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Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in and around the Sword Coast. This PDF is full of flavor text, character information, and more that will make your Sword Coast adventures feel more tangible and interactive!
by Olivia L. Dobbs
Presenting: 5 Sword Coast Small Town Filler Quests
Using... [click here for more] |
Dungeon Masters Guild |
$2.99
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Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures.
Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to theadventurers, in competition with the baron, as well as aboleths, the Kraken Society, and themysterious caretaker of the... [click here for more] |
Wizards of the Coast |
$3.99
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The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king).
With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the... [click here for more] |
Wizards of the Coast |
$3.99
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RIDE WITH THE DINOSAURS!
Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of... [click here for more] |
D&D Adventurers League |
$4.99
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Quest seeds on notice boards—adventures close to home or in the wilds.
This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King's Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes! These notice boards are presented... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Encounters in the Far North brings you 24 exciting new encounters to add to your Icewind Dale: Rime of the Frostmaiden campaign or any other game featuring arctic adventures! Brought to you by Guild Adepts Ginny Loveday, Celeste Conowitch, Ashley Michaela "Navigator" Lawson, Rich Lescouflair, and M.T. Black
This is a DMs Guild Adept product. The Dungeon Masters Guild... [click here for more] |
Dungeon Masters Guild |
$5.95
|
On a significant anniversary of a major battle of the Kozakuran civil war, a monster of titanic proportions threatens the village of Hanamigahara. This creature, a massive amalgam of skeletal parts, seems to have a connection to the battlefield itself. Travel to Hanamigahara and put and end to the threat.
A 4 hour Tier 2 Adventure, optimized for APL 8
CONTENT WARNINGS: Death, Disrespect of the Dead... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Designed for use with both Lost Mine of Phandelver and Phandalin and Below: The Shattered Obelisk, this supplement contains 12 encounters for daytime and nighttime travel along the western end of the Triboar Trail and finally gives the Cragmaw goblin tribe their due! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Two essential locations from “Lost Mines of Phandelver”.
The Goblin Ambush that starts the whole situation, and Old Owl Well, where the party run into Hamun Kost.
This map pack provides detailed maps of both locations, and includes a number of variations on these maps (grid, no grid, day and night).
Add to the atmosphere of your game with these high quality maps, and explore these locations... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures.
Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of... [click here for more] |
Wizards of the Coast |
$3.99
|
Forest Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. There is also a separate Fantasy Grounds Version.
Encounters for adventures and campaigns in terrain of sylvan woodlands, ancient forest and enchanted fey woods.
Includes d8+d12 tables for ...
Using... [click here for more] |
Dungeon Masters Guild |
$5.00
|
At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of... [click here for more] |
Dungeon Masters Guild |
$3.95
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"Sven has created an excellent adventure that takes everything about witches, hags, and those ancient tales and combined it into one kick-ass tale. [...] Old Olga and Young Yvonne is a gritty and realistic adventure in the sense that no matter what happens, the characters will be affected and feel it deep down."—Cameron Day... [click here for more] |
Dungeon Masters Guild |
$5.95
|
From the lead designer of the Honkonomicon
The goosish powers are back!
None will ever be the same after a close encounter with geese.
This is also true for the land itself: when a strong goosish power takes roots in a certain region, havonk will certainly unfold soon.
Scream with honkorror with:
20 unique randhonk effects, designed to deliver chaos... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Through the Veil: Treasures of the Feywild
Journey through the veil and discover the treasure that awaits you in the Feywild. Do you dare wield such wild magic?
Treasures of the Feywild is the second volume in the Through the Veil series designed for Dungeons & Dragons 5th Edition (D&D5e). These pages hold a treasure trove of... [click here for more] |
Dungeon Masters Guild |
$19.95
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THE TOWER OF ONSROCH
When a mysterious tower suddenly appears in the mountains near to Phandalin, the villagers ask a band of intrepid adventurers to investigate the place.
What awaits the adventurers within the tower? Who is Onsroch? How does this all link to the strange obelisk that stands beside the tower?
This adventure can link to "Phandelver and Below: The Shattered Obelisk".... [click here for more] |
Dungeon Masters Guild |
$6.00
|
SOMETHING happened in Hisari. But no one knows what. Hidden in the jungles below the fuming volcano of the Sky Lizard Mountains lie the ruins of Chult's once mighty yuan-ti city, forgotten, abandoned and swallowed by the earth, surrounded by a magical ward that terrorizes all yuan-ti that dare return. Explore the underground temple and be the first to unbury its secrets... if you survive to tell the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Enhance your party's experience of Icewind Dale: Rime of the Frostmaiden with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapters 1, 2, and 5 of Icewind Dale: Rime of the Frostmaiden complete with:
3 Exciting Adventures in the Dwarven Valley, Sea of Moving Ice, and the Spine of the World.
2 Dungeon Maps... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Welcome to our Explorer's Guide!
Within the pages of this book, you'll find a collection of immersive and detailed descriptions of various locations, each ripe for exploration and adventure. Whether you seek to journey through the wilds, delve into ancient ruins, or explore strange new worlds, this guide has something for you.
