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Druid Cantrips

Druid Cantrips


Druids are a powerful spell casting class, however their cantrip list is very limited, containing only cantrips with a direct association with nature. This short booklet almost doubles the available number of druid cantrips, including new and original cantrips which all center around the theme of a druid’s role within nature. These additional spells give druids more choice and versatility...   [click here for more]
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Exhumed Evil

Exhumed Evil


A druid destined for greatness has been corrupted by an evil trickster deity. If she is not rescued before completing an ancient cultic ritual, she may bring destructive chaos into the world. This is a neutral-setting adventure for level 3-5 characters. Quickly adapt for any setting and delve into the adventure! ...   [click here for more]
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The Ashen Grove: Gnoll Trilogy 2

The Ashen Grove: Gnoll Trilogy 2


The Gnoll threat lurking in the forest grows! Fires have burned down ancient trees, leaving ashen pits and unseen dangers among the flames. Gnolls roam searching for the next sacrifice to Yeenoghu. Can the adventurers evade the traps and save the prisoner in the wastes? Connect with The Giant's Trove to learn more about the gnoll threat! Continue the adventure with The...   [click here for more]
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Ambush at Boxcar rocks

Ambush at Boxcar rocks


"Ambush at Boxcar Rocks" is a two hour adventure for character level 1-3 (3-6 players) but is easily adapted to challenge higher level PCs by adjusting the spawn rate and the spawn limit. It features one hand-drawn, color map. It can be run as a brutal oneshot gauntlet or a quick side quest to pad the players purses. Deep within the labyrinth of massive, glacier deposited rocks there...   [click here for more]
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Top of the Food Chain

Top of the Food Chain


Greetings! This is an easy to DM adventure made for around 11-15th level characters! The party will be on a quest to hunt a newly arrived black dragon in the region. This adventure will take the party on a treck through a truly vast jungle as they hunt this legendary monster and fight to navigate and survive the deadly wilderness! I designed it to fit in easily in a pre existing adventure and...   [click here for more]
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No Gods Nor Patrons, but Oaths

No Gods Nor Patrons, but Oaths


Herein is a compendium of options for Paladins who find themselves of a more individualist bent. The Oaths contained within cover options many and varied that the official material does not address. Oaths such as the following: - Civilization, a warden against the wild things. - Discovery, an uprooter of secret things, a warrior with keen mind. - Dragons, a dragon rider pledged to a mighty dragon...   [click here for more]
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Adventuring Region: The Stryhor Woods

Adventuring Region: The Stryhor Woods


While most forests harbor some kind of danger, the Stryhor Woods are an especially dangerous region filled with old trees, thick brushes and steep cliffs. Most of the woodland is covered by the foliage and just one old road leads through the forest. The Stryhor Woods are a D&D 5e region featuring the hamlet of Lestead, seven interconnected adventuring locations like the Griffon...   [click here for more]
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Hags of Red Rocks

Hags of Red Rocks


Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline. Feel free to check out my other work on the Dungeon Masters Guild. Swanmay Player Race (5e) and Additional Random Encounters for Curse of Strahd ...   [click here for more]
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Circle of the Vampire

Circle of the Vampire


Use the powers of Unlife to defend nature! The Circle of the Vampire is a druid subclass for D&D 5e. Bite your enemies, take their life and use it to heal yourself or your allies! Be a creature of the night and summon dozens of rats, bats or wolves! Tired of being called a "Treehugger" for playing a druid? Let's see how they like it when you suck their life away. Q&A...   [click here for more]
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Shaman Class

Shaman Class


The Shaman is a spellcaster bound to a Spirit Guide who fights alongside them and gives them special powers. ...   [click here for more]
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The Glass Garden Tavern

The Glass Garden Tavern


Not your typical tavern. The Glass garden comes to life and is a place your players will want to visit often. A backstory, information on the daily operations, a dozen detailed NPC regulars, and six mini adventures that will take 1 to 4 hours each to complete. Each adventure is presented as a complete story, but designed to be malleable, expandable, and open enough to best fit in with your style and...   [click here for more]
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Camp Blackspear

Camp Blackspear


A new threat to the Dessarin Valley is growing stronger, fueled by infernal magic and a hatred for the civilized cultures, presented as a 4-hour shared adventure for 3-5 tier 1 player characters in the Forgotten Realms setting. Includes one hand drawn map. ...   [click here for more]
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A Taste of Honey

A Taste of Honey


The party has been hired to retrieve some honey from the some bees. Sounds simple right? Too bad these bees are monstrously large! A four-hour adventure for 3rd level characters. For 5th edition Dungeons and Dragons. Includes a 5th edition writeup of two creatures: the senmurv and the groundling. ...   [click here for more]
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The Folley at Fairmarsh

