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Fey Charmweaver Artificer Specialization

Fey Charmweaver Artificer Specialization


Play the Ultimate Fey-Touched Artificer! Introducing an Artificer Specialization bound to the Feywild! A fey charmweaver is a crafter of tokens and trinkets that produce mystical effects for those fortunate enough to bear them. Unlike artificer specialties that focus on arcane science and experimentation, fey charmweavers delve into the rituals and practices of the Old...   [click here for more]
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SJ-DC-PHP-02: Securing Passage

SJ-DC-PHP-02: Securing Passage


Explore the Low City of Bral as you search for a spelljammer vessel to ferry you and a trio of plasmoids back to Toril in this 2 hour adventure for Tier 1 characters! Adventure Seed Used: Headed My Way? Tier: 1 (Character levels 1-4. Optimized for APL:3) Included in this product:  24-page adventure PDF Printer friendly version of adventure PDF Colored...   [click here for more]
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Barovian Folk Tales

Barovian Folk Tales


Could the stories be true? Delve deep into the untamed wilds of the Svalich Woods in search of answers, riches, and madness. Hunt the legendary beasts that stalk the land, or hear the tales told around the tavern's hearth. But for those who wish to discover the truth, only an expedition underneath those accursed boughs can reveal it. Cryptids Barovian Folk Tales contains five new legendary...   [click here for more]
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WBW-DC-MOM-01 One Moment

WBW-DC-MOM-01 One Moment


ONE MOMENT Or, a Historical Record of the Unforgotten Realms They say everything happens for a reason. But when a patch of bad time sends you to a nearby Domain of Delight in the Feywild, it’s up to you to modulate this archfey’s Momentum before history itself is set permanently out of joint. A Four-Hour Adventure for Tier 2 Characters (Optimized for APL8) (Content Warning: bullying, coerced...   [click here for more]
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Lands of Intrigue (2e)

Lands of Intrigue (2e)


Greetings kind travelers! The roads south to the Lands of Intrigue are long and dusty indeed, but they are roads to greatness and glory for merchants, adventurers, and scholars all. Folk with mettle enough to brave these lands will be challenged and astounded by forms of power, magic, and culture that are found nowhere else in Faerun. Developed from out-of-print material originally found in FR3...   [click here for more]
Wizards of the Coast  $7.99

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Off the Rails: A 5e Pulp Fantasy One Sheet

Off the Rails: A 5e Pulp Fantasy One Sheet


A Shadow Soars Above Off the Rails thrusts adventurers into a sudden and unexpected conflict when the board a lightning rail train system. Part of the way through their journey a magical airship flies overhead and pirates burst into the luxury train. They are after a powerful magical artifact being transported to a distant museum and will stop at nothing to obtain it. Can the adventurers...   [click here for more]
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Hydra Hunt

Hydra Hunt


A terrible plague of monsters has started moving into the surrounding town of Pinepass. Each day that passes, new creatures encroach further into the fields and homes that lie on the outskirts of this region. It has fallen to the members of the Emerald Eye to protect the citizens of Pinepass. With their members stretched thin, rumors brought to Aranella Duskwalker, the guild's leader, about a new threat...   [click here for more]
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Bottom of the Food Chain

Bottom of the Food Chain


Greetings! This is an easy to run adventure made for around 7th level characters! The party will be hired to hunt a Hydra that has ravaged a nearby town, though along the way they will encounter more then what they signed up for! I designed it to fit in easily in a pre existing adventure and be simple for the DM, you can read it as you go if you'd really like(Though taking the time to read it beforehand...   [click here for more]
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CCC-QCC2018-01 Of Gods and Monsters

CCC-QCC2018-01 Of Gods and Monsters


Of Gods and Monsters Rumors abound that the travelling faire known as Doctor Jubal's Carnival of Curiosities have somehow acquired an actual, live tarrasque that they are displaying as part of their travelling show. An ancient eladrin who claims to be part of a secret order dedicated to protecting society from the creature is honor-bound to investigate the matter and wants the party...   [click here for more]
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Amarune's Adventures: The Shardcaster of Yuirwood