Each chapter is carefully curated to... [click here for more] |
Dungeon Masters Guild |
$22.00
|
Warm up to the Icewind Dale with this chilling adventure!
This 5-Star, Best-Selling adventure is an ideal prequel on the road into Icewind, gaining your PCs much needed experience for the challenging campaign ahead!
Already kicked off? The module comes with recommendations and scaling for how to incorporate the horror and excitement into any travel within Chapters 1 or 2 of RotF, either on the road... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Flying Misfortune
This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. While it is intended for a party of around 6th level, the nature of the quest is such that it fits easily with a higher level as well. It will put your players in contact with Felgolos, the bronze dragon that is encountered... [click here for more] |
Dungeon Masters Guild |
$2.99
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A strange connection to the early conquests of Count Strahd von Zarovich, the Order of the Silver Dragon, and the wild folk is hidden atop Mount Ghakis. At one of its icy peaks roosts a fearsome roc, known to carry away entire wagons as they attempt to cross the Luna River. This cold and unforgiving peak towers over Tsolenka Pass, marking the site of horrors committed long ago. The few surviving... [click here for more] |
Dungeon Masters Guild |
$3.95
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5e Solo Gamebooks presents The Tortured Land, the fourth in our series of solo adventures set in the Forgotten Realms. With this adventure, we take off the gloves and throw your PC into the thick of some serious danger in the frigid north of Faerun. Only the most hardened adventurers will make it through this adventure in one piece, and with several different paths available, replayability... [click here for more] |
Dungeon Masters Guild |
$9.99
|
It's a chilly Winter's Crest in the cozy village of Pinedale as loved ones gather tight, share cocoa, and tell stories of ages past. But when a blizzard strikes the town, Pinedale finds itself drawn into the dreaded domain of a mysterious fey with deadly plans...
In Once Upon a Winter's Eve, enjoy a D&D game over the holidays, with a dark and icy twist. It features:
A... [click here for more] |
Dungeon Masters Guild |
$3.95
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Strange encounters for wilderness travel in the North.
This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh-eating hares—or enjoy light conversation with ancient land whales or sentient... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Maps, advice, & more for Rime of the Frostmaiden: Chapters 3 & 4
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
One of the most exciting concepts... [click here for more] |
Dungeon Masters Guild |
$3.95
|
HSING bears foul news: SEER has been captured.
While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst.
Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught!
A Four-Hour Adventure for 11th - 16th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
A Four-Hour Adventure for 11th - 16th Level Characters ... [click here for more] |
Wizards of the Coast |
$3.99
|
Get Ready for Adventures in and around Phandalin!
The quest seeds you find in this collection are intended for villages or small towns in the hinterlands, where strange monsters roam and the wilds are still untamed. The noticeboards numbered one and two are intended for characters of level 1 or 2; the noticeboards numbered three through six for characters of level 3 or 4. One noticeboard covers... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The saga of "trinklets" expands with the third volume.
Following in the illustrious footsteps of "200 Slightly Useful Items" and the festive joy of "200 Sort-of Super Stocking Stuffers." Brace yourselves for more laughter, more magic, and yes, a curious abundance of frogs!
Into the Sweet Spot: This latest volume adheres to the beloved pattern of its predecessors—offering... [click here for more] |
Dungeon Masters Guild |
$2.95
|
You have always been fascinated by fire.
As a child, you would sit by the campire or hearth and watch the flames dance around the cooking pot. To you, the glowing embers looked like precious ore.
You began to experiment, playing with matches despite what your mother told you. Your hands are covered in tiny burns. The tips of your hair have been singed off. You realised that you needed... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
|
A Deep and Creeping Darkness (Candlekeep Mysteries 4)
GM Resources Pack
Includes battlemaps for: Maerin & The Bored Weasel, The Road to Vermeillon, Vermeillon Village, Mayor Duvezin's House, 5 village interiors, Platinum Mine
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands... [click here for more] |
Dungeon Masters Guild |
$9.50
|
Grab our special release offer! 'Heart of the Homestead' is now just $2.99, down from $9.99, for a limited time. Elevate your D&D sessions at this unbeatable price. Act fast—this deal won't last!