The Folley at Fairmarsh


The small fishing village of Fairmarsh runs along the riverside of the Winding Water. An ancient tomb holding a dangerous trophy has been disturbed, unleashing a long-forgotten enemy on an unsuspecting village. This adventure is best played with a group of 4-5 characters of level 3-4. I would love to hear any feedback, comments, suggestions, or questions you may have. Please leave comments...   [click here for more]
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AC2 Combat Shield and Mini-Adventure (Basic)

AC2 Combat Shield and Mini-Adventure (Basic)


You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this...   [click here for more]
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Companion Spells

Companion Spells


This handy guide contains 11 new spells for Beastmaster Rangers. The document was born of my love for the archetype and as a mean to deepen the bond between the ranger and his companion. The spells vary from the utilitarian to the damage dealing. ...   [click here for more]
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Feycorn (5e)

Feycorn (5e)


Deep within the Feywild dwell the Feycorn. These plantlike creatures are imbuned with magic, curiosity, and the drive to learn, grow, and build up their groves families. Want a playable plant race that's 5e compatible? Check out the Feycorn! These little guys grow with you, and this PDF comes with character description, backstory, suggested names, and full traits. If you like this race and use...   [click here for more]
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20 Quick Goblin NPCs

20 Quick Goblin NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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11 Inn and Tavern Events

11 Inn and Tavern Events


11 inn and tavern scene setting events for DMs For D&D 5th edition Campaign setting neutral No tables: Fleshed-out narratives No dice rolling, no mechanics Urban and Wilderness Please check out my other title '10 Nighttime Wilderness Camping Events' ...   [click here for more]
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The Many Mini-Dungeons of Dungeon Land Handbook

The Many Mini-Dungeons of Dungeon Land Handbook


Copper Best Seller! If you like this product be sure to download The Dungeon Land Complete! The Dungeon Land and the Many Mini Dungeons are together, for the first time, released in its full, intended glory! Complete with all new art, maps, and much much more! Also, you can enter to win original maps, and other cool stuff from The Dungeon Land! Follow us at @perilous_prints...   [click here for more]
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Belmey

Belmey


War is coming. Two nations have set aside their differences to fulfil their historical ambition: to reclaim a province lost long ago. As with any war, arms and armor are needed and who better to claim a long-lost armory stocked with Imperial equipment than the bold adventurers? Complicating the situation is the fact that the old armory is located near the ruins of the summer estate of Count Bekus,...   [click here for more]
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Halloween Horror Hodgepodge: archetypes

Halloween Horror Hodgepodge: archetypes


This bundle is a new archetype for each class featured in the D&D 5e Player’s Handbook inspired by many different horror movies and stories. Perfect for the halloween game to get players into it and have a themed game or just for those of you who love a good horror themed character any time of the year. In this bundle are the following Archetypes: Barbarian Path: Path of the Demon...   [click here for more]
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Dark Sun Campaign Setting (4e)

Dark Sun Campaign Setting (4e)


Explore a savage, wondrous world. Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested...   [click here for more]
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A Quest for Redemption (5E Adventure for 3rd level)

A Quest for Redemption (5E Adventure for 3rd level)


A noble and respected paladin has gone missing, but why? Your adventuring party will have their chance to uncover the truth. A Quest for Redemption is an adventure module written for upper Tier-1 characters (ideally suited for 3rd-4th level parties). What You'll Find Inside: A thorough module complete with easy-to-follow...   [click here for more]
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The Tower of Aeror

The Tower of Aeror


The Tower of Aeror is a low level adventure perfect for new players and/or new Dungeon Masters. Four characters level 1st-2nd should find a good match vs the encounters as-written in this adventure, though the story hook makes the encounters easily scalable for higher level characters or a larger party. Story hook: An apprentice wizard, Aeror (pronounced Error),...   [click here for more]
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Chance Encounters: Wilderness

Chance Encounters: Wilderness


"Chance Encounters: Wilderness" provides ten interesting random encounter scenarios with suggestions to make them interesting at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide (e.g. "there are 8 orcs, and they attack you!"). This book includes: 15 creature-based...   [click here for more]
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A Test of Faith

A Test of Faith


Marek the Stalwart, Paladin of the Knights of the Eternal order has stolen a powerful magical artifact. Fleeing the order’s keep he has left several slain paladins of the order in his wake. Our adventurers have been charged with returning Marek, preferably alive, and the artifact to the Knights of the Eternal Order so he can face trial for his crimes This adventure is designed for 4-6 characters...   [click here for more]
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The 125th Annual Owlbear Hunt