Amarune's Adventures: The Shardcaster of Yuirwood


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. The Shardcaster of Yuirwood For 4-5 adventurers around 8th-10th level Aglarond, on the southeastern edge of the Sea of Fallen Stars, is a nation of human merchants and ancient elves. The sprawling Yuirwood also houses the greatest population...   [click here for more]
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Travel Montage - Fantasy Grounds

Travel Montage - Fantasy Grounds


This is the Fantasy Grounds VTT module of Travel Montage. If you are looking for the PDF – click here. Travel Montage “You travel a few days and arrive at your location.” NOPE Your PCs must travel through miles of forest, hills, and mountains to reach their goal. Besides the occasional wandering monster, how do you liven up the trip without side tracking...   [click here for more]
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Classic Modules Today: UK5 Eye of the Serpent (5e)

Classic Modules Today: UK5 Eye of the Serpent (5e)


In 1984, TSR published the module named “Eye of the Serpent” with the module code “UK5”. It was written by Graeme Morris, and illustrated by Tim Sell. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 4-5 characters of level 1, or...   [click here for more]
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CCC-DES-01-01 Finding the Rabbit Hole

CCC-DES-01-01 Finding the Rabbit Hole


Pirates are pillaging and raiding more than usual along the Stojanow River and its tributaries, prompting Aya Glenmiir to invite help from renowned adventurers. The journey toward Greenhall is complicated by deeper issues in the Quivering Forest. The ever-malicious hag Jeny Greenteeth makes an appearance, revealing the hidden source of activity and presenting a new opportunity to the adventurers. Part...   [click here for more]
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The Sunless Citadel: Background Hooks

The Sunless Citadel: Background Hooks


For a small town to the North, Oakhurst is an unassuming place for all the dark secrets it holds. Kobolds and goblins war for dominance in the dark. Magic fruit appears that can cure as easily as it can curse. Tall tales of dragon cults and vampires pass from person to person. And all the while, people of all sorts disappear into thin air, never to return. It's up to your party to dig up the mystery...   [click here for more]
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The Egg Hunt

The Egg Hunt


The Egg Hunt is an Easter-themed adventure with plenty of surprises in store! The quest was written for use with D&D 5th edition and made to fit into any campaign setting of the DM’s choosing.  The encounters are set up for both a low level (1-4) and medium level (5-8) party of adventurers.  This quest includes the following elements: Approximately 4 hours of gaming DM instructions and...   [click here for more]
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Liutprand's Guide to Sand - An Analysis of Coasts & Deserts

Liutprand's Guide to Sand - An Analysis of Coasts & Deserts


Liutprand's Guide to Sand An Analysis to Coasts and Deserts Julius Luitprand is a brilliant explorer of many wondrous lands who doesn't at all take the liberty to write his own introduction if he get's the chance. Within this heavily researched guide lies records of sand-dwelling monsters, new races, and threats, both environmental and biological. Created over a...   [click here for more]
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Elemental Paladin Oaths - A 5th Edition Paladin Archetype Collection

Elemental Paladin Oaths - A 5th Edition Paladin Archetype Collection


Elemental Paladin Oaths Want a paladin who wields his anger like an inferno? One who is cold and collected? Look no further! These Oaths mix the elements with their emotional counter part to create fun combat and role play moments for your paladin. Oath of the Enduring Stone - Paladins of this order swear to never flee, to endure even the most terrifying threats with stalwart faith....   [click here for more]
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ANA3 Journey Into Rainbow

ANA3 Journey Into Rainbow


Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters.  It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light. From Foreign Land to Foreign Plane To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures....   [click here for more]
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Tomb of Annihilation: Extra Encounters

Tomb of Annihilation: Extra Encounters


When in search of adventure, Chult is a land that never disappoints. In the search of adventure however, many find only death. Fight against rampant diseases, share songs with elvish bards, and fight alongside devilish warriors in Tomb of Annihilation: Extra Encounters! This booklet contains 5 brand new encounters in Chult, as well as a new magic item and a malevolent new disease. Great...   [click here for more]
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UK1 Beyond the Crystal Cave (1e)

UK1 Beyond the Crystal Cave (1e)


