention of pre-established places. The adventure has a loose narrative, with key locations...   [click here for more]
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Into the Frozen Wastes

Into the Frozen Wastes


Into the Frozen Wastes is a one-shot horror adventure designed for characters levels 7-10 and is expected to take 3-5 hours. This adventure is a combination of fighting against the deadly wrath of nature and a set of four undead horsemen that seek to raise an army of the dead. The players will be forced to find ways to stay warm, survive an avalanche, scale a wall of ice, and other challenges as they...   [click here for more]
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Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata

Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata


"Questa striscia di terra innevata e inospitale è afflitta da orribili sciagure che si annidano nei posti più improbabili. Ci auguriamo che questa guida porti divertimento e terrore sul tuo tavolo da gioco."   Descrizione del Modulo Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata è una raccolta di 12 uniche side stories per personaggi...   [click here for more]
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THE FALLEN STAR: PART 1

THE FALLEN STAR: PART 1


A malevolent mist grows in the town of Valls. Nature grows restless there. The threat of famine grows. A leader has called upon adventurers. Part 1 of  The Fallen Star series. A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure is loosely based on the 3rd and 5th edition Forgotten Realms setting. It is meant for new players. ...   [click here for more]
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DC-POA AOT01-03 Dead King's Court

DC-POA AOT01-03 Dead King's Court


Ulkred the necromancer covets the Androma diamonds. An effort was made to smuggle them out of his reach by hiding them in a disguised mead caravan traveling from Good Mead to Easthaven. However, Ulkred seems to be a step ahead and has attacked the caravan and taken the diamonds. Now the only one who knows where he hides is an insane old man who lives beneath the foothills of the Spine of the World....   [click here for more]
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Encounter DNA - Yuki Onna (PDF)

Encounter DNA - Yuki Onna (PDF)


Add something new to your gaming gene pool with Encounter DNA! This product is in PDF format.  If you are interested in the Fantasy Grounds version of this product, it's located HERE. The Night Parade of One Hundred Demons line of products are designed for GMs to pick up and run during a single gaming session with minimal preparation. Each contains a new creature inspired by mythology...   [click here for more]
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DC-POA-DRAGON-01: Adventures in Babysitting

DC-POA-DRAGON-01: Adventures in Babysitting


A ceremorph gnome squidling has lost his parents! It’s not normally your “thing”, but you find yourselves looking into his big mopey squidling eyes and you can’t help yourselves. Part One of the Reaching through Space and Time Series of adventures. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 10. ...   [click here for more]
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DC-POA-DRAGON-02: Hearing the Call

DC-POA-DRAGON-02: Hearing the Call


After the encounter with a strange child and his family, it is time for a little rest in Easthaven. A party of trappers return to Easthaven speaking of attacks by walking dead and large tentacle creatures.  Time to investigate this strange report and see what threat it may be to the town of Easthaven. Part Two of the Reaching through Space and Time Series of Adventures. A Four-Hour Adventure for...   [click here for more]
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THE FALLEN STAR: TIER 1

THE FALLEN STAR: TIER 1


This is a bundle of 4 Tier 1 adventures for the Fallen Star Series. It is meant for newer players. It has parts 1 to 4. ...   [click here for more]
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THE FALLEN STAR: PART 3

THE FALLEN STAR: PART 3


The mayor of the town of Valls must meet her father in Heliogabalus. She must convince her father to use his influence. She must secure an audience with the king of Damara. Part 3 of The Fallen Star series. A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3. This is meant for newer players. ...   [click here for more]
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THE FALLEN STAR: PART 2

THE FALLEN STAR: PART 2


  The town of Valls has survived the first wave of resurging kobold waves. It has overcome famine but more raids threaten it. The best course of action is to strike first. Part 2 of The Fallen Star series. A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure is meant for newer players. ...   [click here for more]
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THE FALLEN STAR: PART 4

THE FALLEN STAR: PART 4


The mayor of the town of Valls meets her father in Heliogabalus. To gain favor with the king, she must have some threats eliminated. One of them resides in a forest devoid of wild life. Part 4 of The Fallen Star series. A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3. This is meant for newer players. ...   [click here for more]
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Encounter DNA -- Yuki Onna (Fantasy Grounds)

Encounter DNA -- Yuki Onna (Fantasy Grounds)


Add something new to your gaming gene pool with Encounter DNA! This product is for Fantasy Grounds.  If you are interested in the PDF version of this product, it's located HERE. The Night Parade of One Hundred Demons line of products are designed for GMs to pick up and run during a single gaming session with minimal preparation. Each contains a new creature inspired by mythology...   [click here for more]
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