The 125th Annual Owlbear Hunt


Welcome back to Bradenwood! This introductory adventure takes the adventures from the city to the forest as they attempt to win the annual owlbear hunt. The prize? Lots of gold and the deed to a house in the city. This is perfect for setting up a campaign of developing the city into a place the characters feel truly invested in. Best used as a companion with Welcome to Bradenwood ...   [click here for more]
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The Old Timers

The Old Timers


A daily meeting between an old elf and and an old dwarf. A suspicious townsfolk. Ominous signs from the wilderness. Will the old timer's advice be heeded in time to save the village from disaster? FRAMED ADVENTURES: A full three hour adventure intertwined with art over two pages. A frame of an adventure with enough interesting details to inspire a unique experience, but with enough room...   [click here for more]
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Getting to Barovia

Getting to Barovia


The creeping fog scenario is one of my favourite adventure hooks for Curse of Strahd becuase of it's simplicity - however, some people might find it hard to place it in a setting. This is a one page adventure hook that expands on the "Creeping fog" scenario a little more, giving the players and yourself a good footing to get the adventure started. ...   [click here for more]
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Darkness before Dawn

Darkness before Dawn


The dwarven city of Valhaspar is under siege by an army of demons. Race against the coming dawn to confront the demonic general and attempt to close the gate, or assist the dwarves with a desperate ritual, deal with a dragon, and sink the demon army into the depths of the earth. A 3-hour adventure for characters 12th level and higher that can be run as a stand-alone or in conjunction with material...   [click here for more]
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Expedition to Chult - Explorer's Guide (College of Lore)

Expedition to Chult - Explorer's Guide (College of Lore)


In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The Expedition to Chult Explorer's Guide contains new class races, archetypes, feats, spells, and equipment for characters braving the depths of Chult. Over 20 Class Archetypes,...   [click here for more]
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A Stop on the Road

A Stop on the Road


A short adventure for 3-5 players of level 1-3 The hamlet of Cartrest has grown up around the Wearied Wagon Inn beside a main road. Recently locals have seen strange lights around a set of ancient ruins nearby. Driven by a mix of fearful superstition and curiosity the locals have scraped together a small reward to encourage someone to investigate. ...   [click here for more]
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O2 Blade of Vengeance (Basic)

O2 Blade of Vengeance (Basic)


You are Erystelle of Dorneryll, famed elfin champion and magic-user. After years of adventuring, you have come home to the Emerlas?the hauntingly beautiful elfin woodland at the tip of Canolbarth forest. A place of legends and of peace. The journey has been long, but soon the winding forest track will bring you to Dorneryll, the majestic oak tree home of your childhood. Ahead, you glimpse a plume...   [click here for more]
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The Lost Places: Iron Keep

The Lost Places: Iron Keep


First the bandits attacked then the Roc carried away the guide. Since then you have blindly followed the camels hoping that their instincts would lead you to water or help of some kind. You and your friends are lost in a sea of sand. Plodding along in the shadow of the camels and doing your best to stay alert. Ahead the heat shimmers take shape. This time it is a castle. Blinking away the dryness...   [click here for more]
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Side Quests: Mightyhammer Hold and Thunderforge

Side Quests: Mightyhammer Hold and Thunderforge


This product includes two short, high-level adventures that are perfect for side quests. In Mightyhammer Hold (Level 13-14) characters assault the mountaintop stronghold of a Dwarven vampire. This adventure also includes three encounters (geared for level 4-5, 7-8, and 11-12) that can be integrated into the game to make the vampire an ongoing nemesis. In Thunderforge...   [click here for more]
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The Soulless Mask

The Soulless Mask


Near the small town of Thirold a mysterious forest has appeared. A forest of dark trees and an eerie silence. But why has a forest appeared? And why does silence fall through the forest? That is for you to find out. Journey into the mysterious forest and learn more about those who inhabit it, and the creatures that lie within, ready to tear you apart. The Soulless Mask is a one-shot adventure designed...   [click here for more]
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The Call of Seedooloo

The Call of Seedooloo


Will you be able to silence the Call of Seedooloo? No-one knows why, but many of the villagers of Greenmist have been going insane. Not only that, but something has caused the surrounding environment to transform into fetid swamps. Heroes from far and wide have gone into the swamps to destroy the source of the madness, but none have returned. The truth is that the psychic whispers...   [click here for more]
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The Lost Places: Vault of Kuvgar Stonebeard