Fleeing the rage that consumed their feuding families, Juliana and Orlando fled to the Cave of Echoes, where it is said every wish is granted. Two years have passed, and all attempts to return the lovers to their parents have failed, though some believe them lost in the enchanted garden beyond the cave. Many are the rescuers who have entered that enchanted park; a few have returned after long...   [click here for more]
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CCC-WWC-07 The Icy Hand of Hate

CCC-WWC-07 The Icy Hand of Hate


THE SEVENTH ADVENTURE IN THE TENETS OF BANE SERIES The attempted destruction of three platinum discs, called the Tenets of Bane, has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants...   [click here for more]
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CCC-GHC-07 - The River Runs Red

CCC-GHC-07 - The River Runs Red


The Golden Paragon Trading Company has been working for months to secure a long-term trade deal with the Seven Suns Trading Coster, but efforts to deliver the final agreements to Calaunt have each ended with dead envoys and missing documents. The latest delegation recently departed Elmwood, traveling south down the River Lis. The Golden Paragon seeks experienced individuals to follow their representatives...   [click here for more]
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Giermek Rycerza Smierci

Giermek Rycerza Smierci


Ponad 2500 sprzedanych kopii wersji angielskiej! 5e Solo Gamebooks prezentuje Giermka Rycerza Śmierci, osadzoną w Zapomnianych Krainach jednoosobową przygodę do piątej edycji Dungeons and Dragons. Zabawę zaprojektowano dla jednej osoby i nie wymaga mistrza podziemi. To idealny sposób, by pobawić się w D&D pomiędzy zwykłymi sesjami, a dla wiecznych MP szansa na pogranie....   [click here for more]
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100 Forest Encounters

100 Forest Encounters


The forest can be a mysterious and sometimes dangerous place in a Fantasy world. You never know what is going to happen at every bend in the path. Use these 100 different encounters to generate some interesting encounters for players who are traveling through the woods. ...   [click here for more]
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CCC-WWC-06 The Fear of Fiends

CCC-WWC-06 The Fear of Fiends


THE SIXTH ADVENTURE IN THE TENETS OF BANE SERIES The attempted destruction of three platinum discs, called the Tenets of Bane, has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants...   [click here for more]
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Various Vehicles: Carts!

Various Vehicles: Carts!


Various Vehicles Carts! Experience your own high fantasy fury road as you make your way across the wilderness. Dangers lurk throughout the open road, and even more so on unknown trails. The Various Vehicles series presents a host of new ready to go vehicles for any adventure. Based on and improving upon the land vehicle rules introduced in Baldur’s Gate - Descent into Avernus, this supplement...   [click here for more]
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SJ-DC-MONSTER-01 Phoenix

SJ-DC-MONSTER-01 Phoenix


A druid grove of wildfire is in peril; their guardian elemental has gone rogue! A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13.  Adventure by Steven Truong CONTENT ADVISORY: Pyrophobia (Fire), Ophidiophobia (Snakes), Space Travel. This product includes: Adventure PDF - Standard  Adventure PDF - Printer Friendly Map - Image files of each map, with grids included version...   [click here for more]
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The Secret of Echo Cave

The Secret of Echo Cave


The Secret of Echo Cave In Search of the Side Quest Greetings, intrepid seekers of adventure! Here's a fresh offering from Smiling Orc Publishing – a module born from those nights when you, the Dungeon Master, and your party yearn for a break from the main campaign. We all know that feeling—the itch for a side quest, a chance to veer off the beaten path. Drawing inspiration from...   [click here for more]
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"Sarayath's Winter Academy - Subclasses & Spells"

"Sarayath's Winter Academy - Subclasses & Spells"


Sarayath's Winter Academy This supplement includes : 2 whole new subclasses : - Bard : College of Winter. "Use your eerie songs and melody to turn you opponents into ice statues" - Wizard : School of Cryomancy. "Utilize a wide range of features to be better at every aspect of cold manipulation" 4 original spells around the cold thematic for all levels And learn a bit of lore about the winter...   [click here for more]
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Into the Witchwood