Embark on a journey of creativity and resilience with 'Heart of the Homestead,' your essential guide to integrating the spirit of homesteading into your Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon.
But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster... [click here for more] |
Wizards of the Coast |
$3.99
|
„Ein exzellentes Abenteuer… habe es absolut geliebt. Fünf Sterne.“ (Christopher L.)
„Sehr gut gemacht. Fünf Sterne.“ (Bryce K.)
„Ganz ehrlich, das ist ein Juwel…“ (Merric B.)
Ein Stamm Goblins überfällt Reisende auf der Langen Straße und unsere Helden entscheiden sich zu helfen. Nach einer gefährlichen Überlandreise betreten sie einen mysteriösen, verlassenen Tempel, in dem... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A Star-Crossed Tragedy
When the party is hired to investigate a haunted castle, they’re drawn into a tale of hatred, love and betrayal stretching back more then 300 years.
Will they be able to free the ghosts haunting Arevon Castle, or will they find themselves just another footnote in its long history of misery?
A new 5E adventure for parties from levels 4-5, from the creators... [click here for more] |
Dungeon Masters Guild |
$2.50
|
If you like airships, why not check out Izzy's entire collection! Available now!
An Airship for Any Campaign
Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Embark yourself on an adventure to the mystical realms of the Feywild ruled and shaped by the enigmatic fey Lords and Ladies.
Make deals with the powerful royalty of the Feywild, each of whom have unique goals. How much are you willing to give and what are you ready to do in exchange for power?
This product aims to give inspiration for archfey Warlock patrons and provide additional options for archfey... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Maps, advice, & more for Rime of the Frostmaiden: Chapter 2
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
This download, which covers Chapter 2 of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Coastal Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes
Encounters for adventures and campaigns in terrain of coasts, beaches, shipwrecks, cliffs and Saltmarsh.
Includes d8+d12 tables for ...
Using Coastal Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Swamp Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of dank swamps, misty marshes, treacherous bogs, lizardfolk, bullywugs and Saltmarsh.
Includes d8+d12 tables for ...
Swamp Encounter Tables (Encounters... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A group of adventurers must stop an evil Red Dragon and a group of Kobolds from destroying a small farming village.
A 5th Edition One-Shot! Includes monsters from the Monster Manual and Volo's Guide to Monsters.
This Adventure is best played with a group of 4-5 characters of level 3-4. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Arctic Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes
Encounters for adventures and campaigns in terrain of winter, arctic, tundra, the frostfell and Icewind Dale.
Includes d8+d12 tables for ...
Using Arctic Encounters (Dice to Use, Ways... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Mountain Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of stormy mountains, snowy peaks, giants, griffons, narrow passes and ancient crags.
Includes d8+d12 tables for ...
Using Mountain Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Here are some Big Dungeons!
Get 5 dungeon maps!
2 bandit encounters in a forest with a small dungeon at the end of it!
1 Small Bandit Camp!
1 map with a ring for a tournament!
1 medium house map!
1 more forest encounter by the road!
4 maps are pure dungeon layouts perfect for dungeon crawling, 1 is a well decorated dungeon usable as a compleze maze lair, the rest are well decorated usable maps.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A 3rd-level adventure for heroes with minds as strong as their muscles!
An unassuming monk is on the hunt for a party with both the strength and the smarts needed to investigate the fabled Tomb of Crossed Words - a secret shrine that was once dedicated to the study of language and writing, long since lost to shadow.
When they explore the long-forgotten temple they are met with a terrifying array of... [click here for more] |
Dungeon Masters Guild |
$2.00
|
An original one-shot adventure for 3-6 level 7 characters.
O winged beings, do you hear?
The voice of the forest, the trees that sing
Where river rushes over weir —
Where blue and green pour into spring —
Awaiting you is ancient starlight
Evermorning, evernight
SUMMARY:
There is a legend of an... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The eleventh hour is drawing near, but truest heroes have nothing to fear. Many lost things must you go and acquire, Will you finally grasp your heart's desire?
The Eleventh Hour presents new options & ideas for your The Wild Beyond the Witchlight campaign, including:
Character ties to connect PCs to the wider world.
Meet the League of Malevolence... [click here for more] |
Dungeon Masters Guild |
$6.99
|
TALES OF THE RAVEN 3
“The Raven” is a renowned jongleur who travels the Sword Coast, makes a sudden appearance seeking assistance with a grave problem.
The adventurers are tasked by “The Raven” of stopping a ritual that, if it is completed, will result in the days continuing to get shorter and a never-ending winter taking hold on Faerûn. Can the stop the ritual before the dawning of Deadwinter’s... [click here for more] |
Dungeon Masters Guild |
$4.00
|