The Lost Places: Vault of Kuvgar Stonebeard


A nearly forgotten dwarven kingdom once ruled these mountains. It's rulers were wealthy beyond compare. Time and greed wore the kingdom to dust and now all that remains are ruins and wonders. Recently coins of that ancient kingdom has appeared in the streams of the foothills to the south of the mountains. Rumors have passed with the tankards that a vault laden with gold is waiting to be found....   [click here for more]
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Phandalin: Auril's Vault

Phandalin: Auril's Vault


This adventure is the 8th in the series that started with Phandalin: The Missing Miners and expanded on the updated town of Phandalin, found in the adventure, Return to Phandalin. This adventure is the 3rd in the Cult of Auril arc which follows the follows the first 5 modules that dealt with a snakefolk threat. In this module, the PCs have found the magical sword Aurilsbane and have returned to...   [click here for more]
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Trail to Haunted Hill

Trail to Haunted Hill


The small farming community of Gorves rarely witnesses the evil that exists in the realm. Recently a company excavated the Spiral Hills looking for artifacts. What terrors have they unleashed in this small community? What was hidden in the hills that was never meant to be found... This Halloween horror themed, and setting agnostic adventure is designed for a new adventuring...   [click here for more]
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The Rabbit and the Acorn

The Rabbit and the Acorn


This one-off adventure is intended for a solo run by a player of around 8th level, with an eye towards a druid. It should be a fun exploration of Chult and some of the strange creatures introduced in the Tomb of Annihilation module, which will be required to run the adventure. ...   [click here for more]
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Grung Tribe Paper Miniatures & Jungle Tomb Battlemap

Grung Tribe Paper Miniatures & Jungle Tomb Battlemap


Jungle Tomb Entrance Battle Map created by Fodor Miklos from MapHammer. Includes alternate night time and versions for Virtual Tabletop and Print. Print & Play ready paper miniatures for an entire Grung Tribe created by Marshall Short from PrintableHeroes. Includes color and art options to represent all of the castes. Cutfile also included. Notes for Miniatures:...   [click here for more]
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Trouble on the Stone Trail

Trouble on the Stone Trail


Defeat a rising evil in this adventure for the world's greatest role-playing game! This 4-hour adventure for 1st- to 4th-level characters takes heroes into the savage frontier to put a stop to attacks on an important trade route. Along the way, characters will realize that these attacks are motivated by something more sinister than mere greed. This is the inaugural module...   [click here for more]
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Wizard of Wines Expanded

Wizard of Wines Expanded


High-resolution map replacements of the Wizard of Wines for Curse of Strahd. These new maps offer a lot more space for your characters to move around in, both inside and outside the winery. The maps included with the book are a bit restricting, with very little room, especially for the first couple encounters. For a free, low-resolution version, visit: /product/207157/Wizard-of-Wines-Expanded-Free...   [click here for more]
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X9 The Savage Coast (Basic)

X9 The Savage Coast (Basic)


What sends you adventuring deep into unknown lands, across dark waters, around The Savage Coast? Adventure? The sincere desire to help others? Or greed? Cartographers Guild members tell of lost cities and hidden treasures. Sailors tell of menacing beasts and cannibals to the west. They tell of savages along the shores who use gold nuggets for fishing weights. They also tell of great mounds of gold...   [click here for more]
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The Viper's Pit

The Viper's Pit


The Viper's Pit Part 3 of the Serpent Isle Campaign or a Standalone Adventure The Cost of Beauty Deep in the snake infested jungle of Serpent Isle stands an ancient temple. Rumour has it that something still lurks in that place. Something evil from a lost era of devils and darkness. Now fishing boats are going missing off the island’s...   [click here for more]
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Harētari Supplemental Race

Harētari Supplemental Race


A supplemental race for Dungeons & Dragons 5e. The mechanical stats and an initial cultural breakdown for a rabbit / rabbit-folk race. Also includes weapons and a dice game for DM use. ...   [click here for more]
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The Witch Born (Half Hag)

The Witch Born (Half Hag)


The monstrous fey known as hags propagate by consuming human souls and giving birth to daughters fated to become hags themselves. But when they fail at this, and the spirits proves too strong, something new is created in the form of the haglings, or witch-born as they're called. When these girls grow, they discover the magic within them and set to wander the world and discover themselves. Witch-born...   [click here for more]
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10 Night Time Wilderness Camping Events

10 Night Time Wilderness Camping Events


10 non-combat camping events for DMs For D&D 5th edition Campaign setting neutral No tables: Fleshed-out narratives Includes the mini-encounter ‘The Riddler’ ...   [click here for more]
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