Into the Witchwood


Many of the local lords had gathered for a peace moot. A perfect opportunity for the demon-possessed Aeldrith Forkbeard to murder them all in cold blood. The PCs, attending the moot, must now flee for their lives. Harried by a Northlander warband, the party is forced to flee into the dreaded Witchwood. To reach the safety of the Kingdom of Marshes they must traverse the depths of the forest, avoiding...   [click here for more]
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WBW-DC-ARCON-03 A Forest of Memories

WBW-DC-ARCON-03 A Forest of Memories


A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. A caravan is attacked and afterward, someone is behaving strangely. There’s probably nothing to do about that… CONTENT WARNING: memory loss, possible phobia trigger (spiders) A Forest of Memories is written and published in connection with Arcon38, a board game and roleplay convention...   [click here for more]
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NIGHT OF DECEPTION

NIGHT OF DECEPTION


NIGHT OF DECEPTION.  This mini-adventure is cleverly designed to provide an immersive experience for all. Night of Deception is a gripping and rewarding 3 hour adventure. It provides: - an impressive expantion on the Forgotten Realms’ Sword Coast region, where the adventure is centred around the reclaimed town of Leilon - a pivotal mini-adventure for characters...   [click here for more]
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The Book of Forests

The Book of Forests


A compendium of creatures, magic items, and spells relating to a forest setting for 5th edition Dungeons and Dragons. 48 new creatures, both fair and foul! 12 new magic items 6 new spells These are conversions to 5th edition from prior editions of Dungeons and Dragons, all the way back to 1st Edition. Note: The assassin vine has been officially released in Tomb of Annihiliation. ...   [click here for more]
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Veils Of Manbu: Rise Of The Chaos Prince

Veils Of Manbu: Rise Of The Chaos Prince


“Veils of Manbu: Rise of the Chaos Prince” is a dynamic, compact adventure designed for Dungeons & Dragons players of levels 1-4. This adventure serves as an unconventional introduction to the world of D&D, immersing players in a realm where chaos reigns and consequences are real. Unlike a video game, every monster isn’t necessarily beatable, and actions have lasting...   [click here for more]
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CCC-WWC-08 Pool of Annihilation

CCC-WWC-08 Pool of Annihilation


THE FINAL ADVENTURE IN THE TENETS OF BANE SERIES The platinum discs known as the Tenets of Bane have been reclaimed, and their owners, the Servants of Strife, no longer threaten the Moonsea. As the last days of summer rapidly approach, your faction asks you to meet Priestess Malana Homwell in the city of Thentia, where the lore wizard Rylan Elentaur believes he may have found a way...   [click here for more]
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Trinkets of Kozakura

Trinkets of Kozakura


Trinkets of Kozakura This supplement introduces 100 New trinkets from the country of Kozakura. This supplement is the 1st in a series that seeks to expand Kara-tur out of its 80’s vibe and breathe life into the cultures of eastern realms. The island culture of Kozakura is the inspiration for the trinkets presented in this supplement. The trinkets in this supplement...   [click here for more]
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The Trials At Gunbarg Prison

The Trials At Gunbarg Prison


"Those who enter may never come out..." The group has been hired to rescue an innocent person from Gunbarg Prison on Gundarlun Island. It doesn’t take long before they realize a dark magic lurks beneath the surface. Upon further investigation, they find themselves in more danger than what they bargained for.   This is a session for 3 to...   [click here for more]
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Secret Beneath Sword Hills (DDV04)

Secret Beneath Sword Hills (DDV04)


An adventure for four to seven 3rd-level characters All of the silver in Daggerford has gone missing. The characters are directed to the Silver Flood Inn—whose owners might just know where to find the precious element. The adventure leads them first to the legendary Sword Hills and then deep into a lost mine. In additon to a classic crawl through the Underdark, this module contains an optional...   [click here for more]
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Shadow of Evil (DDV10)

Shadow of Evil (DDV10)


An adventure for four to seven 6th-level characters The black dragon, Sjachmalsvir, has terrorized Delimbiyr Vale for far too long. In this epic conclusion to the Decimation of Delimbiyr Vale campaign, the characters trek into Lizard Marsh for a final showdown with the infamous dragon Sjachmalsvir, also known as "Shadow of Evil, Thoss Fyurnen, the Chosen...   [click here for more]
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Names Of The Far North: 101 Names and Thier Meanings For The Icewind Dale Region

Names Of The Far North: 101 Names and Thier Meanings For The Icewind Dale Region


The Spine Of The World is a whole different world in and of itself. It is said that the name that a child of the north can be prophetic and can serve as a roadmap for its destiny. Pick up this name list and roll your Icewind Dale native character today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted as a Slot 0 (beta tester)...   [click here for more]
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Campaign  Map Pack

Campaign Map Pack


The Campaign Map Pack is a collection of stimulating and engaging maps designed for you to plug into any game at any table. With a variety of battle maps, city maps, regional maps, and even a continent map, this Map Pack can be used in unique situations to fit your specific enounters, or it can be a great supplement to build an entire campaign around!  I have created these maps over the years to...   [click here for more]
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Classic Modules Today: UK7 Dark Clouds Gather (5e)

Classic Modules Today: UK7 Dark Clouds Gather (5e)


In 1985, TSR published the module named "Dark Clouds Gather" with the module code "UK7". It was written by Jim Bambra and Phil Gallagher, and illustrated by Brian Williams. It consisted of a 28 page booklet with 4 page pullout section and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is...   [click here for more]
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The Serpent's Turn

The Serpent's Turn


   "The party comes upon a small town built on the banks of a large river called the Naga-Tor, or, “The Serpent’s Turn.” But they quickly discover that the river is dried up. The town, which uses the river as its only source of water, is now in a panic. A small group was sent upstream to investigate but they never returned. Will the party discover where the...   [click here for more]
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Dragon Hunt

Dragon Hunt


The once peaceful town of Gremsel is no longer peaceful. Several months ago a ferocious red dragon landed in the center of the town and gave the people an ultimatum: either they would pay  tribute or he would consume every creature in the town, from the smallest cat to the largest cow. Unable to stand against such a beast, the people agreed to his demand. Hope arrived in town with a new magistrate...   [click here for more]
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After Lost Mine I: Orcs to Phandalin

After Lost Mine I: Orcs to Phandalin


The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much needed rest after their adventures in the Lost Mine, must make it to town in time to warn the inhabitants and help prepare for the orc attack. Orcs to Phandalin is the first...   [click here for more]
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Chultan Personalities: Pregenerated Characters and NPC's for your "Tomb of Annihilation" Game

Chultan Personalities: Pregenerated Characters and NPC's for your "Tomb of Annihilation" Game


*** 100% of all proceeds from this product directly benefits PADS of Illinois Valley, a homeless shelter group in North Central Illinois.  Please consider donating as you can - it's a great cause.  For every $100 this product raises, the author will add another pregenerated character to this work - starting with a lizardfolk monk.*** Product Overview: Are you...   [click here for more]
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WBW-DC-NJ-COU-01 Dear Aery

WBW-DC-NJ-COU-01 Dear Aery


A voice in your dreams sends you on a journey to discover what resides in the heart of one who was left behind. What role will you play in this? A Four -Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content warning: Trauma, Guilt, Loss of Loved one This adventure was written using the Dungeoncraft programme using the "Create a Domain of Delight" option and is part...   [click here for more]
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Serpent Isle: The Expansion

Serpent Isle: The Expansion


Serpent Isle: The Expansion An Expansion for the Best-Selling Serpent Isle Campaign! In a land that few have heard of, and fewer still have visited, lies untold adventure, treasure, and fame. This expansion to the best-selling Serpent Isle campaign includes new random encounters, cultures, locations, magic items, monsters, and dungeons! The expansion gives characters the...   [click here for more]
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Trinkets of the Old Empires

Trinkets of the Old Empires


Trinket of the Old Empires This supplement introduces 101 new trinkets and 2 new magic items that you may find in the countries of Unther, Mulhorand, Chessenta. The trinkets presented in this supplement are inspirited by the harsh and arid climates of the Old Empire and were created to bring an additional layer of depth and world-building to the Forgotten...   [click here for more]
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The Lost Tomb of the Dwarven Prince

The Lost Tomb of the Dwarven Prince


The Lost Tomb of the Dwarven Prince is designed for 4-6 level 1st-2nd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the area around the village Triboar, as described in The Storm King’s Thunder. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller...   [click here for more]
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